1. Changelog v2.1.15.119165
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  3. New Content
  4. Adjustments to bee audio. Adding volume increase based on very close proximity to add intensity and danger to the feel of the bees
  5. Audio tweaks and updates to bee BP behavior to play Idle and Aggro states
  6. Add cave bat nests and wild beehives to caves, DC Caves, LC Caves
  7. Added 4 new honey consumables, including recipe, modifier and item
  8. Moved Smoked Bacon icon to consumables folder (source file)
  9. Adding new stats and modifier for attacks causing a bee swarm, adding stats to bee creature and removing poison damage
  10. Adding Talents, Recipes and Items related to Beehives, Honeycomb and Honey
  11. Adding wild bee hive nest audio. Loop and destroy and BP logic to play and stop
  12. Adding bee hive loop, adjusting PM of bee hive and adding appropriate deploy audiuo to all bee related items
  13. Added bestiary entry for Bees
  14. Added text for bee related items
  15. Setting Bee's to Core and Setting up bestiary and stats for Bees
  16. Beehive upgrades inventory only accepts specific items based on their slot. If you add an item to the beehive through deployable it auto adds it to inventory. Cant add t4 expansion without t3. Removing t3 while t4 is up will remove t4 too
  17. Moved logic for adding deployed expansions into the beehive upgrade inventory from the Beehive UMG to the BP itself
  18. Bees now produce honeycomb into the beehive
  19. First pass generic turret fire audio. Also adjusting placement of bee hive audio on trees
  20. Enabled beehive generator and bees can now be used as a fuel
  21. Add cave bat nests and wild beehives to caves, AC Caves
  22. Updating Beehive Actionable Behaviour to use real items
  23. Updating Beehive Honeycomb generation to match the same way the extractor works
  24. Updating Beehive Inventory Expansions to expand and lock the inventory when the upgrades are added / removed
  25. Small bee hive loop adjustment
  26. Added bee bestiary image
  27. Adding bee make honeycomb audio and event
  28. Setting up Beehive Upgrade Lock UI and Fixing stat source issue when adding / removing upgrades
  29. Beehives can now produce honeycomb, the extractor upgrade can split honeycomb into honey & beeswax, the breeding upgrade can produce more bees, adde and adjusted the new UI so its all functional
  30. Adding make honeycomb audio to bee hive BP
  31. Adding Worker Bee item and balancing beehive extraction/processing/breeding times, Queens now produce worker bees in the breeding center, and workers or queens can be used to generate honeycomb, queens being far more efficient
  32. Added additional collider to bee creature to make it easier to hit.
  33. Cave Bee Hives now last 5 minutes after being destroyed (instead of 5 seconds).
  34. Wild Tree Beehives now despawn after 5 minutes once the player has moved at least 15m away (previously would immediately despawn at 150m)
  35. Fixed Beehive crafting sounds
  36. Adding Missing Code for the new Aura Code
  37. Fixing issue with Aura's where they could not effects objects as in some cases they where supposed to (this should fix the issue with crafting machines being effected by the lava biome ash debuff when in range of a dehumidifier)
  38. Adding beehive modifier so crops around the beehive will have increased yield when the beehive is producing honeycomb
  39. Fixing an issue where the T4 Expansion for the beehive was placeable without the T3
  40. Fixing issue where the breeding device was unable to be placed without the T3 Expansion upgrade
  41. Added the ability to feed tamed creatures honey and honeycomb
  42. Updated Wild Behive description
  43. Updated Honeycomb description to mention Mortar and Pestle and Beehive Extractor as the method for acquiring Honey and Beeswax
  44. Fixed recipe for Beehive Extractor
  45. Unlocking Bestiary Data for Bee and fixing the Honey Mead so it gives a glass bottle and not another bottle of honey mead when consumed
  46. Adding Bee Nest Spawns to Forest, Desert, Swamp, Lava and Grasslands biomes
  47. Removing death sound from bee BP and audio adjustments for smoother balance between idle and aggro
  48. Adding final bee hive audio. Breeding bee
  49. Added the ability to fuel candles with beeswax
  50. Adding Multi for bee honeycomb and honey audio playback. Queen bee loop to be reworked in BP tomorrow
  51. Added text for honey food items
  52. Committing missing honeycomb bar icon
  53. Adding Icons for Honey Recipes & setting up some of these new honey based items
  54. Beer & Wine Glass Bottles are now a single glass bottle
  55. Adding Reinforced Wood Building Tier - a tier which includes beeswax and craftable from the carpentry bench
  56. Modifying the way building reinforcement work so its a common stat rather than a specific one, so it can be applied to all building pieces if required without rework
  57. Adding Alternate Reciepes for candles to use beeswax instead of animal fat
  58. Beehive Honeycomb splitting now requires an active power connection for the T4 Extraction Upgrade
  59. Adding audio location for honey conversion, bee extract sound, honey make sound and queen bee attached loop and BP behavior for all
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  62.  
  63. Fixed
  64. Fixed Rain Reservoir missing fillable UI and hid modifier UI
  65. Waterfalls and Lavafalls now have collision and correctly add wet modifier / set players on fire respectively
  66. Change the level so Ice Ore Deposits use the spawner system
  67. Rain reservoir inventory fillable display now updates on a timer, also fixed issue with spacing in title bar area.
  68. Removed unnecessary divider on NPC carcass's tooltip modifier list
  69. Removed debug collider on Desert Striker
  70. Shifted Striker critical hit location to be attached to head. Improved Striker physics asset - is less noodle-like now
  71. Blended cave with the terrain on Outpost, Cactus
  72. Reduced the cost of glass building pieces, most peices now use 2 Iron Ingots instead of 6, and 6 Epoxy instead of 12. This is to allow easier access to glass, while reinforced/hardened glass still requires a water connection (so has a higher starting cost)
  73. Fixed Plain Jerky modifier description
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  76.  
  77. Future Content
  78. Added DEP_Turret_T4_Pistol, Rifle, Shotgun
  79. Added ITM_Hay_Bale
  80. Added Chicken color variations, bones and carcass materials, textures, and static meshes
  81. Manual Cave Polish Pass, Ashlands, Prometheus
  82. Added text for Limestone and building pieces
  83. Further tagging on Field Guide items to ensure dev only items aren't shown
  84. Updated tags on Clay, Obsidian and Scoria to now be Item.Ore (belefitting from Ore weight reduction)
  85. Added BLD_Beam_Curved_Horizontal_Diagonal
  86. Added BLD_Beam_Curved_Diagonal_Stone, with all variants
  87. Added BLD_Beam_Angle_Stone, with all variants
  88. Added BLD_Beam_Horizontal_Diagonal_Stone
  89. Added BLD_Beam_Diagonal_Angle_Stone
  90. Added BLD_Roof_Peak_Pyramid_Stone
  91. Added Voxels to Northen Part of Green Quad and Some Landscape Painting, Styx
  92. Added extra validation to AIcarusNPCCharacter::GetSightPerceptionOrigin
  93. Slightly reduced forward movement speed when mounted and turning sharply.
  94. Improved Zebra's locomotion blendspace.
  95. Added new function GetRotationInput to fetch current frame's pending rotation input (IcarusPlayerController)
  96. FieldGuide - fix DT inventory attachments for bows
  97. New Lavafall_02 mesh is now correctly set up inside WT_Waterfall / BP_WaterfallFunctionLibrary using mesh type index 01
  98. Added art assets for the exotic item
  99. Added materials and textures for exotic voxels 1-5
  100. Improvements to NPCCreator wizard. Added new DT entries for Sheep
  101. Small balance tweak to sandworm crossbow and added cave context to missing ambience creatures with reverb
  102. Updates to the sandworm crossbow audio. Improved fire audio
  103. Manual Cave Polish Pass and Swapped Lavafall Meshes, Red Quad, Ashlands, Prometheus
  104. Updating Purple Exotic Mesh and Item Icon
  105. Added updated BLD_Frame_Pillar_Stone
  106. Adding Turret Meshes for each Turret, adding blueprints, recipes, and item setup
  107. Added DEP_Trophy_Sandworm_Brazier, Hanging and Big Brazier
  108. Reduced the cost of the Reinforced Glass Window and Glass Door, this allows easier access to more cosmetic options
  109. Adding shotgun and rifle turret audio and events and data table
  110. FieldGuide - fix attachment query for workshop ranged weapons
  111. Adding add ammo out of ammo audio for turrets. BP behavior to play different sounds based on having ammo vs removing running out. Creating bullet impact events for turrets, not currently used
  112. Make slomo cheats work on dediserver (internal dev)
  113. Setting up cross diagonal beam blueprints
  114. General Polish Pass on bat nests and wild beehives on Template Caves
  115. Added two items with two variants. Sandworm trophy braziers and sandworm trophies
  116. Lots of updates and improvements to the turrets audio
  117. Turret Prototype fire multiple projectiles depending on ammo type (eg. shotgun shell)
  118. Added Roof Peak Pyramid and Roof Peak Connector to their blueprints
  119. Fixed cave void not covering cave
  120. Turret prototype - require power to operate
  121. Added curved diagonal beams
  122. Fixed redirectors in building folders
  123. Added icons for item procurement in the Field Guide
  124. Added text for sandworm trophy
  125. Added text for turret items
  126. Added HRB_Sugar_Cane with 5 growth stages and dead stade, as well as added them to the Data Table
  127. First pass weighting of chicken and subsequent meshes, tidy up of wings and legs to come
  128. Polished Lavafall blend with lakes and manual cave polish pass, Ashlands, Prometheus
  129. Added text for sandworm brazier
  130. Fixed cave void not covering cave
  131. Fixed rotation for BLD_Roof_Peak_Connector_Stone
  132. Fixed rotation of BLD_Beam_Horizontal_Diagonal_Stone
  133. ADJUSTING sound associated with the sandworm trophy brazier to be more appropriate. Adjusting ignite location
  134. Removed duplicate curved angle beams
  135. Turret Prototype - show yaw that turrent can turn to during highlight
  136. Adding sandworm trophy deploy audio and location
  137. Fixed curved beam orientation
  138. Updates to turret audio. Deploy turret tweaks, adding audio data to data table and small chicken volume adjustments
  139. Moved Reinforced Wood Basic and Advanced talents from Tier 2 to Tier 4, recipes are now crafted only at Electric Carpentry Bench
  140.