- 1.0.5 Hotfix 3
- Fixed a minor bug that caused the armory to not function correctly until the new loadouts menu had been opened
- Fixed a few typos and a minor narrative continuity error in a hidden terminal message.
- This update is only out for windows at the moment, but will come to mac and linux soon.
- 1.0.5 Major Hotfix - Generated Missions Now Work!
- Howdy Agents!
- Fixed a major issue that caused proc gen missions to not load correctly D: They should now work again! This issue was version control related since I'm on the road for the holidays. Sorry to break such a major part of the game right as so many of you are picking it up for the first time.
- Thank you to everyone who reported this problem and happy holidays! (✿◕‿◕)
- 1.0.5 Hotfix
- Fixed a bug introduced in 1.0.5 that prevented the Forbidden Technique perk from functioning
- Fixed a bug introduced in 1.0.5 that prevented the Ring of Eyes perk from equipping properly
- 1.0.5 - Loadouts Update!
- Howdy Agents (✿◕‿◕)
- Here with a quick update for a long requested feature. My apologies for the delay on this, I've been a bit busy with work and some new game ideas. Today's update is brought to you with some lovely artwork from Emett! Go check out their work here https://x.com/KSteakay
- Thank you to everyone who has left a review since the last update. And as always be sure to join the discord!
- Here are the notes:
- Added the loadouts menu! You can now save gear configs for later. Upgrading items in the armory will also carry over to your loadouts automatically.
- The haunter attack will now play its sound effect even if you are hopped to a remote computer.
- The There and Back ability now allows you to use free abilities when your armor is less than maximum. Having to specifically use a repair station to get out of this ability's downside (or be very clever with healing ahead of time) felt a bit too restrictive.
- The Going Mobile passive now has a deadzone. If your mouse cursor is placed on your character, they will stop moving.
- Optimized Perk Loading. You may need to re-equip some of your perks! One bit of spaghetti code required that all perks in the game be loaded into memory in order to give the player what they needed. This has been fixed so that only necessary perks are loaded. All in all it shaves about a hundredth of a second off of load times!
- Fixed a minor AI issue that could cause agents to pause for a few seconds after repeated exposure to their target.
- Fixed typos.
- 1.0.4 Update
- Howdy Agents (✿◕‿◕)
- I have some quick bug fixes for you today. Special thanks to everyone who left a review since our last update, and to those of you who reported these bugs. As always, be sure to join the discord!
- Here are da notes.
- Fixed a critical bug that caused the game to crash when in stealth and tracked by black knight radar.
- Fixed Black Fish and White Fish movement to reduce jitter.
- Fixed a problem with Black Fish and White Fish not working correctly while a doppelganger was in the area.
- Fixed a bug causing the Threshold ability to reduce your hacking range.
- The Threshold ability now correctly follows your aim when used in conjunction with the Arms Runner perk.
- Fixed an issue causing bubble drones to get stuck in the corner of rooms.
- Fixed how the perks Bloodmage, Out Of Bound, and Neuromancer interact. Combining the three will now allow you to hack through walls and ignore data costs. In situations like this where there are multiple valid interpretations of how different perks interact, I like to learn towards the outcome that benefits the player the most.
- Fixed a bug causing dopplegangers to incorrectly copy legendary weapons.
- Fixed an issue with All Eyes On Me that caused shots to not pass through walls when pressing up against them.
- Fixed typos.