1. Update v1.9.20361:
  2. Fixed a few community-reported stability issues
  3. Fixed the animation for holding the flashlight and the extinguisher
  4.  
  5. Update v1.9.20284:
  6. Quality of life improvements:
  7. Added Sergeant rank chevrons to Kelly's left sleeve on the in-game model and both character sprites
  8. Improved behaviour for the AI-controlled tow trucks
  9. Police cars can be requested for towing
  10. Adjusted reverse deadzone
  11. Added some missing SFX for dropping cars from the crane
  12. Improvements to crane pickup and dropping sound, to give them more impact
  13. Red-blue lightbar combinations will always have red on the driver's side
  14. Updated localisation based on community feedback
  15. Reduced volume on Astro, Buzzard, Quinzo and Kamara engines
  16. The ambulance light is now red instead of blue
  17. AI-controlled tow trucks now turn their siren lights on while towing vehicles
  18. Carjackers will not attempt to steal cars in tow
  19. Illegally parked vehicles won’t respawn immediately if a car is towed
  20. The AI-controlled tow truck will no longer attempt to tow a car if the player decides to tow it himself
  21. Moved one of the cars that was inaccessible for towing
  22.  
  23. Bug fixes
  24. Fixed Erratic Driving crime not appearing on the map
  25. Fixed the NPC awareness when using the helicopter
  26. Fixed carjackers getting stuck in a repeating animation when trying to break a window using a knife
  27. Fixed Kelly incorrectly trying to put suspects in the boot of Station Wagons
  28. Fixed the siren volume going lower unintentionally
  29. Fix for some objective items not respawning correctly
  30. Fixed civilian cars crashing into crushed cubes
  31. Fixed a potential issue of characters disappearing when spamming tow/untow next to a ladder
  32. Fixed NPCs sometimes sliding when using tow action
  33. Fixed the issue where the escorting police officer was not holding the suspect when cuffed
  34. Fixed blurry textures in the junk yard
  35. Fixed the tow truck crashing into other vehicles when called in
  36. Fixed car alarms sometimes not turning off after breaking in
  37. Further improvements to stability
  38. Fixed physics issue when towing multiple cars from the garage
  39. Fix issues with the requested tow truck not navigating correctly through alleyways
  40. Fix for getting experience for the actions of other police officers
  41. Fix for Kelly sometimes not being interactable in missions that require talking to him
  42.  
  43. Update v1.9.19872:
  44. Abandoned vehicles can now be cleared from the streets, allowing traffic to flow freely once again. Summon a Tow Truck, and the obstruction will be dealt with immediately. Offending vehicles can be sent to the city impound, the salvage yard, or - if tied to criminal activity- the Forensic Unit for analysis.
  45.  
  46. Tow Truck Shift Assignment
  47. But that’s not all. We’ve added a new shift assignment, ‘Tow Detail’. Pull on the gloves and coveralls, and our new Traffic Dispatch operator will assign tow objectives around the city. A slower change of pace, ideal for when you need a break from high-octane activities!
  48.  
  49. Salvage Yard Machinery
  50. The new salvage yard location features heavy-duty industrial machinery:
  51. A magnetic crane for lifting scrapped vehicles
  52. A vehicle compactor for turning them into cubes of metal
  53.  
  54. Warning: This machinery is dangerous and should be used with extreme caution to avoid risk of injury to operators or to the public.
  55.  
  56. The ACPD Tow Truck can, of course, be outfitted with the six liveries released in our last update.
  57.  
  58. New Lightbars
  59. Further, we are proud to introduce a suite of exciting new lightbar configurations to explore and personalise your vehicle - or all vehicles with. Mix and match with liveries to find your favorite combinations.
  60.  
  61. Unmarked Patrol Vehicles
  62. Also by popular demand, players can now utilise an Unmarked Patrol Vehicle. This (and plain clothes outfits) will allow officers to remain undetected for longer. These vehicles use concealed lights on the dashboard, rear deck, and grille.
  63.  
  64. New Clothing Customizations
  65. To support Tow Truck roleplay, players now have two new clothing options to choose between:
  66. Reflective Vest
  67. Coveralls
  68.  
  69. Kelly has also been provided a snazzy plain clothes outfit, which will be automatically assigned when the player chooses this option. No more blown cover!
  70.  
  71. New Music Track
  72. Finally, this update also introduces a new music track by Gavin Harrison, ‘Wrecker Blues’, now included in the digital soundtrack.
  73.  
  74. Here’s a list of other bug fixes and adjustments going into this update.
  75.  
  76. Fixed that NPCs didn’t walk away from water when they finished using the ladder to get out of it
  77. Fix for potential infinite swim
  78. Improved the responsiveness of the gates next to the precinct
  79. Fixed controller glyphs when using DualShock and DualSense controllers on PC
  80. Numerous fixes for NPC, dispatch and partner barks
  81. Fixes for user-reported stability issues
  82. Fix specific cases of crime spawners to avoid spawning in objects
  83. Fixed some instances of partner clipping in vehicles
  84. Minor adjustments to off-road GPS pathing
  85. Fixed cases where the partner failed to scale some fences in Linden
  86. Fixed Kelly reacting to gunshots outside the crime
  87. Fixed completing one of the objectives prematurely in Act 3 under certain conditions
  88. Riot police now use M-16 rifles
  89. Fix for XP penalties when the suspect escapes during a helicopter shift
  90. Fixes for police officers returning to their patrol cars during helicopter patrols
  91. Minor adjustments to how NPCs drive during chases
  92. Improved how non-criminals drive in reverse
  93. Fixed the potentially empty radial menu at the beginning of the game
  94. Minor adjustments to vehicle theft crimes spawn distance
  95. 38. Revolver now uses a long barrel rather than a snubnose
  96. Adjustments to when the vehicle collision crimes trigger
  97. Non-criminal gang members will no longer alert criminals unless in a rival gang
  98. Fixed stamina not recovering in water
  99. Fixed issue with minimap centring on the crime location instead of fleeing suspects
  100. Fixed chase music triggering when a suspect gets out of a car and surrenders
  101. Fixed authorisation not showing on littering suspects
  102. The breathalyser can’t be used in the tutorial robbery anymore
  103. Reduced the number of gang vehicles roaming the streets
  104. Fixed the issue with interaction prompts not being visible after restarting a callout whilst vaulting
  105. Bug fixes for roadblocks and spike strips
  106. Fixed Kelly walking into the vehicle door
  107. Fixed music stopping abruptly
  108. Minor fixes and enhancements for customisation screens
  109. Fixed Kelly running from the player to distant crimes
  110. Passengers leave the car when involved in a car accident
  111. Fixed VO subtitles not disappearing when the shift complete screen comes up
  112. Fixed pulled over vehicles never returning to roaming after the player abandoned the callout
  113. Fixed cars spawning mid-air when restarting at specific points during certain missions
  114. Made the second graffiti suspect unkillable in the tutorial
  115. Fixed the wrong objective being displayed in the UI during the first Graffiti tutorial
  116. Fixed Jump Complete panel lingering on screen when the Shift Complete Screen came up
  117. Fixed support tokens not being accrued or lost when the target criminal is hiding in a dumpster, or when the criminal is fleeing in a car, and the player is on foot
  118. Fixed the helicopter NPC flying into the ground if there are no suspects