1. V 1.1.0 UpDate
  2.  
  3. New enemies and cards, reworked and modified 40+ cards
  4. Enemy
  5.  
  6. New Enemies:
  7.  
  8. Martyred Followers
  9. Zhuxian Vanguard + Evil Spirit
  10. Now appears in levels 3-6 of Chapter 1
  11.  
  12.  
  13. River Yao Outpost
  14. Enslaved Lobster Soldier + River Yao Scout
  15. Now appears as elite in level 1-2 of Chapter 2
  16.  
  17. Dog Sentinel
  18. Bloodthirsty Dog Yao + Lantern Yao
  19. Now appears as elite in level 1-2 of Chapter 2
  20.  
  21. Enemy Changes:
  22.  
  23. Zhuxian Beast
  24. Now appears as elite in level 1-2 of Chapter 1
  25. HP and ATK power slightly reduced
  26.  
  27. Magic Bell
  28. This enemy is elite now
  29.  
  30. Zhuyin Envoy
  31. This enemy is elite now
  32.  
  33. Cards
  34.  
  35. Add 2 new Ao Yu's cards:
  36.  
  37. Thunder Snap( Copper )
  38. [1Energy] Spell. Deal 4 damage. Gain 4 LightningSurge
  39. [1Energy] Spell. Deal 5 damage. Gain 5 LightningSurge
  40.  
  41.  
  42. Wild Growth( Gold )
  43. [3Energy] MAX Energy +1. Energy Recovery +1. Disperse
  44. [2Energy] MAX Energy +1. Energy Recovery +1. Disperse
  45.  
  46. Card Changes:
  47.  
  48. Mo San
  49.  
  50. Urgent Care
  51. Old: [1Energy] Heal 6/9 HP . Add 2 Pain to your Discard Pile. Disperse
  52. New: [1Energy] Heal 6/9 HP . Add 2 Pain to your hand. Disperse
  53.  
  54.  
  55. Drain Blood
  56. Old: [1Energy] Disperse 1 card. Deal 6/8 damage to a target. Lifesteal. Disperse
  57. New: [1Energy] Disperse 1 card. Deal 8/10 damage to a target. Lifesteal. Disperse
  58.  
  59.  
  60. Infernal Burst
  61. Old: [1Energy] Deal 6 damage. Deal 2/3 additional damage for each State card you Have
  62. New: [1Energy] Deal 6 damage. Deal 3/5 additional damage for each State card you Have
  63.  
  64.  
  65. Hold the Line+
  66. Old: [2Energy] Gain 19 Armor. Armor can be carried over to next turn. Reserve
  67. New: [2Energy] Gain 19 Armor. Armor can be carried over to next turn. Reserve
  68.  
  69.  
  70. Indulgence
  71. Old: Auto-play when Rage is 5. Deal 9/12 damage
  72. New: Auto-play when Rage is 5. Deal 11/15 damage
  73.  
  74.  
  75. Meridian Reversal
  76. Old: [1Energy] Gain 4/5 Healing. Add 2 Possession to your Discard Pile. Disperse
  77. New: [1Energy] Gain 5/6 Healing. Add 2 Possession to your Discard Pile. Disperse
  78.  
  79.  
  80. Remnant Shadow
  81. Old: [2/1Energy] Your next Attack Card will be played twice this turn
  82. New: [2/1Energy] Your next 2 Attack Cards will be played twice this turn
  83.  
  84.  
  85. Bloodthirsty
  86. Old: [0Energy] Deal 16/21 damage. Add 2 Possession to your Discard Pile.
  87. New: [0Energy] Deal 12/17 damage. Add 2 Possession to your Discard Pile. Lifesteal
  88.  
  89.  
  90. Execution
  91. Old: [1Energy] Deal 7/9 damage. Permanently increase its damage by 3 for each kill. Disperse
  92. New: [1Energy] Deal 11/14 damage. Permanently increase its damage by 3 for each kill. Disperse
  93.  
  94.  
  95. Chuan
  96.  
  97. Thunderfire
  98. Old: [1Energy] Deal 7/10 damage. Apply 1/1 Fragile. Projectile:3
  99. New: [2Energy] Deal 12/16 damage. Apply 2/3 Fragile. Projectile:3
  100.  
  101.  
  102. Blast Bomb
  103. Old: [2Energy] Deal 16/20 damage to ALL enemies. Explode in Hand. Projectile:2
  104. New: [2Energy] Deal 18/22 damage to ALL enemies. Explode in Hand. Projectile:2
  105.  
  106.  
  107. Ready to Shoot
  108. Old: [1/1Energy] Apply 2/3 Aim. Load 1 Stone Bullet. ( +Reserve )
  109. New: [1/0Energy] Apply 3/3 Aim. Load 1 Stone Bullet. Reserve
  110.  
  111.  
  112. Panda Feeding+
  113. Old: [1Energy] Disperse 1 card. Add 2 Poop Bomb+ to your hand
  114. New: [1Energy] Disperse 1 card. Add 3 Poop Bomb to your hand
  115.  
  116.  
  117. Disassemble
  118. Old: [0Energy] Disperse 1 card. Choose 1 of 3 Projectile (+) to add to your hand, Disperse
  119. New: [0Energy] Disperse 1 card. Choose 1 of 3 Projectile (+) to add to your hand
  120.  
  121.  
  122. Sticky Bomb
  123. Old: [1Energy] Apply 13/16 Sticky Bomb. Projectile:2
  124. New: [1Energy] Apply 15/19 Sticky Bomb. Projectile:3
  125.  
  126.  
  127. Firecracker
  128. Old: [1Energy] Deal 3 damage to a random enemy 4/5 times. Projectile:2
  129. New: [2Energy] Deal 3 damage to a random enemy 6/8 times. Projectile:2
  130.  
  131.  
  132. Scrap Charge
  133. Old: [1Energy] Deal 5/6 damage. Deal 1 additional damage for every 2/1 cards in your Discard Pile
  134. New: [0Energy] Deal 4/4 damage. Deal 1 additional damage for every 2/1 cards in your Discard Pile
  135.  
  136.  
  137. Prone Aim
  138. Old: [xEnergy] Apply X*2/3 Aim
  139. New: [xEnergy] Apply X*3/5 Aim
  140.  
  141.  
  142. Mechanical Arm
  143. Old: [2Energy] Deal 14/16 damage. If this card is in your hand, increase Projectile damage by 2/4.
  144. New: [2Energy] Deal 14/16 damage. If this card is in your hand, increase Projectile damage by 2/4. Reserve
  145.  
  146.  
  147. Emergency Food+
  148. Old: [0Energy] Max Magazine -2.Add 3 Poop Bomb+ to your hand
  149. New: [0Energy] Max Magazine -2.Add 4 Poop Bomb to your hand
  150.  
  151.  
  152. Desperation Counter
  153. Now the damage multiplier enjoys the bonus of Strength and Eyesight.
  154.  
  155.  
  156. Gun Toss now has a new animation: the magazine will increase from 0 to 5, and then reload to 3
  157.  
  158. Azi
  159.  
  160. Calamity:
  161. Before acting, 50% chance to take damage from Calamity.
  162. No longer reduce the stacks after damage
  163.  
  164. Curse Puppet
  165. Old: [0Energy] Apply 10/13 Calamity. Disperse 1 card. Disperse
  166. New: [0Energy] Apply 8/11 Calamity. Disperse 1 card. Disperse
  167.  
  168.  
  169. Disaster Befallen
  170. Old: [1Energy] Trigger the Calamity effect on the enemy in advance
  171. New: [1Energy] Trigger the Calamity effect on ALL enemies in advance
  172.  
  173.  
  174. Enchantment
  175. Old: [1Energy] Sacrifice 1 Summon. Apply 18/24 Calamity to ALL enemies
  176. New: [1Energy] Sacrifice 1 Summon. Apply 14/20 Calamity to ALL enemies
  177.  
  178.  
  179. Toxic Smoke
  180. Old: [2Energy] Deal 1 Damage and apply 9/12 Poison to ALL enemies.
  181. New: [2Energy] Gain 14/16 Armor. Apply 6/9 Poison to ALL enemies. Disperse
  182. Card type Change from [Attack] to [Skill]
  183.  
  184.  
  185. Ao Yu
  186.  
  187. Tail Whip
  188. Old: [0Energy] Dragon Form. Deal 7/10 damage to ALL enemies
  189. New: [0Energy] Dragon Form. Deal 10/13 damage to ALL enemies
  190.  
  191.  
  192. Tough Shell
  193. Old: [0Energy] Dragon Form. Gain 9/12 Armor.
  194. New: [0Energy] Dragon Form. Gain 11/15 Armor. Reserve
  195.  
  196.  
  197. Charge Forward
  198. Old: [0Energy] Dragon Form. Deal 8/12 damage. Apply 2 Fragile.
  199. New: [0Energy] Dragon Form. Deal 5/7 damage. Apply 1 Fragile. Repeat twice
  200.  
  201.  
  202. Help Me!+
  203. Old: [1Energy] Gain 7 Armor. Add 1 random Ancestor Card to your hand. Disperse
  204. New: [1Energy] Gain 7 Armor. Add 1 random Ancestor Card to your hand
  205.  
  206.  
  207. Lightning Plume Cloak
  208. Old: [2Energy] Spell. Gain 8/10 Armor and 4/5 LightningSurge
  209. New: [2Energy] Spell. Gain 10/13 Armor and 5/6 LightningSurge
  210.  
  211.  
  212. Energy Garb
  213. Old: [1Energy] Spell. Deal 3/6 damage to ALL enemies. Gain 3 LightningSurge
  214. New: [1Energy] Spell. Deal 6 damage to ALL enemies. Release 1/2 LightningSurge for each enemy
  215. Change From [Copper] to [Silver]
  216.  
  217.  
  218. Lightning Orb
  219. Old: [1Energy] Gain 4/5 LightningSurge and 2/1 Fragile. Snack
  220. New: [1Energy] Gain 5/6 LightningSurge and 1/0 Fragile. Snack
  221.  
  222.  
  223. Claw Sharpen+
  224. Old: [0Energy] Dragon Form. Gain 3 Sharp
  225. New: [0Energy] Dragon Form. Gain 5 Sharp
  226.  
  227.  
  228. Pretend Pitiful
  229. Old: [1Energy] Can only be played if Stress is 0. Gain 9/11 Armor. Draw 2/3 cards
  230. New: [0Energy] Can only be played if Stress is 0. Gain 8/8 Armor. Draw 2/2 cards. Disperse
  231.  
  232.  
  233. Pretend Pitiful
  234. Old: [1Energy] Pray 2/3 times. Then end your turn. Disperse
  235. New: [1Energy] Pray 2/3 times. Then end your turn
  236.  
  237.  
  238. Dragon's Awakening
  239. Old: [0Energy] Draw 3 cards. Transform into Dragon. Disperse
  240. New: [0Energy] Draw 3 cards. At end of your turn, transform into Dragon. Disperse
  241.  
  242.  
  243. Dragon's Deterrence
  244. Old: [1Energy] Deal 14/16 damage. Deal 9/12 additional damage for each Ancestor Card In your hand. Disperse
  245. New: [1Energy] Deal 14/16 damage. Deal 9/12 additional damage for each Ancestor Card you Have. Disperse
  246.  
  247.  
  248. Dragon's Rampage
  249. Old: [3Energy] Deal 8/12 damage to ALL enemies 3 times. Cost 1 less for each Ancestor Card you Have. Disperse
  250. New: [3Energy] Deal 12/15 damage to ALL enemies 3 times. Cost 1 less for each Ancestor Card you Have. Disperse
  251.  
  252.  
  253. Dragon's Descent
  254. Old: [1Energy] Spell. Channel 3. Deal 24/30 damage to a random enemy. Disperse
  255. New: [1Energy] Spell. Charge 1. Deal 48/60 damage to a random enemy. Disperse
  256.  
  257. Sha Er
  258.  
  259. Return to Earth
  260. Old: [1Energy] Bury your hand. Gain 6/8 Armor for each card you Bury. Then end your turn
  261. New: [1Energy] Bury your hand. Gain 5/6 Armor for each card you Bury. Then end your turn
  262.  
  263.  
  264. Cursed Arrow ( +0 to +18)
  265. DMG-2 each level
  266.  
  267.  
  268. Inne Skills
  269.  
  270. Changes:
  271.  
  272. Observation
  273. Old: At the start of each combat, apply 1 Aim to ALL enemies. If against Yao-Guai General and King, apply 3 Aim.
  274. New:At the start of each combat, apply 2 Aim to ALL enemies. If against Yao-Guai General and King, apply 5 Aim.
  275.  
  276.  
  277. Recycle
  278. Projectile now dissipate when their charges run out, and will now properly trigger the Recycle effect
  279.  
  280.  
  281. Painful Curse
  282. Old: Whenever enemies' Calamity is triggered, apply 3 Fragile.
  283. New:Whenever enemies' Calamity is triggered, apply 2 Weak.
  284.  
  285.  
  286. Hunting
  287. Old: You and your Summon deal 3 additional damage to this target.
  288. New:You and your Summon deal 4 additional damage to this target.
  289.  
  290.  
  291. Claw Training
  292. Old: Every 25 Claw Strikes you play, permanently increase Claw Strikes damage by 1.
  293. New:Every 25 Claw Strikes you play, permanently gain 1 Sharp.
  294.  
  295.  
  296. Weightlifting
  297. Old: Whenever you play a card costs 2 or more, gain 2 Strength.
  298. New:Whenever you play a card costs 2 or more, gain 1 Strength.
  299.  
  300.  
  301. Elixir
  302.  
  303. Tonic Elixir
  304. Old: Whenever you play a card that costs 3, gain 1 Energy.
  305. New:Whenever you play a card that costs 3 or more, gain 1 Energy.
  306.  
  307.  
  308.  
  309. Bug fixes
  310. Fixed the problem caused by full item bar in the event Red Carp
  311. Fixed the settlement problem of static damage and group damage of Ao Yu
  312. Fixed the display problem caused by clicking decks and settings
  313. Fixed the problem that after playing Swords and Swords, playing Breaking the Shackles cannot be settled correctly
  314. Fixed the problem that the sound effect can still be heard when the sound effect volume is 0
  315. Fixed the problem that Mo San's Blood Veins will cause the display error of the out-of-combat action power recovery
  316. Fixed the stuck problem caused by changing cards
  317. Fixed the problem that the display of the advanced flower street is inconsistent with the actual effect
  318. Fixed the upgrade animation error of the advanced martial arts field
  319. Fixed the error that Xiaochuan can dodge the damage of the clay sculpture while causing the spirit body not to be obtained
  320. Fixed the problem that there is no clearance animation when killing the magic sword when Ao Yu transforms into a dragon
  321. Fixed the problem that achievements such as Lightly Equipped cannot be unlocked when clearing Chapter 4
  322. Fixed the error caused by pressing Esc when viewing the deck
  323. Fixed the problem that the hunting mark of A Zi Xin Fa is displayed incorrectly
  324. Fixed The problem of missing animation for throwing props
  325. Fixed the problem of missing sound effects for Ao Yu throwing snowballs
  326. Fixed the problem that the achievement Lightly Equipped could not be completed
  327. Fixed the problem that the Traditional Chinese version of the event Routang would freeze
  328. Fixed the description ambiguity in the English version of A Zi's Snake Fist
  329. Other changes
  330. The initial deck of the custom option At Ease has been changed to 10 times of enlightenment, and now you can't give up when enlightenment
  331.  
  332. Controller adaptation and optimization are still in progress
  333.