- Update 1.1.0
- This time, we focused entirely on improving our game, especially on the aspects you reported as problematic.
- The game was a proverbial step away from disaster due to constantly added content and a lack of optimization.
- We had to significantly slim it down and optimize it.
- The changes are significant, which is why we are resetting the version numbering and changing the middle digit.
- If you encounter any issues launching the game, please reinstall it.
- Those of you playing Farmer's Life on powerful PCs probably won't even notice the changes.
- However, players for whom working on Kasimir's farm has been an absolute torment should be pleased.
- If you had to lower the graphics quality to play comfortably, you can now try turning the settings up.
- If you encounter any issues, you know where to find us. We'll help.
- Improved performance
- - The update itself is large, but it significantly reduces the game's size on the disk.
- - The game now consumes nearly 1.5GB less RAM.
- - Proper division of assets in the game files has moved us away from the aforementioned disaster and will make it easier to add new content.
- - Thanks to smart texture management, our best models look even better, but only when it is necessary.
- - We analyzed the reasons why the game is so "heavy" and implemented dozens of improvements without any loss in visual quality.
- - We have slightly thinned out the vegetation in Zalesie, especially in places that the player usually only views from a distance anyway.
- - We optimized some of the models and improved their settings so they render more efficiently.
- - We reduced the size of large textures that can never be fully seen in all their glory anyway.
- - The shovel and the pathmaker no longer cause as much stuttering as before.
- - The eyeballs of storks flying a kilometer away from Kasimir are no longer being rendered...
- Better physics
- - All vehicles now use a new coupling system. Instead of flying off into the sky when they get jammed, the connection will safely break before a disaster occurs.
- - These new couplings are stable, do not jitter, and the angle limitation between connected machines works exactly as it should.
- - Vehicles no longer hitch together abruptly, but rather smoothly and gradually to minimize the chance of the "Kraken effect".
- - The small handcart finally behaves stably. This includes when it is attached to the bicycle!
- - We have adjusted the suspension of all machines, as well as their weights and centers of gravity, so they behave more predictably.
- - Machines with moving chassis parts, such as wagons, trailers, or the manure spreader, now have truly articulated components. Watch out when reversing!
- Farm animals
- - Stall doors now open inward, and animals will never get caught on them.
- - All sheds and buildings have improved animals' navigation data, making them rarely get stuck.
- - If any of the animals "vanish into thin air," they will return to the farm area instead of somewhere far out in the woods.
- - If an animal being led into a stall is unable to reach it for some reason, it will return to its default behavior after a while, allowing you to interact with it again.
- - If the player has led an animal into a stall, the wife remembers this and will try to lead that same animal into the same stall, provided it is not occupied.
- - Horses make sounds less frequently, and we have eliminated the terrible background noise from their audio files.
- Fixes
- - The quest related to the "Woodcutter's Trailer" can now be continued, and saving during the quest and continuing the next day will no longer block your progress.
- - Completed tasks now unpin themselves automatically. We sincerely apologize for this glaring oversight.
- - We discovered the mystery behind the flying off furniture that you painstakingly arranged in your properties. This will not happen again.
- - Using the shortcut to drag only a single item no longer causes all items to be destroyed in certain cases (e.g., the chaff cutter).
- - Mine detonations now knock down trees, in accordance with the twins' quest.
- - The chainsaw no longer blocks jumping with a non-disappearing setting change option.
- - The Farmer's Eye now detects mushrooms in the forest as well.
- - Scythes now degrade even if the cut vegetation does not go straight into Kazimierz's bag.
- - "Infinite firewood trees" have now appeared in other locations and disappear (this time for good) from a single axe blow.
- - Certain agricultural machines could indeed be temporarily broken by driving in reverse. They are now reverse-proof.
- - It is no longer possible to commit theft during the introduction, which effectively prevented it from being completed.
- - Quests requiring the purchase of an animal now recognize if the player has already owned that animal for a long time.
- - It is no longer possible to duplicate Kazimierz's clothes for free using any chest.
- - Black onions are no longer black.
- What next?
- - Mod support.
- - We are working on another DLC. It is too early to provide details, but it will introduce certain annual events that you should enjoy.