1. Update v1.1.354:
  2. New
  3. You can now sell vehicles at garages! There’s a new “Buy” tab in the garage vehicle stores.
  4.  
  5. You can now customize your vehicles after failing a combat encounter, allowing you to try a different build without needing to go back and visit a garage.
  6.  
  7. Added bonus damage when you collide with the edge of the combat grid. Ram your opponents at the edge to deal extra damage.
  8.  
  9. Added a new “spoken voice only” toggle to the settings that disables narrator voiceover when enabled.
  10.  
  11. Improved
  12. Combat
  13.  
  14. Made it clearer when you can’t move due to being Blinded.
  15.  
  16. You can now select your combat abilities using the controller cursor.
  17.  
  18. Optimised certain combat animations for better performance.
  19.  
  20. Updated the , reducing the difficulty.
  21.  
  22. Updated the combat encounter with .
  23.  
  24. Narrative & Scenes
  25.  
  26. Added new sound effects to conversations throughout the game.
  27.  
  28. Added new sound effect to ‘game over’ newspapers.
  29.  
  30. Gia is automatically .
  31.  
  32. Improved camera placement when speaking to characters in the .
  33.  
  34. UI/UX
  35.  
  36. Made it easier to tell distinguish combat skills that come from your vehicle from hero skills.
  37.  
  38. Updated how status effects appear in ability tooltips to make it clearer what they do and affect.
  39.  
  40. Made it clearer when a surprise encounter is due to your heat.
  41.  
  42. Made it more obvious that you can change difficulty mid-game.
  43.  
  44. Improved the logo on the main menu.
  45.  
  46. Made it clearer how to view combatant info when using a controller.
  47.  
  48. Misc
  49.  
  50. Updated Sophie’s voiceover clips to normalize volume levels.
  51.  
  52. Several performance improvements to reduce memory usage and improve load times.
  53.  
  54.  
  55. Fixed
  56. Combat
  57.  
  58. Fixed issue with healing beam VFX pointing in the wrong direction, sometimes.
  59.  
  60. Narrative & Scenes
  61.  
  62. Fixed/improved a couple of instances where POIs were too close to the edge of the screen.
  63.  
  64. UI/UX
  65.  
  66. Fixed issue with ‘Concealed' tooltip not appearing while in the store.
  67.  
  68. Fixed issue where  could trigger update notifications multiple times.
  69.  
  70. Fixed issue where “Already Equipped” items weren’t listed correctly when customizing vehicles.
  71.  
  72. Fixed tutorial hotkeys appearing incorrectly when using a controller.
  73.  
  74. Fixed issue where you could “Use” items at the incorrect times.
  75.  
  76. Fixed issue with exiting from the newspaper screen when using a controller.
  77.  
  78. Fixed issue where the Pier Six store got too full and couldn’t fit more items.
  79.  
  80. Misc
  81.  
  82. Fixed issue where combat music layers could get out of sync, sometimes.
  83.  
  84. Fixed issue where the game generates more autosaves than the maximum if reloading a combat encounter multiple times.
  85.  
  86. Fixed issue with sound effects playing despite SFX bus volume being 0 in the .
  87.  
  88. Fixed issue where the music track didn’t change in .
  89.  
  90. Fixed SFX not triggering when using prev/next buttons on lists in settings.
  91.  
  92. Fixed issue with selecting locations that you can’t travel to on the traversal map.
  93.  
  94. Update v1.0.607:
  95. Improved
  96. Narrative & Scenes
  97.  
  98. Improved timing when cutting between epilogue scenes.
  99.  
  100. Reduced camera flashes at .
  101.  
  102. UI/UX
  103.  
  104. All tutorials can be viewed from the Pause Menu, regardless of whether they are unlocked.
  105.  
  106. Added clearer animation when losing HP due to dialogue choices.
  107.  
  108. Made changes to several UI labels to improve spacing in multiple languages.
  109.  
  110. Made it easier to toggle the “Move all to” overlay on and off.
  111.  
  112. Misc
  113.  
  114. Made several changes to dialogue translations based on player feedback.
  115.  
  116. Fixed
  117. Combat
  118.  
  119. Fixed issue where hazards did not always update the cells they were targeting during each phase of the final combat encounter.
  120.  
  121. Fixed issue where vehicles could be knocked back into invalid cells during the final combat encounter.
  122.  
  123. Fixed issue with Aether Sludge Thrower weapon VFX not displaying correctly.
  124.  
  125. Narrative & Scenes
  126.  
  127. Fixed potential progression issue during the  mission.
  128.  
  129. Fixed potential progression issue during the  mission.
  130.  
  131. Fixed incorrect POI highlight on Bluebell at Nations Crusade.
  132.  
  133. UI/UX
  134.  
  135. Fixed issue where some combat abilities referenced the wrong damage type.
  136.  
  137. Fixed issue where items could be ‘sold’ in Nellie’s Lab.
  138.  
  139. Fixed issue where items could not load correctly if placed in certain compartments.
  140.  
  141. Fixed issue where re-roll items would show on incorrect dialogue options if you saved and reloaded in the middle of a conversation.
  142.  
  143. Fixed issue where scrolling a dropdown list in settings caused incorrect positioning.
  144.  
  145. Misc
  146.  
  147. Fixed issue where the dialogue typewriter effect would sometimes not work when using a controller.
  148.  
  149. Fixed issue with reloading from auto saves during the Train Heist could skip past some combat intro conversations.
  150.  
  151. Update v1.0.499:
  152. New
  153. Enabled the “Single Save” modifier for campaigns, if you want to play with only a single save. No save scumming!
  154.  
  155. Added a new option to the settings to enable/disable opaque roads during combat, which helps to reduce motion.
  156.  
  157. Improved
  158. Narrative & Scenes
  159.  
  160. Added new emotes and reactions to conversations in the Root Cellar.
  161.  
  162. Added alarm sound effects when escaping .
  163.  
  164. Added new sound effects when speaking to Popper.
  165.  
  166. Added new sound effects when speaking to .
  167.  
  168. Added a pause when playing silent dialogue lines during autoplay so it doesn’t immediately skip to the next line.
  169.  
  170. Improved the quality of the safehouse environment when playing on “Low” graphics settings.
  171.  
  172. UI/UX
  173.  
  174. Made it harder to delete your campaigns. The “Delete” button has been removed, and a campaign will automatically delete itself when you delete all save files within it.
  175.  
  176. Conversations now pause when receiving items and when morale changes, so there’s time to view notifications in the conversation history.
  177.  
  178. Added a warning pop-up when trying to save and out of disk space.
  179.  
  180. Misc
  181.  
  182. Improved the starting loadout of  vehicle.
  183.  
  184. Fixed
  185. Combat
  186.  
  187. Fixed issue where available combat actions were updating slightly later than when a new turn starts.
  188.  
  189. Narrative & Scenes
  190.  
  191. Fixed dialogue flow issue when inspecting .
  192.  
  193. Fixed issue where you could receive multiple Moonshine Casks during .
  194.  
  195. UI/UX
  196.  
  197. Fixed incorrect icon showing for the “Respec” button in the Talent Screen.
  198.  
  199. Misc
  200.  
  201. Fixed issue with main mission-related achievements not firing when expected.
  202.  
  203. Fixed some POIs at the International Docks that were not translated.
  204.  
  205. Update v1.0.424:
  206. New
  207. Added a new option to the settings to enable/disable pausing the game when defocusing/tabbing out.
  208.  
  209. Improved
  210. Combat
  211.  
  212. Mass Repair now requires that you confirm your target before it activates (like most other combat actions).
  213.  
  214. Improved the timing of sound effects and visual effects for several weapons.
  215.  
  216. Narrative & Scenes
  217.  
  218. You can now earn morale with heroes regardless of whether they are in the crew during certain conversations at the .
  219.  
  220. Updated the character art for Mr Blanc to improve consistency.
  221.  
  222. UI/UX
  223.  
  224. Made it clearer when the game can no longer save due to running out of disk space.
  225.  
  226. Updated and improved some tutorial videos.
  227.  
  228. Misc
  229.  
  230. Updated the logos shown on the splash screen to include third-party tools.
  231.  
  232. Increased mission rewards when completing .
  233.  
  234. Fixed
  235. Combat
  236.  
  237. Fixed issue where available combat actions were updating slightly later than when a new turn starts.
  238.  
  239. Narrative & Scenes
  240.  
  241. Fixed an issue where some players were getting stuck and unable to leave The Hole during .
  242.  
  243. Fixed an issue where some players were getting stuck not being able to speak with Cress in the .
  244.  
  245. Fixed an issue where some players were getting stuck not being able to speak with Cress in Cress' Garage when migrating from the demo to the full game.
  246.  
  247. Fixed issue where some players were getting stuck not being able to speak with Alex and Maria at the Pier 9 Workpost when migrating from the demo to the full game.
  248.  
  249. Fixed issue where some players were getting stuck when returning to Astoria Bay after Act 2.
  250.  
  251. Fixed issue with a missing codex entry in Dreamland.
  252.  
  253. Fixed oversized Pandemonium Security guard in the Pandemonium Lobby.
  254.  
  255. Fixed issue with dialogue repeating itself during certain conversations when skip was enabled.
  256.  
  257. UI/UX
  258.  
  259. Fixed issue where some UI labels were appearing in English when they shouldn’t have.
  260.  
  261. Fixed/clarified incorrect wording of the “Opt Out Of Analytics” option in the settings.
  262.  
  263. Fixed/clarified inconsistency in Machine Gun ability description.
  264.  
  265. Fixed issue with selling items received from Nellie’s research.
  266.  
  267. Fixed not being able to scroll vehicle customization parts list on controller.
  268.  
  269. Fixed issue with some particles remaining visible out of bounds on ultrawide screens.
  270.  
  271. Misc
  272.  
  273. Fixed “Smuggling Legend” achievement not triggering at the right time.
  274.  
  275. Fixed some instances of mismatched text and voiceover.
  276.  
  277. Fixed missing radio effect on some voice lines.
  278.  
  279. Fixed issue with continuing save files in permadeath mode.
  280.  
  281. Fixed missing vehicle movement sounds when approaching The Well.
  282.  
  283. Update v1.0.245:
  284. Improved
  285.  
  286. Combat
  287.  
  288. Changed the starting positions of enemies in the Hippodrome.
  289.  
  290. Optimised performance in some combat scenes.
  291.  
  292. Balance changes:
  293.  
  294. Slightly reduced Eli's health and the number of minions.
  295.  
  296. Slightly reduced Dufresne health and enemy AP in encounter #2.
  297.  
  298. Narrative & Scenes
  299.  
  300. Added ‘loudspeaker’ effect to some voiceover lines.
  301.  
  302. The Shipyard Memorial changes visually during conversations.
  303.  
  304. UI/UX
  305.  
  306. Updated “Evade” talent graphic.
  307.  
  308. Fixed
  309.  
  310. Combat
  311.  
  312. Fixed issue where some Nations Crusade encounters loaded into a black screen.
  313.  
  314. Fixed issue loading into the final White Street Train Heist encounter.
  315.  
  316. Fixed the orientation of the trail effects when firing the Scout Rifle.
  317.  
  318. Fixed issue with pausing and unpausing during combat showing the grid.
  319.  
  320. Narrative & Scenes
  321.  
  322. Fixed Library Nook POI highlight.
  323.  
  324. Fixed issue with sprite layering at the Pier 9 North Workpost.
  325.  
  326. Fixed empty player choice at The Well.
  327.  
  328. Fixed being able to sell blueprints to Tajana.
  329.  
  330. Fixed missing characters at the War-Torn Mission.
  331.  
  332. Fixed jumbled traversal lines when travelling to Spritzenhaus.
  333.  
  334. UI/UX
  335.  
  336. Fixed issue with ‘customize vehicle colors' scroll not stretching on some aspect ratios.
  337.  
  338. Fixed AP cost of abilities spilling out of container during vehicle customization.
  339.  
  340. Fixed issue with selecting “Return To Menu” on controller when completing the demo.
  341.  
  342. Fixed tint/overlay in combat displaying when it shouldn’t on controller.
  343.  
  344. Fixed issue with “play time” being inaccurate for save files.
  345.  
  346. Fixed vehicle part map extending off the screen on certain aspect ratios.
  347.  
  348. Misc
  349.  
  350. Fixed issue where some cutscene subtitles are not appearing in the correct language.
  351.  
  352. Fixed banners at White Street Military Parade being slightly transparent.
  353.  
  354. Fixed issue with “Hotrod Obsessed” achievement triggering incorrectly.
  355.  
  356. Fixed issue with “High Roller” achievement triggering incorrectly.
  357.  
  358. Fixed incorrect translations for the Morale tutorial in French, Spanish, and Portuguese.
  359.  
  360. Fixed issue with saves sometimes being out of order when manually saving.
  361.  
  362. Update v1.0.159:
  363. New
  364. For any players encountering save file issues: added a “Recover” button in the Load Screen that will re-check all of your save files and display any missing ones (note: this may take a while to run).
  365.  
  366.  
  367.  
  368. Fixed
  369. UI/UX
  370.  
  371. Fixed a few instances of missing translations for POIs.
  372.  
  373. Fixed issue with purchasing and then immediately customizing a vehicle.
  374.  
  375. Fixed missing POI in Dreamland Garage.
  376.  
  377. Misc
  378.  
  379. Fixed issues causing some player’s save files to not appear in the load screen.