- Small patch, version 2024-09-12-2: "Barberry"
- We just rolled out a new patch! Here's what's changed:
- Brittle no longer removes armor when affecting attacks that ignore armor, extra Brittle damage is instead applied to health.
- Perk Refunds are no longer limited after completing the campaign.
- Added Configure Perks button when replaying Mission or Dreams, opens In-Game Perks Menu.
- Fixed In-Game Perks Menu ignoring prerequisites when allowing players to change perk selection.
- Fixed In-Game Perks Menu resetting Character Select after selecting new perks.
- In-Game Perks Menu now warns it will restart the level after selecting new perks.
- Fixed Chain Bolt pushing multiple people into the same hole causing one to remain active while appearing unconscious.
- Broom Breach - Forced Entry can no longer target persons protected by Transference. This caused both Jen and the target to occupy the same tile.
- Fixed using Resurrect on wizards in corridors or taking cover, causing wizard to remain on ground.
- Fixed Banks using Resurrect on another living Banks causing both to play the casting animation.
- Fixed Dall's "No-one else take damage" goal sometimes failing when a teammate is protected by Transference.
- Lowered requirements for Spore Bomb damage goal in Medilan Mindgames - Tough Cookie.
- Fixed Proving Grounds confidence goals sometimes not working when multiple copies of the same wizard are present, most notably the unconscious wizards in Medil Proving Ground - The Tank.
- Anxiety Dream achievements will now unlock when replaying entire missions from the Missions tab.
- Added confirmation step to Skip Level button.
- Description for Rabid Bite no longer claims to end Rion's turn.
- Description for Zan's innate perk now explains it only lasts for the final mission.
- Description for Gale Grenade no longer states it can only be used once per encounter, perks may let it be used twice.
- Fixed Helicopter being called Enemy Door.
- Fixed Danger Wall, Shield Drone Operator, and Mafia Heavy not appearing in Level Editor.
- We've rethunk how the Brittle condition interacts with slam damage (from bumping into things). Slam damage ignores armour, but on a Brittle target, "armour is lost like health". That meant slam damage would knock some armour off instead of directly hurting health.
- Sometimes that's nice, cos it lets slam damage and regular damage collaborate to progressively weaken juggernauts like the Siege Cleric. But a) it could actually cause Brittle to save a target from a hit that otherwise would take it down, b) it doesn't really fit the concept - why would Brittle armour protect if normal armour doesn't? And most importantly c) it felt weird, weird enough that a lot of you reported it as a bug.
- In our revised rules, we're letting "ignores armour" take priority over "armour is lost like health". So slam damage affects a Brittle armoured target exactly like it would a Brittle unarmoured target: damage is dealt straight to health, and increased by Brittle. Hopefully this makes more sense.
- If you hit any issues, please hit Esc in game and report them there - helps us fix them faster.
- Wizard responsibly, where practical.