1. v1.0.4
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  3. We’ve been paying close attention to all the feedback everyone has been giving and really appreciate the amount of detailed thoughts and experiences shared in both the reviews and discussion board thus far. It takes a lot of time and diligence to articulate these things, so we take every comment to heart.
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  5. Overall, we’re floored by the amount of positive feedback that’s been flooding in, but we recognize that there are some key areas of the game that could use some work. The focus of this patch is to improve on many of those sore points and better balance certain elements of the game to encourage MORE build options.
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  7. If you’ve expressed a pain point and don’t see it addressed below, rest assured we’ve heard you and are always discussing ways we can approach them without compromising the experience elsewhere.
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  9. ENEMIES & COMBAT:
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  11. Enemies on the field will no longer aggro or chase you if they’re considerably weaker than you.
  12. Escape now only requires the active character to have 50% of their max hype and now drains 50% of the party’s current hype. (Previous: 100%/75% max hype)
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  15. Bass Base Basement:
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  17. Harmony damage effects play out faster.
  18. Flustered Harmony’s damage effect now only deals damage to the active character. (Previous: Party damage)
  19. Slow Harmony’s damage effect now deals MELODY damage. (Previous: NOISE)
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  22. We hear the feedback regarding the pacing issues of the Harmony damage effects. We are also discussing ways to make Harmony effects occur less often. These changes will come in a future patch.
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  24. The Upper Decks:
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  26. Twinklespark: Life reduced by 15%.
  27. Twinklespark’s “Dark and Light” skill now takes significantly less time to perform.
  28. Twinklespark’s “Lunar Mending” skill now puts down 1 measure of SOOTHE. (Previous: 25% self heal)
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