1. Update v1.0.3.1:
  2. Added
  3. Added the winter cloak recipe to the workshop
  4. Added the shrine priest outfit recipe
  5.  
  6. Changed
  7. Disabled Seasonal Quests for local player’s current spouse and parent
  8. Fixed
  9. Fixed all wait season objectives that are automatically completed after passing the dynasty
  10. Fixed HP not regenerating during sleep
  11. Fixed passive non- functional hit point regeneration not working after the player was freezing.
  12. Fixed the straw cloak not protecting against freezing after dying
  13. Fixed starting perks are included in the perk prediction
  14. Fixed both timer and icon for the status effect disappearing when the player selects an empty slot in the inventory
  15. Fixed the minor freezing notification that was activated after walking away from a source that provided the warm status effect
  16. Fixed that Ako could have the personal quest activated, but with no relevant dialogue
  17. Fixed naked characters not freezing in winter
  18. Fixed the straw cloak adding armor, poise, and encumbrance to player's stats
  19. Fixed encounter NPCs not loading a quest marker
  20. Fixed the delivery of building materials not bound to building animation
  21. Fixed Seasonal Quest rewards becoming stale
  22. Fixed the personal quests Harvest Protection, Scarecrow and Cold Weather. These changes are not save-compatible, so if you have them active in your save, please pass one season to apply the fix
  23.  
  24. Update v1.0.3.0:
  25. Changed
  26. Special Project construction site has new visuals (removed ropes and wooden columns, added more subtle bamboo marker instead)
  27. Adjusted final main story cutscene to better support female player character
  28. Rebalanced animal spawners (previously too many animals spawned, especially of a higher rarity), renamed them to Animal Hunting Spots, and added their markers to the compass
  29. Cooking Pot item can now be stored in the tool storage
  30. Rebalanced resource distribution across the map, mainly deposits
  31. Neutral villages were updated with new assets
  32. Increased stack sizes in Dynasty Storage so that you have more room for storing items, especially in the late game
  33. Minor UI improvements
  34. Some focus asset unification
  35. Zero on priority list now has better visibility with a dark font
  36. Made background texture for most tabs more uniform for better text readability and contrast
  37. Save incompatibility pop-up and icon were removed
  38. Faces, hair and facial hair selection are now chosen with a slider
  39. Removed sound from save notifications to make autosaves more subtle
  40. Centered headers in all UI tabs
  41.  
  42. Added
  43. Fox SFX
  44. Confirmation pop-up for loading a saved game
  45. Confirmation pop-up for changing game modes
  46. New Wood Storage building model
  47. New, thicker arrow models, with unique arrowheads and fletching for better visibility when picking them up in the wild
  48. Villagers and NPCs will now prefer roads when moving around
  49. You can now dash with a bow or no holdable equipped
  50. New player clothing set: Shinto Shrine Priest including Miko (female) and Kannushi (male) clothing
  51. New player character male faces
  52. Dynasty description displayed as header in the Dynasty Summary tab
  53. New Way of the Monk perks: Haggler and Seller
  54. New decoration surfaces for both Hunter’s Hut and Guard Tower (more to come)
  55. Mortar and pestle at the herbalist station
  56. More NPC interactions with Monastery Chozuya and Monastery Belfry
  57.  
  58. Fixed
  59. Achievements that require other achievements not unlocking (for example Gotta Slay 'Em All)
  60. NPCs lacking SFX when sprinting in the snow/rain weather
  61. Iwasaki warehouse's rooftop lacking collisions
  62. Default village icon being pixelated on the Map UI
  63. Effects of Blade Ward and Second Skin perks not applying after death
  64. Inaccurate consumption prediction calculations due to not accounting for input items – this may cause you to see a significant change in your need production values, the more you relied on more processed items
  65. Tanto and katana equip & unequip animations
  66. Metal materials in Food Storage, village gates, and other models not displaying properly and being too reflective
  67. Non-functional items (like logs or broken tools) becoming tools in the production slot
  68. Snow appearing inside some buildings for clients
  69. Demolishing structures causing micro-teleportation for clients
  70. Mantle animations not playing in TPP
  71. Beam/column sockets and decorations visible when a beam/column is hidden
  72. FPP camera stuttering on client when using a weapon
  73. Wrong Doburoku consumption animation prop model
  74. Bears near one of the caves might get stuck due to stone deposit's placement
  75. Wrong Tea Drinking SFX
  76. Black stains on the well texture
  77. Delivery of building materials not being bound by hammering animation
  78. Players losing unique Nijo Mask by talking to her with a full inventory
  79. Some villagers are not able to find a path through gate doors
  80. Some NPCs using bow during holdable swap animation
  81. Some enemies switching weapons from bow to melee too often
  82. Players being able to parry fall damage (it was cool though)
  83. Some enemies are not being able to reach a retreating player
  84. Reloading a save breaking the production in the Iron Ore Processing Station workplace
  85. Possible to go out-of-bounds in the Iwasaki mine
  86. Wrong river SFX at the Ashigaru enemy camp
  87. Banners being transparent (added back side material)
  88.  
  89. Update v1.0.2.1:
  90. FIXED
  91. Disabled HP Regen for enemies
  92. Fixed that replacement tools in production slots feature stopped working due to repair mechanic
  93. Fixed that broken tools won't be used during repair process if placed in general storage
  94.  
  95. Update v1.0.2.0:
  96. Added
  97. HUD icons to represent healing and stamina regen consumable effects
  98. Poise bar for hostile NPCs
  99. SFX for arrows
  100. Continuous ghost placement hints when building structures with a hammer
  101. Items that can be stored in personal containers only now show "Personal storage only” status
  102. Oil Press workstation furniture (Kitchen) for mass vegetable oil production
  103. New village gates in the Kabuki-mon style
  104. Masterwork Katana model and item
  105. New traditional meals, including a new soups meal category
  106. Decoration compositions for forager roofs
  107. Monk XP rewards for selling goods to traders
  108. New thatched rooftop for Fisherman’s Hut
  109. New standing fishing animations included in the Fisherman's Hut
  110.  
  111. Changed
  112. Improved dash ability and its use in enemy behaviors
  113. Improved enemies return to base behavior
  114. Improved models, materials, and animation of several weapons and armor
  115. Adjusted enemy camps and setup (behaviors and weapons)
  116. Polished aiming with bows, including a new crosshair for aiming with a bow
  117. Adjusted map texture in Map UI
  118. Improved farming field interaction UI displaying the field name for growing plants
  119. Changed Dynasty Management sub-tab menu from vertical to horizontal layout
  120. Aligned enemy world marker with their health bar for consistent appearance
  121. Rebalanced Lighthouse SP cost
  122. Reduced fox spawn amount
  123. Updated some deposit and resource placement on the map
  124. Adjusted Wineberry and Lingonberry set up so that they can be permanently removed with a shovel in Winter
  125. Adjusted foliage removal collider on fences
  126. Adjusted enemy SFX to make them more audible when they approach the player
  127.  
  128. Fixed
  129. Fixed some players not being able to join co-op on late-game saves
  130. Fixed snow appearing inside buildings
  131. Fixed player being unable to swap outfits or accessories on the gamepad
  132. Fixed Priority Tab resetting to default on load
  133. Fixed inventory sorting button not accessible on gamepad
  134. Fixed missing stats for a bandit outfit
  135. Fixed layout of dialogue UI
  136. Fixed missing RT/LT icon hints in some places
  137. Fixed world markers not appearing after approaching them the second time
  138. Fixed Fisherman's Hut Boat furniture grid preventing placement in some instances
  139. Fixed Papermaker entrance limit being too low
  140. Fixed bow jitter on the client
  141. Fixed wrong NPC poise value on spawn
  142. Fixed Peasant Outfit icon
  143. Fixed Blade Ward perk not working properly
  144. Fixed wrong calculations of warrior skill tree progression
  145. Fixed missing fence in the pirate camp
  146. Fixed projectiles colliding with dead enemy capsules
  147. Fixed player being able to switch categories on gamepad when the tutorial is open
  148. Fixed multiple small issues around the map