1. Update v1.0.9129:
  2. Fixed an issue where pigs were not eating.
  3. Fixed an issue where cows were not eating.
  4. Fixed an issue where horses in slot 1&2 in the stable were neither eating or drinking.
  5. Fixed an issue where small animal cages show wrong food/water values
  6. Changed the systematic for small animals - now they are working the same as big animals. This means each small animal has their own food/water value, instead of a health value.
  7. Changed an option in controls - now the Hotbar should be visible as the first option on the list in order to rebind in the category Player Actions.
  8. Added a new category - outdoor elements to place. 26 new elements are waiting to be placed around the world. Outdoor elements can be also placed in player's houses. The player can change the position of every place outdoor decoration.
  9. If a player cancels moving outdoor objects, the corresponding resources required to place it will return to the player's inventory.
  10. Adjustments in collision detection to improve placing outdoor objects.
  11. Added a Christmas tree as a temporary object to locales.
  12. Added the option to place furniture on the floor in Grandma's Lucy house.
  13. Added a new building - Hunting Hut.
  14. Updated technology tree to support the new building
  15. Updated management UI - added the hunting hut.
  16. The Hunting hut allows two types of meat (rabbit and deer) and two types of skin (rabbit fur and deer skin).
  17. Fixed an issue where the achievement Transport Good should be triggered properly now.
  18. Fixed an issue where settler encampments became inactive after a certain amount of time.
  19. Added a Christmas tree to startup screen.
  20.  
  21. Update v1.0.9123:
  22. Additions
  23. Added a rifle to the shop in Hope.
  24. Four more colts were added to the shop in Hope.
  25. Added Rifle ammo to the shop in Hope.
  26. Added separate support for the General Store vendor’s storage.
  27. Added a saver for the vendor in the General Store (On existing saves he replenishes items he is selling).
  28. Fixes
  29. Horse selector map - fixed the scaling for 16:10 aspect ratio.
  30. Animal's stable selector UI - fixed the scaling for 16:10 aspect ratio.
  31. Fixed an issue with City mission that requires Sheriff building at City level 2.
  32. Fixed an issue where the General Store required at City level 3.
  33. Fixed an issue with the technology UI to match the new order (General store available at City level 2).
  34. The General Store will now sell items at 50% base sale price
  35. Fixed a chest collider in the stone mine.
  36. Fixed a chest collider in the iron mine.
  37. Fixed a building collider in the stone mine.
  38. Fixed a building collider in the iron mine
  39. Fixed an issue where the storage of the General Store's vendor storage was identical to the General Store's chest.
  40. Changes
  41. Changed the eating cycle for NPCs from 2 hours to 6 hours.
  42. The General Store's vendor sells items at 75% of the original price.
  43.  
  44. Update v1.0.9121:
  45. Changes
  46. Changed an NPC's payment from daily to seasonal.
  47. If a building is in the range of any city, then items manufactured in this building will be directly delivered to the warehouse of this city without the need to create a separate transport route.
  48. The player can now sell animals in the animal's stable panel.
  49. Horse – Added an Assign/Take button for the horse context menu.
  50. Horse - Improved the saving system.
  51. Horse – Contrary to its behaviour in the stable the horse will feed and drink by itself if left alone in the wilderness.
  52. General Store – Available at City Level 2
  53. The player can place orders in the general store.
  54. Orders depend on the City Level (by upgrading the city, the player can request more offers).
  55. The NPC will now sell items from the general store's chest.
  56. The NPC will try to buy the items the player places in the general store's chest.
  57. Added a checkout inside to take money generated by the NPC.
  58. The player can buy stuff from the NPC like from a regular vendor.
  59. The NPC will generate random items for sale.
  60. Prepared a new UI in Management.
  61. If the player cancels an order, the player will get the money back.
  62. Changed the interior furniture to give the player more space to navigate.
  63. Added a saving system.
  64. Water Tower – Available at City Level 3
  65. Added a water tower which can help with the water issue.
  66. The water tower will be used by site-bound NPCs as a water source.
  67. A water tower placed near a windmill will automatically refill.
  68. The game will automatically indicate the range of all nearby windmills in placement mode.
  69. The player can assign an NPCs to work at the water tower.
  70. Added a saving system.
  71. Stable
  72. The player can now assign a horse to the stable.
  73. Fixed a problem with flying elements.
  74. The player can assign an NPC to work at the stable.
  75. A Horse in a stable will feed there. If there is no more food or water and the horse’s health becomes zero, the horse will die.
  76. Stable UI properly shows amounts of food/water for any animal.
  77. Prepared an UI where the player can view horses and select a stable to assign the horse there.
  78. Added a saving system.
  79. Added water/food interaction points.
  80. Fixes
  81. All Achievements should work now.
  82. Aid for Taxation: Animal farm - Added missing stable in Taxation.
  83. Aid for Taxation: Animal farm – The player can now buy horses in Taxation after this quest is completed.
  84. Added
  85. The price of animals depends on their age.
  86. Added young cows.
  87. Added young goats.
  88. Added young pigs.
  89. Animals on a farm will grow automatically every year now.
  90. If the animal’s age is changed from 0 (baby) to 1, the animal will be replaced by a grown animal and will behave like a grown animal.
  91. To reproduce animals on a farm, there has to be at least one male and one female animal at the age of 1 at least.
  92. New animals will be created every 2 seasons (each stable has 5 slots maximum for animals)
  93. Small Animal Cages
  94. Added a new view for small animal cages.
  95. The player can control the amount of food/water in the cage in the Animal Cage panel, now.
  96. The player can track the animal info in the Animal Cage panel now.
  97. The player can now sell small animals (such as rabbit/turkey/chicken) in the management panel.
  98. Base small animal price is 150$, if a player want to sell an animal that price is modified by age.