- [Ver. 1.43] Patch Notes (Dec. 19, 2024)
- Patch notes
- An update to Version 1.43 will be released after maintenance on December 23 for the PlayStation®4/PlayStation®5/Steam/Xbox Series X|S/Xbox One/Windows versions of Guilty Gear -Strive- with battle balance adjustments and fixes for various issues.
- TEAM OF 3 Mode
- ・We’ve alleviated the issue where it was impossible to move for a long time when returning to the room after matching in TEAM OF 3 Player Match mode.
- ・Fixed an issue causing unintended behavior as it was possible to recover health and Burst Gauge via Assist Skills when health reaches 0 or time runs out.
- Online Mode
- ・Fixed an issue causing only Standard rooms to appear in the search results in non-Team of 3 Player Matches, regardless of the search options selected.
- Mission Mode
- ・Fixed an issue causing the mission not to register as completed when performed with simplified inputs for practice and combo missions.
- ・Fixed other minor issues with missions.
- Training Mode
- ・Fixed an issue causing the Training Mode damage display to show incorrect information under certain circumstances.
- ・Removed the entry for “Bit Shift Metron (Level 5 Start)†from Asuka’s Character Specific settings in Training Mode.
- Other
- ・Corrected the description for Asuka’s “Bit Shift Metron†in the Command List.
- ・Fixed other minor issues and visual problems.
- ・For battle-related issue fixes, please refer to the battle balance adjustment section.
- For some intentional mechanics, a gap in communication has led to confusion. Please see the explanation below to clarify some inquiries we’ve received.
- ■The 51st hit of Goldlewis’ Skyfish
- As a universal battle mechanic, Psych Burst cannot be used against moves that always trigger Wall Break when reaching the corner regardless of the Wall Break value on hit. This is intended behavior for the final hit of Skyfish when at maximum Security Level as well.
- The same applies to other moves that always trigger Wall Break: Psych Burst cannot be used against moves such as the clean hit of Faust’s Hole-in-One! and the final hit of Potemkin’s Heat Knuckle. However, as Skyfish does not have the same visual effect for the final hit as these moves and there was not an explanation provided for this property, this led to confusion among players.
- While this is intended behavior, there is potential for the properties or effect to change in future updates. We will continue to take your feedback seriously into account as we seek to improve the game.
- â– Duration for Negative Penalty trigger
- Previously, there was an issue in the game that paused updates to the internal Negative value and Tension Balance calculations if no input at all was performed for 6 continuous seconds while it is possible for both the player and opponent character to perform inputs (any state outside of cut-in animations).
- Due to the conditions to trigger this issue, it would not occur in an actual match unless both players intentionally decided not to make any inputs. Even if it did occur, it would not last permanently as well, so we carefully considered when we would fix the issue. In the previous update, we fixed this issue out of concern for the potential that it could have some sort of impact on other game mechanics.
- It is currently corrected so that even when 6 or more seconds pass without any inputs performed, the Negative value and Tension Balance are constantly updated. While no change has been made to the time required to trigger Negative Penalty, especially in Training Mode where it is common to take breaks from playing, it may feel as if it works differently from before in some instances.
- Battle Related
- ・Updated the Battle Version from Ver. 4.01 to Ver. 4.02.
- ・See below for details on the battle balance adjustments.