- Update v1.0.13:
- Gameplay & Level Design
- General adjustments to food staging for better balance in certain areas.
- Various minor level design polish passes.
- Various minor art fixes and polish.
- Fixed floating objects that could appear after pushing some carts.
- Fixed Alfie getting stuck in certain scenarios, primarily partway through episode 5.
- Re-staged flare gun ammo to avoid confusion.
- Fixed rare flickering black screen glitch in the ice caves.
- Added a screen effect when wearing a gas mask.
- Performance & Platform Improvements
- More Steam Deck performance optimizations.
- Fixed random frame hitch during specific events.
- Fixed Steam overlay not working consistently on macOS.
- Various minor performance improvements and optimizations.
- UI & Settings
- Improved the design and presentation of the closing credits screen.
- Added "Extras" menu with options to view credits, access the upcoming merch shop, and access the soundtrack page.
- Added option in Settings to override detected gamepad glyphs (for third-party controllers that misidentify as Xbox/PlayStation).
- Fixed a few translation errors.
- Update v1.0.12:
- Performance
- Significant performance improvements in a particularly colorful area of Episode 5.
- Various baseline performance improvements across all outdoor areas (10-20% reduction in GPU usage in our tests).
- Improved performance in many indoor areas.
- Optimizations to physics and IK systems on drones.
- Various Steam Deck-specific performance improvements.
- Improved VSync handling for monitors with non-standard refresh rates.
- Gameplay
- Fixed Alfie sometimes getting stuck in areas with scaffolding.
- Fixed some objects not properly being pushed by carts or other rolling objects.
- Fixed placed rocks occasionally floating.
- Fixed rare case where audio could get stuck in “sleeping†mode.
- Improved footstep sounds on glass surfaces.
- UI/UX
- Added a mini-tutorial for accessing inventory.
- Improved jogging tutorial to better show that the key/button can be toggled or held.
- Other Improvements
- Added Steam Rich Presence, showing what episode you’re currently playing to your friends.
- Fixed edge cases where the Weather Man and Pack Rat achievements might not award initially.
- Updated/improved translations in all languages.
- Various art polish and minor fixes throughout.
- Update v1.0.10:
- Traversal
- Various traversal/collider fixes and polish throughout the level design.
- Increased reach range when rock climbing to prevent feeling stuck.
- Prevented climbing onto robot arms (no more accidental joyrides).
- Prevented vaulting over a railing into the chasm.
- Prevented trapping yourself inside the plane with large branches.
- Fixed traversal issues in Episode 2 where you could fall off ledges and not recover.
- Fixed a rare soft lock after performing a traversal.
- Fixed some collider clipping in the tunnel.
- Gameplay/Interactions
- Fixed Alfie sometimes getting caught on objects or holding branches indefinitely.
- Fixed Alfie sometimes saying you were going the wrong direction when you weren’t.
- Minor tweaks to Alfie’s behavior in specific situations.
- Improvements to some scene triggers to feel more intuitive.
- Fixed edge case logic issues in Episode 5.
- Adjusted difficulty in breathing/meditation sequences, especially after repeated failures.
- UI/Controls
- Fixed “Put Down†text sometimes getting stuck on screen.
- Added “Put Down†under the reticle when placing objects for clarity.
- Added missing UI icons when assigning mouse side buttons.
- Fixed collection alert occasionally getting stuck.
- Fixed spectrum analyzer not showing when loading into a specific scene from a save file.
- Fixed rare case where breathing exercises UI could get stuck.
- Various minor translation fixes.
- Visuals
- Added graphics setting to toggle anti-aliasing.
- Fixed a few shadow clipping issues.
- Fixed NESE tower not being visible from certain cairn vistas.
- Various art polish and minor visual fixes.
- Audio
- Fixed rare audio spam issue at the start of a specific Episode 4 event.
- Fixed music/sound overlap in edge cases.
- Made Alfie easier to understand under high stress.
- Stability/Polish
- Various minor performance improvements to reduce micro stutters.
- Minor polish passes throughout.
- Update v1.0.6:
- Traversal
- Fixed various collider issues that could cause players to get stuck.
- Fixed a certain ledge in episode 4 that wasn't supposed to be accessible and allowed you to bypass a scene.
- Prevented Alfie from getting stuck behind an elevator door when restarting a scene.
- Prevented falling off the world if attempting to exit an episode 5 location after reaching the top.
- Fixed missing rock colliders in specific locations.
- Fixed a few occlusion culling issues that caused areas to flicker when standing in certain spots.
- Various traversal and level design polish throughout.
- Interactions
- Fixed an issue where you could be stuck sitting after restarting a certain scene.
- Re-worded some objectives and hints for improved clarity.
- Added additional hints to make some Episode 1 puzzles more intuitive.
- Improved clarity in environmental hints for a few Episode 5 puzzles.
- Added extra cairns in locations where they were too far apart.
- Show hints about hunger/stress sooner to avoid confusion.
- Eating is now allowed at 50% hunger instead of 25%.
- Fixed the Star Crossed Lovers achievement not awarding in one particular branch.
- UI/Controls
- Improved movement handling on gamepads for better axis sensitivity normalization across devices.
- Fixed traversal actions not triggering correctly when using some Xbox 360 controllers and some third-party controllers.
- Fixed camera clipping issues when head bob is turned off.
- Fixed issue preventing typing into the feedback form on PC.
- Fixed high refresh rate monitors not always showing all available refresh rate options.
- Audio
- Fixed music not always transitioning correctly in the final scene.
- Fixed several dialogue overlap issues.
- Stability
- Fixed rare instances where restarting a scene or returning to the main menu could result in a black screen.
- Fixed various other errors that could cause crashes, hangs or other unexpected issues.
- Update v1.0.4:
- Traversal
- Prevented situations where players could get stuck at cliff edges or climbing walls.
- Fixed instances where Alfie could get stuck flying high in the air, especially when going up and over cliffs.
- Fixed edge cases that could leave players stuck while meditating or sitting at scene transitions.
- Fixed some areas where Alfie could fall off of a cliff and go missing for a while.
- Smoothed traversal/collider issues in multiple areas (including around the power facility and later exploration areas -- we're still working on this throughout the world map).
- Slightly sped up rock climbing animations for a smoother feel.
- Reduced camera clipping through rocks and geometry in some specific locations.
- Interactions
- Fixed specific instance where you could get stuck in the cockpit.
- Fixed soft lock where a particular scene would sometimes get stuck after exiting the cockpit and talking to Alfie.
- Using the "auto keep" option will no longer block progression when collecting pill bottles.
- Fixed instance where a specific event in episode 2 could be unknowingly bypassed, blocking further progression.
- UI/Controls
- Exiting to main menu now correctly clears all on-screen UI (meditation, code entry, etc.).
- Fixed an issue where remapping input could break code entry sequences.
- Blocked compass usage when the left arm is already performing an action/animation.
- Fixed hand scanner sometimes not activating on first use.
- Prevented scanning interactions from outside vehicles.
- Stability
- Fixed various logged errors that could lead to crashes or unexpected behavior.
- Improved consistency of save/load across edge cases.