1. New Endless Map
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  3. To celebrate the FPS Fest, we have released a new Endless map called Syntek! The patch also comes with various other bug fixes and balance changes. Full changelog below.
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  5. New Endless map "Syntek"
  6. Spitters no longer leave acid on the ground after death if burnt alive or destroyed with Ion Blaster
  7. Plasma Gun: Microwave beam has slight increase on its damage chargeup
  8. Plasma Gun: Increased speed slightly while using the microwave beam
  9. Twincendiary now does more damage the longer it is fired
  10. Twincendiary damage slightly increased
  11. Fixed hands on credits sequence
  12. Splits can now be staggered
  13. Splits can now be electrocuted with the Waster alt fire (3x charge only)
  14. Leapers can now be staggered
  15. Napalm Blitz, fixed fog volumes for lower graphics quality
  16. You can now skip the last cinematic in Napalm Blitz
  17. Fixed Chip respawn bug on Teratek HQ
  18. Fixed missing geometry in Open Season
  19. Fixed missing geometry in Terminal Eclipse
  20. Added a warning to Murder Machine difficulty (are you sure?)
  21. New loading screen, now works nicely in 4k and on ultra-wide monitors
  22. Credits sequence bug fixed where it sometimes would not return to the main menu
  23. Fixed incorrect track name in Endless
  24. Weapon wheel no longer can be activated while entering cinematics
  25. Instagibber now saves its supercharge with quicksaves/checkpoints
  26. Fixed bad Battle Alley geo on platform
  27. Updated colouring on some parts of the end credits monsters/Johnny
  28. Fixed credits sometimes not loading into main menu
  29. You can toggle the main menu hud with Left Shift + X
  30. Daddy melee damage reduced from 85 to 55
  31. Blecher no longer insta-kills players with their flamethrower
  32. RGB sliders for changing the hud tint
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