- Update v1.8.23206:
- Updates
- Added new Halloween mission ‘The Dark Mist’
- Halloween mission is playable from 26 October through 2 November
- Added 2 new Freebuild invasions
- ‘Terracotta Army’ - Made up of new special unit (Terracotta Warriors)
- ‘Ghosts’ - Made up of new special unit (Jiangshi)
- General Fixes
- Optimised stalls created by path distances being calculated through long maze like structures
- Optimised AI troop tile-based pathfinding from main thread to pathfinding thread
- Fixed AI clan attacks becoming interrupted when encountering barricades
- Fixed a bug where players could receive infinite food if food is delivered via stashes or events with no granary placed
- Fixed an issue with the way buildings would stamp their height layers when on raised terrain.
- Fixed a crash that could sometimes occur when farms are destroyed
- Update v1.7.22922:
- Updates
- Added new Skirmish Trail, ‘The Trail of the Tactician’
- Added 3 Classic Skirmish maps, recreated from Stronghold Crusader
- The River - A mighty river courses through the desert on The River, attracting many who would wish to control its bounty.
- Tyre - Venture too far south on this map and you may get your fingers burnt!
- Border Patrol - This is a four-player map with a large border stopping each player moving troops over to the other side. The access point is through the center of this border and if a player manages to patrol the center they will be able to control the game.
- Added new unit, the Thunderbomb Thrower
- A lightly armoured unit that throws explosive bombs, setting fire to troops, land and buildings caught in its blast radius.
- Added new Warlord, the Wolf Warlord
- The Wolf specialises in heavy weaponry, providing cheap siege equipment to his allies. He attacks with ferocity, using strong armies to overwhelm his enemies and builds a heavily fortified castle to form a well defended lair on the battlefield.
- Balance Changes - All Game Modes
- Gunpowder workshop worker dropoff: 1 > 4
- Gunpowder buy/sell: 40/80 for 5 > 30/60 for 5
- Saltpetre buy/sell: 20/40 for 10 > 30/120 for 10
- Reduced the speed of crossbowmen bolts from 85 to 80
- Fire lancers that are standing on keep stairs can no longer fire at enemies standing on the keep roof
- Actors which are knocked straight down (e.g. by a monk attack or samurai charge) now stay on the ground for just 0.8 seconds, down from 2 seconds
- Balance Changes - Skirmish/Multiplayer Only
- Increased fire armour from 2.0 to 0.5x for imperial guardsmen, imp warrior, imp cavalry, imp bannerman, general, samurai
- Increased gunpowder cost for fire oxen from 1 to 2
- Increased warrior monk cost from 30 to 40 gold
- Increased hoarding health by 50%
- Increased rice given for starting food settings:
- Very Low: 50 -> 75
- Low: 50 -> 100
- Medium: 100 -> 150
- Multithreaded Optimisations
- Moved the bulk of troop pathfinding and formation movement calculations from the main thread to a secondary pathfinding thread. This permits these calculations to be done during the rendering phase, smoothing out a major source of stalled frames in large games, and generally improving frame rates.
- Moved troop displacement and pushing logic to the pathfinding thread, speeding up all game logic frames, especially with many active troops.
- General Fixes
- Fixes for desyncs that could happen during saving in Multiplayer games
- Fixed AI castle building getting stuck when trying to place turrets
- Fixed bug where the cursor suggested arrow carts could attack buildings
- Stopped players from being able to type in the name of the Skirmish Trail
- Fixes for selecting engine towers
- Walls built on unpathable tiles now show a barricade on top of the wall
- Ninjas now decloak when in range of enemy tigers
- Fix for some range units being able to continue to firing at targets that had left their effective range
- Siege weapons can no longer spawn from the siege camp on tiles with walls on them
- Melee troops can no longer be ordered to attack arrow turrets
- Fire lancers now stop attacking when their target goes out of range, instead of attacking but doing no damage
- Fixed siege weapons and ranged units not attacking turrets when ordered to attack them from out of range
- Healthbars now appear over hoardings and turrets when they are damaged
- Map Editor
- Re-added the ‘Purge Entities at Origin’ command to the Map Editor
- Field Hospitals can now be placed in the Map Editor