- New Endless Map
- To celebrate the FPS Fest, we have released a new Endless map called Syntek! The patch also comes with various other bug fixes and balance changes. Full changelog below.
- New Endless map "Syntek"
- Spitters no longer leave acid on the ground after death if burnt alive or destroyed with Ion Blaster
- Plasma Gun: Microwave beam has slight increase on its damage chargeup
- Plasma Gun: Increased speed slightly while using the microwave beam
- Twincendiary now does more damage the longer it is fired
- Twincendiary damage slightly increased
- Fixed hands on credits sequence
- Splits can now be staggered
- Splits can now be electrocuted with the Waster alt fire (3x charge only)
- Leapers can now be staggered
- Napalm Blitz, fixed fog volumes for lower graphics quality
- You can now skip the last cinematic in Napalm Blitz
- Fixed Chip respawn bug on Teratek HQ
- Fixed missing geometry in Open Season
- Fixed missing geometry in Terminal Eclipse
- Added a warning to Murder Machine difficulty (are you sure?)
- New loading screen, now works nicely in 4k and on ultra-wide monitors
- Credits sequence bug fixed where it sometimes would not return to the main menu
- Fixed incorrect track name in Endless
- Weapon wheel no longer can be activated while entering cinematics
- Instagibber now saves its supercharge with quicksaves/checkpoints
- Fixed bad Battle Alley geo on platform
- Updated colouring on some parts of the end credits monsters/Johnny
- Fixed credits sometimes not loading into main menu
- You can toggle the main menu hud with Left Shift + X
- Daddy melee damage reduced from 85 to 55
- Blecher no longer insta-kills players with their flamethrower
- RGB sliders for changing the hud tint