1. Update v2.2.6:
  2. New Character: Anna Puerta
  3. Anna Puerta has long been a fan favourite in DEVOUR lore, with her origins in DEVOUR's sequel game The Watchers. To clear up any confusion, Anna is a new, playable team member. You cannot play as possessed Anna (the demon) from the Farmhouse map. To play as Anna, you must complete Hard mode on The Farmhouse map.
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  5. We're also incredibly proud of the stunning new cosmetic, Mistress of Sin, that we're making available for Anna Puerta in this update.
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  7. New: Custom Flashlight Skins
  8. Introducing Flashlight skins, because who says you can't look good while burning hordes of demonic minions? Some flashlight skins can be unlocked with in-game Ritual Tokens, and some are paid for.
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  10. New Perk: Supercharged
  11. New perk 'Supercharged', increases movement speed by 30% for 20 seconds after using a battery.
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  13. Farmhouse Changes
  14. We've made 2 changes to The Farmhouse.
  15. The altar pit now requires a long interact to pour gasoline
  16. Anna will now stand still to scream on a goat burn (unless she is actively chasing someone)
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  18. Please let me explain some of the reasons for why we are making these changes:
  19. Anna had a bug. She wouldn't stand still to scream like the other AI and this lead to situations where the audio logic would break. By fixing this, it made The Farmhouse easier and so the long interact acts as a natural counterbalance to this.
  20. To balance the difficulty between maps. The Farmhouse is considerably easier than other maps (when using certain strategies) and so it ended up being the map that a large majority of players picked when grinding. We want all of our players to feel like they can play on any map.
  21. To give certain perks more value outside of just The Inn.
  22. To build more tension. The long interact mechanics were designed when creating The Inn and based on the positive feedback from our playerbase, we wanted to bring those mechanics into other maps. These small changes can have a very large impact on the fear factor that players, especially new ones, will experience in DEVOUR.
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  24. Changelog
  25. Full gamepad support for all menus (Note: Bindings will be reset to default in this update - apologies for any inconvenience caused!)
  26. New perk: Supercharged
  27. New playable character: Anna Puerta
  28. New outfit for Anna: Mistress of Sin
  29. New flashlight skins (some unlockable via Ritual Token, some paid-for)
  30. Three story notes have been added to The Inn map
  31. A new voice line has been added to the ending of The Inn map
  32. Inmates no longer look at knocked out players
  33. Players will be knocked out if they jump on the altar fire on the The Farmhouse
  34. Tweaked the UI above player names in the Lobby to include a mute button
  35. Removed TAA option from video settings
  36. Updated some localizations that were out of date
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  38. Update v2.1.7:
  39. Adds limited edition unlockable Pumpkin Robe
  40. Enables 1.5x EXP Boost for Halloween
  41. Adds a Headbob option to gameplay settings
  42. The maximum Cult Rank is now capped at 666 and comes with its own unique rank name, "Azazel Incarnate".
  43. Fixes a rare issue where the very first interact with a locked door didn't work even if you held the key
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  45. Update v2.1:
  46. Added a new Medkits server setting
  47. Added EXP boosts for toggling Medkits/Batteries settings
  48. 6 new achievements for no Medkits or Batteries
  49. Server settings are now displayed for clients in lobbies
  50. Added a Players menu in-game for muting and accessing steam profile
  51. Adds new perk Repellent
  52. Removed the "Perks" toggle from server settings. We do not want to promote the ability to disable perks (and especially not reward any EXP for doing so). Instead, you can now disable your perk for yourself if you want an extra challenge.
  53. Adjusted the base amount of EXP gained for each ritual object destroyed so that it scales exponentially instead of linearly (the minimum and maximum amounts are still the same)
  54. Various improvements to hiding spots to prevent players getting stuck
  55. Fixed Zara from getting stuck and spinning in front of the onsen hole
  56. Fixed edge case where an extra goat would appear on The Farmhouse
  57. Fixed edge case of Zara being unable to enrage due to player blocking
  58. Fixed a few cases where the server settings were rendering incorrectly for clients
  59. Fixed an edge case issue where Zara would begin vomiting whilst still walking
  60. Fixed item duplication that could occur when cleaning an egg on a high latency connection
  61. Fixed item duplication that could occur when dropping an object and being knocked out at the same time
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  63. Update v2.0.26:
  64. - Fixed an area where eggs could get snapped to the ground out of sight
  65. - Gamepad right analog Y will no longer stop working when invert mouse is on
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  67. Update v2.0.25:
  68. - Updates Unity engine to latest version. This should fix a crash related to multiple monitors using non-standard scaling.
  69. - Adds some new anti-stuck logic for Zara.
  70. - Fixes an edge case where eggs could be cloned on pickup.
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  72. Update v2.0.23:
  73. Just a small patch this morning to help us diagnose a few issues we're aware of (poison state stuck, duplicated items etc).
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  75. Update v2.0.22:
  76. Spiders will be less likely to group up outside closed doors
  77. Steam names in the lobby now have XML tags filtered
  78. Fixes a bug where the Onsen or Shrine tutorial tips would be stuck on the screen
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  80. Update v2.0.21:
  81. "That's A Lot Of Legs" achievement now attainable when using Arachnophobia Safe Mode
  82. Fixes cases where 2 players would be able to hide in the same hiding spot
  83. Player collisions are turned off when in mazes