1. Changelog v1.2.45.109278
  2.  
  3. New Content
  4. Adding Stone and Wood Statues for Various Creatures
  5. Adding a new Talent for the stone statues
  6. Adding Stone and Wood Recipes for the new Creature Statues
  7. Fix new Statue recipes pointing to wrong outputs
  8. Removed 'Decoration' from naming scheme for Statues as its unnecessary and has already caused duplicates
  9. Add icons for Statues
  10. Standardized naming scheme for Alpha Sandworm Statue
  11. Fixed SnowLeopard Statue BP pointing to wrong mesh
  12. Adding Descriptions and Lore for Stone Statues
  13. Added destructible mesh assets to stone statues
  14.  
  15. Fixed
  16. Fix an issue where the cosmetic visiual 'frost effect' would stay on screen if the modifier expires when the player is seated or dead
  17. Prevent the cold/heat modifiers from being recreated/reapplied everytime the temperature changes
  18. Prevent the cold/heat modifiers from being recreated/reapplied everytime the temperature change
  19. Create drop bag for cart items when full cart is unequipped from mount
  20. Fixed rain and snow coming through building pieces when highlighting with repair hammer
  21. IRONCLAD: Fixed snap points not being set up correctly after spawning
  22. Fixed bug where mounts weren't correctly using the desired movement/behaviour after player dismounted, should no longer need to un-toggle and re-toggle to re-apply desired behaviours. Significantly improved jelly legs issue that could occur if the game hitched while riding a mount
  23.  
  24. Future Content
  25. Added SM's for all fishing lures
  26. Polish in swap biome, around megatree manual cave, foliage, resources and decals, Purple Quad, DLC
  27. Adding correct PM to succulent trees and double checking harvest sound is correct
  28. Rendered Out New 2D Map For Prometheus, DLC
  29. Adjustments to transport pod levels and spacializing
  30. Adding Fishing Lure Meshes & Recipes
  31. PRO Missions: Various dialogue fixes, specifically additional audio lines played in 3-6 when selecting or landing on a mission
  32. added fish11 static meshes
  33. LC_MAC_02A - added static mesh with convex hull collision
  34. Added Static Meshs, materials, and textures for Fish09 with 4 texture variants
  35. Adding Fish Names to Fishing Stats
  36. Copied Fish01 into a new folder called Fish00 as a backup
  37. Adding Kumera, Rhubarb, Avocado & Strawberries to dynamic mission rewards, dev locked out for now
  38. Added BPs and voxel caches for LC,GL,SW,TU cave blockers (BP_VR_CaveWall_xx_01)
  39. Added Skeletal mesh, anim BP, control rig, and BP for Fish09
  40. Updated Skeletal mesh of Fish08 with root and origin at centre of fish
  41. Updates and improvements to transprort pod. Changed reward transport pod to play the correct flare sound and added cave EQ to events
  42. Rough Bestiary UI Update
  43. Adding metalic whistle to transport pod
  44. Added Skeletal Mesh, BP, AnimBP, and CtrlRig for Fish11 to the project
  45. PRO_Story_5: Update creature stats and AI. Add activation failsafes
  46. PRO_Story_2: Added dialogue delay
  47. Fixed Floating Impassable over the top of template cave and Moved some cliffs poking through caves on Blue and Green Quad, Prometheus
  48. Blended brakable resources with terrain in lava biome, polished around megatree manual cave, foliage, resources and decals, Purple Quad, DLC
  49. Making transport pod whistle down effect more seamless with the metal groan for better realism
  50. Adding in Bestiary UI shell and resizing widgets to fit
  51. Visual changes to bestiary fish page
  52. Added voxel blockers to BPs for LC,GL,SW,TU cave entrances (BP_CaveEntrance_xx_SML_0x)
  53. Adding in Bestiary UI shell and resizing widgets to fit
  54. Added Iridecent MF to MA_Cha
  55. added fish12 textures, materials and static meshes
  56. Updating Fish and Beast Page Sizes to Fit in the new bestiary size
  57. PRO_Story_5: Updating Mo Data Device
  58. LC Rocks - new textures and material tweaks for dolerite MF, adjusted texture scale for macros and cliffs
  59. Added Fishing lure icons into D_itemable
  60. Remove individual audio emitters from geothermal terrace actors. Ambient audio emitters will be added to represent groups of terraces
  61. Add bestiary tracking (feature locked to Galileo outside dev builds)
  62. Fix lava river RVT issues by reinitializing dynamic material instance in lava flow point actors at runtime
  63. PRO_Story_5: Configure final step area and detection method. Reduce power requirements
  64. Updated all existing fish to the same rig setup and updated anim BPs, control rigs and blueprints
  65. Adding unique transport pod ascend audio and distancing
  66. Adding Alterations and Stats to fishing Lures
  67. Adjusting speed in which the transport pods ascend so the audio doesn't sound as frantic - and so it also looks smoother. Renaming incorrect labelling of Blueprint
  68. Adding the Item Setup for Fish09
  69. Adding the Lure Icons to the Lure pack talents
  70. Adding a minimum scale value for fish
  71. PRO_Story_5: Removed extra collider, added health cap and quest step tracking
  72. Added text for fishing lures
  73. replaced a Macro mesh with variant (for better collision), added extra flow points to some lava rivers for more variation(WiP) - Purple Quad, Prometheus
  74. Added art assets for Fish16 and created animBP and ControlRig
  75. Fixed General Issues in template caves on Blue and Green Quad, Prometheus
  76. Adding unique transport pod land audio
  77. Replace SM Cave Entrances with BP Cave Entrances version in all Pro Cave Prefabs
  78. More visual changes to bestiary and fish page
  79. Edited all underwater rocks material and LOD in desert biome with updated texture, Green and Blue Quad, Oly
  80. Adding small adjustment to transport pod sonic boom
  81. Changed Bestiary button hover visuals on side bar
  82. Added skeletal mesh, anim BP, and control rig for Fish12
  83. Replaced main grass type in GL biome in order to disable terrain blending
  84. Adding damage and impulse to BP_Transport_Pod_Base.uasset on take off event
  85. Adding crafted sound to exotic cleaning device data table
  86. Adding Prometheus Mission 0
  87. Fixing Prometheus Mission 3 Recipe Collect Step
  88. Adjusting Prometheus Mission Talent Layout
  89. Dropship no longer gives Prometheus mission 1, now the t2 communicator does
  90. Added ITM_Rhubarb, including an in-hand version, as well as added alll HRB_Rhubarb textures to their proper texture LOD groups
  91. Adding the anchorerd behaviour to the bat dog
  92. Fixing up Dialogue Ordering in Prometheus Mission 1
  93. Added mesh, textures, materials and Voxel BP for Ice cave blocker
  94. Setup Medium Tree rewards for a number of mid sized tree resource nodes
  95. Adding unique crafted sound for the exotic processor
  96. Adding Fish 11 & 16 Meshes
  97. Added new button material for bestiary.
  98. Changed thickness of button border animation and added animated pattern background to bestiary
  99. Updated rock dog vomit audio with better tonal characteristics for in game
  100. PRO_Story_5: Fix quest step and dialogue, add speed to animal. - Allowed configuration on animal swarm focus
  101. Quick pass of bestiary tags
  102. Quick setup of remanining bestiary creatures
  103. Lots of in actual map / mission transport pod spacializer adjustments and eq fine tuning
  104. Added SM_Wall_Win_DBL_Wood_R, Added T_Wall_Win_DBL_Wood_R_AO, Added M_Wall_Win_DBL_Wood_R_Kit_A & M_Wall_Win_DBL_Wood_R_Kit_B
  105. Fixed General Issues in template caves on Blue and Green Quad, Prometheus
  106. Added Needler spike item and ranged attack.
  107. Added first pass Needler behaviour set
  108. Add some cheat functions to bestiary tracking (internal only)
  109. Add bestiary fishing tracking (feature locked to Galileo outside dev builds)
  110. Added cliffs on all macros' base in Grasslands and Tundra, Green Quad, DLC
  111. tweaks to material for GL_AspenLeaves decal
  112. More micro adjustments to eq balance and distancing of transport pods. Sitting about right now. May separate hydraulic layer to only be audible close up
  113. Adding spolights to BP_Transport_Pod_Base.uasset, adding material for faux lightsource
  114. Fixing light position on Pod_Base Child actor BP_Exotic_Transport_Pod.uasset
  115. More fine tuning to transport pod. Better distance eqing for the start up ascend etc. Also adjusted start position of audio on flares
  116. Adding unique transport pod alarm audio event and BP implementation
  117. Collision and LOD pass for all existing fish assets. Updated texture groups on all fish textures. Updated the name of the static mesh for fish 4,5, and 6 from SK to SM
  118. Adding camera shake to BP_Transport_Pod_Base.uasset ascend event
  119. PRO_Story_2 and 3: Fixed starting dialogue.
  120. PRO_Story_5: Optimized end step, fixed creature detection
  121. Fixing timeline on BP_Transport_Pod_Base.uasset
  122. PRO_Story_5: Minor tweaks, audio dialogue priority fixes
  123. Updated importance of creature death audio
  124. Added fallen leaves decal under aspen trees (WIP) - Green Quad, Prometheus
  125. Adding unique transport pod alarm start and simulating speaker for long alarm
  126. Added cliffs Around Inner Macro Cliffs in the Blue Quad, Prometheus
  127. Added Hammer_Obsidian, Axe_Obsidian and Knife_Obsidian
  128. Added cliffs on all macros' base in Grasslands and Tundra, Green and Yellow Quad, DLC
  129. Added Kumara, Avocado, Rhubarb and Strawberry recipes for future patches
  130. Adding needler shoot spike audio, spike fly event and spike impact event
  131. Added fallen leaves decal under aspen trees - Green Quad, Prometheus
  132. Adding trail effect to BP_Transport_Pod_Base.uasset on descend
  133. Adjustments to transprort pod distancing and TP alarm distancing
  134. Added title, changed button borders in Bestiary
  135. Adjustments and addition to the lava river audio based on visual updates
  136. Added cliffs on macros base in Swamp & Volcanic, Green & Purple Quad, DLC
  137. Added cliffs Around Inner Macro Cliffs and Voxels in the Blue Quad, Prometheus
  138. Potentially fixed issue with prebuilt structures not loading correctly in non-editor play sessions
  139. Adding Carved Wood Decoration Set of Items, setup of Items, Meshes, Recipes and feature locked out
  140. Add a very basic popup for bestiary tracking in XP bar- Killed Group N of M (Galileo feature locked)
  141. Delay Lichen billboard switch
  142. Increase FlattenFadeInstance so billboard transition is less abrupt
  143. Edited all underwater rocks material and LOD in desert biome with updated texture, Red and Yellow Quad, Styx
  144. Added most of the creature images to bestiary data table
  145. Adding dialogue to transport pod ascend
  146. Adjusting and adding to lava river, and also adjusted rockdog vomit audio volume and spacial
  147. Updated the naming of the Fish05 and Fish06 control rigs to have the correct fish number
  148. Update weight and stacks for new recipes.
  149. Update Salt meshable to use salt mesh rather than wood mesh
  150. Update waterfall generation to allow for lava waterfalls, and slight refactor of waterfall BPs for sanity
  151. Lava waterfall audio implementation - SFX still to come
  152. Small reduction in volume to transport pod descend based on proximity
  153. Improving dialogue on transport pod ascend
  154. Tweaked Needler retreat behaviours.
  155. Needler now aborts persuit if enough damage is taken.
  156. Added LookAt Control Rig for Needler/Croc.
  157. Added support for blending out creature LookAt alpha using anim curves.
  158. Reduced Needler turn speed during combat
  159. Added aditional fishing mechanics, UI has been replaced by a projection widget, added ability to switch between lures that effect the stats of your fish, removed the ability to instantly reel in the fish to catch it (now resets the game and destroys the fish)
  160. Updating to new Creature Bestiary Page Layout
  161. Updating Bestiary UI and Modifying Data Structure, splitting widgets out into seperate ones to reduce complexity
  162. Needlers now take into account target velocity and distance when firing their projectiles
  163. Added cliffs on macros base in Swamp & Volcanic, Purple Quad, DLC
  164. Adding Lava waterfall bottom / splash audio event and BP imp
  165. Added cliffs on macros base in Swamp Biome, Blue Quad, DLC
  166. Made Needler projectile spread more horizontal and less vertical, increased projectile count per ranged attack, increased projectile inaccuracy
  167. Add bestiary progress tracking with weighted scores for kill, kill boss, killed by, skin, skin with trophy knife (feature locked to Galileo outside dev builds)
  168. Improved Needler physics asset
  169.