- Update v1.1.0.29441
- Bug fixes
- Fixed a crash caused by some usernames
- Fixed a crash when hovering over some keywords
- Fixed a crash when recruiting specific units
- Fixed an issue where some buttons could vanish after clicking them
- Fixed an issue where the Landsraad pop-up could be dismissed
- Fixed an issue on gamepad that could lead to locking the player on the Victory or Defeat screen
- Others
- Changed how siege actions are displayed on the Village's banner when using a gamepad
- Removed the light freeze before the Landsraad council opens
- Reduced light freezes when moving the camera
- Update v1.1.0.29311:
- Controller Support
- The game is now fully playable with a controller
- Nested Tooltip
- You can hover over most keywords to open a tooltip
- Pressing B makes the current tooltip “stickyâ€, allowing you to hover on things inside the tooltip
- Pressing Y on a controller automatically expands all keywords inside the current tooltip
- Landsraad Rework
- All Landsraad phases happen at once, every 20 days.
- The game is paused during the Landsraad council
- Charters now need to accrue “Charter Priority†in order to be put on the agenda
- Charters with at least one eligible player but nobody holding the Charter accrue “Charter Priority†after each council
- Players can spend influence to increase Charter Priority
- Standing is gained at the start of the council, not at the end
- Harvester rework
- Harvesters now have two harvest modes: Greedy Mode and Safe Mode
- In Greedy Mode, the harvests spice until the last second before the worm emerges. It gets increased yields during that time but has a higher chance of being eaten.
- Safe mode requires an ornithopter to be assigned to the harvester
- In Safe Mode, the harvester is recalled as soon as the worm sign appears, and cannot be eaten by the worm.
- In both modes, the harvester is recalled and redeployed automatically
- Harvesters only need to be deployed manually after they are built or if they have been recalled manually.
- Max number of Ornithopter 5 -> 10
- Conquest
- Conquest fremen relations gain per allied sietch 2-> 3
- Conquest fremen relations loss per pillaged sietch 3 -> 4
- Conquest plot: when a mission reward reduces pressure, the standard pressure increase is blocked for the turn
- Many Atreides, Harkonnen and Corrino bonuses have been reworked
- Main Base Buildings
- 3 New MB Buildings for each faction: Recycling Vats, Fusion Plant and Landsraad Quarters (Fremen do not have Fusion Plant and Landsraad Quarters)
- Barracks is now unlocked from the start. Fusion Plant is unlocked from the dev tree.
- Embassy is now unlocked from the start. Landsraad Quarters is unlocked from the dev tree.
- Dev “Mechanization†no longer unlock the second gear slot, but unlock the Fusion Plant instead
- Events
- New Event: The Investors
- Reworked: Ginaz Swordmaster, Minor House Refugees, The Reverend Mother, Ix Scientists, The Fremen Leader, Renowned Merchant
- Balanced: Spaceport Breach, The Ghost, CHOAM Loan
- Removed All Landsraad Events
- Removed “Harkonnen Scheme†Event
- Contraband Offers have not been changed
- Water Balancing
- “Windtrap†is now exclusive to the Fremen
- Fremen do not have “Dew collectorâ€
- “Dew collector†produces 1 Water per wind in the region instead of 3 flat
- Wind has been reduced to 5 max at the equator and 4 max everywhere else
- Water extractor produces 20 -> 25 Water on north pole
- A new main base building produces Water and increases Water production of Dew Collectors and Windtraps
- Major Buildings require 5 -> 3 Water
- Corrino dev “Megalopolis†gives 2 -> 3 Water per adjacent village
- New dev “Insulated Valley†replace “Filtration systemsâ€
- Dev “Army Logisticsâ€:
- +10 Water
- Unlocks a second gear slot
- Landsraad Balancing
- Many New resolutions
- “Gear Regulations†Resolution: -30% power -> -20% power
- “CHOAM Dilution†Resolution:
- No longer gives standing
- Gives 1 -> 2 authority per share selled
- General Balancing
- Military
- Mechanical units’ recruitment time have been increased
- Hirelings with no CP requirement are now temporary with a 90 day timer . (Assassins and scavenged ornithopters are exceptions)
- Developments
- Research scaling: +3,3% increased cost per step -> +3,6% increased cost per step
- Fixed Development “Wonders of the Desertâ€: +30% prod in special regions now applies to craft workshops
- Dev “Military propaganda†gives +20% authority prod instead of +3 authority
- Dev “Arrakis Riches†buff: +1% -> +2% solari per special region
- Dev “Siege incentive†nerf : +100% -> +50% damage against Main Bases
- Politics & Diplomacy
- District 3 Statecraft is replaced by:
- +100 votes for great houses
- +100 max influence and +4 influence prod for other factions
- +1 -> +2 influence prod per truce for non-standing faction
- Economy
- Maintenance center -25% -> -20% upkeep
- Harkonnen
- Piter gives 60 solari per agent when an agent is sacrificed instead of 500 solari flat
- Piter reduces mission cost by 20% -> 15% when an agent is sacrificed
- Harkonnen dev “Adrenaline Addiction†and “Arrakis Butcher†have swapped place
- Harkonnen dev “Adrenaline Addictionâ€:
- +10 CP
- Every death gives +1% power for the rest of combat (stacks 10 -> 25 times)
- Unlock the second gear slot
- Harkonnen dev “Arrakis Butcherâ€:
- +10 Water
- +50% damage against militia and rebels
- Killing militia and rebels give +5 manpower
- Smuggler
- “Wraith†nerf: 1% -> 0.6% of max hp lost per second while in the cloud
- New Smuggler dev “Industrial Scavenging†replace “Energy Efficiencyâ€
- Smuggler dev “Guerilla Tacticsâ€:
- +15 Water
- At night armies gain +30% speed and power ->+20% speed outside combat and power
- Bannerjee balancing:
- Local Gang now costs 100 solari on top of the regular cost of 2 scavengers and takes 3 days to be built.
- Lingar Bewt balancing:
- +15 -> +10 Water
- Water Network: +1 -> +3 Water to the smuggler and the host
- Water Seller: Turn 1 -> 5 Water into 5 -> 20 solari, and gives the host 1 -> 3 Water
- Fremen
- Fremen dev “arrakis secret†no longer unlock Al-gaib Temple but gives health and supply regeneration to deployed harvester
- Fremen dev “sand diplomat†now unlock Al-gaib temple and give +1 influence prod per allied sietch, instead of +50 max influence per allied sietch
- Al-gaib Temple is now a statecraft building, that gives +50 max influence per allied sietch, instead of +30% spice production
- Fremen industry “hidden plascrete factory†: 15 -> 25 plascrete production ; cost 500 -> 250 plascrete
- Corrino
- Corrino now starts with 200 -> 250 Standing and 90 -> 50 Choam Shares
- Corrino dev “Imperial Commandâ€:
- Can use airfield of faction in truce
- Do not lose supply in territory of faction in truce
- Unlock the second gear slot
- Corrino dev “Integrated Cost†is moved from replacing “Riches of Arrakis†to replacing “Insulated Valleyâ€
- Corrino dev “Absolute Power†now only gives +5 Standing if there is at least one truce
- Ecaz
- Ecaz MB Building “Museum of Unbound Arts†changes:
- No limit on Masterpiece construction
- A village with 3 -> 5 masterpieces gain one more stack of village quirks
- Ecaz dev “Inspiring Standard†now unlocks the Fusion Plant on top of its previous effects
- Other
- It’s now possible to mute players in multiplayer lobbies and games
- Added a loading animation on loading screens
- New tutorial on the The Landsraad Council
- In multiplayer lobbies host can now lock slot
- Most of our fx have a photosensitive mode now
- Bug fix
- Fixed the game crashing on Steam Deck when making certain buildings
- Wraith slowdown now only applies while you are in its AoE, instead of until the end of combat.
- Health regen should now work properly at 0 manpower (health regained is proportional to manpower spent)
- Fixed removing from selection on client not removing the units from the group on the server (eg Shift + Click)
- Fixed communication jamming on orbital strike
- Fixed wraith being able to attack structures, triggering combat alert
- Fixed Alert on fremen harvester no longer able to harvest
- Fix Garden Resort icon not showing
- Village can no longer build when the militia is out or buildings are being attacked
- Fixing Fuel Cells being produced by Fremen when capturing a village from another faction with Fuel Cell Factory
- Fixed losing unlocks of the main base when coming back below 2.5K Hegemony
- Tooltip of agent assigned on a sietch now correctly shows the agent
- Fixed building requirement cost not accounting some attributes, and as such being unable to place buildings with a water requirement in moon dew vale.
- Fixed trafficking station applying twice its trait if a harvester is in the region
- Storm now correctly prevents refunding buildings
- Upon betraying a second faction in a row, the traitor trait gets its duration refreshed instead of stacking weirdly.
- Fixed “No penalty incurred from treason†is correctly applied
- Freeing a village now also prevents it from being peacefully annexed
- Fixed non-hostile operations applying traitor when detected
- Fixed some fx for hero and frigate abilities not being seen on clients
- Fixed Fremen not being able to continue a unit investigation on some discoveries
- Buildings can no longer be placed in any other elements (discoveries or natural resources)
- Fixed Cronos Airfield not visible in tactical view
- Fixed Underworld Empire achievements, no longer unlock when all factions are eliminated
- Occupied villages no longer show a resupply area for the occupier
- Fixed quests that needs to track unit eaten by worms
- Less memory leaks and performance issues
- And many more
- Update v1.0.3.28195:
- Ecaz
- Can no longer build improvement office
- Knights can be executed (not Champions and Heroes)
- Knights consume 5 → 6 Command points
- Drone has 15 → 20 Solari upkeep and use 3 → 4 fuel cell and 3 → 4 Command point
- Development “Political Art†30 → 15 influence per masterpiece built
- 10k Hegemony 50 → 30 free votes on every resolutions
- Whitmore + development “National Mythos†bonus of power around champions from the tech do not stack anymore
- Atreides
- Development “Atreides Foremen†Fully crewed harvester get +10% → +15% spice production every tax paid (up to 5 → 3 times)
- Fremen
- Harvesting team cost 40 → 30 manpower
- Harvesting crew cost 40 → 30 manpower
- Fixed discrepancy in upkeep of harvesting team on deployment
- Corrino
- Development “Imperial Protocolsâ€: +3 → +2 armor to units that have numerical superiority in a region.
- Operation “Consolidationâ€: +3 → +2 armor. Do not increase over time anymore.
- Buildings
- Mason guild 15 → 10 Solari in fully built villages
- Military factory 15% → 10% power & health to units, +100% → +50% upkeep to units
- Other
- Development “Advanced Engineering†+3% → +2% production per building in the village
- 30% CHOAM Share bonus +20% → +15% power
- Bug Fix
- Fixed missing translations for Tutorial 5
- Fixed broken saves from 1.0.1
- Fixed Ecaz’s Live Performance applying to units passing by in a shuttle
- Fixed missing House Ecaz multiplayer ping