1. Update v1.0.0.2:
  2. Portuguese Language Support has been fully added. The gospel of the Great Old One now echoes in more tongues.
  3. The Remains effect in Chapter III now vanishes once all remains are burned, as it was foretold.
  4. Save files will no longer disappear under strange and cursed conditions.
  5. A new notification now appears when a Ceremony becomes ready, ensuring no sacred rite is forgotten.
  6. New Setting is added which allows you to define the maximum number of auto-saves to be stored - because memory is a fragile vessel.
  7. Resolved an issue where buildings could be placed beneath stones in Chapter III. The land no longer swallows its own.
  8. Corrected the Dreamspire quest in Chapter III. The ship count now matches the prophecy.
  9. The pillar in Chapter IV shall no longer vanish after the chapter’s end. It endures, as do all truths.
  10. Fixed building placement beneath the bridge in Chapter II. The foundation is now firm.
  11. The camera shake setting now functions as intended in Chapter IV. Feel the tremor or command the stillness.
  12. Resolved an issue where the Autocomplete Ritual option vanished after placing the Sacrificial Altar. The rite is restored.
  13. Camera rotation speed now remains consistent, even after remapping controls.
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  15. Update v1.0.0.1:
  16. Fixed achievement for uniting both factions in Chapter IV – it now unlocks correctly upon completion.
  17. Damaged building effect ona Chapter IV – buildings on conquered islands were not affected by the damage-related debuff (no work if slightly damaged); now they are.
  18. Follower assignment window – fixed sorting by workplace, which previously displayed incorrect or inconsistent results.
  19. Fixed bug in Chapter III when attempting to collect ruins from the defensive ttower – gathering now proceeds as intended.
  20. Dreamspire quest in Chapter III – text now correctly states the requirement of 35 Acolytes instead of 25.
  21. Fixed UI bug involving the Deep Sea Altar and Beacon Altar – both menus now behave properly and no longer block input.
  22. Prevented softlock when Deep Sea Altar required Tier 3 Followers – Fungus resource now appears on the first island in Chapter III.
  23. Reeducator exploit resolved – dismantling the Reeducator building no longer gives back Sandstone, preventing progression-breaking exploits.
  24. Pillar bug in Chapter IV – players could delete and repair the Pillar, which is now no longer possible.