1. Update v01.09:
  2. Content
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  4. Added a tutorial which explains some of the basic and more advanced topics of the game.
  5. Added "Origins": A new way to experience the game by changing how you start. Six different paths, each with its own story and reward.
  6. Features
  7.  
  8. Battles can be restarted during or directly after a battle.
  9. True auto resolve can now be enabled in the Gameplay options. It removes the fuzziness of the auto resolve preview and replaces it with a detailed damage and death preview.
  10. Lenya now provides a consumable skill to neutralize Poison.
  11. Added a toggle to battles to permanently speed up all actions within this battle.
  12. Yngrid has an additional adventure, filling the blank space on her spell page.
  13. Quality of Life
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  15. Added a prominent language chooser on first start of the game to allow users to change the game language without needing to find the settings menu.
  16. The speed tooltip in the unit window now also exposes that unit's worldmap movement modifications.
  17.  There is now a UI element highlighting unexplored locations. Toggles with the setting to show harvestable locations.
  18. New and animated Battle-End screens.
  19. Added a notification for soon to be depleted locations.
  20. Select a free slot in room extension crafting by default.
  21. Shortened the spell book animation time when receiving a fully researched spell (either through buying it or from an adventure).
  22. The crossbow reload animation now does not block other actions for as long. Balancing
  23. The research loot pickup now sometimes yields thematically fitting artefacts and resources (tomes, scrolls...)
  24. Bugfixes
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  26. Fixed the effect on the "Corrupted Glyph of the Leader", now works correctly in any case.
  27. Fixed an issue with Bonds (Dreamweaver’s Bond, Absorb Pain) that would lead to weird behavior in combat when a status effect dealt damage to a bonded unit.
  28. Fixed an issue where the "there is research to invest in" button wouldn't show up if you already finished all research and then gained a new one.
  29. Fixed bug where "Keep Crafting Ingredients" ignores filtered items for refill.
  30. If one of your units gets zombified, its items are now correctly returned to you.
  31. Fixed an issue that caused the campaign selection to sometimes need additional input to select the correct archetype on gamepad.
  32. "Consumables don’t cost an action” now also works if the unit doesn't have any actions left anymore.
  33. Spireward connections to Circle mage towers now correctly disappear with the Spire. Modding
  34. Added Demonology recipes to Initial Crafting Recipes asset.
  35. Localization can now be hot reloaded through a button in the debug menu. Some text will be reloaded automatically (e.g. Adventure texts) some need to be displayed again (e.g. opening / closing windows, hovering over a tooltip again).
  36. Expanded the functionality of CampaignStartLocation class.
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  38. Update v01.08:
  39. Fixed an issue where the selected item wouldn't be shown in the battle inventory using a gamepad.
  40. Fixed an issue where the "no action left to use this item" text wouldn't show up correctly in the battle inventory.
  41. Fixed issue where interactability of the select button in the battle inventory wouldn't be updated if you switched between inventories of two units.
  42. Changed how interactability is presented in battle inventory. It will now show the actual count of remaining items instead of x0.
  43. Fixed inventory tooltips in battle-map
  44. Changed how the game validates that the savegame folder can be written to reduce issues with win11 and onedrive.
  45. Fixed minor graphical glitch with keeping crafting items in slots (would refill a slot and then show you that you have "-1" of an item, but wouldn't let your craft anyway)
  46.  
  47. Update v01.07:
  48. Balancing
  49. • First great Allfire node now doesn't spawn in hostile domains anymore.
  50. • The initial Circle spire holding your master's lost spell page does not violate your domain anymore, potentially taking away your goblin camp.
  51. • The “Demon Incursion” adventure no longer freezes player stack on world map.
  52. • Lava hexes are no longer valid for the Uram Gor City adventure to spawn on.
  53. • The fire beetles for Lore Grimm's questline don't wander off anymore. Additionally, they protect a hive that generates new beetles in case other AI stacks kill them off.
  54.  
  55. Quality of Life
  56. • Reduced bright spots for Fog of War color of Dreamweaving maps (makes it easier on the eye).
  57. • In most crafting screens you can now toggle the option for ingredients to remain in the slots after hitting "craft" (if there are more of that ingredient available in your inventory).
  58.  
  59. Bugfixes
  60. • Fixed missing character for Turkish language (uppercase i).
  61. • Fixed faulty gamepad glyphs on the first Dreamweaving spellpage.
  62. • Fixed several German typos.
  63. • Fixed issue with No Regeneration also blocking all forms of regeneration other than the base daily regeneration.
  64. • Fixed tooltip anchors for the popup inventory window when using a gamepad.
  65. • Fixed AI never using the Shaper Golem's "Recharge" ability.
  66. • Fixed nonresponsive state with Gamepad, if firing all units of a stack when opening the Unit Details screen from stack splitting mode (D-Pad down -> R3).
  67. • Fixed preview of influence area when building a lodge not including faction modifiers.
  68. • Fixed glitches in "Fallen Skies" and Hokan's Adventures, that would have you jump to another part of the adventure.
  69. • Fixed the life leech from "Vampiric Presence" not working.
  70. • Fixed an issue where certain units could still get stuck during leveling and no options being available (Undead in particular).
  71. • Fixed losing control over Nightmare once an enemy stack moved onto it.
  72. • Fixed the game freezing when selecting a stack that has a unit whose maximum world movement is 1 (often happened with the “Dream of Retirement”).
  73. • Clarified the goal for the "Constructing a Base" adventure.
  74. • Fixed the skillbar in battle crashing if a unit had too many skills. If you have too many now, you can page through additional skillbars.
  75. • Fixed an issue where units in battle could gain negative focus and turn unresponsive.
  76. • Fixed issues with localizations
  77.  
  78. Modding
  79. • UnitRank for unit’s levelup progression is now moddable.
  80. • AntagonistSetup is now moddable, allowing to change stats and behaviours of the Circlemages.
  81. • Fixed an issue where modded assets would show up for the wrong campaigns.
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