- Update 8 for Creature Lab - a new limb + a plethora of fixes
- We also want to send special thanks to all the people whose feedback is helping us to combat the most persistent issues in the game. Especially those community members that send us their DxDiag files, save files, and other data that help us directly in locating and reproducing the issues. Big kudos!
- The patch introduces the following changes:
- added a new limb to use in the game - Octopus Leg
- added a counter of substances the player has in storage to the map UI
- changed the positioning of map widgets (mission start, mission end report, and district view) for clarity
- removed the necessity of scrolling the lists in map widgets (mission start, mission end report, and district view)
- resolved the issue of limbs locking themselves after being unlocked in the tutorial
- resolved the issue of removing a container from the basket with the R key causing the basket slot to be permanently unusable
- resolved the issue with nourishing a mutant on Normal and Hard due to which the game accepted only the same activator as used when making the mutant, where it should accept any activator
- resolved the issue with nourishing a mutant on Insane, due to which the game didn't allow the use of elixirs and prompted the not-compatible info when using the correct mutagen
- resolved the issue of players receiving improper mutagens and elixirs (such as substances without activators classified as mutagens) as Dark Web rewards
- amended the commission descriptions in Dark Web to better convey that the wanted elixirs should have certain elements, but not exclusively those elements
- updated Chinese translations for better localization quality