1. Update v1.8.23206:
  2. Updates
  3. Added new Halloween mission ‘The Dark Mist’
  4. Halloween mission is playable from 26 October through 2 November
  5. Added 2 new Freebuild invasions
  6. ‘Terracotta Army’ - Made up of new special unit (Terracotta Warriors)
  7. ‘Ghosts’ - Made up of new special unit (Jiangshi)
  8.  
  9. General Fixes
  10. Optimised stalls created by path distances being calculated through long maze like structures
  11. Optimised AI troop tile-based pathfinding from main thread to pathfinding thread
  12. Fixed AI clan attacks becoming interrupted when encountering barricades
  13. Fixed a bug where players could receive infinite food if food is delivered via stashes or events with no granary placed
  14. Fixed an issue with the way buildings would stamp their height layers when on raised terrain.
  15. Fixed a crash that could sometimes occur when farms are destroyed
  16.  
  17. Update v1.7.22922:
  18. Updates
  19. Added new Skirmish Trail, ‘The Trail of the Tactician’
  20. Added 3 Classic Skirmish maps, recreated from Stronghold Crusader
  21. The River - A mighty river courses through the desert on The River, attracting many who would wish to control its bounty.
  22. Tyre - Venture too far south on this map and you may get your fingers burnt!
  23. Border Patrol - This is a four-player map with a large border stopping each player moving troops over to the other side. The access point is through the center of this border and if a player manages to patrol the center they will be able to control the game.
  24. Added new unit, the Thunderbomb Thrower
  25. A lightly armoured unit that throws explosive bombs, setting fire to troops, land and buildings caught in its blast radius.
  26. Added new Warlord, the Wolf Warlord
  27. The Wolf specialises in heavy weaponry, providing cheap siege equipment to his allies. He attacks with ferocity, using strong armies to overwhelm his enemies and builds a heavily fortified castle to form a well defended lair on the battlefield.
  28.  
  29. Balance Changes - All Game Modes
  30. Gunpowder workshop worker dropoff: 1 > 4
  31. Gunpowder buy/sell: 40/80 for 5 > 30/60 for 5
  32. Saltpetre buy/sell: 20/40 for 10 > 30/120 for 10
  33. Reduced the speed of crossbowmen bolts from 85 to 80
  34. Fire lancers that are standing on keep stairs can no longer fire at enemies standing on the keep roof
  35. Actors which are knocked straight down (e.g. by a monk attack or samurai charge) now stay on the ground for just 0.8 seconds, down from 2 seconds
  36.  
  37. Balance Changes - Skirmish/Multiplayer Only
  38. Increased fire armour from 2.0 to 0.5x for imperial guardsmen, imp warrior, imp cavalry, imp bannerman, general, samurai
  39. Increased gunpowder cost for fire oxen from 1 to 2
  40. Increased warrior monk cost from 30 to 40 gold
  41. Increased hoarding health by 50%
  42. Increased rice given for starting food settings:
  43. Very Low: 50 -> 75
  44. Low: 50 -> 100
  45. Medium: 100 -> 150
  46.  
  47. Multithreaded Optimisations
  48. Moved the bulk of troop pathfinding and formation movement calculations from the main thread to a secondary pathfinding thread. This permits these calculations to be done during the rendering phase, smoothing out a major source of stalled frames in large games, and generally improving frame rates.
  49. Moved troop displacement and pushing logic to the pathfinding thread, speeding up all game logic frames, especially with many active troops.
  50.  
  51. General Fixes
  52. Fixes for desyncs that could happen during saving in Multiplayer games
  53. Fixed AI castle building getting stuck when trying to place turrets
  54. Fixed bug where the cursor suggested arrow carts could attack buildings
  55. Stopped players from being able to type in the name of the Skirmish Trail
  56. Fixes for selecting engine towers
  57. Walls built on unpathable tiles now show a barricade on top of the wall
  58. Ninjas now decloak when in range of enemy tigers
  59. Fix for some range units being able to continue to firing at targets that had left their effective range
  60. Siege weapons can no longer spawn from the siege camp on tiles with walls on them
  61. Melee troops can no longer be ordered to attack arrow turrets
  62. Fire lancers now stop attacking when their target goes out of range, instead of attacking but doing no damage
  63. Fixed siege weapons and ranged units not attacking turrets when ordered to attack them from out of range
  64. Healthbars now appear over hoardings and turrets when they are damaged
  65.  
  66. Map Editor
  67. Re-added the ‘Purge Entities at Origin’ command to the Map Editor
  68. Field Hospitals can now be placed in the Map Editor