1. Update v1.1.3.0.1183:
  2. - Fixed an issue where, under certain conditions, the default potion would not be set correctly and cause interactables in Carmarthen to not function until the game was reloaded
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  4. Update v1.1.2.0.1172:
  5. - The equipped potion now correctly resets back when returning to Carmarthen
  6. - Fixed an issue that could cause players to become permanently locked after being hit by Sir Dagonet’s hook attack
  7. - Fixed an issue that could cause infinite Spiderlings to appear in multiplayer lobbies
  8. - Fixed a bug that caused leveling up the Badb Blessing 'Slippery Target' to grant exponentially more evasion than advertised with each level
  9. - Fixed a bug that caused the ultimate bar to disappear when one player died in multiplayer
  10. - Fixed a bug that prevented the Gogmagog Blessing ‘Mighty Dash’ from not removing itself properly when leveled or offered at a sacrifice shrine
  11. - Fixed a few cases where players could become stuck behind the Currency Exchange table in Carmarthen
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  13. Update v1.1.1.0.1140:
  14. - Fixed issue where defeating Sir Gawain on the tutorial run would count as a Victory and unlock higher difficulty
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  16. Update v1.1.0.1139:
  17. New Content
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  19. Arthur has brought in some reinforcements! Three new alternate Bosses have been introduced. When playing on Knight difficulty or higher, these new foes can sometimes appear at the end of a Biome instead of the Boss you normally would encounter.
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  21. Lady Kay, Wall of Camelot
  22. Though corrupted, Lady Kay remains a stalwart warrior in service to Arthur. She guards the entrance to Cornwall with her gigantic shield, pummeling down any who dare challenge Arthur’s rule. Her greatshield is not unbreakable, however, and if the Soulforged can find a way to power through her defenses, they have a shot at taking her down.
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  24. Sir Dagonet, Grasp of The Mire
  25. This gluttonous former Knight revels in his newfound power, delighted at any new playthings entering his swamp. His devastating hook can render Soulforged immobile, as he drags them around his swamp filled with traps and poison. Clever warriors will need to dismantle his fixtures around the arena, before they drown in Sir Dagonet’s mire.
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  27. Lady Agravain, Scourge of Ships
  28. The source of much of the shipwrecks and current state of Deep Harbor, Lady Agravain has been rendered completely mad from her transformation. In a flurry of feathers and steel, this terrifying adversary dashes around her nest with breakneck speed, ripping unprepared Soulforged to shreds. Only those able to read her movements have a chance at keeping up.
  29.  
  30. Changelog
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  32. Weapons & Blessings
  33. - Increased the Bonus Attack Speed internal maximum from 50% to 100% (total attack speed cap is now 2x, instead of 1.5x)
  34. - Added a Perfect Shot indicator for the Tome's Augment 'Book Mark’
  35. - Updated VFX for the Greathammer
  36. - Fixed a case where Oberon's Flow status would give far more attack speed than intended
  37. - Fixed a case where the Gauntlets Augment 'Flying Fists' would give far more attack speed than intended
  38. - Fixed an instance where, on some lower end machines, Lugh's Ultimate attack 'Stroke of Luck' did an extra 1500 damage at close range
  39. - Fixed an interaction where the Staff Sword in the Stone upgrade 'Magic Guard' would not interact favorably with other forms of damage reduction or damage prevention
  40. - Fixed a bug that would sometimes cause the Arcane Blades to have the incorrect skin appear for certain players
  41. - Fixed Hammer Sword in the Stone upgrade 'Bludgeon' description to include the knockback value (yes it is actually +400%, the base knockback is very low)
  42. - Fixed a bug that caused excessive screen shake when using the Dragon Dive spell
  43.  
  44. Enemies & Levels
  45. - Added 3 new alternate Bosses that can appear on Knight difficulty or higher
  46. - Updated the Deep Harbor Wave Thrower to now be a Major Foe, health increased from 1050 to 2500
  47. - Wave Thrower will now summon Minor Foes periodically, similar to other Major Foes
  48. - Wave Thrower has altered behavior where it will periodically shoot three waves in rapid succession before repositioning
  49. - Changed several mob reposition abilities to not have their speed increased by positive attack speed modifiers (they will still be slowed down by Beira's Chill effect)
  50. - Major Suncaster (the big pink donut guy in Biome 5) Health changed from 1500 to 2500 - he actually had lower health and stun thresholds than his Minor counterpart
  51. - Major Suncaster Stun threshold changed from 200 to 1000
  52. - Major Suncaster Freeze threshold changed from 20 to 25
  53. - Made the Fire Breath attack on Arthur, Avarice Incarnate easier to dodge through perpendicular to the direction of the breath
  54. - Updated the VFX for various event rooms and post-room events
  55. - Fixed an issue that caused corruptions to appear on the Castle Bridge level briefly
  56. - Fixed a case where the Room Corruption that increased enemy attack speed was granting far more attack speed than intended
  57. - Fixed an issue where the Deep Harbor Ocean Serpent could wobble out of control when getting hit during certain animations
  58. - Fixed an issue where sometimes, the Freeze effect VFX would not display properly on water-bound enemies
  59.  
  60. General
  61. - Changed the application's cursor capture behavior to release the cursor while using menus - this should allow you to move your cursor outside the window on PC while the escape menu is open, but shouldn’t allow you to move your cursor outside the playspace during gameplay by accident
  62. - Fixed an issue that could sometimes cause players to be locked out of certain actions after cutscenes
  63. - Fixed a bug that caused the party UI to disappear after certain cutscenes
  64. - Fixed various issues with emotes and the emote mirror menu
  65. - Fixed an issue that could cause various tooltips to appear offscreen after changing the game’s resolution on PC
  66. - Fixed certain cases where, on PC, the mouse scroll wheel would not move through menus as intended
  67. - Fixed certain network crashes related to crossplay between Epic and Steam
  68. - Other various fixes