- Update v1.410:
- Gameplay
- Improved vehicle physics, acceleration and steering
- Vehicle now automatically discard collisions with small rocks
- Added the ability to open the inventory from the rover
- Logistic menu : Added the ability to remove a group by right-clicking
- Tweaked jetpack physics
- Added the name of containers in auto-crafters tooltips
- Display the container name inside the container UI
- Added an option to disable player idle animations (tool wiping)
- Added an option to disable terra tokens notifications
- Added a new key input to enable/disable auto forward
- Drone logs and warden keys are not destroyed anymore when sent in trade rockets
- Vehicle now reacts to explosions
- Technical
- Reduced the size of the build by 3GB (from 7.2GB to 4,2GB)
- Reduced the download size by 1GB (from 3.6GB to 2,6GB)
- Updated font management system to avoid issues with missing characters
- Fixed laggy fog FX on Humble
- Fixed various issues with gamepad manipulation
- Fixed an issue with old saves not being able to be loaded
- Fixed issues with unlocking notifications in multiplayer
- Fixed vehicle wheels not spinning in multiplayer
- Improved physicalized objects management to try to avoid situations with objects stopping while mid air
- Balancing
- Drone station, Fusion energy cell, osmium rod, genetic extractor and water life collector unlocks sooner
- Skin displayer unlocks at a later chip unlocking tier
- Added Access Cards to rare loot of procedural wrecks to have chance to get some spare ones
- Added a bit more food in world containers on Humble
- Added a beta notification to the HUD when launching the game from Steam on a non default branch
- Reduced radius of iridium & uranium asteroids landing around the player
- Last terraformation stage ending is now at 4 TTI
- Increased larvae spawn time to have a bit more larvae around player
- Misc.
- Added a "back to base" button to the game settings menu allowing to respawn inside a livable module
- Added a saving indicator to the UI
- Added audio on vault door opening in procedural wrecks
- Trade rockets now despawn after some time if stuck on ground
- Fixed an issue with the construction ghost rotation not properly reset when building something with the accessibility key pressed and then opening the construction menu while the ghost is still active
- Fixed an issue displaying the power restored notification each time something is built when using optimizers
- Increased the number of allowed simultaneous sounds to fix issues with sounds being discarded
- Various minor environment fixes on Prime
- Minor terra tokens loot balancing in wreck safes
- Fixed issues with drones not computing correctly their height
- Aquarium T2 correctly set as next tier to aquarium T1
- Portal generator : increased volume on open & close effect.
- Add sound and FX on vehicle recall
- Update v1.406:
- Map window can now be closed with the open map button
- Fixed various issues caused by closing a portal when other players are in it
- Prevent the game from autosaving during the ending sequence
- Fixed issue preventing to enter again in the vehicle after dying in it
- Fixed an issue preventing to enter the vehicle to refill oxygen when it's equipped with the oxygen chip
- Localization fixes
- Environment fixes