- Pedal to the Metal Hotfix 4
- Hello Motorheads!
- We're back with another hotfix as we prepare to move our entire focus over to what comes next (2.0?!). Thank you to everyone who has reported issues they have encountered, thanks to that info we have been able to address a chunk of things we wanted to have fixed sooner rather than later!
- Fixed duplicating a Seat giving Input to previously unbound blocks.
- Fixed MultiSeat Structures that contain unbound blocks are incorrectly gaining Bindings when spawned in. If you have a structure that gained this issue since the previous patch, it should be fixable by deleting the secondary seat, and duplicating the Main Seat again.
- Fixed a case when the Input of Comparators is 0 they never send an input, even if they are set to check for input 0.
- Fixed Logic Blocks to ignore input if delayed or paused, but keep running their logic.
- Fixed summing Inputs directly into Comparision Gates when comparator = 0 not working.
- Fixed an Oh No that would occur if a Blueprint/Structure had a lot of data associated with it.
- Fixed some structure damage job logic to mitigate against some Oh No's and added some additional logging info in cases where it still happens.
- Localization fixes.