- Update v1.1.354:
- New
- You can now sell vehicles at garages! There’s a new “Buy†tab in the garage vehicle stores.
- You can now customize your vehicles after failing a combat encounter, allowing you to try a different build without needing to go back and visit a garage.
- Added bonus damage when you collide with the edge of the combat grid. Ram your opponents at the edge to deal extra damage.
- Added a new “spoken voice only†toggle to the settings that disables narrator voiceover when enabled.
- Improved
- Combat
- Made it clearer when you can’t move due to being Blinded.
- You can now select your combat abilities using the controller cursor.
- Optimised certain combat animations for better performance.
- Updated the , reducing the difficulty.
- Updated the combat encounter with .
- Narrative & Scenes
- Added new sound effects to conversations throughout the game.
- Added new sound effect to ‘game over’ newspapers.
- Gia is automatically .
- Improved camera placement when speaking to characters in the .
- UI/UX
- Made it easier to tell distinguish combat skills that come from your vehicle from hero skills.
- Updated how status effects appear in ability tooltips to make it clearer what they do and affect.
- Made it clearer when a surprise encounter is due to your heat.
- Made it more obvious that you can change difficulty mid-game.
- Improved the logo on the main menu.
- Made it clearer how to view combatant info when using a controller.
- Misc
- Updated Sophie’s voiceover clips to normalize volume levels.
- Several performance improvements to reduce memory usage and improve load times.
- Fixed
- Combat
- Fixed issue with healing beam VFX pointing in the wrong direction, sometimes.
- Narrative & Scenes
- Fixed/improved a couple of instances where POIs were too close to the edge of the screen.
- UI/UX
- Fixed issue with ‘Concealed' tooltip not appearing while in the store.
- Fixed issue where could trigger update notifications multiple times.
- Fixed issue where “Already Equipped†items weren’t listed correctly when customizing vehicles.
- Fixed tutorial hotkeys appearing incorrectly when using a controller.
- Fixed issue where you could “Use†items at the incorrect times.
- Fixed issue with exiting from the newspaper screen when using a controller.
- Fixed issue where the Pier Six store got too full and couldn’t fit more items.
- Misc
- Fixed issue where combat music layers could get out of sync, sometimes.
- Fixed issue where the game generates more autosaves than the maximum if reloading a combat encounter multiple times.
- Fixed issue with sound effects playing despite SFX bus volume being 0 in the .
- Fixed issue where the music track didn’t change in .
- Fixed SFX not triggering when using prev/next buttons on lists in settings.
- Fixed issue with selecting locations that you can’t travel to on the traversal map.
- Update v1.0.607:
- Improved
- Narrative & Scenes
- Improved timing when cutting between epilogue scenes.
- Reduced camera flashes at .
- UI/UX
- All tutorials can be viewed from the Pause Menu, regardless of whether they are unlocked.
- Added clearer animation when losing HP due to dialogue choices.
- Made changes to several UI labels to improve spacing in multiple languages.
- Made it easier to toggle the “Move all to†overlay on and off.
- Misc
- Made several changes to dialogue translations based on player feedback.
- Fixed
- Combat
- Fixed issue where hazards did not always update the cells they were targeting during each phase of the final combat encounter.
- Fixed issue where vehicles could be knocked back into invalid cells during the final combat encounter.
- Fixed issue with Aether Sludge Thrower weapon VFX not displaying correctly.
- Narrative & Scenes
- Fixed potential progression issue during the mission.
- Fixed potential progression issue during the mission.
- Fixed incorrect POI highlight on Bluebell at Nations Crusade.
- UI/UX
- Fixed issue where some combat abilities referenced the wrong damage type.
- Fixed issue where items could be ‘sold’ in Nellie’s Lab.
- Fixed issue where items could not load correctly if placed in certain compartments.
- Fixed issue where re-roll items would show on incorrect dialogue options if you saved and reloaded in the middle of a conversation.
- Fixed issue where scrolling a dropdown list in settings caused incorrect positioning.
- Misc
- Fixed issue where the dialogue typewriter effect would sometimes not work when using a controller.
- Fixed issue with reloading from auto saves during the Train Heist could skip past some combat intro conversations.
- Update v1.0.499:
- New
- Enabled the “Single Save†modifier for campaigns, if you want to play with only a single save. No save scumming!
- Added a new option to the settings to enable/disable opaque roads during combat, which helps to reduce motion.
- Improved
- Narrative & Scenes
- Added new emotes and reactions to conversations in the Root Cellar.
- Added alarm sound effects when escaping .
- Added new sound effects when speaking to Popper.
- Added new sound effects when speaking to .
- Added a pause when playing silent dialogue lines during autoplay so it doesn’t immediately skip to the next line.
- Improved the quality of the safehouse environment when playing on “Low†graphics settings.
- UI/UX
- Made it harder to delete your campaigns. The “Delete†button has been removed, and a campaign will automatically delete itself when you delete all save files within it.
- Conversations now pause when receiving items and when morale changes, so there’s time to view notifications in the conversation history.
- Added a warning pop-up when trying to save and out of disk space.
- Misc
- Improved the starting loadout of vehicle.
- Fixed
- Combat
- Fixed issue where available combat actions were updating slightly later than when a new turn starts.
- Narrative & Scenes
- Fixed dialogue flow issue when inspecting .
- Fixed issue where you could receive multiple Moonshine Casks during .
- UI/UX
- Fixed incorrect icon showing for the “Respec†button in the Talent Screen.
- Misc
- Fixed issue with main mission-related achievements not firing when expected.
- Fixed some POIs at the International Docks that were not translated.
- Update v1.0.424:
- New
- Added a new option to the settings to enable/disable pausing the game when defocusing/tabbing out.
- Improved
- Combat
- Mass Repair now requires that you confirm your target before it activates (like most other combat actions).
- Improved the timing of sound effects and visual effects for several weapons.
- Narrative & Scenes
- You can now earn morale with heroes regardless of whether they are in the crew during certain conversations at the .
- Updated the character art for Mr Blanc to improve consistency.
- UI/UX
- Made it clearer when the game can no longer save due to running out of disk space.
- Updated and improved some tutorial videos.
- Misc
- Updated the logos shown on the splash screen to include third-party tools.
- Increased mission rewards when completing .
- Fixed
- Combat
- Fixed issue where available combat actions were updating slightly later than when a new turn starts.
- Narrative & Scenes
- Fixed an issue where some players were getting stuck and unable to leave The Hole during .
- Fixed an issue where some players were getting stuck not being able to speak with Cress in the .
- Fixed an issue where some players were getting stuck not being able to speak with Cress in Cress' Garage when migrating from the demo to the full game.
- Fixed issue where some players were getting stuck not being able to speak with Alex and Maria at the Pier 9 Workpost when migrating from the demo to the full game.
- Fixed issue where some players were getting stuck when returning to Astoria Bay after Act 2.
- Fixed issue with a missing codex entry in Dreamland.
- Fixed oversized Pandemonium Security guard in the Pandemonium Lobby.
- Fixed issue with dialogue repeating itself during certain conversations when skip was enabled.
- UI/UX
- Fixed issue where some UI labels were appearing in English when they shouldn’t have.
- Fixed/clarified incorrect wording of the “Opt Out Of Analytics†option in the settings.
- Fixed/clarified inconsistency in Machine Gun ability description.
- Fixed issue with selling items received from Nellie’s research.
- Fixed not being able to scroll vehicle customization parts list on controller.
- Fixed issue with some particles remaining visible out of bounds on ultrawide screens.
- Misc
- Fixed “Smuggling Legend†achievement not triggering at the right time.
- Fixed some instances of mismatched text and voiceover.
- Fixed missing radio effect on some voice lines.
- Fixed issue with continuing save files in permadeath mode.
- Fixed missing vehicle movement sounds when approaching The Well.
- Update v1.0.245:
- Improved
- Combat
- Changed the starting positions of enemies in the Hippodrome.
- Optimised performance in some combat scenes.
- Balance changes:
- Slightly reduced Eli's health and the number of minions.
- Slightly reduced Dufresne health and enemy AP in encounter #2.
- Narrative & Scenes
- Added ‘loudspeaker’ effect to some voiceover lines.
- The Shipyard Memorial changes visually during conversations.
- UI/UX
- Updated “Evade†talent graphic.
- Fixed
- Combat
- Fixed issue where some Nations Crusade encounters loaded into a black screen.
- Fixed issue loading into the final White Street Train Heist encounter.
- Fixed the orientation of the trail effects when firing the Scout Rifle.
- Fixed issue with pausing and unpausing during combat showing the grid.
- Narrative & Scenes
- Fixed Library Nook POI highlight.
- Fixed issue with sprite layering at the Pier 9 North Workpost.
- Fixed empty player choice at The Well.
- Fixed being able to sell blueprints to Tajana.
- Fixed missing characters at the War-Torn Mission.
- Fixed jumbled traversal lines when travelling to Spritzenhaus.
- UI/UX
- Fixed issue with ‘customize vehicle colors' scroll not stretching on some aspect ratios.
- Fixed AP cost of abilities spilling out of container during vehicle customization.
- Fixed issue with selecting “Return To Menu†on controller when completing the demo.
- Fixed tint/overlay in combat displaying when it shouldn’t on controller.
- Fixed issue with “play time†being inaccurate for save files.
- Fixed vehicle part map extending off the screen on certain aspect ratios.
- Misc
- Fixed issue where some cutscene subtitles are not appearing in the correct language.
- Fixed banners at White Street Military Parade being slightly transparent.
- Fixed issue with “Hotrod Obsessed†achievement triggering incorrectly.
- Fixed issue with “High Roller†achievement triggering incorrectly.
- Fixed incorrect translations for the Morale tutorial in French, Spanish, and Portuguese.
- Fixed issue with saves sometimes being out of order when manually saving.
- Update v1.0.159:
- New
- For any players encountering save file issues: added a “Recover†button in the Load Screen that will re-check all of your save files and display any missing ones (note: this may take a while to run).
- Fixed
- UI/UX
- Fixed a few instances of missing translations for POIs.
- Fixed issue with purchasing and then immediately customizing a vehicle.
- Fixed missing POI in Dreamland Garage.
- Misc
- Fixed issues causing some player’s save files to not appear in the load screen.