- Update v1.1.5:
- Upgraded Controller plugin to fix issue with Dualsense controllers and bluetooth.
- Added rumble to supported XInput controllers.
- Added option to menu to disable Native Input for controllers which have issues, some PS Controller drivers work better with this option off.
- Split options menu into sub menus
- Added chromatic aberration toggle to graphics options.
- Added blood toggle in accessibility options.
- Added enemy flashing toggle in accessibility options.
- Added fullscreen flash effects toggle in accessibility options.
- Minor optimisations throughout the game.
- Changed player interpolation methods to give a smoother movement to the crow character.
- Changed interpolations on some other NPCs to give smoother movement.
- Added backup deathplanes to some scenes where in rare instances players could glitch through walls and get out of bounds softlocking the game.
- Added further backup respawns to fix situations where players could get their respawn point set to the scene origin.
- Changed the save file system to write a temporary file before overwriting previous saves, hopefully avoiding any crashes corrupting save files. The game still also stores up to 20 backup saves that can be manually used by a player.
- Improved mouse aiming for heavy attacks so it doesnt follow player movement direction.
- Fixed issue where hammer heavy charge impacts were mis-aligned.
- UI optimisations
- When erasing a save file "No" is now selected by default in the popup window.
- Fixed bug with some endgame content spawning the player at the wrong door in the forest scene.
- Fixed positional sounds on nocturnal avian creatures.
- Increased some timings on the Ice Canyon challenge (still exercise caution).
- Fixed some occasional falling animations at the top of ladders
- Added trowel glow to some scenes where a neighbouring area without a door contains a seed
- Added behaviour fallback to the spear-wielding enemy AI that would sometimes get stuck in an incorrect state
- Separated menu Confirm and Back in key binds so they are no longer assosiated with attacks.
- Update v1.1.4e:
- Fixed an issue where the game sees multiple controllers but didn't handle them correctly.
- Update v1.1.4b:
- Tweaked controller configuration in game to allow DS4Windows to work correctly with Playstation controllers.
- Added "uinput" flag to config file, may allow some users to have native controller support over Bluetooth when using Dualsense controllers.
- Some general code optimisation for UI.
- Fixed some lag spikes in some AI pathfinding.
- Optimised some ray cast checks for moving platforms.
- Changed some characters' animated interpolation to be smoother at higher framerates.
- Enabled Graphics Jobs in Unity, should allow more code to run spread over separate CPU cores while preparing for rendering.
- Changed order of saving on scene loads to prevent a potential rare crash.
- Update v1.1.3:
- Controller input switched to native input, changes from the controller beta moved to main branch - this should fix most issues with controller compatibility including allowing players to use Steam Input.
- Removed screenshake and wait frames from fire DoT ticks.
- Fixed minor collision softlock in mansion.
- Fixed bat AI that would cause issues in rare circumstances in the Avarice fight meaning it would never complete the battle.
- Fixed potential similar AI issue on spear enemies that may cause them to just run off or stand still.
- Fix for people affected by a previous ghost save issue.
- Fixed softlock returning to a night shrine with jefferson for a second time.
- Fixed friction bug on pot mimics.
- Added silent servant completion to end game door glow checks.
- Fixed rare bug where end game boss door would not spawn after a premature game exit.
- Fixed issue where travelling with the gondola in certain circumstances can cause you to spawn at the wrong location and lock the camera.
- Added extra backup saves and a readable JSON file dump for assistance debugging future save issues.
- Update v1.1.2c:
- Save files now save backups each time a successful save occurs. These are in the same folder as other saves. If anyone has issues with corrupted save files they can now use a backup by renaming them.
- Fixed issue in one log file in Japanese which repeated a line over and over.
- Final boss fight now forces save spots in the scene to stop the issue that some people had of being re-spawned at an out-of-bounds door.
- Added more logging around controller information.
- Fixed some minor spelling errors.
- Fixed purchasing upgrades not saving under certain conditions.
- Some world/collision issues fixed.
- Update v1.1.2b:
- Change to controller configuration which will hopefully fix issues some players have had with their controllers not working.
- Update v1.1.1:
- Added Vsync in options menu
- Readable Signs no longer hookshot-able
- Fixed softlock from sequence break in forest dungeon
- Slightly moved some typewriters on the floor of Hall of Doors to stop the player landing between them and getting stuck
- Reduced the movement force of heavy and rolling attacks for daggers by 30%
- Fixed missing deathplane in one part of Castle Lockstone
- Fixed softlock when spamming buttons during bard interactions and yes/no prompts
- Fixed missing wall collider in Grove of Spirits
- Fixed bug where Ancient Doors could be triggered without freeing all crow souls
- Fixed bug where player could get trapped in furnaces
- Fixed bard bug in forest where old dialogue would re-appear