- Shadowveil Patch 1.0.5 - Patch Notes
- Greetings from Rokugan!
- 1.0.5 just launched, and with it, a lot of improvements to the game!
- Version number 1.0.5.18698
- Added
- Added QoL: Retraining button. You can now retrain your characters so that you have more freedom in how you build your party. Retraining refunds all level-ups except character specific masteries and the class itself. Retraining costs one goblin skull per level above lvl 5.
- Added warning to restart the game when selecting certain graphics options
- Added 6 portraits for our hero characters
- Optimization
- Further optimized textures
- Fixed lag spike when dragging first unit
- Updates
- QoL: Hovering nodes can now be inspected to show more information to the player
- Updated so the sibling will now be healed to 10 health if your party wipes but you win the combat
- Update the Hida Warbanner to show a new unique Hida Mon
- Updated mission “Hidden Stashes†now only requires you to reach “The Cache†once.
- Balance:
- Critical heals are not as effective
- Political capital gain has been nerfed
- Critical Fixes (Crashes/Softlock)
- Fixed potential softlock in Chapter 6 during an event
- Fixed potential softlock when loading savefiles in our out of the Shadowveil that led to no available nodes
- Fixed a potential softlock in tutorial
- Fixed potential softlock when clicking escape rapidly
- Fixes
- Fixed Return to Watchtower confirmation text is now correct
- Fixed so Gate shouldn't allow player to Embark with more units than slots.
- Fixed multiple stage quests are reset upon avoiding to claim the rewards in the designed order
- Fixed so the sibling can't be removed from party in chapter 9.
- Fixed the Oni Lord is no longer blocked from attacking units in melee range when standing in a smokescreen
- Fixed issue where completed status could show on non accessed missions
- Fixed “Battlefield Scavenging Method†should now actually give you items and abilities when you make camp... like it says it does.
- Fixed potential fix for world map brightness issue.
- Fixed character bar should no longer be visible after you click to move to a map node that takes you out of the map
- Fixed you should no longer be able to get the chapter specific ability “Binding Ritual†from the “What we left†behind event
- Fixed enemy ability Axe throw now always targets furthest unit
- Fixed issues with some tutorial popups lingering, not closing correctly or not opening at the correct spot
- Fixed issue with unit stats not updating correctly
- Fixed issue with missing subtitles in “Missing Scout†mission
- Removed O-Ushi as a speaker in the exit dialogue of Missing Scout, so she doesn't act like she's talking while the scout
- Fixed issue with summoned spirits being stationary
- Fixed disappearing when encountering events and merchants
- Fixed stacks Defense rather than ATK
- Fixed issue where abilities could be swapped during the Pause upon having the Party view expanded option selected before starting the combat
- Fixed issue where duty rewards appeared blank
- Fixed several combat barks of the character O-Ushi are missing VO.
- Fixed issue with missing VO
- Fixed swapping items that cannot be equipped by the other unit no longer deletes the item
- Various audio tweaks
- Various animation tweaks
- Various technical widget tweaks
- Known Issues
- Bosses can appear in cutscenes
- Loading can sometimes show visual artifacts
- There is certain issues with bonus items when combining other items
- Loading backup saves in certain locations can lead to exploits
- How to report a bug?
- If you should encounter any issues, feel free to let us know. You can do so by submitting them in the Bug-report Channel in the Shadowveil Discord.
- Thank you for playing Shadowveil: Legend of the Five Rings!
- With love,
- The Palindrome Interactive team