1. Update v1.0.26.4437:
  2. CHANGES & ADDITIONS
  3. Added the possibility to access a Dev Mode version through a Command Line, giving access to a Dev Mode Menu (Shift F1 Menu) and the ability to choose your starting Era.
  4. Added an option to use non-exclusive Cultures during a game.
  5. Added a "Bug Report" button in the Main Menu and Pause Menu to allow you to report any occurring bug more easily.
  6. Added new stackable Neolithic Legacy Traits, one for each Era Star.
  7. Added new AI Personas to play against.
  8. Balanced existing AI Personas Difficulty Level, Strengths & Bias.
  9. Added a new Difficulty Level for AI Personas, as well as a feedback of that difficulty in the lobby.
  10. Added a random AI Personas selection in the lobby slots when starting a new game based on your last world Difficulty Level.
  11. Added all new and a few existing AI Personas as Avatar Preset.
  12. Added all Influencers Avatars as Avatar Preset.
  13. Added access to some Community Scenarios through the Main Menu, Scenarios section. Currently rebalanced versions of Roma Vincit Omnia, Flint and Steel, and Against the Odds are available.
  14. Added the possibility to buy more things with Influence in Outposts, such as Train Stations and Airports.
  15. Added a "Buy All" button for Resources.
  16. Reworked the way Public Ceremonies work to make them more interesting by adding a big resource bonus.
  17. Added an adjacency bonus on Holy Sites.
  18. Added a warning on a City pin when a Construction Queue is blocked.
  19. Added the automatic movement of the victorious Army to the center of the conquered City.
  20. Added an improvement that allows to load a save made with an inactive but owned DLC.
  21. Added an option to Raze a Main Plaza or a District.
  22. Added an option to remove Infrastructures.
  23. Added an improvement to ignore Train Stations and Airports in placement suggestion.
  24. Added a new icon for the Cultural Entente Embassy Agreement.
  25. Added a setting option to setup the density of Natural Wonders on the map.
  26. Added a setting option to change the map ratio.
  27. Added a setting option to change the spawn density of Independent People.
  28. Added the Endless Mod to Steam Workshop, as well as fixing compatibility issues.
  29. Added a new Main Menu background illustration.
  30. Balanced a lot of different Cultures from all previous DLCs and base game.
  31. Balanced the Transcendence Legacy Traits to make them more interesting by adding an Affinity bonus in addition to the existing Fame bonus.
  32. Balanced the Harappans Legacy Trait food bonus to only apply on dry grass tiles.
  33.  
  34. FIXES OF ISSUES SPOTTED BY THE COMMUNITY (THANKS!)
  35. Fixed an issue where Neolithic map curiosities bonuses were not received when the unit is spawned on them.
  36. Fixed an issue where claimed island territories displayed a 0% influence.
  37. Fixed an issue where the Era Star money value was displayed as negative value past 2.1 million gold.
  38. Fixed an issue that could cause the save to be corrupted and couldn't be loaded anymore.
  39. Fixed an issue where the End Turn was blocked because of an unskippable mandatory action on an Army movement.
  40. Fixed an issue where Liberating a City that has a Paper deposit caused a Pending Turn.
  41. Fixed an issue where Ransacking Satellites' and Space Exploration's Shared projects didn't cancel the construction.
  42. Fixed an issue where Iron Deposits could not be accessed with the Power Investor ability.
  43. Fixed an issue where Agreement was available with an enemy vassal if an agreement has been sent just before becoming a vassal.
  44. Fixed an issue where Salted Beef's bonus on upkeep was listed as Unknown in the breakdown.
  45. Fixed an issue where in a certain case a Cyclopean Fortress that belonged to an enemy can keep its Zone of Control once the Player took the territory.
  46. Fixed an issue where often the Close button was missing in the Empire screen.
  47. Fixed an issue where the Polar Base tooltip did not include that it does not require to be adjacent to other districts.
  48. Fixed an issue where the Thermonuclear weapons did not unlock the Bring The Heat deed.
  49. Fixed an issue where the Mississippians' Legacy Trait wasn't computed in the Placement Preview.
  50. Fixed an issue where a session of a player ends just one turn after the player has reached Era VI.
  51. Fixed an issue where there was no loot when the Unit you finish a battle with dies even if there are other Units left alive.
  52.  
  53. OTHER FIXES
  54. Fixed an issue where a save game that was started with DLC-content cannot be loaded without an internet connection.
  55. Fixed an issue where an exception error was generated when a Multiplayer Client attacked another empires City when a few seconds were left on the End Turn timer.
  56. Fixed an issue where a Cultured Land deed is not unlocked when influencing an entire continent.
  57. Fixed an issue that occurred when attempting to refresh the persona collection while having no internet connection.
  58. Fixed an issue where Decorations and Symbols are missing from Multiplayer.
  59. Fixed an issue where the applied functionality of the Trade Insurance and Worldwide Exchanges empire unlocks is unclear to the users.
  60. Fixed an issue where incorrect wording is displayed when an enemy army is poaching one of your Trade nodes.
  61. Fixed an issue where Violent Independent Peoples can ransack Trade Nodes of Empires they have a 2nd tier Treaty with.
  62. Fixed an issue where Maori emblematic Unit (Waka Taua) tooltip provided misleading information.
  63. Fixed an issue where the Trade view's International Trade window doesn't correctly update when loading saves.
  64. Fixed an issue where Byzantines Emblematic Quarter only gives +1 Money per access to Horses instead of +2.
  65. Fixed an issue where "An Envious Eye" can trigger before the player has met any other Empire.
  66. Fixed an issue where disrupted Resource Deposits aren't listed in the ongoing Disruption in the Trade view.
  67. Fixed an issue where Temporary cities' Status are not applied on their last turn.
  68. Fixed an issue where the game doesn't remember player settings for World Generation.
  69. Fixed an issue where Stability from Units only applies after moving.
  70. Fixed an issue where an incorrect visual for Independent People Harbor was used on map scheme view.
  71. Fixed an issue where wrong Combat Strength value was displayed for destroyed Units in the Battle aftermath UI when fighting Independent People.
  72. Fixed an issue where there was a spelling mistake in "Formidable Steeds" culture trait.
  73. Fixed an issue where Manufactories build condition mention counting the number of "Deposits" when it was counting "Access".
  74. Fixed an issue where unexpected visual appears on Porcelain deposit when building an extractor.
  75. Fixed an issue where Unit health and damage taken each turn is no longer displayed if the total is 0.
  76. Fixed an issue where Caribbean Pirates Main Plaza asset protrudes from the edge of a cliff under certain angles.
  77. Fixed an issue where loading a manual save causes Food, Industry, Money and Science prediction to ignore certain bonuses.
  78. Fixed an issue where an unclear message was displayed when trying to do an Air Strike using planes attached to an Aircraft Carrier in Battle.
  79. Fixed an issue where Faulua's sail becomes invisible depending of its orientation.
  80. Fixed an issue where the city of the Visigoths Independent People and the first City of the Spanish were both called "Toledo".
  81. Fixed an issue where Transcendence bonus was unclear.
  82. Fixed an issue where there is a Tile mismatch between the visual and actual location for parts of the Bungle Bungle Natural Wonder.
  83. Fixed an issue where the Public Ceremonies tooltip status was not localized.
  84. Fixed an issue where the winning siege Army didn't teleport to the city center after an instant resolve.
  85. Fixed an issue where the Reinforcement pin was showing even when a Battle was ongoing.
  86. Fixed an issue where an error on Razing District prevented it from downgrading to Ruins.
  87. Fixed an issue where you could assimilate an Independent People while your Main Plaza was under Siege.
  88. Fixed an issue where the Diplomat Transcendence bonus was reducing the Leverage action cost by less than 5%.
  89. Fixed an issue where the Avatar Presets of Influencers and Historical figures were editable.
  90. Balanced the gains on the Hunter and Growth Neolithic Era Star events.
  91. Fixed an issue where all folders in the mod.io folder were not fully removed when deleting mods.
  92.  
  93. Update v1.0.25.4263:
  94. CHANGES & ADDITIONS
  95. Added Trade and Naval Combat Tutorial Videos.
  96.  
  97. FIXES OF ISSUES SPOTTED BY THE COMMUNITY (THANKS!)
  98. Fixed an issue where the Resources Pin click in the Trade View was missing.
  99. Fixed an issue where Artist's Studio or Academy of Arts could not be built.
  100. Fixed an issue where Marae's tooltip did not mention it does not need to be attached to the main borough.
  101. Fixed an issue where the Māoris culture text in the Encyclopedia was not up to date.
  102.  
  103. OTHER FIXES
  104. Fixed an issue where in certain cases the Rapa Nui emblematic units may not be available.
  105. Fixed an issue where the news popup did not anchor properly when the UI was reduced.
  106. Fixed an issue where multiplayer content tags were automatically added without the content available in playthrough.
  107. Fixed an issue where land tiles were included in naval battles.
  108. Fixed an issue where Mauna Kea Observatory prerequisite did not work proprely.
  109. Fixed an issue where armies were not being kicked out of a settlement once a battle finished.
  110. Fixed an issue were a missing UI Mapper is displayed in a notification when picking the "Chart" choice in the event "The Shape of the Seas".
  111. Fixed an issue where Empire Symbols were not sorteds.
  112.  
  113. Update v1.0.25.4236:
  114. Fixes
  115. Fixed an issue where pending turns could occur when choosing a Tile to use the Clear Forest Army action.
  116. Fixed an issue where Independent Peoples would not build regular Districts or Infrastructures.
  117. Fixed an issue where Resources summary pin was missing when poaching with naval units.
  118. Fixed an issue where Loss were assigned to the incorrect Empire in the Trade View when someone steal a trade node.
  119. Fixed an issue where The "Hostile" filter in the Trade View would not work as described in the tooltip.
  120. Fixed an issue where Sometimes, purchasing resources from an Empire was immediately canceled for unclear reasons.
  121. Fixed an issue where Trade Routes disappeared when the world wrapped around.
  122. Fixed an issue where Elements in the Blockages tab of the Trade view often flicker or disappear after ending turn
  123. Fixed an issue where Poached resources were not displayed with a red glow in the "Their Resources" part of the Diplomatic screen
  124. Fixed an issue where Incorrect wording was displayed when an enemy army was poaching one of your Trade Nodes.
  125. Fixed an issue where Tier 2 Treaties with Independent People would not mention that it will stop them from being Hostile.
  126. Fixed an issue where Violent Independent Peoples could ransack Trade Nodes of Empire they have a 2nd tier Treaty with.
  127. Fixed an issue where Player could not click on other Empires's resource pins to open the Diplomatic Screen's Trade tab.
  128. Fixed an issue where Player were urged to buy high-price units when they unlock new resources.
  129. Fixed an issue where Ship of the Line CS bonus would not change the Unit's CS displayed in battle.
  130. Fixed an issue where AI would tend to move its naval units that have been boarded even if it's not a good choice.
  131. Fixed an issue where Trade view's International Trade window would not correctly update when loading saves.
  132. Fixed an issue where Tutorial for Poaching Resources appeared on uncontested Trade Relay.
  133. Fixed an issue where Pathfinding for naval transport would not account for player bonuses on sea.
  134. Fixed an issue where Luxury resource trade prompt would not properly count future accesses.
  135. Fixed an issue where Player may get confused when buying resources that will go through a roundhouse that is being stolen.
  136. Fixed an issue where Naval-only units had unecessary Army Action displayed in the Unit panel.
  137. Fixed an issue where Vassals could buy resources from third party Empires.
  138. Fixed an issue where Disrupted extractors were not listed in the ongoing Disruption in the Trade view.
  139. Fixed an issue where Some unit classes had no Steal Power.
  140. Fixed an issue where Torpedo Vessel's Deployment specificities lead to unexpected results.
  141. Fixed an issue where Terra Incognita caused fake roads and bridges to appear when settling near another Player.
  142. Fixed an issue where "War Declaration Needed" popup would still appear in some cases even if diplomatic status prevents the Player from declaring War.
  143. Fixed an issue where Fusion and ICBM nuclear tests preview area did not match the Wasteland generated after completion.
  144. Fixed an issue where Player could not replace a regular district by an Embassy.
  145. Fixed an issue where Short Supply feedback would not work correctly after ransacking an other Empire outpost that had a resources bought by the Player.
  146. Fixed an issue where Tutorial for "First Tenet" appeared when the second Tenet became available.
  147. Fixed an issue where Narrative Event "An Envious Eye" could trigger before the player has met any other empire.
  148. Fixed an issue where Wrong Empire was displayed in the Diplomatic history when someone renounced a grievance against the Player.
  149. Fixed an issue where When replacing a District that give bonuses on Districtic in other territories, the loss was incorrectly categorized.
  150. Fixed an issue where Temporary FIMS bonuses on cities were not applied on their last turn.
  151. Fixed an issue where UI would not account for exploited terrain when suggesting placement for new districts in some occasions.
  152. Fixed an issue where Placement suggestion and construction queue would not account for districts that are already being replaced.
  153. Fixed an issue where The game would not remember player settings for World Generation in some occasions.
  154. Fixed an issue where World generation would allocate less Luxury Resources per territories on bigger maps.
  155. Fixed an issue where Game was displayed squashed when in fullscreen and in a aspect ratio different than 16/9.
  156. Fixed an issue where Zones of Controls were displayed in the Fog of War in Battle.
  157. Fixed an issue where Culture traits preview could not be scrolled with the mouse wheel in the empire selection screen.
  158. Fixed an issue where Lost at sea could be heavily countered by transferring units out of the army.
  159. Fixed an issue where Mods and Maps were not properly detected by the "Type" filter in the Steam Workshop.
  160. = Together We Rule Fixes
  161.  
  162. Fixed an issue where Agents could not use their army actions on the main borough if they were targetting a tile they're located on.
  163. = Cultures of Latin America Fixes
  164.  
  165. Fixed an issue where Nazca Lines's description doesn't mention that the effect will only be applied on other EQ in the same city.
  166. = Cultures of Oceania Fixes
  167.  
  168. Fixed an issue where Narrative Event "Ties that Bind" would not activate even though it should.
  169. Fixed an issue where Placement Preview pin was wrong when replacing one of the Marae by an other district.