1. Terraformers Update - 1.3.29
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  3. New Frontiers DLC
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  5. Scenarios:
  6. As we had multiple reports that the New Frontiers scenario was too short and quickly completed, we’ve increased the amount of celestial bodies you’ll have to develop to win by 4. Because that would make the existing records and trophies invalid, we’ve shifted the trophies down by 2 levels (so if you previously had the trophy on mastery level 21, now you’ll have it on 10). We’re sorry that this might feel like you’ve lost a trophy, but we think that this updated scenario goal matches the extra 5 turns you have to complete this scenario and get the trophy better. Our intention is that this new scenario would be longer, not shorter.
  7. We’ve added 2 lower difficulty entries to the New Frontiers scenario.
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  10. Overall Difficulty
  11. Based on player reports, we’ve reduced the overall difficulty (expectation rise frequency) by a tiny bit. Our intention is to keep the difficulty of the game on a similar level as before the latest balance patch.
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  13. Bugs & improvements
  14. Update the game manual to contain the information about DLC related gameplay
  15. Added a popup when first launching the game after purchasing the DLC to confirm the purchase and explain how to play with/without the dlc
  16. Added a tooltip about exporting resource to solve the DLC shortages
  17. Added the flooding warning popup when about to complete the Europa shortage
  18. Right click / back action will bring the view back from the the solar system view to the planet
  19. Fixed a bug where the robotropolis skill could be used on city where not all neighbors where explored yet
  20. Fixed a situation where the end game button could be locked in some edge cases
  21. Fixed a bug where the new mars exploration building would prevent the ocean expand action in a city
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  24. Base Game
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  26. Bugs & improvements
  27. Fixed that extra starting options could be exploited
  28. Fixed a bug where two buildings would appear twice in the marsyclopedia
  29. Fixed a bug where it was possible to delete slums after finishing the refugee crisis
  30. Fixed a bug from apple where the game would not work in window mode on mac
  31. Performance improvements to limit vram usage
  32. Added a haptic vibration setting
  33. Added some missing sounds for gamepad
  34. Changed some cursors depending on situation and improved some gapead interactions
  35. Fixed the name of the zoom out action for gamepad
  36. Fixed a bug where a tooltip would display an incorrect key
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  39. Balance changes:
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  41. Starting situations:
  42. Expansive: increased starting tritium from 10 to 12.
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