- Update v1.0.26.4437:
- CHANGES & ADDITIONS
- Added the possibility to access a Dev Mode version through a Command Line, giving access to a Dev Mode Menu (Shift F1 Menu) and the ability to choose your starting Era.
- Added an option to use non-exclusive Cultures during a game.
- Added a "Bug Report" button in the Main Menu and Pause Menu to allow you to report any occurring bug more easily.
- Added new stackable Neolithic Legacy Traits, one for each Era Star.
- Added new AI Personas to play against.
- Balanced existing AI Personas Difficulty Level, Strengths & Bias.
- Added a new Difficulty Level for AI Personas, as well as a feedback of that difficulty in the lobby.
- Added a random AI Personas selection in the lobby slots when starting a new game based on your last world Difficulty Level.
- Added all new and a few existing AI Personas as Avatar Preset.
- Added all Influencers Avatars as Avatar Preset.
- Added access to some Community Scenarios through the Main Menu, Scenarios section. Currently rebalanced versions of Roma Vincit Omnia, Flint and Steel, and Against the Odds are available.
- Added the possibility to buy more things with Influence in Outposts, such as Train Stations and Airports.
- Added a "Buy All" button for Resources.
- Reworked the way Public Ceremonies work to make them more interesting by adding a big resource bonus.
- Added an adjacency bonus on Holy Sites.
- Added a warning on a City pin when a Construction Queue is blocked.
- Added the automatic movement of the victorious Army to the center of the conquered City.
- Added an improvement that allows to load a save made with an inactive but owned DLC.
- Added an option to Raze a Main Plaza or a District.
- Added an option to remove Infrastructures.
- Added an improvement to ignore Train Stations and Airports in placement suggestion.
- Added a new icon for the Cultural Entente Embassy Agreement.
- Added a setting option to setup the density of Natural Wonders on the map.
- Added a setting option to change the map ratio.
- Added a setting option to change the spawn density of Independent People.
- Added the Endless Mod to Steam Workshop, as well as fixing compatibility issues.
- Added a new Main Menu background illustration.
- Balanced a lot of different Cultures from all previous DLCs and base game.
- Balanced the Transcendence Legacy Traits to make them more interesting by adding an Affinity bonus in addition to the existing Fame bonus.
- Balanced the Harappans Legacy Trait food bonus to only apply on dry grass tiles.
- FIXES OF ISSUES SPOTTED BY THE COMMUNITY (THANKS!)
- Fixed an issue where Neolithic map curiosities bonuses were not received when the unit is spawned on them.
- Fixed an issue where claimed island territories displayed a 0% influence.
- Fixed an issue where the Era Star money value was displayed as negative value past 2.1 million gold.
- Fixed an issue that could cause the save to be corrupted and couldn't be loaded anymore.
- Fixed an issue where the End Turn was blocked because of an unskippable mandatory action on an Army movement.
- Fixed an issue where Liberating a City that has a Paper deposit caused a Pending Turn.
- Fixed an issue where Ransacking Satellites' and Space Exploration's Shared projects didn't cancel the construction.
- Fixed an issue where Iron Deposits could not be accessed with the Power Investor ability.
- Fixed an issue where Agreement was available with an enemy vassal if an agreement has been sent just before becoming a vassal.
- Fixed an issue where Salted Beef's bonus on upkeep was listed as Unknown in the breakdown.
- Fixed an issue where in a certain case a Cyclopean Fortress that belonged to an enemy can keep its Zone of Control once the Player took the territory.
- Fixed an issue where often the Close button was missing in the Empire screen.
- Fixed an issue where the Polar Base tooltip did not include that it does not require to be adjacent to other districts.
- Fixed an issue where the Thermonuclear weapons did not unlock the Bring The Heat deed.
- Fixed an issue where the Mississippians' Legacy Trait wasn't computed in the Placement Preview.
- Fixed an issue where a session of a player ends just one turn after the player has reached Era VI.
- Fixed an issue where there was no loot when the Unit you finish a battle with dies even if there are other Units left alive.
- OTHER FIXES
- Fixed an issue where a save game that was started with DLC-content cannot be loaded without an internet connection.
- Fixed an issue where an exception error was generated when a Multiplayer Client attacked another empires City when a few seconds were left on the End Turn timer.
- Fixed an issue where a Cultured Land deed is not unlocked when influencing an entire continent.
- Fixed an issue that occurred when attempting to refresh the persona collection while having no internet connection.
- Fixed an issue where Decorations and Symbols are missing from Multiplayer.
- Fixed an issue where the applied functionality of the Trade Insurance and Worldwide Exchanges empire unlocks is unclear to the users.
- Fixed an issue where incorrect wording is displayed when an enemy army is poaching one of your Trade nodes.
- Fixed an issue where Violent Independent Peoples can ransack Trade Nodes of Empires they have a 2nd tier Treaty with.
- Fixed an issue where Maori emblematic Unit (Waka Taua) tooltip provided misleading information.
- Fixed an issue where the Trade view's International Trade window doesn't correctly update when loading saves.
- Fixed an issue where Byzantines Emblematic Quarter only gives +1 Money per access to Horses instead of +2.
- Fixed an issue where "An Envious Eye" can trigger before the player has met any other Empire.
- Fixed an issue where disrupted Resource Deposits aren't listed in the ongoing Disruption in the Trade view.
- Fixed an issue where Temporary cities' Status are not applied on their last turn.
- Fixed an issue where the game doesn't remember player settings for World Generation.
- Fixed an issue where Stability from Units only applies after moving.
- Fixed an issue where an incorrect visual for Independent People Harbor was used on map scheme view.
- Fixed an issue where wrong Combat Strength value was displayed for destroyed Units in the Battle aftermath UI when fighting Independent People.
- Fixed an issue where there was a spelling mistake in "Formidable Steeds" culture trait.
- Fixed an issue where Manufactories build condition mention counting the number of "Deposits" when it was counting "Access".
- Fixed an issue where unexpected visual appears on Porcelain deposit when building an extractor.
- Fixed an issue where Unit health and damage taken each turn is no longer displayed if the total is 0.
- Fixed an issue where Caribbean Pirates Main Plaza asset protrudes from the edge of a cliff under certain angles.
- Fixed an issue where loading a manual save causes Food, Industry, Money and Science prediction to ignore certain bonuses.
- Fixed an issue where an unclear message was displayed when trying to do an Air Strike using planes attached to an Aircraft Carrier in Battle.
- Fixed an issue where Faulua's sail becomes invisible depending of its orientation.
- Fixed an issue where the city of the Visigoths Independent People and the first City of the Spanish were both called "Toledo".
- Fixed an issue where Transcendence bonus was unclear.
- Fixed an issue where there is a Tile mismatch between the visual and actual location for parts of the Bungle Bungle Natural Wonder.
- Fixed an issue where the Public Ceremonies tooltip status was not localized.
- Fixed an issue where the winning siege Army didn't teleport to the city center after an instant resolve.
- Fixed an issue where the Reinforcement pin was showing even when a Battle was ongoing.
- Fixed an issue where an error on Razing District prevented it from downgrading to Ruins.
- Fixed an issue where you could assimilate an Independent People while your Main Plaza was under Siege.
- Fixed an issue where the Diplomat Transcendence bonus was reducing the Leverage action cost by less than 5%.
- Fixed an issue where the Avatar Presets of Influencers and Historical figures were editable.
- Balanced the gains on the Hunter and Growth Neolithic Era Star events.
- Fixed an issue where all folders in the mod.io folder were not fully removed when deleting mods.
- Update v1.0.25.4263:
- CHANGES & ADDITIONS
- Added Trade and Naval Combat Tutorial Videos.
- FIXES OF ISSUES SPOTTED BY THE COMMUNITY (THANKS!)
- Fixed an issue where the Resources Pin click in the Trade View was missing.
- Fixed an issue where Artist's Studio or Academy of Arts could not be built.
- Fixed an issue where Marae's tooltip did not mention it does not need to be attached to the main borough.
- Fixed an issue where the MÄoris culture text in the Encyclopedia was not up to date.
- OTHER FIXES
- Fixed an issue where in certain cases the Rapa Nui emblematic units may not be available.
- Fixed an issue where the news popup did not anchor properly when the UI was reduced.
- Fixed an issue where multiplayer content tags were automatically added without the content available in playthrough.
- Fixed an issue where land tiles were included in naval battles.
- Fixed an issue where Mauna Kea Observatory prerequisite did not work proprely.
- Fixed an issue where armies were not being kicked out of a settlement once a battle finished.
- Fixed an issue were a missing UI Mapper is displayed in a notification when picking the "Chart" choice in the event "The Shape of the Seas".
- Fixed an issue where Empire Symbols were not sorteds.
- Update v1.0.25.4236:
- Fixes
- Fixed an issue where pending turns could occur when choosing a Tile to use the Clear Forest Army action.
- Fixed an issue where Independent Peoples would not build regular Districts or Infrastructures.
- Fixed an issue where Resources summary pin was missing when poaching with naval units.
- Fixed an issue where Loss were assigned to the incorrect Empire in the Trade View when someone steal a trade node.
- Fixed an issue where The "Hostile" filter in the Trade View would not work as described in the tooltip.
- Fixed an issue where Sometimes, purchasing resources from an Empire was immediately canceled for unclear reasons.
- Fixed an issue where Trade Routes disappeared when the world wrapped around.
- Fixed an issue where Elements in the Blockages tab of the Trade view often flicker or disappear after ending turn
- Fixed an issue where Poached resources were not displayed with a red glow in the "Their Resources" part of the Diplomatic screen
- Fixed an issue where Incorrect wording was displayed when an enemy army was poaching one of your Trade Nodes.
- Fixed an issue where Tier 2 Treaties with Independent People would not mention that it will stop them from being Hostile.
- Fixed an issue where Violent Independent Peoples could ransack Trade Nodes of Empire they have a 2nd tier Treaty with.
- Fixed an issue where Player could not click on other Empires's resource pins to open the Diplomatic Screen's Trade tab.
- Fixed an issue where Player were urged to buy high-price units when they unlock new resources.
- Fixed an issue where Ship of the Line CS bonus would not change the Unit's CS displayed in battle.
- Fixed an issue where AI would tend to move its naval units that have been boarded even if it's not a good choice.
- Fixed an issue where Trade view's International Trade window would not correctly update when loading saves.
- Fixed an issue where Tutorial for Poaching Resources appeared on uncontested Trade Relay.
- Fixed an issue where Pathfinding for naval transport would not account for player bonuses on sea.
- Fixed an issue where Luxury resource trade prompt would not properly count future accesses.
- Fixed an issue where Player may get confused when buying resources that will go through a roundhouse that is being stolen.
- Fixed an issue where Naval-only units had unecessary Army Action displayed in the Unit panel.
- Fixed an issue where Vassals could buy resources from third party Empires.
- Fixed an issue where Disrupted extractors were not listed in the ongoing Disruption in the Trade view.
- Fixed an issue where Some unit classes had no Steal Power.
- Fixed an issue where Torpedo Vessel's Deployment specificities lead to unexpected results.
- Fixed an issue where Terra Incognita caused fake roads and bridges to appear when settling near another Player.
- Fixed an issue where "War Declaration Needed" popup would still appear in some cases even if diplomatic status prevents the Player from declaring War.
- Fixed an issue where Fusion and ICBM nuclear tests preview area did not match the Wasteland generated after completion.
- Fixed an issue where Player could not replace a regular district by an Embassy.
- Fixed an issue where Short Supply feedback would not work correctly after ransacking an other Empire outpost that had a resources bought by the Player.
- Fixed an issue where Tutorial for "First Tenet" appeared when the second Tenet became available.
- Fixed an issue where Narrative Event "An Envious Eye" could trigger before the player has met any other empire.
- Fixed an issue where Wrong Empire was displayed in the Diplomatic history when someone renounced a grievance against the Player.
- Fixed an issue where When replacing a District that give bonuses on Districtic in other territories, the loss was incorrectly categorized.
- Fixed an issue where Temporary FIMS bonuses on cities were not applied on their last turn.
- Fixed an issue where UI would not account for exploited terrain when suggesting placement for new districts in some occasions.
- Fixed an issue where Placement suggestion and construction queue would not account for districts that are already being replaced.
- Fixed an issue where The game would not remember player settings for World Generation in some occasions.
- Fixed an issue where World generation would allocate less Luxury Resources per territories on bigger maps.
- Fixed an issue where Game was displayed squashed when in fullscreen and in a aspect ratio different than 16/9.
- Fixed an issue where Zones of Controls were displayed in the Fog of War in Battle.
- Fixed an issue where Culture traits preview could not be scrolled with the mouse wheel in the empire selection screen.
- Fixed an issue where Lost at sea could be heavily countered by transferring units out of the army.
- Fixed an issue where Mods and Maps were not properly detected by the "Type" filter in the Steam Workshop.
- = Together We Rule Fixes
- Fixed an issue where Agents could not use their army actions on the main borough if they were targetting a tile they're located on.
- = Cultures of Latin America Fixes
- Fixed an issue where Nazca Lines's description doesn't mention that the effect will only be applied on other EQ in the same city.
- = Cultures of Oceania Fixes
- Fixed an issue where Narrative Event "Ties that Bind" would not activate even though it should.
- Fixed an issue where Placement Preview pin was wrong when replacing one of the Marae by an other district.