1. Update v1.0.13:
  2. Gameplay & Level Design
  3. General adjustments to food staging for better balance in certain areas.
  4.  
  5. Various minor level design polish passes.
  6.  
  7. Various minor art fixes and polish.
  8.  
  9. Fixed floating objects that could appear after pushing some carts.
  10.  
  11. Fixed Alfie getting stuck in certain scenarios, primarily partway through episode 5.
  12.  
  13. Re-staged flare gun ammo to avoid confusion.
  14.  
  15. Fixed rare flickering black screen glitch in the ice caves.
  16.  
  17. Added a screen effect when wearing a gas mask.
  18.  
  19. Performance & Platform Improvements
  20. More Steam Deck performance optimizations.
  21.  
  22. Fixed random frame hitch during specific events.
  23.  
  24. Fixed Steam overlay not working consistently on macOS.
  25.  
  26. Various minor performance improvements and optimizations.
  27.  
  28. UI & Settings
  29. Improved the design and presentation of the closing credits screen.
  30.  
  31. Added "Extras" menu with options to view credits, access the upcoming merch shop, and access the soundtrack page.
  32.  
  33. Added option in Settings to override detected gamepad glyphs (for third-party controllers that misidentify as Xbox/PlayStation).
  34.  
  35. Fixed a few translation errors.
  36.  
  37. Update v1.0.12:
  38. Performance
  39. Significant performance improvements in a particularly colorful area of Episode 5.
  40.  
  41. Various baseline performance improvements across all outdoor areas (10-20% reduction in GPU usage in our tests).
  42.  
  43. Improved performance in many indoor areas.
  44.  
  45. Optimizations to physics and IK systems on drones.
  46.  
  47. Various Steam Deck-specific performance improvements.
  48.  
  49. Improved VSync handling for monitors with non-standard refresh rates.
  50.  
  51. Gameplay
  52. Fixed Alfie sometimes getting stuck in areas with scaffolding.
  53.  
  54. Fixed some objects not properly being pushed by carts or other rolling objects.
  55.  
  56. Fixed placed rocks occasionally floating.
  57.  
  58. Fixed rare case where audio could get stuck in “sleeping” mode.
  59.  
  60. Improved footstep sounds on glass surfaces.
  61.  
  62. UI/UX
  63. Added a mini-tutorial for accessing inventory.
  64.  
  65. Improved jogging tutorial to better show that the key/button can be toggled or held.
  66.  
  67. Other Improvements
  68. Added Steam Rich Presence, showing what episode you’re currently playing to your friends.
  69.  
  70. Fixed edge cases where the Weather Man and Pack Rat achievements might not award initially.
  71.  
  72. Updated/improved translations in all languages.
  73.  
  74. Various art polish and minor fixes throughout.
  75.  
  76. Update v1.0.10:
  77. Traversal
  78. Various traversal/collider fixes and polish throughout the level design.
  79.  
  80. Increased reach range when rock climbing to prevent feeling stuck.
  81.  
  82. Prevented climbing onto robot arms (no more accidental joyrides).
  83.  
  84. Prevented vaulting over a railing into the chasm.
  85.  
  86. Prevented trapping yourself inside the plane with large branches.
  87.  
  88. Fixed traversal issues in Episode 2 where you could fall off ledges and not recover.
  89.  
  90. Fixed a rare soft lock after performing a traversal.
  91.  
  92. Fixed some collider clipping in the tunnel.
  93.  
  94. Gameplay/Interactions
  95. Fixed Alfie sometimes getting caught on objects or holding branches indefinitely.
  96.  
  97. Fixed Alfie sometimes saying you were going the wrong direction when you weren’t.
  98.  
  99. Minor tweaks to Alfie’s behavior in specific situations.
  100.  
  101. Improvements to some scene triggers to feel more intuitive.
  102.  
  103. Fixed edge case logic issues in Episode 5.
  104.  
  105. Adjusted difficulty in breathing/meditation sequences, especially after repeated failures.
  106.  
  107. UI/Controls
  108. Fixed “Put Down” text sometimes getting stuck on screen.
  109.  
  110. Added “Put Down” under the reticle when placing objects for clarity.
  111.  
  112. Added missing UI icons when assigning mouse side buttons.
  113.  
  114. Fixed collection alert occasionally getting stuck.
  115.  
  116. Fixed spectrum analyzer not showing when loading into a specific scene from a save file.
  117.  
  118. Fixed rare case where breathing exercises UI could get stuck.
  119.  
  120. Various minor translation fixes.
  121.  
  122. Visuals
  123. Added graphics setting to toggle anti-aliasing.
  124.  
  125. Fixed a few shadow clipping issues.
  126.  
  127. Fixed NESE tower not being visible from certain cairn vistas.
  128.  
  129. Various art polish and minor visual fixes.
  130.  
  131. Audio
  132. Fixed rare audio spam issue at the start of a specific Episode 4 event.
  133.  
  134. Fixed music/sound overlap in edge cases.
  135.  
  136. Made Alfie easier to understand under high stress.
  137.  
  138. Stability/Polish
  139. Various minor performance improvements to reduce micro stutters.
  140.  
  141. Minor polish passes throughout.
  142.  
  143. Update v1.0.6:
  144. Traversal
  145. Fixed various collider issues that could cause players to get stuck.
  146.  
  147. Fixed a certain ledge in episode 4 that wasn't supposed to be accessible and allowed you to bypass a scene.
  148.  
  149. Prevented Alfie from getting stuck behind an elevator door when restarting a scene.
  150.  
  151. Prevented falling off the world if attempting to exit an episode 5 location after reaching the top.
  152.  
  153. Fixed missing rock colliders in specific locations.
  154.  
  155. Fixed a few occlusion culling issues that caused areas to flicker when standing in certain spots.
  156.  
  157. Various traversal and level design polish throughout.
  158.  
  159. Interactions
  160. Fixed an issue where you could be stuck sitting after restarting a certain scene.
  161.  
  162. Re-worded some objectives and hints for improved clarity.
  163.  
  164. Added additional hints to make some Episode 1 puzzles more intuitive.
  165.  
  166. Improved clarity in environmental hints for a few Episode 5 puzzles.
  167.  
  168. Added extra cairns in locations where they were too far apart.
  169.  
  170. Show hints about hunger/stress sooner to avoid confusion.
  171.  
  172. Eating is now allowed at 50% hunger instead of 25%.
  173.  
  174. Fixed the Star Crossed Lovers achievement not awarding in one particular branch.
  175.  
  176. UI/Controls
  177. Improved movement handling on gamepads for better axis sensitivity normalization across devices.
  178.  
  179. Fixed traversal actions not triggering correctly when using some Xbox 360 controllers and some third-party controllers.
  180.  
  181. Fixed camera clipping issues when head bob is turned off.
  182.  
  183. Fixed issue preventing typing into the feedback form on PC.
  184.  
  185. Fixed high refresh rate monitors not always showing all available refresh rate options.
  186.  
  187. Audio
  188. Fixed music not always transitioning correctly in the final scene.
  189.  
  190. Fixed several dialogue overlap issues.
  191.  
  192. Stability
  193. Fixed rare instances where restarting a scene or returning to the main menu could result in a black screen.
  194.  
  195. Fixed various other errors that could cause crashes, hangs or other unexpected issues.
  196.  
  197. Update v1.0.4:
  198. Traversal
  199. Prevented situations where players could get stuck at cliff edges or climbing walls.
  200.  
  201. Fixed instances where Alfie could get stuck flying high in the air, especially when going up and over cliffs.
  202.  
  203. Fixed edge cases that could leave players stuck while meditating or sitting at scene transitions.
  204.  
  205. Fixed some areas where Alfie could fall off of a cliff and go missing for a while.
  206.  
  207. Smoothed traversal/collider issues in multiple areas (including around the power facility and later exploration areas -- we're still working on this throughout the world map).
  208.  
  209. Slightly sped up rock climbing animations for a smoother feel.
  210.  
  211. Reduced camera clipping through rocks and geometry in some specific locations.
  212.  
  213. Interactions
  214. Fixed specific instance where you could get stuck in the cockpit.
  215.  
  216. Fixed soft lock where a particular scene would sometimes get stuck after exiting the cockpit and talking to Alfie.
  217.  
  218. Using the "auto keep" option will no longer block progression when collecting pill bottles.
  219.  
  220. Fixed instance where a specific event in episode 2 could be unknowingly bypassed, blocking further progression.
  221.  
  222. UI/Controls
  223. Exiting to main menu now correctly clears all on-screen UI (meditation, code entry, etc.).
  224.  
  225. Fixed an issue where remapping input could break code entry sequences.
  226.  
  227. Blocked compass usage when the left arm is already performing an action/animation.
  228.  
  229. Fixed hand scanner sometimes not activating on first use.
  230.  
  231. Prevented scanning interactions from outside vehicles.
  232.  
  233. Stability
  234. Fixed various logged errors that could lead to crashes or unexpected behavior.
  235.  
  236. Improved consistency of save/load across edge cases.