1. Update v1.1.5:
  2. Upgraded Controller plugin to fix issue with Dualsense controllers and bluetooth.
  3. Added rumble to supported XInput controllers.
  4. Added option to menu to disable Native Input for controllers which have issues, some PS Controller drivers work better with this option off.
  5. Split options menu into sub menus
  6. Added chromatic aberration toggle to graphics options.
  7. Added blood toggle in accessibility options.
  8. Added enemy flashing toggle in accessibility options.
  9. Added fullscreen flash effects toggle in accessibility options.
  10. Minor optimisations throughout the game.
  11. Changed player interpolation methods to give a smoother movement to the crow character.
  12. Changed interpolations on some other NPCs to give smoother movement.
  13. Added backup deathplanes to some scenes where in rare instances players could glitch through walls and get out of bounds softlocking the game.
  14. Added further backup respawns to fix situations where players could get their respawn point set to the scene origin.
  15. Changed the save file system to write a temporary file before overwriting previous saves, hopefully avoiding any crashes corrupting save files. The game still also stores up to 20 backup saves that can be manually used by a player.
  16. Improved mouse aiming for heavy attacks so it doesnt follow player movement direction.
  17. Fixed issue where hammer heavy charge impacts were mis-aligned.
  18. UI optimisations
  19. When erasing a save file "No" is now selected by default in the popup window.
  20. Fixed bug with some endgame content spawning the player at the wrong door in the forest scene.
  21. Fixed positional sounds on nocturnal avian creatures.
  22. Increased some timings on the Ice Canyon challenge (still exercise caution).
  23. Fixed some occasional falling animations at the top of ladders
  24. Added trowel glow to some scenes where a neighbouring area without a door contains a seed
  25. Added behaviour fallback to the spear-wielding enemy AI that would sometimes get stuck in an incorrect state
  26. Separated menu Confirm and Back in key binds so they are no longer assosiated with attacks.
  27.  
  28. Update v1.1.4e:
  29. Fixed an issue where the game sees multiple controllers but didn't handle them correctly.
  30.  
  31. Update v1.1.4b:
  32. Tweaked controller configuration in game to allow DS4Windows to work correctly with Playstation controllers.
  33. Added "uinput" flag to config file, may allow some users to have native controller support over Bluetooth when using Dualsense controllers.
  34. Some general code optimisation for UI.
  35. Fixed some lag spikes in some AI pathfinding.
  36. Optimised some ray cast checks for moving platforms.
  37. Changed some characters' animated interpolation to be smoother at higher framerates.
  38. Enabled Graphics Jobs in Unity, should allow more code to run spread over separate CPU cores while preparing for rendering.
  39. Changed order of saving on scene loads to prevent a potential rare crash.
  40.  
  41. Update v1.1.3:
  42. Controller input switched to native input, changes from the controller beta moved to main branch - this should fix most issues with controller compatibility including allowing players to use Steam Input.
  43. Removed screenshake and wait frames from fire DoT ticks.
  44. Fixed minor collision softlock in mansion.
  45. Fixed bat AI that would cause issues in rare circumstances in the Avarice fight meaning it would never complete the battle.
  46. Fixed potential similar AI issue on spear enemies that may cause them to just run off or stand still.
  47. Fix for people affected by a previous ghost save issue.
  48. Fixed softlock returning to a night shrine with jefferson for a second time.
  49. Fixed friction bug on pot mimics.
  50. Added silent servant completion to end game door glow checks.
  51. Fixed rare bug where end game boss door would not spawn after a premature game exit.
  52. Fixed issue where travelling with the gondola in certain circumstances can cause you to spawn at the wrong location and lock the camera.
  53. Added extra backup saves and a readable JSON file dump for assistance debugging future save issues.
  54.  
  55. Update v1.1.2c:
  56. Save files now save backups each time a successful save occurs. These are in the same folder as other saves. If anyone has issues with corrupted save files they can now use a backup by renaming them.
  57. Fixed issue in one log file in Japanese which repeated a line over and over.
  58. Final boss fight now forces save spots in the scene to stop the issue that some people had of being re-spawned at an out-of-bounds door.
  59. Added more logging around controller information.
  60. Fixed some minor spelling errors.
  61. Fixed purchasing upgrades not saving under certain conditions.
  62. Some world/collision issues fixed.
  63.  
  64. Update v1.1.2b:
  65. Change to controller configuration which will hopefully fix issues some players have had with their controllers not working.
  66.  
  67. Update v1.1.1:
  68. Added Vsync in options menu
  69. Readable Signs no longer hookshot-able
  70. Fixed softlock from sequence break in forest dungeon
  71. Slightly moved some typewriters on the floor of Hall of Doors to stop the player landing between them and getting stuck
  72. Reduced the movement force of heavy and rolling attacks for daggers by 30%
  73. Fixed missing deathplane in one part of Castle Lockstone
  74. Fixed softlock when spamming buttons during bard interactions and yes/no prompts
  75. Fixed missing wall collider in Grove of Spirits
  76. Fixed bug where Ancient Doors could be triggered without freeing all crow souls
  77. Fixed bug where player could get trapped in furnaces
  78. Fixed bard bug in forest where old dialogue would re-appear
  79.