1. Update v1.0.8b:
  2. no changelog was posted.
  3.  
  4. Update v1.0.6:
  5. - Matches end instantly when the entire party is down with zero recovery chance, skipping the bleed-out wait.
  6. - Fixed a bug where zombies failed to alert when attacked from behind with the Ghost perk unlocked.
  7. - Perk growth percentages now round down. This prevents the UI from showing 100% for almost-unlocked perks.
  8. - Fixed Mechanic and Dexterity level-ups when shelter crafting was done by a roster recruit instead of the active hero.
  9. - Stats now update immediately upon leveling up when in Inventory, without waiting for you to exit the menu.
  10. - Fixed small typo in the Russian language menu.
  11.  
  12. Update v1.0.5:
  13. - Fixed Bear Novak’s recruitment script. If his guard is killed by zombies, the sequence will now continue, allowing Bear to be freed. You must still either ask Snitch for permission or eliminate all the bikers.
  14. - Rebalanced dismantling outputs and item weights for greater consistency, closing a few known trader loopholes.
  15. - Melee Overwatch no longer automatically targets the head, preventing the “mowing line” tactic against zombies. We plan to make melee increasingly deadly during stealth attacks.
  16. - Further optimized GPU usage by removing start-screen shadows that generated unnecessary load.
  17. - Removed the Early Access notice from the splash screen.
  18. - Applied a couple of fixes sent in by the players to the Russian localization
  19.  
  20. Update v1.0.4:
  21. Added FPS Limit Toggle: Caps frame rates at 60 FPS to prevent GPU overheating and thermal throttling, in particular for high frequency monitors. Disable V-sync when applying.
  22.  
  23. Added Gameplay Speed Setting: Fully adjustable speed controls let you play as fast or as slow as you prefer. Note: Extremely high speeds may distort certain audio loops (e.g. bursts blending into a single sound effect).
  24.  
  25. Salvage Recipes: Completed minor housekeeping and optimization on various salvage recipes.
  26.  
  27. Update v1.0.3:
  28. Enemy Memory & Stealth
  29. We have refined how NPCs remember suspicious or hostile actions:
  30.  
  31. Stealing: If nobody sees your character opening a container, its contents can now be stolen safely, even if the enemy has LOS on the other team members.
  32.  
  33. Threat assessment: The player’s presence, previously revealed while scouting enemy territory, is now erased from enemy memory when combat begins, allowing you to plan stealth attacks more effectively.
  34.  
  35. Stealth: Enemies who return to a relaxed state will now forget previously detected characters much faster, making it possible to sneak through restricted areas.
  36.  
  37. These changes should make stealth more predictable and reward players for breaking line of sight, without requiring them to wait several turns for enemies to lower their guard. Scout Perk revisions are also in the works, making such attacks more reliable sooner in the game.
  38.  
  39. Performance
  40. Fixed an issue that caused lag when fast-forwarding time on crowded maps, as the game was calculating line of sight for every character present.
  41.  
  42. Fight Clan Arena Fixes
  43. Fixed a soft lock that could occur if the Fight Clan champion died during the first round of a match. The script now properly declares you the winner and enables Jake’s recruitment.
  44.  
  45. Fixed an issue that allowed Jake to be recruited after winning the first round and losing the following two.
  46.  
  47. Interface & World Fixes
  48. Weapon damage is now displayed directly in the inventory, even when melee mode is selected.
  49.  
  50. Fixed loot containers falling below the ground on certain maps.