- Update v1.0.4.1855058:
- Health and armor pickups dropped by enemies in coop session are now consistently visible to all players.
- The challenge portal no longer states that there are enemies nearby despite none being alive.
- Players are no longer able to make a Melee Bash at a greater distance than on the Melee Finisher Intel description.
- The portal in the Cathedral now disappears when entering the arena.
- The Sketchy Sam's ultimate no longer allows the player to phase through raising elevators.
- Zombies are reacting sooner to the player’s presence.
- The Reptiloid Spell Book will no longer turn invisible after being swapped while charging a Laser Pistol.
- Highlighting newly acquired trinkets no longer causes equipped trinket highlights to go away.
- Navigating through the Trinket equipment interface no longer causes the exclamation toast on the Trinket to move randomly.
- Selecting any option using the Enter key in the “Settings†tab no longer automatically opens a window that allows Player to reassign a random key binding.
- Alien Sam's Reptiloid Endurance now appears as a Boon instead of an Intel in the player's inventory.
- Update v1.0.3.1854971:
- All pings done by others in multiplayer sessions would register as ping from the player.
- Challenge Rooms could fail to load for clients in multiplayer sessions.
- Weapons could reload multiples times in a row when coming out of Dual Wielding.
- A crash could occurs while fighting Inverse Sam and skipping his cutscene.
- A UI element could show the wrong price when viewing Intel in the shop
- Updated Credits
- Update v1.0.2.1854902:
- Gameplay & Balance
- Reworked the starting difficulty of Mental and Shatterverse for a smoother difficulty curve. Runs now start easier and ramp up faster, while still reaching the same maximum difficulty.
- Reduced the health of enemies, Elites, and bosses on Serious difficulty, making the first run more approachable and helping players unlock content faster.
- Reduced Elite HP scaling to make Elites less bullet-spongy.
- Reduced difficulty scaling when playing with 2 players.
- Added Health drops to Elites.
- Increased Rogue Netricsa's timer and extended her explosion animation, giving players a more generous final chance to take her down before she explodes.
- Weapons & Progression
- Rebalanced weapon type drops so random loot offers more variety.
- Weapons can now appear earlier during a run.
- Reduced the Catalyst Orb cost of weapons in the Armory.
- Increased both the chance and amount of Catalyst Orbs dropped by regular enemies across all Acts.
- The Sniper Rifle is now unlocked by default.
- All Weapons and Intel can now appear in the pre-boss shop regardless of Armory unlocks, giving players a chance to try them before permanently unlocking them for future runs.
- Fixes & Quality of Life
- Fixed an issue that could cause a network crash.
- Reduced the frequency of several dialogue lines.
- Jump back into the Shatterverse and let us know how the changes feel!
- Update v1.0.1.1854821:
- Gameplay & Quality of Life
- Added a blend delay for the SOP38 Pistol when aiming for smoother transitions.
- Default Camera Smoothing is now off for mouse & keyboard and on for controllers.
- Fixed the weapon wheel getting stuck on screen when using the ping function.
- Fixed the weapon wheel getting stuck after clicking on it.
- Fixed the Flying Razors Intel description, which previously made it look like the Intel got worse at higher ranks. The displayed percentage will now correctly increase with each rank.
- Fixed Small Lava Golems ignoring Retro Sam’s decoy clone after upgrading it with the Luring Intel.
- Fixed several spots where standing on certain decorations could cause enemies to completely ignore the player. Nice try.
- Fixed weapons sometimes failing to spawn alongside the weapon chest in Clockwork Arena.
- Stability & Other Fixes
- Fixed a possible crash when defeating Rogue Netricsa in solo mode.
- Fixed unnecessary empty achievement updates.