- Update v1.14:
- Global:
- - Fixed issues for controller support.
- - Fixed an issue where localization wasn't working properly in some levels (English should not appear in non-English settings.)
- - HDR support re-enabled.
- Moon Mages:
- - Fixed an issue where loading into the level after starting could block player progress.
- - The Artist's Room now loads properly after fighting the water mages.
- - Fixed an issue where the room before Edgar displayed a debug arrow on the floor.
- - Added proper collisions in the Sewers Priest room.
- - Removed a visible debug cylinder underneath the bridge.
- - Resolved a potential crash that could occur after loading a save.
- Ritual Grounds:
- - Fixed an issue where loading a save after defeating Moroi would place the player back into the boss fight.
- - Fixed a bug where completing the Ritual Grounds, starting a New Game, and progressing could corrupt future saves in that area.
- Foreverdark Town:
- - George's dialogue occasionally became invisible despite triggering correctly - this is now fixed.
- - Adjusted mini moon headgear behavior; it no longer floats unpredictably or blocks the camera.
- - Fixed an issue from the bartender's cinematic where Leo’s code failed to apply, causing the main character to have an uncapped hole where the missing arm is.
- Sun Palace:
- - The hole the player falls into during the King cinematic is now dark.
- Sun Garden:
- - Added missing animations for the guardians in the final cinematic.
- - Removed unintended blood from the doll's shader.
- Sun Factories:
- - Corrected icon for the Candles lore entry.
- - Fixed an issue where the equipped weapon did not disappear when using it as a rotating key.
- - Resolved a bug where the player camera could see through a pipe in of the smelter cinematics.
- - Prevented the player from getting stuck by jumping into the moving magnet.