- Update v2.9:
- Key Features
- Updated the Yor Ship Design visuals (old Ship Designs are still available as "Classic Yor")
- Polished many artifacts effects and game events for balance, consistency, and fun.
- The Shipyard and Starbase screens have had their fixed backgrounds removed and now display the galaxy behind the UI from their location in space.
- Updated Starbase Screen so that the Module, Targets, and Effects have been reconfigured to be cleaner and easier to parse.
- Updated the Civ Policy Screen and Main Dock to streamline the UX of Rally Points, Tax Rate, Trade Routes, and Fleet Commands.
- AI
- Fixed an issue where the AI was not upgrading Starbases and building orbitals on planets.
- Art
- Updated Tech Icons.
- Updated Event images
- Core
- DLC no longer requires active online access.
- Fixed a stuck turn caused by a lost unit.
- Fixed a problem with Colony Ships and Transports that prevented them from reaching their destination.
- Fixed Multiplayer desync when one player is on a Shipyard screen and the other is not when the turn ends
- Fixed Multiplayer desync when one player is on a Starbase screen and the other is not when the turn ends
- Gameplay
- Artifacts
- Updated text to better match their effects.
- “Echoing Heartstone†effects now appear in the tooltip.
- “Broadcast Culture†now appears in the tooltip.
- “Neural Link†now awards EXP.
- “Chaos Beacon†now adds Crime.
- “Prototype Warhead†has been debuffed to match Alt-weapon type equivalents.
- “Tactical Thruster Upgrade Module†was changed from +1 to +25%.
- “Enemy Destabilizer Module†now adds Crime.
- “Modify Planet†is now Colony specific.
- Balance
- Manufacture Population (Yor) cost reduced from 120 to 50.
- Recruiting Station Colony Growth reduced from 20 to 5 (hat-tip Draver).
- Citizen Threshold Mult changed from 1.5 to 1.2 (hat-tip Draver).
- Prisoners now apply the proper bonuses.
- Updated several Operation Abilities to give multiplier bonuses instead of flat.
- Executive Orders
- Re-formatted text and updated effect descriptions
- Fixed Mitosis constantly spawning Containment Citizen and not player species to work with Custom irradiated species.
- “Illicit Deals†- now gives the correct Crime Effect.
- “Exploit Population:†Balanace adjustments:
- Reduced +200% to +150%.
- Added 15 Turns of -10% Approval.
- Raised Control Cost from 20 to 30.
- Events
- Updated many events for balance and bug fixing.
- Fixed effects that were mis-scoped or mistargeted.
- Corrected inaccurate descriptions/tooltips.
- "Precursor Food Processing Discovery" no longer has duplicated options.
- Fixed a misspelled tooltip text key for the "Ancient Library Satellite" event.
- The "New Generation" event now provides the Scientist Citizen when you are playing as Arcean.
- Factions
- Festron shouldn't be able to murder and replace citizens who don't have a food cost.
- Baratak's "Convert Dead Plant" artifact power now converts dead planets.
- Improvements
- "Enforcer Den" -- rewrote the tooltip to include income and research bonuses as well as Enforcer trait specifics.
- "Freemind Center" – Ship Maintenance now scales with Resolve.
- "Stellar Forge" can no longer be built on a Capital World.
- "Tower of Endless Night" can no longer be destroyed and rebuilt multiple times.
- Fixed plural endings on single-use Wonders.
- Updated Improvement descriptions to better match their effects
- Leader Traits
- “Dreadful Melody Leader†-- “Diplomatic Trade Offer†reduced from 0.9 to -0.1.
- “Nemesis Legacy Leader†-- “Diplomatic Trade Offer†reduced from 0.75 to -0.25.
- Traits with Control effects now give flat bonuses instead of per-turn bonuses.
- Reworked Leader/Citizen Traits text to reflect their effects more clearly.
- Standardized Influence Growth across Citizen Traits.
- Policies
- "Look the other way" – now only gives +10% Crime.
- "Toxin Spreading" – removes the Diplomacy effect.
- Ships
- Removed debug Nanite ship designs that weren't intended to be released.
- Laser Beam – Lowered Attack to 1.
- Particle Beam: Raised Mass from 5 to 6
- Particle Beam: Raised Manufacturing Cost from 5 to 7.
- Fixed "Thug bomber's" tooltip.
- Fixed issues with the Altarian Corvette and Frigates that caused them to sometimes disappear in the Ship Designer.
- Updated the Probe description.
- Updated Yor Ship designs.
- Older Pre-existing Yor Ship are still included as "Classic Yor" ships.
- Ship Component
- “Shield Generator†shield strength reduced from 10 to 8.
- “Barrier Field†shield strength increased from 8 to 10 (swapped the Generator and Barrier to match the Tech Tree progression).
- Species
- Phamysth: Intelligence increased by +2
- Phamysth: Raised Expectations from +10 to +15.
- Added Phenotype tooltip to explain better explain their abilities and stats.
- Tech
- Eliminated deprecated Techs from appearing in the Tech Tree and Search Bar.
- Starship Refits now has an adequately scoped Movement effect.
- Political Capital now gives Diplomatic Capital.
- Interstellar Investments now gives Diplomatic Capital.
- Interstellar Markets now gives Diplomatic Capital.
- Colonial Capital Refit now adds the missing population effect.
- Fix some tech categories never getting picked for discount.
- Civs with the Cartographer's ability can get the Acquisitions tech.
- Text
- Updated Tech Descriptions.
- Fixed French ship class names.
- Starbase descriptions updated.
- Removed unused Starbase descriptions.
- Corrected some language regarding the Influence of Egalitarianism.
- Added New Species Types to Galactapedia.
- Cleaned up Ship design descriptions.
- Cleaned up Policy descriptions.
- Iconian Players no longer receive Yor conversation responses.
- Localization
- Fixed text clipping across languages on the Starbase Modules tech
- Fixed untranslated Custom Civilization trait in Chinese
- Fixed Chinese Custom Civilization portraits from not displaying
- UI
- Civ Policy Screen
- Changed the preset Tax Rates to a Tax Rate slider, allowing players to fine-tune and find a balance between income and approval for their civilization.
- Removed the Trade Route Breakdown and Fleet Wide Command buttons.
- Fleets Details Screen
- Updated the look and feel of the Fleet and Ship details screen.
- Multiplayer
- Replaced the label text “Biology†with “Phenotype†in the "Opponent Tooltip."
- The Diplomacy tooltip is no longer blank for human players
- The Shipyard Context Window now properly displays a “Manage†button
- Rally Points
- Updated the Rally Point window to fix clipping issues and match the updated style.
- Added a Rally Point button between the Galactapedia and Strategic View Settings buttons.
- Added a default “P†Rally Point Hotkey.
- Fixed overlapping text regarding “Destination†and “Tiles†in the Rally Point Set Ship Destination window.
- Shipyard and Starbase
- The new Shipyard and Starbase screens display each design inside the actual Shipyard from its location in space.
- The display of each Module, Target, and Effect has been reconfigured to be cleaner and easier to parse.
- Players can cycle between Starbases.
- Starbase Context Window updated with added decommission Starbase functionality.
- The Shipyard Context Window now properly displays a “Manage†button
- Fixed text overlap in lower right-hand corner in Multiplayer when player enters the new Shipyard and Starbase screens.
- Camera has been adjusted to stay centered on Shipyard and Starbase when exiting new screens
- Misc
- Added a visual marker to enemies in your territory.
- Moved the “Trade Route Breakdowns†to the “Trade Route†button on the hot bar
- Moved the “Fleet Wide Commands†to the “Automation†button on the hot bar
- Reduced the map’s Vignette opacity
- The Fleet tooltip now displays maintenance as a rounded float rather than reducing it to an integer.
- Fixed the left scroll button not working on Trade Route subentries.
- Tech entries no longer turn grey GWG.
- Prevent situations where the citizen promotion UI would get stuck beneath the planet window and above the research complete popup.
- Closed an exploit with the Galactic Bazaar.