1. Shadowveil Patch 1.0.5 - Patch Notes
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  3. Greetings from Rokugan!
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  5. 1.0.5 just launched, and with it, a lot of improvements to the game!
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  7. Version number 1.0.5.18698
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  9. Added
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  11. Added QoL: Retraining button. You can now retrain your characters so that you have more freedom in how you build your party. Retraining refunds all level-ups except character specific masteries and the class itself. Retraining costs one goblin skull per level above lvl 5.
  12. Added warning to restart the game when selecting certain graphics options
  13. Added 6 portraits for our hero characters
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  15.  
  16.  
  17. Optimization
  18. Further optimized textures
  19. Fixed lag spike when dragging first unit
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  22. Updates
  23. QoL: Hovering nodes can now be inspected to show more information to the player
  24. Updated so the sibling will now be healed to 10 health if your party wipes but you win the combat
  25. Update the Hida Warbanner to show a new unique Hida Mon
  26. Updated mission “Hidden Stashes” now only requires you to reach “The Cache” once.
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  29. Balance:
  30. Critical heals are not as effective
  31. Political capital gain has been nerfed
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  34. Critical Fixes (Crashes/Softlock)
  35. Fixed potential softlock in Chapter 6 during an event
  36. Fixed potential softlock when loading savefiles in our out of the Shadowveil that led to no available nodes
  37. Fixed a potential softlock in tutorial
  38. Fixed potential softlock when clicking escape rapidly
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  40.  
  41. Fixes
  42. Fixed Return to Watchtower confirmation text is now correct
  43. Fixed so Gate shouldn't allow player to Embark with more units than slots.
  44. Fixed multiple stage quests are reset upon avoiding to claim the rewards in the designed order
  45. Fixed so the sibling can't be removed from party in chapter 9.
  46. Fixed the Oni Lord is no longer blocked from attacking units in melee range when standing in a smokescreen
  47. Fixed issue where completed status could show on non accessed missions
  48. Fixed “Battlefield Scavenging Method” should now actually give you items and abilities when you make camp... like it says it does.
  49. Fixed potential fix for world map brightness issue.
  50. Fixed character bar should no longer be visible after you click to move to a map node that takes you out of the map
  51. Fixed you should no longer be able to get the chapter specific ability “Binding Ritual” from the “What we left” behind event
  52. Fixed enemy ability Axe throw now always targets furthest unit
  53. Fixed issues with some tutorial popups lingering, not closing correctly or not opening at the correct spot
  54. Fixed issue with unit stats not updating correctly
  55. Fixed issue with missing subtitles in “Missing Scout” mission
  56. Removed O-Ushi as a speaker in the exit dialogue of Missing Scout, so she doesn't act like she's talking while the scout
  57. Fixed issue with summoned spirits being stationary
  58. Fixed  disappearing when encountering events and merchants
  59. Fixed  stacks Defense rather than ATK
  60. Fixed issue where abilities could be swapped during the Pause upon having the Party view expanded option selected before starting the combat
  61. Fixed issue where duty rewards appeared blank
  62. Fixed several combat barks of the character O-Ushi are missing VO.
  63. Fixed issue with missing VO
  64. Fixed swapping items that cannot be equipped by the other unit no longer deletes the item
  65. Various audio tweaks
  66. Various animation tweaks
  67. Various technical widget tweaks
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  70. Known Issues
  71. Bosses can appear in cutscenes
  72. Loading can sometimes show visual artifacts
  73. There is certain issues with bonus items when combining other items
  74. Loading backup saves in certain locations can lead to exploits
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  77. How to report a bug?
  78. If you should encounter any issues, feel free to let us know. You can do so by submitting them in the Bug-report Channel in the Shadowveil Discord.
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  80. Thank you for playing Shadowveil: Legend of the Five Rings!
  81.  
  82. With love,
  83. The Palindrome Interactive team
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