- Update v1.0.3.1:
- Added
- Added the winter cloak recipe to the workshop
- Added the shrine priest outfit recipe
- Changed
- Disabled Seasonal Quests for local player’s current spouse and parent
- Fixed
- Fixed all wait season objectives that are automatically completed after passing the dynasty
- Fixed HP not regenerating during sleep
- Fixed passive non- functional hit point regeneration not working after the player was freezing.
- Fixed the straw cloak not protecting against freezing after dying
- Fixed starting perks are included in the perk prediction
- Fixed both timer and icon for the status effect disappearing when the player selects an empty slot in the inventory
- Fixed the minor freezing notification that was activated after walking away from a source that provided the warm status effect
- Fixed that Ako could have the personal quest activated, but with no relevant dialogue
- Fixed naked characters not freezing in winter
- Fixed the straw cloak adding armor, poise, and encumbrance to player's stats
- Fixed encounter NPCs not loading a quest marker
- Fixed the delivery of building materials not bound to building animation
- Fixed Seasonal Quest rewards becoming stale
- Fixed the personal quests Harvest Protection, Scarecrow and Cold Weather. These changes are not save-compatible, so if you have them active in your save, please pass one season to apply the fix
- Update v1.0.3.0:
- Changed
- Special Project construction site has new visuals (removed ropes and wooden columns, added more subtle bamboo marker instead)
- Adjusted final main story cutscene to better support female player character
- Rebalanced animal spawners (previously too many animals spawned, especially of a higher rarity), renamed them to Animal Hunting Spots, and added their markers to the compass
- Cooking Pot item can now be stored in the tool storage
- Rebalanced resource distribution across the map, mainly deposits
- Neutral villages were updated with new assets
- Increased stack sizes in Dynasty Storage so that you have more room for storing items, especially in the late game
- Minor UI improvements
- Some focus asset unification
- Zero on priority list now has better visibility with a dark font
- Made background texture for most tabs more uniform for better text readability and contrast
- Save incompatibility pop-up and icon were removed
- Faces, hair and facial hair selection are now chosen with a slider
- Removed sound from save notifications to make autosaves more subtle
- Centered headers in all UI tabs
- Added
- Fox SFX
- Confirmation pop-up for loading a saved game
- Confirmation pop-up for changing game modes
- New Wood Storage building model
- New, thicker arrow models, with unique arrowheads and fletching for better visibility when picking them up in the wild
- Villagers and NPCs will now prefer roads when moving around
- You can now dash with a bow or no holdable equipped
- New player clothing set: Shinto Shrine Priest including Miko (female) and Kannushi (male) clothing
- New player character male faces
- Dynasty description displayed as header in the Dynasty Summary tab
- New Way of the Monk perks: Haggler and Seller
- New decoration surfaces for both Hunter’s Hut and Guard Tower (more to come)
- Mortar and pestle at the herbalist station
- More NPC interactions with Monastery Chozuya and Monastery Belfry
- Fixed
- Achievements that require other achievements not unlocking (for example Gotta Slay 'Em All)
- NPCs lacking SFX when sprinting in the snow/rain weather
- Iwasaki warehouse's rooftop lacking collisions
- Default village icon being pixelated on the Map UI
- Effects of Blade Ward and Second Skin perks not applying after death
- Inaccurate consumption prediction calculations due to not accounting for input items – this may cause you to see a significant change in your need production values, the more you relied on more processed items
- Tanto and katana equip & unequip animations
- Metal materials in Food Storage, village gates, and other models not displaying properly and being too reflective
- Non-functional items (like logs or broken tools) becoming tools in the production slot
- Snow appearing inside some buildings for clients
- Demolishing structures causing micro-teleportation for clients
- Mantle animations not playing in TPP
- Beam/column sockets and decorations visible when a beam/column is hidden
- FPP camera stuttering on client when using a weapon
- Wrong Doburoku consumption animation prop model
- Bears near one of the caves might get stuck due to stone deposit's placement
- Wrong Tea Drinking SFX
- Black stains on the well texture
- Delivery of building materials not being bound by hammering animation
- Players losing unique Nijo Mask by talking to her with a full inventory
- Some villagers are not able to find a path through gate doors
- Some NPCs using bow during holdable swap animation
- Some enemies switching weapons from bow to melee too often
- Players being able to parry fall damage (it was cool though)
- Some enemies are not being able to reach a retreating player
- Reloading a save breaking the production in the Iron Ore Processing Station workplace
- Possible to go out-of-bounds in the Iwasaki mine
- Wrong river SFX at the Ashigaru enemy camp
- Banners being transparent (added back side material)
- Update v1.0.2.1:
- FIXED
- Disabled HP Regen for enemies
- Fixed that replacement tools in production slots feature stopped working due to repair mechanic
- Fixed that broken tools won't be used during repair process if placed in general storage
- Update v1.0.2.0:
- Added
- HUD icons to represent healing and stamina regen consumable effects
- Poise bar for hostile NPCs
- SFX for arrows
- Continuous ghost placement hints when building structures with a hammer
- Items that can be stored in personal containers only now show "Personal storage only” status
- Oil Press workstation furniture (Kitchen) for mass vegetable oil production
- New village gates in the Kabuki-mon style
- Masterwork Katana model and item
- New traditional meals, including a new soups meal category
- Decoration compositions for forager roofs
- Monk XP rewards for selling goods to traders
- New thatched rooftop for Fisherman’s Hut
- New standing fishing animations included in the Fisherman's Hut
- Changed
- Improved dash ability and its use in enemy behaviors
- Improved enemies return to base behavior
- Improved models, materials, and animation of several weapons and armor
- Adjusted enemy camps and setup (behaviors and weapons)
- Polished aiming with bows, including a new crosshair for aiming with a bow
- Adjusted map texture in Map UI
- Improved farming field interaction UI displaying the field name for growing plants
- Changed Dynasty Management sub-tab menu from vertical to horizontal layout
- Aligned enemy world marker with their health bar for consistent appearance
- Rebalanced Lighthouse SP cost
- Reduced fox spawn amount
- Updated some deposit and resource placement on the map
- Adjusted Wineberry and Lingonberry set up so that they can be permanently removed with a shovel in Winter
- Adjusted foliage removal collider on fences
- Adjusted enemy SFX to make them more audible when they approach the player
- Fixed
- Fixed some players not being able to join co-op on late-game saves
- Fixed snow appearing inside buildings
- Fixed player being unable to swap outfits or accessories on the gamepad
- Fixed Priority Tab resetting to default on load
- Fixed inventory sorting button not accessible on gamepad
- Fixed missing stats for a bandit outfit
- Fixed layout of dialogue UI
- Fixed missing RT/LT icon hints in some places
- Fixed world markers not appearing after approaching them the second time
- Fixed Fisherman's Hut Boat furniture grid preventing placement in some instances
- Fixed Papermaker entrance limit being too low
- Fixed bow jitter on the client
- Fixed wrong NPC poise value on spawn
- Fixed Peasant Outfit icon
- Fixed Blade Ward perk not working properly
- Fixed wrong calculations of warrior skill tree progression
- Fixed missing fence in the pirate camp
- Fixed projectiles colliding with dead enemy capsules
- Fixed player being able to switch categories on gamepad when the tutorial is open
- Fixed multiple small issues around the map