- Update v1.6.0:
- EPISODE SELECT IS LIVE.
- GENERAL IMPROVEMENTS
- That! As part of the change to the save system we made to help facilitate this, we also added multiple save slots. You get three of them! That felt like the right number, to me. Also, importantly, episode select is universal, so you can start a new file from Episode 2 if you want. That's everyone's favorite episode, anyway
- Replaying episode one takes you back to the intro sequence, which a lot of people requested. You no longer need to scoop out your save file to hear me say "mic check" slowed down and distorted in your left ear.
- Railgrinding is a little tighter and a little better and now has sound effects! You will know now much more intimately if you fail a note.
- We fixed a lot of miscellaneous related bugs softlocking the game if the player had the audacity to pause the game in the middle of them
- Unsimilarly but semantically related: sometimes the game would not be paused behind the pause menu despite the pause menu being paused. This pause problem has been put on pause, and the game should now always pause when you pause.
- EPISODE TWO
- Brickout is not supposed to have a multi-paddle upgrade. What a nightmare that was! Thank god we fixed that. Who would have wanted to play an easier version of Brickout?
- EPISODE THREE
- Walking too far ahead of Quaver and then entering cutscenes used to have a chance of softlocking the game and that's fixed now! Hooray
- The sewer had some triggers that were accessible before you were supposed to see them and I know that sounds very fun as a player of video games but it just made everything more confusing (unintentionally) and the game is already confusing (intentionally) enough.
- EPISODE FOUR
- Starting the arcade quest without Treble in your party could freeze the game. This is fixed now. I'm surprised this is a thing anyone did
- There was a softlock when interacting with the bulletin board in front of the school building. This was my fault, there was a typo in the code. It's ok to yell at me for this
- Multiple collision issues have been fixed. Beat should no longer suddenly decide to live next to a janitor's shed forever
- EPISODE FIVE
- Sometimes the Bioacoustics door would not let you enter it. Technically, this makes sense if you think about it, but also it ruined the game
- ARCADE
- Several challenges that were not unlocking properly should now work correctly. Sorry for this one,
- Resolution should save properly when opening a new arcade mode session, now.
- THINGS WE'RE LOOKING AT NOW:
- We're still looking at granular setpiece replay options. We'll talk more about this...in January!
- We will also talk about fail restart in January.
- Also also in January: a lot of microfixes to some small beatmapping issues and transitions too sudden to react to.
- Also also also in January (wow): more stage backgrounds for arcade mode!
- More robust save features (including a lot of microstate stuff around dialogue choices) are coming in the future now that we have episode select and multisave working.
- More performance improvements! There are always going to be some of these. We'll keep doing it little by little. (fun fact: that means "poco a poco" in English.)
- More improvements to dialogue pacing and scene flow stuff will continue to happen to ensure interruptions only happen when they're sup• And a million bug fixes as usual forever!
- Update v1.5.7:
- GENERAL FIXES
- An option for "Higher Compatibility Videos" has been added to the options menu. If things still break with FMVs in any regard, please flip this on. If this still doesn't work, talk to us gently and we will go back into the mines on your behalf
- Pausing during the slowdown on the final hit of a song should no longer break everything
- Pausing after that hit should no longer require an input to move forward
- EPISODE THREE
- You should no longer be softlocked during the performance in the lighthouse if you try to restart over and over or quit at the end, thus saving you from even more embarrassment than is intended
- EPISODE FOUR
- Snacks can no longer freeze the game and/or you. (This statement only applies to the game, of course. Some snacks in real life can still freeze you if you're not careful.)
- The pathing to go fix what's causing havoc at the arcade could previously break, and now it shouldn't.
- Sometimes you could accidentally progress time on the first day of this episode. In real life, that's called "spacing out." In the game, that's called "unintended behavior." Beat does enough intended spacing out as it is, frankly. Any weird or broken save files caused by this bug should be automatically fixed!
- And on top of this a handful of other broken dialogue triggers were also fixed. Who needs 'em.
- ARCADE
- The challenge "if the game isn't broken, you already have this" now works properly
- Feel free to screenshot that out of context
- Update v1.5.6:
- BUGS FIXED:
- GENERAL
- Many small performance improvements and many general softlocks fixed
- Video playback on Proton/Linux should be working now. If it doesn't, please yell at me
- EPISODE ONE
- Sometimes during the intro of the game you were unable to get into the main corridor to get on stage. You will no longer hold up the concert of a lifetime.
- EPISODE TWO
- Beat occasionally stared so hard at a lightbulb that it crashed the game. That is now fixed.
- Performance should be much better during fight scenes, especially on lower bound hardware.
- After day 2, the game refused to move forward. You may have felt similarly, which is intentional, but the game not moving forward was not intentional
- "Talk Icon (Clone)" was an icon that popped up as if it was a person to talk to. That was a trick and a mistake and has been fixed.
- EPISODE THREE
- Whacktown could lock up if you tried fighting a ghost at a time you were not supposed to. Technically, I suppose, there's never a good time to fight a ghost.
- When Beat caused a breaker trip, it would occasionally also break the game. It no longer breaks the game.
- On the final day, people could, if they got lost enough, find a dialogue node that shouldn't exist which would lock the game up. They can't do that any more, and also we're a bit more insistent that they go where they should.
- EPISODE FOUR
- After finishing the first concert you would sometimes get punted into a time loop. And, like, the song is all about doing the same thing over and over, but not like that

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- When trying to find Treble the player would be forced into a looking animation they couldn’t get out of. 


- You could get into a courtyard you’re not supposed to be in in the school area, causing a softlock as you can't get out of the courtyard at all.

- Penny no longer disappears when she shouldn't.
- You can no longer walk into a toilet.
- ARCADE
- Keybinds weren't saving properly. It's confusing if you come back only for up to be down! It should be fine now.
- A cheat code has been added to unlock songs you could only get otherwise through story mode.