1. Maintenance Update 1.48
  2.  
  3. This update fixes some bugs and glitches that occurred in the current version. Furthermore, the inhabitants are now animated when speaking during communication with the player and some models have been revised by us. We have also redesigned a large part of the icons in the menu for a better display and added new functions to the audio.
  4. Next week, we will also publish our roadmap for development in the coming period.
  5.  
  6. Your team from Empires and Tribes
  7.  
  8.  
  9.  
  10. - Fixed a bug that could lead to a crash when trying to build roads outside the map
  11. - Fixed a bug that could lead to a crash in the campaign in Stanwold
  12. - Fixed a bug that caused stones and clay in the area of the clay pit, quarry, mines, merchant and monument to not be removed when these buildings were built
  13. - When constructing new buildings, trees are now felled in a larger area to eliminate clipping errors with these
  14. - Fixed a bug that prevented the player from talking to the town's children
  15. - Fixed a bug that caused female residents to not close their eyes while sleeping
  16. - Residents are now animated more vividly when talking to the player
  17. - Building boundaries are now more visible during the day in winter
  18. - Revised models of the beds in the residential buildings
  19. - The town council meeting room in the town hall is now illuminated again
  20. - Fixed a bug that could lead to businesses not being recognized in the residents' menu when selecting a job
  21. - Fixed a bug that prevented residents from being assigned to the construction sites of the city wall during communication with the player
  22. - Fixed glitches in the residents' clothing
  23. - Fixed a bug in the interior model of the town hall Lv2
  24. - Ambient noises are now gradually faded out in the construction site when the player zooms out further
  25. - The player sounds are now muted in the building menu
  26. - Added a function that uses sound to indicate whether the player is inside a building or outside
  27.  
  28.  
  29. UI
  30.  
  31. - The menus in the main menu can now also be closed via escape
  32. - Resolution button in the main menu revised for better readability
  33. - Fixed a bug that caused some icons in the main menu to have a low resolution
  34. - Fixed a bug that caused the crosshairs to fade in when communicating with residents
  35. - Added a message stating that goods can no longer be collected from a farm when the main warehouse is full
  36. - The texts when creating the character, as well as the texts in the campaign, are now only continued automatically after 60 seconds
  37. - Fixed a bug that caused the icon indicating that a trade cart is under attack to not be removed after an attack
  38. - Fixed a bug that caused the farms to have incorrect Roman numerals when communicating with the inhabitants
  39. - Fixed the delay in the UI that could occur in the residents' menu and when communicating with residents when selecting a construction site as a work location
  40. - Fixed a bug that caused other menus to open while the player was asked if they wanted to participate in a city council meeting, trial or marriage
  41. - The menus for city council meetings, court cases and marriage can now be closed with Escape
  42. - The amount of stored resources is now displayed more precisely in the menu
  43. - UI icons revised
  44. - The menu buttons are now arranged like the keyboard layout
  45.