1. Update v53951:
  2. Fixed issue where Structures built at centerpoint of raft could prevent raft from moving correctly
  3.  
  4. Update v53935:
  5. Fixed issue that could occur with overlapping structures being linked incorrectly causing them to be missing on clients or impossible to dismantle.
  6.  
  7. Update v53884:
  8. Features
  9. 3 new raft structures
  10. New mooring structure
  11. Added knightV and glider holder structures
  12. Added drawn defensive wall structures
  13. Added Steam Game Recording support
  14. Secret player findable outfit added.
  15. Improvements
  16. Crossbow, compound bow, crafted bow, shotgun and slingshot aiming improved
  17. Improved arrow path to match trajectory when shooting bows
  18. Skip place animation option now applies when adding logs to ghost structures
  19. Added ability to revive players when dying while swimming in multiplayer
  20. Player will enter the water death state if they died out of water and then fell into water
  21. Kelvin now has a faster swim animation which he will use most of the time
  22. Kelvin and Virginia can now pull themselves up out of water at edges with collision within reach
  23. When swimming Kelvin will now swim towards the player he is following
  24. Kelvin now has blood and wetness support on all his outfits instead of just the default
  25. Built structures will now only register a single hit for scatter shots (eg. buckshots)
  26. Golf cart batteries can now be added to shelves
  27. Extended world bounds to allow for more area to use rafts
  28. Increased network audio events location accuracy
  29. Motion blur overall quality improved
  30. Improved look of ghost structures when intersecting with camera
  31. Optimized drying racks and fire physics rigs to be more performant
  32. Some collider optimization for Firewood, Bone Chair, Bone Chandelier, Stick Chair, Bone Storage, Firewood Storage, Log Storage, Rock Storage, Stick Storage, Hunting Shelter, Leg Lamp, Mannequin, Planter, Rain Catcher, Repel Shrine, Arrow Storage, Weapon Racks
  33. Optimized physics colliders for items when added to Log storage, stone storage and firewood storage
  34. Grab bag UI prompt layout improved
  35. Improved ranged weapon calculations to make sure impacts are detected when starting inside a collider
  36. Throwing a dead body into water will now create splash and ripple particles
  37. Shooting tree vines with bows and guns will now break the vines
  38. Fixes
  39.  
  40. Fixed fire effect sometimes appearing in air when lighting a dead body on fire
  41. Fixed bug in rebinding menu when in Portuguese language
  42. Fixed ocean water displacement calculation when not in waves
  43. Fixed collecting a rabbit from hutch or cage as multiplayer client not working when already holding a live rabbit
  44. Fixed a bug with tactical axe where the neutral attack poses had the spine rotated upwards too far causing jerky transitions back to idle
  45. Fixed look of Silver burweed when on fire
  46. The player will no longer be cold or freeze in hell cave
  47. Unified rock collider setup across rock pickup variations
  48. Fixed audio on flares not following transforms when thrown
  49. Fixed some errors on ocean when quitting to title
  50. Fixed a rare case of memory corruption that could lead to possible crashes
  51. Fixed projectile path when using laser sight equipped weapons
  52. Fixed fps affected accuracy on tactical bow
  53. Fixed enemies visibility on clients when host is in Timmy hallway cutscene
  54. Fixed Puffy rendering not disabling as intended in cutscenes or in MP when far away from local player
  55. Fixed issue where a muddy could enter bad state during jump/climb if the tree is damaged
  56. Fixed throwing dead female cannibal sometimes getting glitchy ragdoll leg position/movement
  57. Fixed the left and right hand animations getting out of sync when getting hit while reloading after putting away a left hand item beforehand
  58. Increased texture resolution of keycards
  59. Moved bunker volume translation higher to fix fog transition in utility bunkers
  60. Fixed dead workers eyes outside food bunker
  61. Fixed missing tutorial when Pufftons cutscene ends
  62. Made sure sleep icon updates when sleep is blocked
  63. Optimized fire effect on network players
  64. Fixed one coffin not being fully buried
  65. Fixed right hand item effects being stopped on network players when stashing left hand item
  66. Fixed eggs laid by sea turtles having duplicate mesh causing z-fighting
  67. Fixed angry & scared player expressions not working properly on some player variations in MP
  68. Fixed lit flares thrown on ground showing up when opening inventory
  69. When picking up held only items, the right hand item now waits for the unequip animation to play before going away
  70. Fixed issue with held logs showing up too early the first time a log is picked up
  71. Fixed issue with lighter arc loop sound getting stuck on when stashing the lighter and not playing after the first equip
  72. Fixed MP player hits with burning weapons not lighting other players on fire
  73. Fixed on fire FX on other players stopping too quickly
  74. Fixed some cases of demon boss getting stuck on trees and rocks outside
  75. Fixed chainsaw secondary attack hold sometimes interrupting when not hitting anything
  76. Fixed fall animation playing until the chat box is closed if the chatbox was opened while the player was falling
  77. Fixed being able to turn defensive wall supporting other structures into gates
  78. Fixed lean-to and platform pillars casting shadows while in ghost state
  79. Optimized structure placement line CPU cost
  80. Fixed bug with consuming in inventory getting player stuck in some cases
  81. Fixed a bug with structure culling grid to resolve some cases of structures being hidden
  82. Added position and rotation sync when first instancing built structures on client to remove transform popping or lerps
  83. Fixed area emitter sounds cutting off and fading up again when player moves from inside to outside of the area ( eg. by ocean shore )
  84. Fixed a bug with client hits to built structures not being registered properly on server
  85. Reduced the mass of driftwood
  86. Logs no longer make splash impact sounds early when thrown to fix cases where it would splash when just above water
  87. Added height restriction between defensive wall logs to prevent weird shaped gates
  88. Fixed missing terrain displacement on fallen log E and fallen log F
  89. Fixed some grunge decals that were poking through wall in food bunker
  90. Improved multiplayer transform syncing
  91. Fixed chat box not showing up sometimes
  92. Added sanity checks to sleep and jump time events to make sure they don’t trigger while loading in
  93. Fixed loading games sometimes having different camera rotation
  94. Fixed log sled popping on for clients
  95. Fixed numerous cases of built structures placed on freeform structures not saving their link
  96. Fixed some low res splash particles on waterfalls
  97. Fixed thrown firewood not sliding into place on firewood storage structure
  98. Fixed rare case where vail actors could burn for infinite time
  99. Fixed ocean having visible grid cracks under certain conditions
  100. Reduced Kelvin ragdoll clipping and pop when dying from injured state
  101. Improved book prompt GUI to be less prone to movement changes
  102. Added smoothing to player interaction prompts to make them less prone to movement changes
  103. Fixed not checking for presence of ground at each end of numerous structures when placing them
  104. Fixed issue where gore chair and couch ghosts were not able to be placed at the same location they were previously placed and cancelled
  105. Fixed being able to add more ingredients to fire as a client even though all cooking slots are already in use
  106. Fixed scrolling snow textures on moving objects
  107. Fixed dedicated server ocean collision not being detected on clients
  108. Fixed sitting player not standing up when their seat is destroyed
  109. Fixed cooking pot disappearing when fire is destroyed in multiplayer games
  110. Fixed other players not seeing the variation of held severed head or limb in multiplayer games
  111. Fixed the visual variation of severed head or limbs not changing in inventory
  112. Fixed placed rock sounding like it's hitting metal for clients in multiplayer games
  113. Fixed player being able to move slightly when in the pause screen in multiplayer games
  114. Added extra checks in cave entrance manager to prevent errors
  115. Chairs, benches, and couches on edges of structures now must be placed with enough room in front for the player to stand up on
  116. Fixed some errors caused by clients using instant build command
  117. Fixed issue where player could get into bad state falling off structures into water while interacting with fires
  118. Blocked interacting with fires while swimming
  119. Fixed an issue with objects not floating in big streams in some cases
  120. Fixed place and cancel icons not matching their position on the active physics device
  121. Fixed being able to place floating deer rugs
  122. Fixed shelter ghost having collision before logs were added to it
  123. Fixed gold plated floors sometimes reverting to normal when off screen
  124. Fixed dead bodies killed by fire not retaining burn visuals when carried
  125. Fixed big heads sometimes still showing or growing and shrinking randomly after turning big head mode off
  126. Fixed jerky movement on rope climb icon when player was moving
  127. Fixed rifle bullet being briefly visible next to camera after firing and stopping aim
  128. Fixed hidden enemies able to push the falling items on final single player death screen
  129. Fixed buoyancy wrong or missing on severed limbs directly cut from body
  130. Fixed clients sometimes not hearing the crafting complete sound when building screw structures
  131. Fixed terrain height query utility being invalid on the first frame of the game
  132. Fixed spine weight issues and animation popping when equipping and unequipping the grab bag
  133. Fixed broken collision on the crashed plane in the snowy mountains
  134. LED lighting button click sound now emits from the correct location
  135. Player no longer gets their solafite back when the repel shrine consumes it
  136. Fixed cooking pot stand sometimes being visible even when there is no pot on the fire
  137. Fixed snow remover sizes on leaf trap preview placement
  138. Fixed repel artifact getting out of sync for clients when ore is manually removed from the artifact causing it to deactivate
  139. Fixed dead stump B lod0 mesh being offset from lod1 and lod2
  140. Fixed shooting ranged weapons while moving causing trajectory issues
  141. Fixed leaf step particles on player sometimes showing up in snow or when jumping
  142. Fixed bug where players camera could be rotated incorrectly when seated
  143. Fixed hover item audio sometimes repeating when the player hovers over an item in inventory
  144. Fixed lighter icons overlapping the ignite item UI
  145. Fixed a case where a helicopter could continue circling a camp indefinitely
  146. Removed a duplicate overlapping knightV at a cannibal camp
  147. Fixed puffy texture continuing to animate after dying
  148. Fixed kill box triggering multiple times on some pickups resulting in items sometimes being removed from inventory
  149. Fixed fireplace, deck rail, fence and fence post structure types not linking with supported screw structures
  150. Fixed network players doing certain placement animations causing incorrect sound to be played by other placement actions ( eg. remote player lift beam or tarp, then break stick to place fire will play lift beam sound )
  151. Fixed wire snap point being hard to target at some angles around solar panels
  152. Fixed powered structures failing to toggle on/off in certain context
  153. Fixed French localization for "brain bite"
  154. Fixed held newspapers having strange blur artifacts in some lighting conditions
  155. Fixed freeform destruction not propagated by screw structures to subsequently supported structures (ie: wires between powered structures)
  156. Fixed player stuck in bad state if lighting fire is canceled right away when Skip Construction Animations is on
  157. Fixed player stuck in bad state if rifle is unequipped at same time the flashlight is being equipped
  158. Fixed an issue with fires not drying items on drying racks
  159. Fixed ropegun showing impact point on objects that do not actually impact
  160. Fixed cannibals jaws sometimes looking incorrect during death animation
  161. Lake nav cut mesh improvements to fix small islands where ai could get stuck
  162. Fixed a case where killer whale could appear stuck in place for clients
  163. Fixed Dedicated Server not saving when game is set to creative mode
  164. Fixed missing beeping audio on GPS near missing Team B member locations
  165. Fixed effigy sticks spawning in gold when breaking
  166. Fixed icon popping which could occur when quickly switching between storage structures
  167. Wall planter anchor is now centered to match placement detection so that it links up with the object supporting it properly