- Update v1.97.7:
- - Added a resolution option "AUTO" which will auto-detect your desktop resolution and use it
- - Fixed the bug where you can jump out of the fence behind water treatment plant
- - When the character is hidden due to visibility, his flashlight will be hidden too
- - For the "Ashinaka Forest" level, added following overhaul:
- 1. The invisible walls blocking you from entering the tall grass will now push you back, acting like an anomaly
- 2. Once you interact with the Rock and let it teleport you to the level entrance, all the invisible walls will be taken down and you'll be free to roam around the level and loot the bodies in the grassy areas.
- - Fixed a rare occasion bug that disables a level portal if you happen to load a save game where your character touches it
- - Fixed the button colliders in the main menu scene for some languages
- Update v1.97.5:
- This patch fixes the collider and appearance of two weapons affected by the polygon reduction patch: PPSh-41 and SR-3 Viktor.
- Update v1.97.4:
- I have recently figured out a way to reduce polygon count for NPC characters without affecting the skinned mesh. Knowing that there have been reports of FPS drop around places with a lot of NPCs, I spent a week adjusting the mesh most of the NPCs, as well as certain vehicles and weapons to reduce polygon count. Average NPC's poly count has been reduced from 13000 to about 2200.
- If you have been noticing FPS drop, please let me know if there is any improvement after this update :)
- Also, this update also includes an adjustment of the "spinning swing" with two-handed weapons, so that the actual moment of swing aligns with player's direction better.
- Update v1.97.3:
- With Hybrid control scheme, when you pull out melee weapon, you can click/hold LMB for the sweep/roundhouse swing. The yellow arrow shows which direction your swing will be. In this state, you are able to rotate the camera by simply moving the mouse left/right.
- Hold RMB to enter "aim mode", and click/hold LMB for the downward swing. In this state, you can rotate camera the same way you do while aiming a gun.
- The spirit of this new control style is to match melee with gunplay for the Hybrid control scheme, so that in both situations, you can walk around/look around with the mouse and hold RMB to enter a "precision mode".
- Tutorials have been updated accordingly
- Fixed an issue where the character's facing doesn't follow camera's facing "quickly" enough, causing shield-wielding less effective
- While holding melee weapon (for Hybrid, Auto-Aim, and Controller control schemes), you cannot click LMB to interact with objects, and must use F key to do so. This is to avoid any accidental interaction with objects when your intention was to attack.
- Also, while holding melee and locked unto a friendly NPC, you cannot do a LMB swing, that way you don't accidentally hurt him. If you really want to hurt him, you can hold RMB and then attack.
- Here are some other QoL fixes added:
- Increased seed production for farmed plants, especially for potatoes, garlic, and ghost barley who don't have separate seed items.
- Fixed an exploit where if you equip both silencer and sniper silencer, the silencing effects will stack. Now, only the first silencer you equip will matter.
- Revamped the field of view for the guards and patrols, to avoid certain situations where they see you with eyes on their back when you are sneaking.
- Landmines deployed by players will only stay on the map for 24 hours. This is to avoid the situation where friendly NPCs respawn there later and accidentally trigger the mine, and counts as friendly fire.
- Superior/premium quality plant products won't show up until player's foraging skill is 20, and and superior/premium ghoul body parts won't show up until foraging level 40. This is to reduce the amount of clutter in the inventory until player is more ready for it. Since skills will carry over to NG+, once player starts NG+ they'll see high quality ingredients right away if their foraging skill are high enough from the previous run.
- Low grade ingredients will no longer show up if player's foraging skill reaches 100 (for plants) and 120 (for ghouls)
- Update v1.97.2:
- - The motorcycle will be accessible much earlier. As soon as you complete Sidor's first 3 quests, he will reward you with the motorcycle key, and you will be able to fast travel back to the train station after repairing and refueling the motorcycle. It does make the railroad cart less useful at this stage, but the cart can still act as a mobile stash and it requires no fuel/repairs.
- - Once you get to Railroad Worker Camp, and pick up the "collect 18 ingredients" mandatory quest from Filip, he'll give you 400 rubles for expenditure, and allows you to choose between two options: either pay for a guide and fast travel back to Zernaskaya church to hunt the ghouls, or go to Station 11 and do the hunting there. This should reduce the time spent on traveling back and forth. The downside is that in order to protect the flow of main quest, I have to implement a "magic door" that is locked until the plot is ready.
- Also, in this update I made a small change in how Vsync ratio is calculated. Unfortunately I don't have a high refresh rate (>120Hz) monitor to test, so if you notice any frame rate problem please let me know. Basically, with this update, when you enable Vsync, the game will try to respect the "Frame Rate Cap" that you set in the game by finding the closest integer divider for your monitor. For example, let's say your monitor has 120Hz refresh rate, and you want the frame rate cap at 60 FPS, then the game will set a vsync ratio of "2" - meaning "sync every other frame" - so that your frame rate is capped at 120 / 2 = 60 (this is how vsync works).