- Update v1.4.148226:
- Pickpocket Fairy ammunition increased from 2 to 3
- Added Slithertaps
- Added alarms on stationary vehicles
- Added breakable glass panes
- Added difficulty-based game and exit timers
- Novice allows much more match and more exit time, and Master Thief allows less
- Added a bunch of new cosmetic items to the Black Market
- Re-tuned the cost of items in the Black Market
- Already purchased items will not be affected
- Fixed an issue where Reset to Defaults incorrectly displayed Space as an input
- Fixed an issue where some specialized keys would display in large overlapping text.
- There are some new icons, and still-missing icons should use an appropriate font for the space.
- Fixed a few more keybinds that didn’t work correctly as certain commands, such as left-alt and enter
- Fixed a few places where collectible items would spawn inside of assets in Elway Manor
- Improved guard VO to better distinguish between visual detections and sound investigations, and added new "vigilant" state VO to communicate their heightened alertness.
- Improved Gramophone music playback with better playlist randomization, additional tracks and styles, rebalanced volume levels, and disabled auto-shutdown in the Thief's Den so players can choose their own background music.
- Improved environmental audio responsiveness, allowing player tools and interactive objects to react more dynamically to environment acoustics, reflections, and reverb.
- Adjusted AI Sound Stim object audio ranges to better align with AI detection behavior and player expectations.
- Added new sound effect suites for interactive and breakable objects, including unique glass break and shard impacts, truck interactions and alarms, and Slither Sap pipe audio.
- Update 3:
- Added markers for Set Collection mission objectives and Contract objectives
- They will now appear on the map after gathering a clue that reveals their location
- Revealed items will be visible on the compass when within 20m of them
- Added Stormy weather variant in Elway Manor
- Added security device layouts to both maps in Novice mode
- Added more variety and distinctive security device layouts to both maps in Thief mode
- Chameleon now unlocks after Contract 3
- Master Thief difficulty now unlocks after Level 8
- Added more loot items to the minor and major loot pool
- Fixed an issue that would cause the camera to jitter when Disguised and having higher FOV
- Fixed a handful of return-to-thief's den crashes
- Reduced distance for the Compass to detect items
- Fixed a rare issue where client could become out of sync with matchmaker, preventing matches
- Added some more keyboard icons for remapped keys
- Removed operating-system-provided default language from settings when it is not included in our available supported languages list
- Fixed an issue where sometimes the mission lobby would display an incorrect mission briefing
- Fixed an issue that would allow Constables to become alerted while being taken down
- Fixed an issue where Hauntstable could wander off and not return to his post after being drawn away by an Insult Fairy.
- Fixed an issue where sometimes, the Interact prompt could become unavailable after certain takedowns (The infamous “Hold F†bug)
- The intro cinematic is now affected by volume level settings
- Fixed incorrect character VO when entering main building for the first time
- Fixed an issue where the aerial takedown did not play any takedown related music stingers or VO
- Metal entrance gate to Guildhall now has properly synchronized SFX
- Improved room reverb spatial audio all around to better match room size, wall materials and shape
- Added additional audio emitters for pipes, water and cave related objects in Elway Manor
- Tristan Fairy will now play VO to better lead the player to the next step of a tutorial phase
- Update 2.5:
- Fixed ladder climbing to use rebound key inputs
- Fixed an issue that prevented the lockpick minigame from using the rebound interact key
- Added glyphs for more mouse keybinds
- Mouse sensitivity will apply to ladder climbing
- Update 2:
- Added remappable keybinding for Keyboard and Mouse
- Updated the intro video to fix compatibility issues
- Fixed some areas of Elway Manor where players were getting stuck
- Once “Thief†difficulty is purchased, it becomes the default difficulty
- Players can change to Novice (or Master Thief, once unlocked) at the map table before entering the mission lobby
- Added a mission timer to the map
- Reduced the Thief Respawn wait timer from 10 to 5 seconds
- Thieves now play idle animations in the match setup screen and Wardrobe
- Replaced temporary assets on a variant in the Guildhall where a safe was dragged around the location; these should now look better and direct players to the Safe better
- Partially mitigated an issue that would sometimes launch players in to the air while trying to mantle over ledges taller than them. This should occur less often, and be less severe if it does occur
- Fixed an issue that prevented difficulty choice from saving properly
- Many localization fixes across all languages
- Update 1:
- Settings Menu Changes
- Added a toggle to disable motion blur
- Added a slider to allow moderate FOV adjustment
- Added a toggle to reduce camera bounce
- Added number labels to all slider widgets in settings
- Updated mouse + gamepad sensitivity settings to a slider
- After this change, please re-set mouse sensitivity
- Added an FPS limiter
- Removed resolution choice from Fullscreen, it will pull directly from your system resolution
- Use Windowed mode to choose a specific resolution
- Other
- Fixed an issue so the game looks better on 4k monitors and large screens
- Improved error handling in the matchmaker