- V 1.1.0 UpDate
- New enemies and cards, reworked and modified 40+ cards
- Enemy
- New Enemies:
- Martyred Followers
- Zhuxian Vanguard + Evil Spirit
- Now appears in levels 3-6 of Chapter 1
- River Yao Outpost
- Enslaved Lobster Soldier + River Yao Scout
- Now appears as elite in level 1-2 of Chapter 2
- Dog Sentinel
- Bloodthirsty Dog Yao + Lantern Yao
- Now appears as elite in level 1-2 of Chapter 2
- Enemy Changes:
- Zhuxian Beast
- Now appears as elite in level 1-2 of Chapter 1
- HP and ATK power slightly reduced
- Magic Bell
- This enemy is elite now
- Zhuyin Envoy
- This enemy is elite now
- Cards
- Add 2 new Ao Yu's cards:
- Thunder Snap( Copper )
- [1Energy] Spell. Deal 4 damage. Gain 4 LightningSurge
- [1Energy] Spell. Deal 5 damage. Gain 5 LightningSurge
- Wild Growth( Gold )
- [3Energy] MAX Energy +1. Energy Recovery +1. Disperse
- [2Energy] MAX Energy +1. Energy Recovery +1. Disperse
- Card Changes:
- Mo San
- Urgent Care
- Old: [1Energy] Heal 6/9 HP . Add 2 Pain to your Discard Pile. Disperse
- New: [1Energy] Heal 6/9 HP . Add 2 Pain to your hand. Disperse
- Drain Blood
- Old: [1Energy] Disperse 1 card. Deal 6/8 damage to a target. Lifesteal. Disperse
- New: [1Energy] Disperse 1 card. Deal 8/10 damage to a target. Lifesteal. Disperse
- Infernal Burst
- Old: [1Energy] Deal 6 damage. Deal 2/3 additional damage for each State card you Have
- New: [1Energy] Deal 6 damage. Deal 3/5 additional damage for each State card you Have
- Hold the Line+
- Old: [2Energy] Gain 19 Armor. Armor can be carried over to next turn. Reserve
- New: [2Energy] Gain 19 Armor. Armor can be carried over to next turn. Reserve
- Indulgence
- Old: Auto-play when Rage is 5. Deal 9/12 damage
- New: Auto-play when Rage is 5. Deal 11/15 damage
- Meridian Reversal
- Old: [1Energy] Gain 4/5 Healing. Add 2 Possession to your Discard Pile. Disperse
- New: [1Energy] Gain 5/6 Healing. Add 2 Possession to your Discard Pile. Disperse
- Remnant Shadow
- Old: [2/1Energy] Your next Attack Card will be played twice this turn
- New: [2/1Energy] Your next 2 Attack Cards will be played twice this turn
- Bloodthirsty
- Old: [0Energy] Deal 16/21 damage. Add 2 Possession to your Discard Pile.
- New: [0Energy] Deal 12/17 damage. Add 2 Possession to your Discard Pile. Lifesteal
- Execution
- Old: [1Energy] Deal 7/9 damage. Permanently increase its damage by 3 for each kill. Disperse
- New: [1Energy] Deal 11/14 damage. Permanently increase its damage by 3 for each kill. Disperse
- Chuan
- Thunderfire
- Old: [1Energy] Deal 7/10 damage. Apply 1/1 Fragile. Projectile:3
- New: [2Energy] Deal 12/16 damage. Apply 2/3 Fragile. Projectile:3
- Blast Bomb
- Old: [2Energy] Deal 16/20 damage to ALL enemies. Explode in Hand. Projectile:2
- New: [2Energy] Deal 18/22 damage to ALL enemies. Explode in Hand. Projectile:2
- Ready to Shoot
- Old: [1/1Energy] Apply 2/3 Aim. Load 1 Stone Bullet. ( +Reserve )
- New: [1/0Energy] Apply 3/3 Aim. Load 1 Stone Bullet. Reserve
- Panda Feeding+
- Old: [1Energy] Disperse 1 card. Add 2 Poop Bomb+ to your hand
- New: [1Energy] Disperse 1 card. Add 3 Poop Bomb to your hand
- Disassemble
- Old: [0Energy] Disperse 1 card. Choose 1 of 3 Projectile (+) to add to your hand, Disperse
- New: [0Energy] Disperse 1 card. Choose 1 of 3 Projectile (+) to add to your hand
- Sticky Bomb
- Old: [1Energy] Apply 13/16 Sticky Bomb. Projectile:2
- New: [1Energy] Apply 15/19 Sticky Bomb. Projectile:3
- Firecracker
- Old: [1Energy] Deal 3 damage to a random enemy 4/5 times. Projectile:2
- New: [2Energy] Deal 3 damage to a random enemy 6/8 times. Projectile:2
- Scrap Charge
- Old: [1Energy] Deal 5/6 damage. Deal 1 additional damage for every 2/1 cards in your Discard Pile
- New: [0Energy] Deal 4/4 damage. Deal 1 additional damage for every 2/1 cards in your Discard Pile
- Prone Aim
- Old: [xEnergy] Apply X*2/3 Aim
- New: [xEnergy] Apply X*3/5 Aim
- Mechanical Arm
- Old: [2Energy] Deal 14/16 damage. If this card is in your hand, increase Projectile damage by 2/4.
- New: [2Energy] Deal 14/16 damage. If this card is in your hand, increase Projectile damage by 2/4. Reserve
- Emergency Food+
- Old: [0Energy] Max Magazine -2.Add 3 Poop Bomb+ to your hand
- New: [0Energy] Max Magazine -2.Add 4 Poop Bomb to your hand
- Desperation Counter
- Now the damage multiplier enjoys the bonus of Strength and Eyesight.
- Gun Toss now has a new animation: the magazine will increase from 0 to 5, and then reload to 3
- Azi
- Calamity:
- Before acting, 50% chance to take damage from Calamity.
- No longer reduce the stacks after damage
- Curse Puppet
- Old: [0Energy] Apply 10/13 Calamity. Disperse 1 card. Disperse
- New: [0Energy] Apply 8/11 Calamity. Disperse 1 card. Disperse
- Disaster Befallen
- Old: [1Energy] Trigger the Calamity effect on the enemy in advance
- New: [1Energy] Trigger the Calamity effect on ALL enemies in advance
- Enchantment
- Old: [1Energy] Sacrifice 1 Summon. Apply 18/24 Calamity to ALL enemies
- New: [1Energy] Sacrifice 1 Summon. Apply 14/20 Calamity to ALL enemies
- Toxic Smoke
- Old: [2Energy] Deal 1 Damage and apply 9/12 Poison to ALL enemies.
- New: [2Energy] Gain 14/16 Armor. Apply 6/9 Poison to ALL enemies. Disperse
- Card type Change from [Attack] to [Skill]
- Ao Yu
- Tail Whip
- Old: [0Energy] Dragon Form. Deal 7/10 damage to ALL enemies
- New: [0Energy] Dragon Form. Deal 10/13 damage to ALL enemies
- Tough Shell
- Old: [0Energy] Dragon Form. Gain 9/12 Armor.
- New: [0Energy] Dragon Form. Gain 11/15 Armor. Reserve
- Charge Forward
- Old: [0Energy] Dragon Form. Deal 8/12 damage. Apply 2 Fragile.
- New: [0Energy] Dragon Form. Deal 5/7 damage. Apply 1 Fragile. Repeat twice
- Help Me!+
- Old: [1Energy] Gain 7 Armor. Add 1 random Ancestor Card to your hand. Disperse
- New: [1Energy] Gain 7 Armor. Add 1 random Ancestor Card to your hand
- Lightning Plume Cloak
- Old: [2Energy] Spell. Gain 8/10 Armor and 4/5 LightningSurge
- New: [2Energy] Spell. Gain 10/13 Armor and 5/6 LightningSurge
- Energy Garb
- Old: [1Energy] Spell. Deal 3/6 damage to ALL enemies. Gain 3 LightningSurge
- New: [1Energy] Spell. Deal 6 damage to ALL enemies. Release 1/2 LightningSurge for each enemy
- Change From [Copper] to [Silver]
- Lightning Orb
- Old: [1Energy] Gain 4/5 LightningSurge and 2/1 Fragile. Snack
- New: [1Energy] Gain 5/6 LightningSurge and 1/0 Fragile. Snack
- Claw Sharpen+
- Old: [0Energy] Dragon Form. Gain 3 Sharp
- New: [0Energy] Dragon Form. Gain 5 Sharp
- Pretend Pitiful
- Old: [1Energy] Can only be played if Stress is 0. Gain 9/11 Armor. Draw 2/3 cards
- New: [0Energy] Can only be played if Stress is 0. Gain 8/8 Armor. Draw 2/2 cards. Disperse
- Pretend Pitiful
- Old: [1Energy] Pray 2/3 times. Then end your turn. Disperse
- New: [1Energy] Pray 2/3 times. Then end your turn
- Dragon's Awakening
- Old: [0Energy] Draw 3 cards. Transform into Dragon. Disperse
- New: [0Energy] Draw 3 cards. At end of your turn, transform into Dragon. Disperse
- Dragon's Deterrence
- Old: [1Energy] Deal 14/16 damage. Deal 9/12 additional damage for each Ancestor Card In your hand. Disperse
- New: [1Energy] Deal 14/16 damage. Deal 9/12 additional damage for each Ancestor Card you Have. Disperse
- Dragon's Rampage
- Old: [3Energy] Deal 8/12 damage to ALL enemies 3 times. Cost 1 less for each Ancestor Card you Have. Disperse
- New: [3Energy] Deal 12/15 damage to ALL enemies 3 times. Cost 1 less for each Ancestor Card you Have. Disperse
- Dragon's Descent
- Old: [1Energy] Spell. Channel 3. Deal 24/30 damage to a random enemy. Disperse
- New: [1Energy] Spell. Charge 1. Deal 48/60 damage to a random enemy. Disperse
- Sha Er
- Return to Earth
- Old: [1Energy] Bury your hand. Gain 6/8 Armor for each card you Bury. Then end your turn
- New: [1Energy] Bury your hand. Gain 5/6 Armor for each card you Bury. Then end your turn
- Cursed Arrow ( +0 to +18)
- DMG-2 each level
- Inne Skills
- Changes:
- Observation
- Old: At the start of each combat, apply 1 Aim to ALL enemies. If against Yao-Guai General and King, apply 3 Aim.
- New:At the start of each combat, apply 2 Aim to ALL enemies. If against Yao-Guai General and King, apply 5 Aim.
- Recycle
- Projectile now dissipate when their charges run out, and will now properly trigger the Recycle effect
- Painful Curse
- Old: Whenever enemies' Calamity is triggered, apply 3 Fragile.
- New:Whenever enemies' Calamity is triggered, apply 2 Weak.
- Hunting
- Old: You and your Summon deal 3 additional damage to this target.
- New:You and your Summon deal 4 additional damage to this target.
- Claw Training
- Old: Every 25 Claw Strikes you play, permanently increase Claw Strikes damage by 1.
- New:Every 25 Claw Strikes you play, permanently gain 1 Sharp.
- Weightlifting
- Old: Whenever you play a card costs 2 or more, gain 2 Strength.
- New:Whenever you play a card costs 2 or more, gain 1 Strength.
- Elixir
- Tonic Elixir
- Old: Whenever you play a card that costs 3, gain 1 Energy.
- New:Whenever you play a card that costs 3 or more, gain 1 Energy.
- Bug fixes
- Fixed the problem caused by full item bar in the event Red Carp
- Fixed the settlement problem of static damage and group damage of Ao Yu
- Fixed the display problem caused by clicking decks and settings
- Fixed the problem that after playing Swords and Swords, playing Breaking the Shackles cannot be settled correctly
- Fixed the problem that the sound effect can still be heard when the sound effect volume is 0
- Fixed the problem that Mo San's Blood Veins will cause the display error of the out-of-combat action power recovery
- Fixed the stuck problem caused by changing cards
- Fixed the problem that the display of the advanced flower street is inconsistent with the actual effect
- Fixed the upgrade animation error of the advanced martial arts field
- Fixed the error that Xiaochuan can dodge the damage of the clay sculpture while causing the spirit body not to be obtained
- Fixed the problem that there is no clearance animation when killing the magic sword when Ao Yu transforms into a dragon
- Fixed the problem that achievements such as Lightly Equipped cannot be unlocked when clearing Chapter 4
- Fixed the error caused by pressing Esc when viewing the deck
- Fixed the problem that the hunting mark of A Zi Xin Fa is displayed incorrectly
- Fixed The problem of missing animation for throwing props
- Fixed the problem of missing sound effects for Ao Yu throwing snowballs
- Fixed the problem that the achievement Lightly Equipped could not be completed
- Fixed the problem that the Traditional Chinese version of the event Routang would freeze
- Fixed the description ambiguity in the English version of A Zi's Snake Fist
- Other changes
- The initial deck of the custom option At Ease has been changed to 10 times of enlightenment, and now you can't give up when enlightenment
- Controller adaptation and optimization are still in progress