- Update v1.92.1:
- - Fixed a bug with controller cursor not able to move above the inventory on the right side of monitor
- - Fixed various French translation errors and display issues
- Update v1.91.6:
- - Since you can now get the garrote before starting the potato farm quest, you should be able to strangle a Legionnaire before he's aggroed. This update now allows this.
- - When a NPC discovers a body from his own faction, he will now alert 1-3 nearby teammates to be on high alert for some time. But he will not do that if the body has already been looted.
- - Randomized the "timeout" when a NPC conducts certain activities such as investigating a disturbance before he gives up
- - Fixed a bug where player can interact with a certain NPC after he dies
- - Clarified in the tutorial that ignoring a serum order will not punish the player, but declining it will hurt relationship
- - Visitations will no longer happen in Doownevar
- Update v1.91.5:
- - To accommodate players who wish to play stealth as soon as possible, I have made the "combat training" from Razor (especially the one that teaches you how to stealth kill) available earlier, right after you complete his first job. However:
- 1. You still have to pay for it
- 2. If you choose to receive the stealth kill training, when you start fighting the Legionnaires in the barn, Bootleggers will no longer come to help you
- - Improved and fixed some small quirks with inventory
- - Added the "RB" glyph in the pocket items list in the HUD, to help remind controller players to hold RB (combo button) while pressing Dpad to quick-use pocket items
- - In any game mode, as soon as you gain the Eraser rank with Haruko, the Elm trees will start dropping Elm branches
- Update v1.91.4:
- With the enhancements to controller in the last patch, I feel there's still more player friction. So I decided to do away with the "hold LT to enter grid cursor mode", and instead, as soon as you hover the cursor over an inventory grid, it'll automatically enter the grid mode. To exit from that, you simply move the grid cursor to the edge of the grid as if it's the actual cursor, and then the real cursor will show up there. I think this change makes inventory management a lot more enjoyable than before.
- But you can still hold LT or use the Dpad while in the grid cursor mode. This will ensure that the cursor doesn't "leave the grid" when at the edge, and the movement is slightly slower to help you pinpoint the position.
- This fix has been a... nightmare to implement, so to speak :) So I hope there's no issues with it, but if you do, please let me know in the forums :)
- Other fixes included in the patch:
- - Kicking won't shake the camera if you aren't hitting anything with your foot
- - While holding an item in grid cursor mode, the entire item is highlighted instead of just showing the grid cursor at the bottom left corner of the item
- - You won't be able to enter grid mode if the inventory grid is not accessible for the item you are holding
- Update v1.91.3:
- - You can now use the left bumper/right bumper on the controller to scroll through UI tabs
- - Cursor movement by left stick is now related to screen resolution, so that under high resolution it doesn't feel so slow and sluggish
- - You can now hold left stick button down to accelerate cursor movement
- - Added some DB caching to reduce the amount of DB read operations, which helps with loading time
- - This is to free up the up/down Dpad arrows so that they can be used in the inventory grid to select items (in addition to holding left trigger to activate grid selection). Just hover the cursor over the grid, and start pressing Dpad buttons - feels like Tetris!
- - Added more friction to the throwable skulls so that they don't roll around too much, making anomaly-spawning more accurate
- - When creating character, "First Name" and "Last Name" input will become bigger when hovering cursor over them, making it easier to select them
- - You can now use left trigger or right trigger to change options setting when the cursor is hovering above it
- - Fixed a bug where player's hitbox doesn't shrink when beginning to slide
- - Fixed a bug where pressing bumper buttons while holding an item will move the tabs
- - Fixed a bug where holding Combo and pressing Dpad to use pocket item will also pull out sidearm or detector
- - Fixed a bug where you are able to use Dpad to change a setting even though its left/right arrows are disabled
- - Adjusted some items' colliders
- - Reduced the particle effects in Slaughterhouse to help improve performance
- Update v1.91.2:
- - In hybrid control scheme, when you pull out a rock or grenade, you'll see the yellow arrow indicating direction of the "bowling toss" throw when you tap RMB.
- - Fixed the problem with stealth detection indicator flashing when there are a lot of enemies in front of player
- - Improved grenade/rock throwing with gamepad. Now the right stick can easily choose how far to throw it.
- - Fixed the aiming issue with grenade launcher when using Auto-Aim control scheme
- - Potion of elation recipe will now allow player to collect ingredients for potion of elation from backpack
- - Items will no longer collide with each other when dropped from inventory
- Update v1.91.1:
- - Increased NPC investigation range and duration (making it easier to distract patrolling guards)
- - Fixed a bug with electronics selling price
- - The item info panel now shows the item count
- - Disruptive tutorials will no longer show up when player is performing an action
- - When a tree is broken down, it will now generate one last piece of firewood
- - Fixed a bug where killing a ghoul while helping out an invasion doesn't give you relationship boost
- - The "Sleep" button when resting should be bound to Y button instead of A button
- - Fixed a bug with keychains showing up too often in NPC loot at the beginning of game progression
- - When pressing X button to unload a gun while on the workbench, it shouldn't trigger a Dismantle
- - When opening the inventory, the item info panel will not immediately show which often blocks the view of loot
- Update v1.90.0:
- - As per fan request, after reaching Fitness skill points 60, the Acrobat perk will reserve the jumping animation. So to jump, tap the jump key; to somersault, hold the jump key for 0.2 seconds
- - It's almost Christmas and it's time for the Bootleggers and the Amerikanets (in Ravenwood) to decorate their place!
- Update v1.90.8:
- - Fixed a bug with "load last save" button not loading the most recent quick-save.
- - Fixed a bug where SHIFT+Click to take an item from chest doesn't trigger story script when it's supposed to
- - Attempted to clean up the dialogues for English and Chinese in order to remove all the non-gender-neutral references to the player
- Update v1.90.7:
- - Improved the logic for detecting Steam Deck
- - Removed the code that automatically selects input field on Steam Deck which might cause problem with some users
- - Buffed the damage, accuracy, and recoil for Rafaga to make it more viable
- - Under character creation page, you can now press gamepad Y button to submit it
- Update v1.90.6:
- - Flipping switches will make sure the speaker and light states are synced
- - Added more intuitive improvements to the auto item transfer (SHIFT + LMB)
- - Added a "Store Ingredients" button when a chest is opened that can pull all the ingredients/food ingredients/seeds from the backpack to the chest. If the ingredient jar is open, it'll pull ingredients from the jar instead of from backpack
- - Attempted to fix a problem with animals pushing player through walls
- - Fixed an issue with strangling when player is too close to the target. This bug would lower player through the ground and fall indefinitely
- - Added torches at the player farm in ravenwood, to help farming at night
- - Various font adjustments