- Update v01.09:
- Content
- Added a tutorial which explains some of the basic and more advanced topics of the game.
- Added "Origins": A new way to experience the game by changing how you start. Six different paths, each with its own story and reward.
- Features
- Battles can be restarted during or directly after a battle.
- True auto resolve can now be enabled in the Gameplay options. It removes the fuzziness of the auto resolve preview and replaces it with a detailed damage and death preview.
- Lenya now provides a consumable skill to neutralize Poison.
- Added a toggle to battles to permanently speed up all actions within this battle.
- Yngrid has an additional adventure, filling the blank space on her spell page.
- Quality of Life
- Added a prominent language chooser on first start of the game to allow users to change the game language without needing to find the settings menu.
- The speed tooltip in the unit window now also exposes that unit's worldmap movement modifications.
- There is now a UI element highlighting unexplored locations. Toggles with the setting to show harvestable locations.
- New and animated Battle-End screens.
- Added a notification for soon to be depleted locations.
- Select a free slot in room extension crafting by default.
- Shortened the spell book animation time when receiving a fully researched spell (either through buying it or from an adventure).
- The crossbow reload animation now does not block other actions for as long. Balancing
- The research loot pickup now sometimes yields thematically fitting artefacts and resources (tomes, scrolls...)
- Bugfixes
- Fixed the effect on the "Corrupted Glyph of the Leader", now works correctly in any case.
- Fixed an issue with Bonds (Dreamweaver’s Bond, Absorb Pain) that would lead to weird behavior in combat when a status effect dealt damage to a bonded unit.
- Fixed an issue where the "there is research to invest in" button wouldn't show up if you already finished all research and then gained a new one.
- Fixed bug where "Keep Crafting Ingredients" ignores filtered items for refill.
- If one of your units gets zombified, its items are now correctly returned to you.
- Fixed an issue that caused the campaign selection to sometimes need additional input to select the correct archetype on gamepad.
- "Consumables don’t cost an action†now also works if the unit doesn't have any actions left anymore.
- Spireward connections to Circle mage towers now correctly disappear with the Spire. Modding
- Added Demonology recipes to Initial Crafting Recipes asset.
- Localization can now be hot reloaded through a button in the debug menu. Some text will be reloaded automatically (e.g. Adventure texts) some need to be displayed again (e.g. opening / closing windows, hovering over a tooltip again).
- Expanded the functionality of CampaignStartLocation class.
- Update v01.08:
- Fixed an issue where the selected item wouldn't be shown in the battle inventory using a gamepad.
- Fixed an issue where the "no action left to use this item" text wouldn't show up correctly in the battle inventory.
- Fixed issue where interactability of the select button in the battle inventory wouldn't be updated if you switched between inventories of two units.
- Changed how interactability is presented in battle inventory. It will now show the actual count of remaining items instead of x0.
- Fixed inventory tooltips in battle-map
- Changed how the game validates that the savegame folder can be written to reduce issues with win11 and onedrive.
- Fixed minor graphical glitch with keeping crafting items in slots (would refill a slot and then show you that you have "-1" of an item, but wouldn't let your craft anyway)
- Update v01.07:
- Balancing
- • First great Allfire node now doesn't spawn in hostile domains anymore.
- • The initial Circle spire holding your master's lost spell page does not violate your domain anymore, potentially taking away your goblin camp.
- • The “Demon Incursion†adventure no longer freezes player stack on world map.
- • Lava hexes are no longer valid for the Uram Gor City adventure to spawn on.
- • The fire beetles for Lore Grimm's questline don't wander off anymore. Additionally, they protect a hive that generates new beetles in case other AI stacks kill them off.
- Quality of Life
- • Reduced bright spots for Fog of War color of Dreamweaving maps (makes it easier on the eye).
- • In most crafting screens you can now toggle the option for ingredients to remain in the slots after hitting "craft" (if there are more of that ingredient available in your inventory).
- Bugfixes
- • Fixed missing character for Turkish language (uppercase i).
- • Fixed faulty gamepad glyphs on the first Dreamweaving spellpage.
- • Fixed several German typos.
- • Fixed issue with No Regeneration also blocking all forms of regeneration other than the base daily regeneration.
- • Fixed tooltip anchors for the popup inventory window when using a gamepad.
- • Fixed AI never using the Shaper Golem's "Recharge" ability.
- • Fixed nonresponsive state with Gamepad, if firing all units of a stack when opening the Unit Details screen from stack splitting mode (D-Pad down -> R3).
- • Fixed preview of influence area when building a lodge not including faction modifiers.
- • Fixed glitches in "Fallen Skies" and Hokan's Adventures, that would have you jump to another part of the adventure.
- • Fixed the life leech from "Vampiric Presence" not working.
- • Fixed an issue where certain units could still get stuck during leveling and no options being available (Undead in particular).
- • Fixed losing control over Nightmare once an enemy stack moved onto it.
- • Fixed the game freezing when selecting a stack that has a unit whose maximum world movement is 1 (often happened with the “Dream of Retirementâ€).
- • Clarified the goal for the "Constructing a Base" adventure.
- • Fixed the skillbar in battle crashing if a unit had too many skills. If you have too many now, you can page through additional skillbars.
- • Fixed an issue where units in battle could gain negative focus and turn unresponsive.
- • Fixed issues with localizations
- Modding
- • UnitRank for unit’s levelup progression is now moddable.
- • AntagonistSetup is now moddable, allowing to change stats and behaviours of the Circlemages.
- • Fixed an issue where modded assets would show up for the wrong campaigns.