- Update v3.04:
- Misc
- Difficulty - Added Difficulty Selection menu when New Game is selected
- Reconstitute - Added Save and Quit to Reconstitute after the Mutation Roll screen
- Keyboard Bindings - Changed Grenade to F and Flashlight to G by default
- Level 3, 5, and 6 Elevators - Set to lock the player when traveling to the next level, and increased speed of elevators
- Tutorial - Replaced Scrap Barrier with Locked Crate to prevent potential player block if the earlier Scrap drops aren't picked up
- Tutorial - Increased weapon variety from crates in the tutorial
- Optimized Solus Sporeling objects present in all Solus zones to remove the animations
- Achievements - Removed Cream of the Crop and Bottom of the Barrel achievements (6 Positive and 6 Negative stats on a single DNA piece)
- Balance
- Shop - Removed 2 Minute Timer to fight the Master Scavenger. Now will always present the player the option to engage the shopkeeper when their desk is approached.
- Mini Timer Crates - Changed unlock timer from 2 minutes to 3 minutes, updated Notifier to say Local Timer to indicate it is for the specific level along with a secondary ring around the timer
- Level 3 Miniboss Rush Arena - Changed Unlock Timer from 15 minutes to 20 minutes
- Level 4 Polluted Swampspore Island - Changed Unlock Timer from 20 minutes to 30 minutes
- Level 5 Prism Weapons Lockers - Changed Unlock Timer from 30 minutes to 40 minutes
- Scrap Machine: Employee Slot Machine - Added Luck chance increases to the loot table, making it more common to get Passive Items, Grenade Mods, and higher Scrap drops based on your Luck stat
- Scrap Machines - Raised amount of damage required for enemies to destroy Scrap Machines (Should still only require one Fragment Grenade)
- Act 1 Hivemind Boss - Reduced Tail Slam stun duration, slam range, and damage.
- Act 2 Native Ultratumor Boss - Increased move speed and rotation speed, set all enemies in the arena to be killed when the main boss is killed.
- Act 2 Uncharted Ultra Icosatron Boss - Increased move speed and rotation speed
- Mutation: Sack Feet - Removed -40 Speed Stat
- Mutation: Stimulating Tentacles - Reduced from -40 Speed to -20 Speed
- Mutation: Purulent Feet - Changed negative stat from -40 Speed to -10% Critical Hit
- Mutation: Defensive Claws - Changed negative stat from -40 Speed to -40 Stamina
- Mutation: Scuttling Claws - Increased Speed bonus while Strafing from 120 to 300
- Mutation: Limp Tentacle - Changed negative stat from -20 Speed to -20 Stamina
- Mutation: Feelers - Reduced from -40 Speed to -20 Speed
- Mutation: Holo Head - Removed +10% Resistance buff, increased to +3 Accuracy and +1% Resistance per 5 Health Lost
- Fixes
- Fixed Act 2 Ultratumor and Ultra Icosatron bosses being able to roll off of the arena
- Fixed Pyro Droid sometimes being unkillable and frozen after its Death animation (Can now be killed before the animation completes to prevent the explosion)
- Fixed Level 6 Flauros loot waypoint deleting after the crate is opened
- Fixed Level 6 Onyx Mementos at the bottom sometimes spawning the incorrect object
- Fixed some objects spawned by the Onyx Golem boss not deleting correctly, stacking sounds in the background and causing the music to cut out while fighting
- Attempted fix for Solus Weiner enemies hitting themselves with their own projectiles
- Fixed some crates being blow-openable by enemies before the player arrives allowing the loot to sometimes get stuck in the air
- Fixed DNA Synthesizer not being blow-uppable with explosives
- Fixed Weather on Level 5 and 6 not immediately applying on level load
- Fixed Oil Spill Flame traps applying the wrong type of Flame debuff, making it inextinguishable by dodging
- Fixed Radiation Weapons not having number designations
- Update v3.03:
- Balance
- Difficulty: Player Damage Taken - Increased damage taken by the player on Easy by 5%, Default by 10%, Hard by 15%, and Extreme by 20%
- Difficulty: Explosive Self-Damage - Increased Explosive Self Damage taken on Extreme by 25%
- Difficulty: Stormcells - Increased chance of Stormcells on all difficulty types
- Player - Freja will now hold her arm up to aim on a target while moving even if not firing
- Stormcell: Spore Rain - Reduced the amount of spore fruit drops during the Stormcell
- Swampspore and Succulent Tree Fruit - Reduced chance for Fruit health drops to spawn
- Shop - Removed Grenades from shop to prevent them being picked up before being bought
- Small Crates - Increased the chance of small crate spawns in bonus loot zones by 20%
- Crate: Crystal Prism - Removed rotation from crystal prism to prevent player getting stuck while looting items
- Level 1 and 2 End Arenas - Added backtrack boosters to many arenas to allow backtracking after the arena has ended
- Trap: Shipping Drop - Removed instant kill on player, added telegraph hologram in landing zone
- Mementos: Patch Boxes - Increased the chance for Patch Box mementos to spawn on upper spires
- Weapon Ship Drone - Removed from the game while bug that breaks input when not played through Steam exists
- Enemy Spawns - Increased the amount of Medium and Large enemies spawned in levels 5 and 6
- Enemy: Prism Fortification Drone - Increased heal rate and added new healing trail effect that siphons onto enemies being healed
- Enemy: Prism Trench Droid - Increased movement speed, added knockback explosion to Sonic Teleport take off and landing
- Enemies: Prism Pyro Droids - Pyro Droids MK1 through MK3 are no longer Flammable
- Enemy: Prism Pyro Droid MK1 - Increased move speed, decreased cooldown on Flamethrower, Flamethrower can now be used while moving
- Enemy: Prism Pyro Droid MK3 - Increased Flame Cannon fire rate, decreased cooldown of Flame Cannon, changed from 4 shots to 2-4 random shots. Increased movement speed. Increased Flame Dash distance and speed, reduced dash cooldown, and removed 2 stage dash. Increased Flame Pod cooldown, decreased Flame Pod lifetime, and removed Pause while Flame Pods are summoned.
- Enemy: Prism Tesla Droid MK1 - Decreased Tesla Dash cooldown, decreased time Shield is deactivated after Tesla Charge
- Enemy: Prism Tesla Droid MK3 - Increased health, increased movement speed, increased Tesla Pulse bullet speed, decreased Teleport cooldown, decreased damage and frequency of Tesla Dome zaps
- Enemy: Solus Firefly - Reduced charge cooldown, increased charge speed and homing, reduced successful latch blind duration
- Enemy: Solus Prime - Reduced charge cooldown, increased charge move speed and homing, reduced charge impact stun duration, increased max health
- Enemy: Uncharted Nematode - Reduced charge time from 12 seconds to 4 seconds, increased float speed slightly, reduced explosion damage by half
- Act 1 Boss: Tritoraptor Matriarch - Increased movement speed, increased Melee damage, increased cooldown on abilities after Melee, changed Health for Stage 2 from 1200 to 1000
- Act 1 Boss: Flauros Aphelion - Increased max health, increased move speed, increased speed and homing of Flauros Bloat projectiles, reduced chance for Health to drop off of Bloats, added chance when the Aphelion is damaged to release 3 explosive flame projectiles
- Act 1 Boss: MK-X Spider Droids - Increased max health slightly, increased Excavation MK-X Spider laser sweep speed
- Mutation: Leeching Tentacle - Increased Lifesteal from 10% to 20%, increased melee damage, and increased max lifesteal amount to 10 health
- Mutation: Spore Mound and Spore Pustules - Removed self-damage from Rotspore clouds released by both mutations
- Auxiliary: Deployable Turret - Re-added Rocket variant rarely, fixed turrets being able to be placed on moving platforms
- Pickup: Flydrop Core - Changed from complete removal of Stamina Regen to reduce Stamina Regen Delay by 2 Seconds
- Pickup: Bio-Extractor - Increased enemies killed to trigger the heal from 1 to 3, increased heal from 1-3 to 5
- Pickup: Tritoraptor Egg - Decreased Heal to 40, added 120 Stamina regeneration
- Pickup: Crab Legs - Decreased Heal to 80, reduced Stamina regeneration to 200
- Passive: Nanomed Backup - Added effect and sound when heal activates
- Pickup: Soured Veins - Reduced Stamina decrease from 300 to 150
- Weapon: Magrail Projectiles - Adjusted Magrail Gibs released after impact to roll around slightly and stay closer to the enemy they impact
- Weapon: Tesla Pulse Projectiles - Increased speed of Tesla Pulse projectiles on the Tesla Pistol and Tesla Pulse Rifle
- Weapon: Mini Launcher and Splitshot (Variant) - Increased homing power, increased lower damage range slightly
- Weapon: Impeder and Flubbernator (Variant) - Reduced reload regeneration speed, reduced Flubbernator Max Ammo
- Weapon: Quill Gatling and Lance Keeper (Variant) - Renamed to Quill Mammoth, Increased fire rate
- Weapon: Bone Bouncer and Far Flung (Variant) - Reduced ricochet limit on bones from 5 to 3
- Audio
- Level 5 Announcer VO - Added Announcer lines to Level 5 when the Power Core is activated and after the central elevator is activated
- Ambient Audio - Added new Ambient audio loops to dozens of Prism, Solus, and Native levels
- Fixes
- Fixed DNA being able to replace mutated/locked slots
- Fixed Win on X Difficulty Achievements not being rewarded
- Attempted to fix debuffs or screenfades rarely permanently applying to the player's screen if applied during a Pocket World transport. All debuffs are now removed on Pocket World teleport
- Fixed Fortification Drone not properly healing nearby Prism allies
- Fixed Level 5 combat music using the Level 1 song
- Fixed a few Solus crates having their Use Trigger active after they were blown up
- Fixed Level 4 Weather being removed after entering a pocket world often, causing the rest of the level to have no weather
- Fixed grenade bug in Challenge games clamping the players grenades at the wrong value
- Fixed Max Health not being recalculated when Champion Mods are applied to an enemy, causing health bars on minibosses to incorrectly update
- Fixed new backplate for hints not adjusting to text width
- Fixed key hints on certain objects not showing after the Backplate update
- Fixed many crates and interactable objects not having a Use icon, sometimes causing the Scrap icon to show instead mistakenly
- Fixed incorrect Notifier names on multiple items
- Fixed multiple incorrect item descriptions and stat descriptions
- Fixed Palier Cap passive item sometimes appearing in Codex as a memento when the item is picked up
- Fixed Level 6 loot island not spawning Uncharted Loot Crate in the Prism variant
- Fixed Mining Laser having no collision on the main laser crane
- Fixed floating Onyx Orb lights in Level 6 not allowing the player to land on them
- Attempted to fix Flamethrower particle effect not appearing for some players
- Fixed Broken Prism Laser Redirector trap not having an explosive ring notifier
- Fixed player preview on End Game screen not rendering transparency correctly
- Fixed Onyx Emanator trap damaging the player with Explosive Armor pickup equipped
- Fixed float height of some floating enemies causing the Laser Engine to miss
- Fixed a few enemies having too low of an aim position, causing bullets to hit the floor in some cases
- Fixed Swampspore Fruits not being breakable with certain weapons that aren't able to aim upwards (Bone Flinger, Laser Engine, etc...)
- Fixed Old Aiming Reticule style line beginning too far above the player's head
- Fixed incorrect Slide 5 caption on Native ending
- Update v3.02:
- Balance
- Enemies: Cluster Champion Mods - Released the chance for multiple champion mods to release their cluster projectiles when the enemy is damaged
- Weather: Onyx Stormcell - Updated Onyx Stormcell to replace the old permanent Emanator traps. New Stormcell summons telegraphed Onyx Orb projectiles from the sky, exploding once on impact.
- Passive: Onyx Shard - Updated projectile with new better telegraphed Stormcell event version and increased the cooldown between shots summoned
- Weapon: Flamethrower and Blazetorch (Variant) - Reduced ammo count, increased radius and damage of shots
- Weapon: Gut Blaster and Tight Squeeze (Variant) - Reduced ammo count, increased radius and damage of shots
- Challenge: Drone Master - Added all new drone items to the drone list
- Mementos - Added more Memento spawners to many levels, making it easier to collect each faction's story logs
- Achievement: Jackpot - Reduced value from 20k to 15k
- Achievement: Icarus - Reduced from 50 Fall Damage to 20
- Fixes
- Fixed Level 2 Shop Timer to fight the Master Scavenger not starting, forcing the player to fight the Shopkeeper in Level 2 every run
- Fixed DNA Printer still having Holoshield Drone on the available item list
- Fixed Controller disconnecting when returning to the Main Menu from in game
- Fixed Tutorial DNA Statistics not updating correctly
- Fixed Lance Keeper and Late Bloomer Acid weapon variant crit explosive bullets being able to be reflected back at the player
- Fixed layer on Vent Platform jump traps that sometimes triggered the drop drone in Level 5 after the player lands on them
- Fixed Floating Ultrabouncer Miniboss often bouncing itself up into the sky with its own Nightshroud projectiles
- Fixed incorrect faction and descriptions on a few Mutations
- Optimized many Lock and Key objects and fixed errors with some notifiers
- Optimized Mirage Maze Wall objects and reduced the amount of gibs they spawn when destroyed
- Reduced gibs spawned by Tumor enemies
- Fixed Holoshield drone being on the item list for a few challenges and drop tables
- Fixed Level 5 start elevator causing Hatchlings to burst when touching the walls
- Update v3.01:
- Balance
- Player: Speed - Increased both the lowest player speed and the upper player speed. Builds with lower speeds will move more quickly than before but slowing traps and attacks should still pose a threat and reduce player movement.
- Trap: Holo Barrier - Reduced health of barriers
- Booster: Swampspore Balloon - Increased size of boost trigger
- Mutations: Release Cluster on Crit - Reduced the activate chance for all mutations that can release a cluster on Critical Hits (Meaty Cranium, Crystallized Skull, and Nematode Cluster)
- Boss: Prism MK-X Spider Droids - Decreased the health of the Prong that is exposed when porting to the platform, added new Arrow particles to attract attention to the prong while it is channeling
- Enemy: Tumor and Mega Tumor Enemies - Reduced max health of all tumor types
- Enemy: Solus Lumens Enemies - Reduced duration of Flashes on all attack types, making repeated flashes much less annoying
- Achievements: Gotta Go Fast - Increased times of the Complete Level By Time achievements to 2 Minutes for Level 1, 15 Minutes for Level 3, and 30 Minutes for Level 6
- Audio
- Updated Solus Flash sounds
- Updated Chaingun Fire sound
- Updated Onyx Emanator trap sound
- Updated Crate Unlock sound
- Updated Item Pick Up and Drop sounds
- Added Shopkeeper chuckle when an item is bought
- Fixes
- Fixed Endings not unlocking after being viewed
- Fixed Ending Achievements not being rewarded (If viewed from the Menu Codex it should award the achievement)
- Fixed Shop Teleporter repeatedly teleporting the player if the Crab Drone or Bone Shield Drone are being used
- Disabled Holoshield Drone from being given to the player when it was in the save file from a pre 3.0 Patch
- Fixed Codex Headers not repositioning if one was empty
- Fixed Level 4 not awarding the level complete Achievement
- Fixed Scroll Clamping being incorrect in the Codex
- Fixed multiple UI issues with Ultra-Wide displays
- Fixed endings having dead space Ultra-Wide displays
- Fixed Oozing Glands being the incorrect faction and missing the bottom part of Freja's legs
- Fixed multiple item descriptions and notifier names
- Fixed Deployable Turrets stacking both types
- Fixed repeating flame wave sound from the Flauros Champion modifier
- Fixed Deployable Turrets Auxiliary turrets potentially adding to the Enemy Counter in arenas
- Fixed Level 4 Containment Landmark having an overlapping Shop and Swampspore Island spawn
- Fixed Level 5 Containment Landmark having wall heatsinks that the player could land on and not proceed from