1. Update v3.04:
  2. Misc
  3. Difficulty - Added Difficulty Selection menu when New Game is selected
  4. Reconstitute - Added Save and Quit to Reconstitute after the Mutation Roll screen
  5. Keyboard Bindings - Changed Grenade to F and Flashlight to G by default
  6. Level 3, 5, and 6 Elevators - Set to lock the player when traveling to the next level, and increased speed of elevators
  7. Tutorial - Replaced Scrap Barrier with Locked Crate to prevent potential player block if the earlier Scrap drops aren't picked up
  8. Tutorial - Increased weapon variety from crates in the tutorial
  9. Optimized Solus Sporeling objects present in all Solus zones to remove the animations
  10. Achievements - Removed Cream of the Crop and Bottom of the Barrel achievements (6 Positive and 6 Negative stats on a single DNA piece)
  11. Balance
  12. Shop - Removed 2 Minute Timer to fight the Master Scavenger. Now will always present the player the option to engage the shopkeeper when their desk is approached.
  13. Mini Timer Crates - Changed unlock timer from 2 minutes to 3 minutes, updated Notifier to say Local Timer to indicate it is for the specific level along with a secondary ring around the timer
  14. Level 3 Miniboss Rush Arena - Changed Unlock Timer from 15 minutes to 20 minutes
  15. Level 4 Polluted Swampspore Island - Changed Unlock Timer from 20 minutes to 30 minutes
  16. Level 5 Prism Weapons Lockers - Changed Unlock Timer from 30 minutes to 40 minutes
  17. Scrap Machine: Employee Slot Machine - Added Luck chance increases to the loot table, making it more common to get Passive Items, Grenade Mods, and higher Scrap drops based on your Luck stat
  18. Scrap Machines - Raised amount of damage required for enemies to destroy Scrap Machines (Should still only require one Fragment Grenade)
  19. Act 1 Hivemind Boss - Reduced Tail Slam stun duration, slam range, and damage.
  20. Act 2 Native Ultratumor Boss - Increased move speed and rotation speed, set all enemies in the arena to be killed when the main boss is killed.
  21. Act 2 Uncharted Ultra Icosatron Boss - Increased move speed and rotation speed
  22. Mutation: Sack Feet - Removed -40 Speed Stat
  23. Mutation: Stimulating Tentacles - Reduced from -40 Speed to -20 Speed
  24. Mutation: Purulent Feet - Changed negative stat from -40 Speed to -10% Critical Hit
  25. Mutation: Defensive Claws - Changed negative stat from -40 Speed to -40 Stamina
  26. Mutation: Scuttling Claws - Increased Speed bonus while Strafing from 120 to 300
  27. Mutation: Limp Tentacle - Changed negative stat from -20 Speed to -20 Stamina
  28. Mutation: Feelers - Reduced from -40 Speed to -20 Speed
  29. Mutation: Holo Head - Removed +10% Resistance buff, increased to +3 Accuracy and +1% Resistance per 5 Health Lost
  30. Fixes
  31. Fixed Act 2 Ultratumor and Ultra Icosatron bosses being able to roll off of the arena
  32. Fixed Pyro Droid sometimes being unkillable and frozen after its Death animation (Can now be killed before the animation completes to prevent the explosion)
  33. Fixed Level 6 Flauros loot waypoint deleting after the crate is opened
  34. Fixed Level 6 Onyx Mementos at the bottom sometimes spawning the incorrect object
  35. Fixed some objects spawned by the Onyx Golem boss not deleting correctly, stacking sounds in the background and causing the music to cut out while fighting
  36. Attempted fix for Solus Weiner enemies hitting themselves with their own projectiles
  37. Fixed some crates being blow-openable by enemies before the player arrives allowing the loot to sometimes get stuck in the air
  38. Fixed DNA Synthesizer not being blow-uppable with explosives
  39. Fixed Weather on Level 5 and 6 not immediately applying on level load
  40. Fixed Oil Spill Flame traps applying the wrong type of Flame debuff, making it inextinguishable by dodging
  41. Fixed Radiation Weapons not having number designations
  42.  
  43. Update v3.03:
  44. Balance
  45. Difficulty: Player Damage Taken - Increased damage taken by the player on Easy by 5%, Default by 10%, Hard by 15%, and Extreme by 20%
  46. Difficulty: Explosive Self-Damage - Increased Explosive Self Damage taken on Extreme by 25%
  47. Difficulty: Stormcells - Increased chance of Stormcells on all difficulty types
  48. Player - Freja will now hold her arm up to aim on a target while moving even if not firing
  49. Stormcell: Spore Rain - Reduced the amount of spore fruit drops during the Stormcell
  50. Swampspore and Succulent Tree Fruit - Reduced chance for Fruit health drops to spawn
  51. Shop - Removed Grenades from shop to prevent them being picked up before being bought
  52. Small Crates - Increased the chance of small crate spawns in bonus loot zones by 20%
  53. Crate: Crystal Prism - Removed rotation from crystal prism to prevent player getting stuck while looting items
  54. Level 1 and 2 End Arenas - Added backtrack boosters to many arenas to allow backtracking after the arena has ended
  55. Trap: Shipping Drop - Removed instant kill on player, added telegraph hologram in landing zone
  56. Mementos: Patch Boxes - Increased the chance for Patch Box mementos to spawn on upper spires
  57. Weapon Ship Drone - Removed from the game while bug that breaks input when not played through Steam exists
  58. Enemy Spawns - Increased the amount of Medium and Large enemies spawned in levels 5 and 6
  59. Enemy: Prism Fortification Drone - Increased heal rate and added new healing trail effect that siphons onto enemies being healed
  60. Enemy: Prism Trench Droid - Increased movement speed, added knockback explosion to Sonic Teleport take off and landing
  61. Enemies: Prism Pyro Droids - Pyro Droids MK1 through MK3 are no longer Flammable
  62. Enemy: Prism Pyro Droid MK1 - Increased move speed, decreased cooldown on Flamethrower, Flamethrower can now be used while moving
  63. Enemy: Prism Pyro Droid MK3 - Increased Flame Cannon fire rate, decreased cooldown of Flame Cannon, changed from 4 shots to 2-4 random shots. Increased movement speed. Increased Flame Dash distance and speed, reduced dash cooldown, and removed 2 stage dash. Increased Flame Pod cooldown, decreased Flame Pod lifetime, and removed Pause while Flame Pods are summoned.
  64. Enemy: Prism Tesla Droid MK1 - Decreased Tesla Dash cooldown, decreased time Shield is deactivated after Tesla Charge
  65. Enemy: Prism Tesla Droid MK3 - Increased health, increased movement speed, increased Tesla Pulse bullet speed, decreased Teleport cooldown, decreased damage and frequency of Tesla Dome zaps
  66. Enemy: Solus Firefly - Reduced charge cooldown, increased charge speed and homing, reduced successful latch blind duration
  67. Enemy: Solus Prime - Reduced charge cooldown, increased charge move speed and homing, reduced charge impact stun duration, increased max health
  68. Enemy: Uncharted Nematode - Reduced charge time from 12 seconds to 4 seconds, increased float speed slightly, reduced explosion damage by half
  69. Act 1 Boss: Tritoraptor Matriarch - Increased movement speed, increased Melee damage, increased cooldown on abilities after Melee, changed Health for Stage 2 from 1200 to 1000
  70. Act 1 Boss: Flauros Aphelion - Increased max health, increased move speed, increased speed and homing of Flauros Bloat projectiles, reduced chance for Health to drop off of Bloats, added chance when the Aphelion is damaged to release 3 explosive flame projectiles
  71. Act 1 Boss: MK-X Spider Droids - Increased max health slightly, increased Excavation MK-X Spider laser sweep speed
  72. Mutation: Leeching Tentacle - Increased Lifesteal from 10% to 20%, increased melee damage, and increased max lifesteal amount to 10 health
  73. Mutation: Spore Mound and Spore Pustules - Removed self-damage from Rotspore clouds released by both mutations
  74. Auxiliary: Deployable Turret - Re-added Rocket variant rarely, fixed turrets being able to be placed on moving platforms
  75. Pickup: Flydrop Core - Changed from complete removal of Stamina Regen to reduce Stamina Regen Delay by 2 Seconds
  76. Pickup: Bio-Extractor - Increased enemies killed to trigger the heal from 1 to 3, increased heal from 1-3 to 5
  77. Pickup: Tritoraptor Egg - Decreased Heal to 40, added 120 Stamina regeneration
  78. Pickup: Crab Legs - Decreased Heal to 80, reduced Stamina regeneration to 200
  79. Passive: Nanomed Backup - Added effect and sound when heal activates
  80. Pickup: Soured Veins - Reduced Stamina decrease from 300 to 150
  81. Weapon: Magrail Projectiles - Adjusted Magrail Gibs released after impact to roll around slightly and stay closer to the enemy they impact
  82. Weapon: Tesla Pulse Projectiles - Increased speed of Tesla Pulse projectiles on the Tesla Pistol and Tesla Pulse Rifle
  83. Weapon: Mini Launcher and Splitshot (Variant) - Increased homing power, increased lower damage range slightly
  84. Weapon: Impeder and Flubbernator (Variant) - Reduced reload regeneration speed, reduced Flubbernator Max Ammo
  85. Weapon: Quill Gatling and Lance Keeper (Variant) - Renamed to Quill Mammoth, Increased fire rate
  86. Weapon: Bone Bouncer and Far Flung (Variant) - Reduced ricochet limit on bones from 5 to 3
  87. Audio
  88. Level 5 Announcer VO - Added Announcer lines to Level 5 when the Power Core is activated and after the central elevator is activated
  89. Ambient Audio - Added new Ambient audio loops to dozens of Prism, Solus, and Native levels
  90. Fixes
  91. Fixed DNA being able to replace mutated/locked slots
  92. Fixed Win on X Difficulty Achievements not being rewarded
  93. Attempted to fix debuffs or screenfades rarely permanently applying to the player's screen if applied during a Pocket World transport. All debuffs are now removed on Pocket World teleport
  94. Fixed Fortification Drone not properly healing nearby Prism allies
  95. Fixed Level 5 combat music using the Level 1 song
  96. Fixed a few Solus crates having their Use Trigger active after they were blown up
  97. Fixed Level 4 Weather being removed after entering a pocket world often, causing the rest of the level to have no weather
  98. Fixed grenade bug in Challenge games clamping the players grenades at the wrong value
  99. Fixed Max Health not being recalculated when Champion Mods are applied to an enemy, causing health bars on minibosses to incorrectly update
  100. Fixed new backplate for hints not adjusting to text width
  101. Fixed key hints on certain objects not showing after the Backplate update
  102. Fixed many crates and interactable objects not having a Use icon, sometimes causing the Scrap icon to show instead mistakenly
  103. Fixed incorrect Notifier names on multiple items
  104. Fixed multiple incorrect item descriptions and stat descriptions
  105. Fixed Palier Cap passive item sometimes appearing in Codex as a memento when the item is picked up
  106. Fixed Level 6 loot island not spawning Uncharted Loot Crate in the Prism variant
  107. Fixed Mining Laser having no collision on the main laser crane
  108. Fixed floating Onyx Orb lights in Level 6 not allowing the player to land on them
  109. Attempted to fix Flamethrower particle effect not appearing for some players
  110. Fixed Broken Prism Laser Redirector trap not having an explosive ring notifier
  111. Fixed player preview on End Game screen not rendering transparency correctly
  112. Fixed Onyx Emanator trap damaging the player with Explosive Armor pickup equipped
  113. Fixed float height of some floating enemies causing the Laser Engine to miss
  114. Fixed a few enemies having too low of an aim position, causing bullets to hit the floor in some cases
  115. Fixed Swampspore Fruits not being breakable with certain weapons that aren't able to aim upwards (Bone Flinger, Laser Engine, etc...)
  116. Fixed Old Aiming Reticule style line beginning too far above the player's head
  117. Fixed incorrect Slide 5 caption on Native ending
  118.  
  119. Update v3.02:
  120. Balance
  121. Enemies: Cluster Champion Mods - Released the chance for multiple champion mods to release their cluster projectiles when the enemy is damaged
  122. Weather: Onyx Stormcell - Updated Onyx Stormcell to replace the old permanent Emanator traps. New Stormcell summons telegraphed Onyx Orb projectiles from the sky, exploding once on impact.
  123. Passive: Onyx Shard - Updated projectile with new better telegraphed Stormcell event version and increased the cooldown between shots summoned
  124. Weapon: Flamethrower and Blazetorch (Variant) - Reduced ammo count, increased radius and damage of shots
  125. Weapon: Gut Blaster and Tight Squeeze (Variant) - Reduced ammo count, increased radius and damage of shots
  126. Challenge: Drone Master - Added all new drone items to the drone list
  127. Mementos - Added more Memento spawners to many levels, making it easier to collect each faction's story logs
  128. Achievement: Jackpot - Reduced value from 20k to 15k
  129. Achievement: Icarus - Reduced from 50 Fall Damage to 20
  130. Fixes
  131. Fixed Level 2 Shop Timer to fight the Master Scavenger not starting, forcing the player to fight the Shopkeeper in Level 2 every run
  132. Fixed DNA Printer still having Holoshield Drone on the available item list
  133. Fixed Controller disconnecting when returning to the Main Menu from in game
  134. Fixed Tutorial DNA Statistics not updating correctly
  135. Fixed Lance Keeper and Late Bloomer Acid weapon variant crit explosive bullets being able to be reflected back at the player
  136. Fixed layer on Vent Platform jump traps that sometimes triggered the drop drone in Level 5 after the player lands on them
  137. Fixed Floating Ultrabouncer Miniboss often bouncing itself up into the sky with its own Nightshroud projectiles
  138. Fixed incorrect faction and descriptions on a few Mutations
  139. Optimized many Lock and Key objects and fixed errors with some notifiers
  140. Optimized Mirage Maze Wall objects and reduced the amount of gibs they spawn when destroyed
  141. Reduced gibs spawned by Tumor enemies
  142. Fixed Holoshield drone being on the item list for a few challenges and drop tables
  143. Fixed Level 5 start elevator causing Hatchlings to burst when touching the walls
  144.  
  145. Update v3.01:
  146. Balance
  147.  
  148. Player: Speed - Increased both the lowest player speed and the upper player speed. Builds with lower speeds will move more quickly than before but slowing traps and attacks should still pose a threat and reduce player movement.
  149. Trap: Holo Barrier - Reduced health of barriers
  150. Booster: Swampspore Balloon - Increased size of boost trigger
  151. Mutations: Release Cluster on Crit - Reduced the activate chance for all mutations that can release a cluster on Critical Hits (Meaty Cranium, Crystallized Skull, and Nematode Cluster)
  152. Boss: Prism MK-X Spider Droids - Decreased the health of the Prong that is exposed when porting to the platform, added new Arrow particles to attract attention to the prong while it is channeling
  153. Enemy: Tumor and Mega Tumor Enemies - Reduced max health of all tumor types
  154. Enemy: Solus Lumens Enemies - Reduced duration of Flashes on all attack types, making repeated flashes much less annoying
  155. Achievements: Gotta Go Fast - Increased times of the Complete Level By Time achievements to 2 Minutes for Level 1, 15 Minutes for Level 3, and 30 Minutes for Level 6
  156. Audio
  157. Updated Solus Flash sounds
  158. Updated Chaingun Fire sound
  159. Updated Onyx Emanator trap sound
  160. Updated Crate Unlock sound
  161. Updated Item Pick Up and Drop sounds
  162. Added Shopkeeper chuckle when an item is bought
  163. Fixes
  164. Fixed Endings not unlocking after being viewed
  165. Fixed Ending Achievements not being rewarded (If viewed from the Menu Codex it should award the achievement)
  166. Fixed Shop Teleporter repeatedly teleporting the player if the Crab Drone or Bone Shield Drone are being used
  167. Disabled Holoshield Drone from being given to the player when it was in the save file from a pre 3.0 Patch
  168. Fixed Codex Headers not repositioning if one was empty
  169. Fixed Level 4 not awarding the level complete Achievement
  170. Fixed Scroll Clamping being incorrect in the Codex
  171. Fixed multiple UI issues with Ultra-Wide displays
  172. Fixed endings having dead space Ultra-Wide displays
  173. Fixed Oozing Glands being the incorrect faction and missing the bottom part of Freja's legs
  174. Fixed multiple item descriptions and notifier names
  175. Fixed Deployable Turrets stacking both types
  176. Fixed repeating flame wave sound from the Flauros Champion modifier
  177. Fixed Deployable Turrets Auxiliary turrets potentially adding to the Enemy Counter in arenas
  178. Fixed Level 4 Containment Landmark having an overlapping Shop and Swampspore Island spawn
  179. Fixed Level 5 Containment Landmark having wall heatsinks that the player could land on and not proceed from