- Update v1.0.5:
- Sound
- Added jump sound effects based on terrain materials.
- Replaced sounds to better match the physical properties of objects.
- Added missing sounds such as balloon noises, footstep sounds for different terrain materials, and fire SFX.
- Adjusted sound balance.
- Updated BGM in some levels.
- Player
- Alleviated the delay when reversing direction while running.
- Improved the flashlight's light effects to appear more natural.
- Enhanced the landing animation.
- Level
- Improved visual expressions in some levels for more natural presentation.
- Monster
- Enhanced monster appearance mechanics.
- Update v1.0.4:
- Bug Fix
- Fixed an issue where a cart would stuck into the ground.
- Update v1.0.3:
- Monsters
- Improved the grab detection for the Chapter 3 boss monster.
- Increased the movement range of the Chapter 2 doll monster.
- Levels
- Improved the expression in certain levels for a smoother experience.
- Enhanced visibility in the tutorial level.
- Added checkpoints in some sections.
- Player
- Improved smoothness of movement when move close by the walls.
- Adjusted interaction speed with certain objects for quicker response.
- Expanded the flashlight's brightness range.
- Sound
- The 'Master Volume' is now divided into SFX and BGM for more detailed volume control.
- Refined some sound effects for a more natural feel.
- Adjusted the volume of certain background and sound effects.
- ETC
- Improved gameplay flow by fixing an issue where pausing during some cutscenes would disrupt progress.
- Changed the brightness adjustment system for better usability.
- Update v1.0.2:
- Localization
- Japanese translation added.
- 日本語ãŒè¿½åŠ ã•れã¾ã—ãŸã€‚
- Bosses
- A new attack motion added for the Chapter 2 boss.
- Adjusted animation transition logic for the Chapter 3 boss.
- Improved intuitiveness of the mechanic in the Chapter 5 boss room.
- Levels
- Fixed an issue where errors occurred upon death in the Chapter 2 boss room.
- Updated the level design of the Chapter 3 boss room.
- Fixed some disconnected points in Chapter 4 levels.
- Resolved an issue where the elevator lever in Chapter 4 occasionally failed to operate and fixed the issue where players could climb the elevator walls.
- Updated the level design of the Chapter 4 boss room.
- Player
- Fixed areas where the climbing animation didn't work.
- Resolved an issue where pushable/pullable objects would get stuck against walls and become immovable.
- Update v1.0.1:
- Bug Fixes
- Fixed an issue where the minecart buried in the ground.
- Fixed an issue where the button colors wouldn’t revert to their original state if the button pressing order was incorrect.
- Hotfix:
- Level
- Fixed certain terrain issues that restricted player movement.
- Improved visibility in specific areas.
- Player
- Improved the interaction mechanics with ladders.
- Resolved an issue where the game occasionally froze during object interactions.
- Fixed a bug where interactions with certain objects were not functioning as intended.
- Monsters
- Improved animation quality for certain monsters.
- Adjusted monster paths to eliminate awkward movement patterns.
- Fixed a bug where movement and attack speed changes based on monster patterns were not applied correctly.