- Update v1.0.12:
- â– Localization
- Fixed an issue where the description of the number of attacks that fire [Bomb Arrows] in Aria's basic attack skill description was not being updated
- Fixed an issue where the default weapon description of Theresia's costume was displayed as Ornette's costume description
- â– Action
- Astria
- - Fixed an issue where a cooldown was being applied to the Slide skill when [Blazing Lightning] (Master Skill) was learned
- - Fixed an issue where the hero could not rotate while using the Slide skill
- â– Bug Fixes
- Fixed an issue where Super Armor was abnormally high during the ceiling-hanging pattern of the World Boss [Andras the Cave Predator]
- Fixed an issue where a hero became invincible when switching occurred simultaneously with Familiar dismount from being hit
- Fixed an issue where the crafting result popup could not be closed when the crafting cinematic was played to completion during 5-Star Equipment crafting
- Update v1.0.11:
- â– Localization
- Fixed items where translations were unnatural
- â– Just Dodge (New)
- Added a new feature that triggers Just Dodge when perfectly evading an enemy attack with Dodge
- When Just Dodge triggers, the following effects are applied:
- - 1 second of invincibility
- - 3 seconds of guaranteed critical hits
- - 10% recovery of Active Skill Rage gauge
- - Half of the Dodge Stamina cost is recovered
- Added help documentation for the Just Dodge feature
- - Viewable in [Help > Combat Controls > Basic Controls > Just Dodge]
- â– Controls
- Comprehensive Lock-On system improvements — control scheme, target retention, target search, and camera movement all improved
- â–¶ Control Scheme Changes
- - Gamepad
- · R Stick click toggles Lock-On ON/OFF
- · Directional target switching moved to R Stick left/right
- · Previous target switching function removed
- - Keyboard & Mouse
- · TAB key click toggles Lock-On ON/OFF
- · Previous target switching function moved to Caps Lock
- · Additional keys can now be assigned for directional target switching
- â–¶ Lock-On Target Retention
- - Auto-release range changed based on target tier
- - Sudden Missions, World Bosses, Hunt, and Raid monsters no longer release Lock-On even when moving farther than before
- â–¶ Lock-On Target Search
- - Improved target search to consider angle and range when acquiring targets
- â–¶ Camera Movement
- - Camera movement toward Lock-On targets now feels more natural
- Added grace period for additional jump when a hero leaves the ground
- â– Action
- Improved so that the Super Armor of the hero left on the field after switching will not be broken for 1 second
- â– Balance
- Lute
- - Learning [A Young Boy's Choice] (Master Skill) now applies Stun value to all [Dropkick] attacks
- Aria
- - Basic attack changed from 5-hit to 3-hit
- - Final basic attack now ends more quickly
- - When switching to another hero while using [Air Bomb], the bomb is now thrown immediately
- Tarte
- - Improved so that the final attack fires when releasing the hold of [Lightning Shock] skill
- - Adjusted damage and Shock application values for each hold stage of [Lightning Shock]
- - When switching to another hero while using [Lightning Shock], the skill now plays out to completion
- Roxy
- - Increased Bleed application value of [Crimson Spiral] at Base and 1st Awakening unlocked
- - Increased [Kick Storm] damage when 6th Awakening is unlocked and dedicated Karma is equipped
- Astria
- - Fixed awkward Slide (Dodge Attack) motion when Master Skills are learned
- - Slide (Dodge Attack) can now change direction while used
- Kalsion
- - Full-charged [Flame Wave] now explodes immediately on hitting monsters (excluding small monsters)
- Dana
- - When switching to another hero while using [Summon Chako], Chako is now summoned immediately
- â– Multiplayer
- Retry feature added
- - After a final clear or party wipe, the party leader can select [Retry] to restart the Hunt/Raid
- Improved notifications when leaving during multiplayer
- - The party may be disbanded if the party leader leaves
- - All party members can receive rewards upon final clear
- Removed search range settings for multiplayer lobbies
- - Lobbies are now searched by fastest response time, and unnecessary search range settings have been removed
- Update notification is displayed when a higher version exists during multiplayer Quick Entry
- Notification is displayed when joining via invite code if the party leader's game version differs
- Fixed an issue where the button did not work correctly when changing difficulty in a multiplayer lobby
- Fixed an issue where the changed language was not reflected on the loading screen after changing language following multiplayer
- â– System
- Fixed so that Steam Achievements can now be earned offline
- - Steam Achievements for achievements earned offline are now unlocked when connecting online
- Added an effect to Hero Quests currently in progress in the Hero Record section of the Quest menu for improved visibility
- Added a preview feature in the Hero Codex section of the Codex menu to briefly check each hero's combat style
- Added [Familiar Dash Blur Effect] ON/OFF toggle in [Settings > Controls > Combat Camera]
- - Controls whether the blur effect is applied when dashing after mounting a Familiar (including aerial dash and aerial free dash)
- Added [Quest Guide Display Duration] control in [Settings > Game > Misc]
- - Controls the display duration or ON/OFF of distance and direction guides for tracked quests
- Improved acquisition cinematics for Heroes and Familiars
- - Improved Charlotte's acquisition cinematic
- - Improved Othello's acquisition cinematic
- Simplified the left-side category tab UI for Special Challenges in the Merc Guide menu
- Added obtainable dungeons to the acquisition list for mining and gathering material items
- Improved the Cooking tab in the Inventory menu to sort by cooking effect
- â– Bug Fixes
- Fixed so that Sion can now perform parkour while in combat state
- Fixed an issue where focus was not set to the target dungeon when selecting a dungeon from the item acquisition source and moving to the Merc Guide menu via controller input
- Fixed an issue where progress only increased by 1 when collecting 2 Bird Eggs for the Familiar [Diligent Sparrow] acquisition condition
- Fixed so that cooking is no longer possible during mini-games
- Fixed a crash that occurred when setting down fertilizer via roll during Bond Quest [Path of the Hero]
- Fixed an issue where a hero would remain suspended in mid-air when dying in the air
- Fixed an issue where combat became impossible when a World Boss reset during battle
- Fixed an issue where Barduk could not descend to the ground after jumping during combat
- Fixed an issue where the acquisition source of some equipment was displayed as an unreleased dungeon
- Fixed an issue where Karlien's hero material was displayed abnormally when switching after using [Fox Grab]
- Fixed an issue where the set effect text of some equipment appeared cut off in certain language environments
- Fixed an issue in Dungeon [Deepwind Borderland] where some puzzle props could not be hit, preventing progression
- Fixed an issue where Reina's face and body skin tones were displayed differently when wearing the [White Flower of the Blue Waves] costume
- Update v1.0.10:
- â– Localization
- Fixed items where translations were unnatural
- â– System
- Improved the inventory menu to allow discarding items in specific categories (Cooking, Materials, Cooking Ingredients, Runes)
- Improved certain menus to display item info when clicking item slots
- - Heroes, Mercenary Corps, Merc Guide, World Map, Tower of Trials, Crafting, Synthesis, Shop Purchase, Reward Popups
- Improved control scheme for the Team settings menu
- - The [Deploy] button no longer appears when the team composition has not been changed
- - Removed the action of entering team detail settings by individually selecting heroes with a controller
- - Existing heroes are no longer automatically removed from the team composition when entering team detail settings
- Fixed multiplayer lobbies to disband the party when the party leader is unresponsive for a long time
- Added hero acquisition cinematics
- - Cinematics can be viewed when heroes are acquired as quest rewards or from the Exchange Shop
- - Cinematics do not play when navigating to the Codex from a quest reward to check hero details
- â– Action
- Fixed an issue where the aim target of projectiles was misdirected when certain objects were placed
- - Othello's [Ice Spear] object
- - Cerese's [Ice Pillar]
- - [Relic] placed by Sion
- - Charlotte's [Clone]
- Removed camera rotation sensitivity changes when using specific hero skills
- - Alex [Defensive Stance], [Dodge Combo]
- - Aria [Air Bomb]
- - Astria (with dedicated Karma equipped) [Ballista Shot] charge action during [Precision Shooting] mode
- - Castella [Howling]
- - Dana [Snow Step]
- - Johnny [Fatal Sting]
- - Ornette (with first Awakening unlocked) [Holy Cross]
- - Tarte [Lightning Shock]
- â– Balance
- Improved Familiar stamina to increase by 30 for every 10 levels the Mercenary Corps gains
- Reduced the difficulty of the World Boss Hagen encounter
- - Reduced HP recovery when failing to break the astral projection pattern (35% → 20%)
- - Reduced Super Armor value of the doppelgangers Hagen enters in astral state (500 → 50)
- ※ Terrain improvements for the Hagen encounter are planned for a future update.
- â– Quests
- Fixed an issue during Adventure Quest 45. Mercenary and Knight where the dialogue overlap area with Eileen was awkward
- Fixed an issue where a certain step location was displayed in a different place during Bond Quest - Marmot King Hog [Path of the Hero 3]
- Fixed an issue during Hero Quest - Kalien [Spirit of the Mistflower Village] where Abaddon, Wraith of Destruction appeared upon completing a certain step
- Fixed an intermittent issue during Adventure Quest 48. Steelheart Fortress Siege scenario dungeon where the Ogre Slaughterer appeared first
- Fixed an issue during Area Quest [Before the Order Arrives] where NPC Gemma disappeared immediately after the conversation
- â– Bug Fixes
- Fixed an issue where Reina failed to land and remained permanently airborne when killed during an aerial dodge attack
- Improved an issue where frame drops occurred periodically after the previous patch
- Fixed an issue where titles were not applied after reconnecting
- Fixed an issue where a purchased hero was not active when navigating back to the Codex after purchasing a specific hero from the Exchange Shop
- Fixed an issue where the first-time reward remained in the dungeon reward list even after being obtained
- Fixed an issue where the quest completion popup and content unlock notice appeared simultaneously
- Fixed an issue where auto-advance dialogue did not function properly when long lines were displayed
- Fixed an issue where certain treasure map images displayed a different location than the actual one
- - [Treasure Map of the Strong Horde], [Treasure Map of the Stone Spine], [Treasure Map of the Highlands]
- Fixed an issue where the enhancement level/level/Rune name displayed differently after navigating to the Equipment/Karma/Rune management button and going back in the Inventory menu
- Fixed an issue where the reading material on the 2nd floor of the Silver Ford Outpost Watchtower could not be viewed with short characters
- Fixed an issue where Cerese remained in a T-pose after completing the marmot catching mini-game with the [Ice Storm] skill
- Fixed an issue in Hunt [Ghoul Greed] where the Ghoul Greed's target was not released after colliding with an object
- Fixed an issue where the special achievement [Assassin Grid] could only be unlocked on Normal difficulty of [Ghoul Greed]
- Fixed an issue where users who had already earned cumulative Renown rewards appeared eligible to receive Renown rewards again when new achievements were added
- Fixed an issue where the pickup object was not dropped when riding an updraft while holding it
- Fixed an issue during Adventure Quest 10. Temporary Alliance where the character got stuck in the ground when devoured by the dragon
- Fixed an intermittent issue during Adventure Quest 10. Temporary Alliance where the dragon did not despawn
- Fixed an issue in Raid [Chase Toward the End] where the character was moved to the Phase 2 area after being wiped out in Phase 1 during solo challenge entry
- Fixed an issue in Raid [Chase Toward the End] where players could move outside the raid map
- Fixed an issue in Raid [Chase Toward the End] where players could not return to the combat area if they moved backwards immediately after entering the top floor
- Fixed an intermittent issue where rewards could not be received in multiplayer
- Fixed an issue where the guest's ready status was maintained when re-entering the same lobby after leaving in ready status
- Fixed an issue where the guest user's screen camera focus was zoomed in when entering the map in multiplayer
- Fixed an issue where players could move inside the terrain in the cave beneath the Barren Trade Post
- Update v1.0.9:
- â– Localization
- Fixed items where translations were unnatural
- â– System
- Expanded the number of configurable slots in the Team menu (5 → 7)
- Adjusted World Bosses and Sudden Mission monsters to respawn 2 hours after being defeated
- Added the ability to check where heroes are obtained from the Codex menu
- Improved so that clearing Normal Dungeons, Currency Dungeons, and Trait Dungeons grants rewards immediately
- Improved Hunt monster clear status to register immediately upon monster death
- Improved readability in the dialogue records of each Quest entry in the Quest menu by adjusting UI line-break handling
- Adjusted the default value of the lobby search range in the Settings menu to [Wide]
- ※ Applied to new users and full setting resets; existing users must modify this manually.
- Fixed an issue where the legend/completion rate was displayed via D-PAD input when the right panel was active in the World Map menu
- Changed the position of [Growth] and [Swap] buttons and controller mapping for Karma/Equipment in the Heroes menu
- â– Improvements
- Fixed an issue where defeating swimming geese did not count toward the achievement
- Shortened the phase in the Ursula Raid so that players can immediately engage the dragon-form Ursula after defeating the humanoid form
- â– Balance
- Fixed a text display error on the Griffon Familiar's 3rd equip effect
- - Increases movement speed by 20% while gliding → Increases movement speed by 20% for all Familiars while gliding
- Changed the Griffon Familiar's 4th equip effect
- - [Charged Jump] cooldown reduced by 10% → All Familiars' maximum stamina increased by 10%
- Added an achievement for clearing Barduk on Nightmare difficulty
- ※ Players who have already cleared Nightmare must clear it again to unlock the achievement.
- Increased gathering and mining rewards obtained at once
- - Crystal of Remembrance / Crystal of Recollection / Crystal of Reverie / Crystal of Oblivion
- - Binding Crystal / Piercing Crystal / Vein Crystal
- - Rich Binding Crystal (Binding Crystal)
- - Rich Piercing Crystal (Piercing Crystal)
- - Rich Vein Crystal (Vein Crystal)
- - Wheat / Rice
- - Goblin Barbecue (Aged Game Meat)
- Increased dungeon and raid clear rewards
- - Increased all Normal Dungeon clear rewards
- - Increased all Trait Dungeon clear rewards
- - Increased all Currency Dungeon clear rewards
- - Increased all Hunt clear rewards
- - Increased all Raid clear rewards
- â– Quests
- Fixed an issue where Servant Pio remained after completing the Miss Gwen series of Area Quests
- Fixed an issue in Hero Quest - Dana [Mistblossom Festival] where the weather would not transition during progression
- Fixed an issue in Hero Quest - Dana [A Welcome Quest], during the [Box Moving] step, where the box to be moved was generated below the ground
- Fixed an intermittent issue in Hero Quest - Theresia where the quest would not progress even after defeating the boss
- Fixed the display of monster-kill treasure chests during Area Quests
- Reduced the combat difficulty of Scenario Mode in Adventure Quest 58 [Ghoul Greed] scenario dungeon
- - Lute, Johnny, and Kalien are now unlocked up to their sixth Awakening
- Added guidance text indicating the next journey after completing the final Adventure Quest, shown before the credits roll
- â– Bug Fixes
- Fixed an issue where the Settings menu could not be closed with ESC on the title screen
- Fixed an issue where heroes were displayed wearing costumes in the Codex menu
- Fixed an issue where Cerese's portrait did not change when switching costumes
- Fixed an issue where switching Cerese's costume from [Moonlight on the Night Sea] to [Ophelia's Oath] did not apply the changed outfit after reconnecting
- Fixed an issue where the hide button for outfit parts operated on the costume weapon tab
- Improved an issue where lobby loading took a long time when entering a multiplayer lobby
- Fixed an intermittent issue where party members did not properly enter during multiplayer
- Fixed an issue where a Raid could be started even if not all members had readied up during Raid multiplayer
- Fixed an intermittent issue during multiplayer [Quick Entry] where the game started directly without going through the lobby
- Fixed an issue where equipment set effects were not applied in multiplayer environments
- Fixed an intermittent issue on Steam Deck where cooking cooldowns operated abnormally
- Fixed an issue where the region entry notification did not disappear
- Fixed an issue where HP decreased after entering and exiting a dungeon following consumption of a max-HP-boosting cooking dish
- Fixed an issue where the [I'll Stand in the Sky] achievement could be unlocked when advancing a quest dialogue during Reina's aerial attack
- Fixed an issue where inputting the dash key during Charlotte's dodge motion caused the character to descend to the ground
- Fixed an issue where Charlotte's [Clone Explosion] skill could be used consecutively in the air
- Fixed an issue where fall damage was not applied when Charlotte was in combat or stealth state
- Fixed an issue where Kalien's sixth Awakening effect was not applied in multiplayer environments
- Fixed an issue where monsters that died in the air and fell into water remained without disappearing
- Fixed an issue where cancelling a dodge into a dash could not be performed
- Fixed an issue where ice props generated by Cerese's sixth Awakening effect could not be destroyed with [Frozen Burst] when Othello's third Awakening was active
- Fixed an issue where Roxy would get stuck inside a monster's body when using the aerial stomp skill
- Fixed an intermittent issue where the client would freeze during Roxy's stomp action on Gauron
- Updated the probability information in the Options menu to reflect the [5-Star Rune obtainable from 4-Star Rune Synthesis]
- Fixed an issue where some projectiles (such as Astria's ranged attacks) were fired in directions other than the aim target
- ※ Similar issues have been identified with some other projectiles as well, and improvements will be delivered in next week's update.
- Update v1.0.8:
- â– Bug Fixes
- Fixed an issue where the character was switched to non-combat state when using dash by holding the dodge key
- Fixed an issue where Sion's Relic placed on the field was retrieved when using dash by holding the dodge key
- Fixed an issue where Theresia's [Inquisition] state was ended during combat when using dash by holding the dodge key
- Fixed an issue where Kalsion's [Royal Flame] state was ended during combat when using dash by holding the dodge key
- Update v1.0.7:
- â– Localization
- Fixed items where translations were unnatural
- Multilingual UI display improvements:
- - Removed the purchase quantity display and expanded the item name field in the Exchange Shop panel accessed via town merchants
- - Fixed an issue where the level indicator and boss name overlapped in [Hunt > Barduk] on certain resolutions
- - Fixed an issue where NPC names appeared excessively small in the chat log when the name was long
- - Fixed an issue where text on certain Dungeon Field Gates was being truncated
- - Fixed an issue where category names in item tooltips encroached on the icon area
- â– System
- Added [Quick Entry] feature to multiplayer content
- ※ The [Retry] feature that was being prepared alongside this has been delayed to next week's patch due to issues discovered during implementation.
- Added a setting to configure the lobby search range for multiplayer matching
- Increased the maximum number of saved map pins on the World Map (100 → 200)
- Expanded the maximum Rune inventory capacity (200 → 500)
- Improved the inventory to display the number of Runes owned
- Removed the usage limit on the Statue of Organa, allowing unlimited use
- Improved dungeon entry and wipe recovery so players start with 100% HP and all fallen characters are revived
- Improved menu shortcut keys so that pressing the same key again closes the menu (World Map, Heroes, Team, Inventory, Quests, Merc Guide, Exchange Shop, Help, Settings)
- Added a setting to allow dismounting from Familiars using the attack button
- Added a setting to configure whether sound plays while the game is inactive (in background)
- â– Improvements
- 4-Star Rune Synthesis can now yield 5-Star Runes
- Familiars and characters now maintain their dash state even when jumping or falling during a dash
- â– Quests
- Fixed an issue in Hero Quest - Kalien where progression occurred via an Orbis Castle NPC
- Fixed an issue in Adventure Quest 55 where treasure chests overlapping the quest path were not being hidden
- Fixed an issue in Bond Quest - Marmot King Hog where the weather became fixed during progression
- Fixed an intermittent issue where progression was blocked during the [50 m/s] quest
- Fixed an intermittent issue in Adventure Quest 13 where the black screen state persisted after failing Scenario Mode
- Fixed an issue in Adventure Quests 15-18 where lip-sync was not applied to Ornette
- Fixed an intermittent issue in Adventure Quest 47 where the NPC did not appear
- Fixed an issue in Adventure Quests 15-18 where Ornette's animations were not applied
- Fixed an issue in Adventure Quest 37 where the dubbed voice did not match the text during dialogue with Cerese
- Fixed an intermittent issue in Adventure Quest 45 where progression was blocked
- Fixed an issue in Adventure Quest 45 where monsters did not respawn after traveling to town
- Fixed an issue in Hero Quest - Dana where Gideon did not spawn
- Fixed an issue in Bond Quest - Ninian where progression was blocked at the end of a cutscene
- Fixed an intermittent issue in Adventure Quest 56 where the door closed and blocked progression
- â– Bug Fixes
- Fixed an issue where some treasure chests did not appear
- Fixed an issue in Equipment > Reforge where the word [Reduction] in [Critical Damage Reduction] was not displayed on certain resolutions in the English translation
- Fixed an issue in Sudden Missions - Undiscarded Erat where the clear status was not marked in the Merc Guide and the boss respawned on client reconnect
- Fixed an issue where the interaction button had to be pressed twice after map transitions
- Fixed an issue where [Combat Control Guide] settings were not saved after exiting the game
- Fixed an issue where [Vibration Intensity] settings were not saved after exiting the game
- Fixed the issue so that [Vibration Intensity] can now be configured from the title screen
- Fixed an issue where the character was displayed in the default pose during cooking cinematics after entering and exiting the Hero Codex
- Fixed an issue where Radish Soup was always crafted at 1-star quality
- Fixed an issue where the [In Progress] tab of the Quest menu could not be exited when all available quests were completed
- Fixed an issue on the multiplayer guest screen where character slot numbers jumped during multi-mount
- Fixed an issue on the multiplayer guest screen where characters displayed abnormal motions during switching
- Fixed an issue in the Ursula Raid where shots fired from a specific position were misdirected
- Fixed an issue where chest-opening inputs were processed consecutively
- Fixed an intermittent issue where the RB button switched to the standard attack button during combat
- Fixed an issue where Reina's weapon clipped through her arm during [Boil] and [Slice] cooking actions
- Fixed an issue where skill descriptions in the Codex could not be scrolled with a controller
- Fixed an issue in Sudden Missions - Undiscarded Erat where the mission could be repeated after defeating the boss and reconnecting
- Fixed an issue where the character model jumped when repeatedly selecting between the default outfit and a costume
- Fixed an issue where costumes appeared unequipped when opening an NPC shop UI while a costume was equipped
- Fixed an issue in multiplayer where achievements were only unlocked for the host
- Fixed an issue where the [Castella] name was missing from the Castella join tutorial guide text
- Fixed an issue where achievement counts only updated when the player possessed items beyond the current achievement quantity
- Update v1.0.6:
- â– New Content
- New costumes and weapon skins have been added for the following characters:
- - Astria — Coral Summer Mischief
- - Astria — Sunshine Heartshot
- - Reina — White Flower of the Blue Waves
- - Reina — Petals at the Wave's Edge
- - Cerese — Moonlight on the Night Sea (Store page in preparation; will be available for sale once ready)
- - Cerese — Star upon the Waves (Store page in preparation; will be available for sale once ready)
- Update v1.0.5:
- â– Quests
- Fixed an issue where progression was blocked at the "Talk to Ornette" step during the following Adventure Quests:
- - Adventure Quest 15. Ornette's Request
- - Adventure Quest 16. Preparing for the Funeral
- - Adventure Quest 17. Experience as a Special Diplomatic Envoy
- - Adventure Quest 18. Despair and Hope
- Update v1.0.4:
- â– Localization
- Fixed several items where translations were unnatural
- Fixed an issue where certain vowels/characters were missing in the early tutorial guide text under the Thai language environment
- â– Combat & Controls
- Fixed an issue where Summon Chako's rage was being consumed when Dana used Chako Spin
- Fixed a tooltip error on Dana's jump attack skill Freezy Pop
- Fixed an issue where consecutive Air Stomps in place were not possible for Roxy's 3rd Awakening
- Adjusted the cooldown of Roxy's Aerial Re-jump action in 3rd Awakening from 3s to 1.5s
- Fixed an issue where enemies were not properly lifted when Eileen applied the Airborne status effect using Barraging Spear
- Fixed an issue where fall damage was applied when re-mounting or boost-jumping after dismounting from the Abyssal Direwolf
- â– Balance
- The following items are now available for purchase from the Gold Shop:
- - Lowest-Grade Monster Essence / Hide / Bone Fragment / Carapace / Claw
- Increased EXP and added rewards for defeating World Bosses:
- - Horg the Roamer, Andras the Cave Predator, Pakirus the Specter of Thirst: Mercenary Corps EXP 800, Adventurer's Emblem ×35
- - Scraping Brack, Karon the Tyrant, Hagen the Dark Necromancer: Mercenary Corps EXP 1200, Chronograph of Ages ×3
- - Hungry Eye Octavia, Lavanis Feather of Burning Ashes, Barpedin the Crushing Darkness: Mercenary Corps EXP 1600, Fragment of Memory ×50
- Increased the reward from Sudden Missions to Fragment of Sacred Light ×60
- â– Quests
- Fixed an issue where Adventure Quest 48. Siege got stuck on a black screen after the cutscene
- Fixed an issue where lip-sync was not applied to some character dialogue during Adventure Quest 39. Where the Giant Sleeps
- Fixed an issue where the NPC was not displayed during the Weldon Area Quest, though the speech bubble appeared
- Fixed an issue where the Area Quest could not proceed if Igniter Snickrak was defeated before completing certain Area Quests
- Fixed an issue in Adventure Quest 59. Tomb of Greed where Johnny's icon was displayed as Lute's icon when using cooking
- Fixed an issue where certain NPCs were not displayed during Dana's Hero Quest
- Fixed an issue in Adventure Quest 35. Steelheart Fortress where players could not move if they failed the mini-game outside the fortress
- Fixed an issue where players could not move if they attempted the puzzle mini-game without completing Marmot King Hog's Bond Quest [Fly, Familiar!]
- Removed some of the placed Harpy monsters during Adventure Quest 37. The Looming Shadow
- Fixed an issue where certain character sounds were not affected by option settings during specific quests
- â– System
- Fixed an issue where the skill description scroll did not work in the Hero Codex
- Fixed an issue where Castella's voice played when entering the active character codex in the Hero Codex
- Fixed an issue where the Depth of Field option was not being applied
- Fixed an issue in controller environments where refresh rate options above 120Hz could not be toggled
- Fixed an issue where re-entering the Hunt Dungeon and Trait Dungeon lists did not automatically return to the previous list position
- Fixed an issue where the difficulty setting for Merc Guide → Special Challenges could not be operated with a controller
- Fixed an issue where the language displayed on the field did not change when the text language was changed in the options
- Fixed an issue where the treasure chest's locked state was not released upon defeating Snark the Hungry Pouchfang
- â– Graphics
- Fixed an issue where the back of the character's hair appeared unnatural when Cerese wore the Ophelia's Oath costume
- Fixed an issue where some buildings in the town appeared abnormally
- Fixed an issue where the back of Charlotte's hair was displayed abnormally on her hood
- Fixed an issue where the character could pass through walls at specific locations in the Shadowed Woods
- Fixed an issue where the character fell through the ground in some areas of the world
- â– Miscellaneous
- Fixed an issue where the [30-second Aerial Monster Attack] achievement was counted even when the monster fell into water
- Fixed an issue where certain underwater treasure chests could not be opened in specific areas
- Fixed an issue where the first-time reward from the Tower of Trials appeared unclaimed until reconnecting
- Fixed an issue where camera speed applied differently when moving the right stick up/down on a controller
- Fixed an issue where in-game mouse sensitivity was switched to controller sensitivity after using a controller in the UI
- Fixed an issue where combat background music played even when not in combat upon moving to the harpy-roamed area in the eastern world
- Fixed an issue where the UI disappeared and the hero could not be controlled when moving to the Merc Guide from the dungeon reward source on the world map
- Fixed an intermittent issue where the room could not be found when entering multiplayer via invite code
- Update v1.0.3:
- â– Content
- Fixed an issue where World Bosses and Sudden Missions were not being reset
- â– Quests
- Fixed an issue in the Intermediate Promotion Quest where the prison door would not open
- Update v1.0.2:
- â– Graphics Options
- Fixed an issue where the screen resolution became excessively small after verifying integrity of game files
- Fixed a crash that occurred when enabling the Frame Generation option
- Fixed an issue where changes to the FPS Limit setting were not saved
- â– Quests
- Fixed an issue where alternate characters could not be used in Adventure Quest 29
- Fixed an issue where Scenario Mode would not be lifted upon death in Adventure Quest 29
- Fixed a bug that prevented progression of the Veteran Promotion Quest
- Fixed an issue in [Area Quest] Novice Mercenary Dain where the bag could not be interacted with after re-accepting the quest following a failure
- Fixed an issue where the game would shut down due to abnormal play during Ornette's Bond Quest
- â– Miscellaneous
- Fixed several other crash issues
- Update v1.0.1:
- â– Bug Fixes
- Fixed an issue where unpurchased DLC could be equipped in-game.