1. Update v1.0.20:
  2. * Trophy drop chance is now increased by star level of monsters
  3. * Pseudo-random drop logic will no longer be reset between player sessions to give a more fair distribution for rare drops
  4. * Fixed a possible exploit to Forge of Potential
  5. * Reset the cheated flag on all items and build pieces from previous versions, to undo the damage done by a bug in the initial 1.0 release that marked some validly obtained items as cheated.
  6. * Fixed bug that caused Cheat Sword and Cheat Sledge to not be considered cheated in specific cases
  7. * Fixed dedicated server running at uncapped frame rate if v-sync was enabled in client on the same computer, wasting massive amounts of CPU time
  8. * Adjusted attachment points for sheathed weapons
  9. * Xbox One/Xbox Series S|X: Fixed settings failing to save between sessions for some users
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  11. Update v1.0.17:
  12. * Fixed a rare bug that could erase all objects in parts of the world when one large world save chunk file was split into smaller ones.
  13. * Fixed invalid item types (most importantly invalid shield of root variant that was available in 1.0.15 on PlayStation®5) causing buggy behaviour. Now invalid styles just reset to the default style and continue functioning normally.
  14. * Updated some placeholder text.
  15. * Fixed credits being hidden in 1.0.16.
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  17. Update v1.0.16:
  18. * Fixed a bug that caused terrain modifications to revert in Deep North after unloading the area in some cases. Our apologies that this one went back and forth for a while! You may need to manually fix terrain seams by pickaxing, using the hoe, or walking over snow however.
  19. * Fixed a bug that could cause way too many enemies to spawn, especially during raids
  20. * Fixed Child of Odin achievement not unlocking correctly
  21. * Fixed a case where Comfort is King achievement was not unlocking correctly
  22. * Excluded unobtainable Blue Mushroom from The Gourmet achievement
  23. * Fixed a bug where smoke from fires could push some enemies in unintended ways
  24. * Fixed a bug where snow deposits from trees could cause the terrain to be raised around it
  25. * Fixed a bug where certain spawns during the Deep North boss fight could spawn outside the boss area
  26. * Fixed a bug where item variants were not applied visually to items on item/armour stands (e.g. shields)
  27. * Updated localization
  28. * Placeable rocks and boulders no longer take rain damage
  29. * Tessellation is now disabled in the “low” graphics preset
  30. * Tree logs in Deep North now move more consistently when rolling over snow
  31. * Fixed a bug where certain spawns during the Deep North boss fight could render incorrectly when standing in certain places
  32. * Fixed an error / potential crash in the online session Player List
  33. * Fixed a bug where rolling snowballs far away from the player could result in terrain seams and in some cases, crashes
  34. * Switch 2 / PlayStation®5: Fixed a bug where motion controls activation was inconsistent
  35. * Switch 2: Fixed a bug where banding artifacts could appear on textures of objects very close to the camera
  36. * Mac App Store: Fixed a bug where backups could not be restored via Manage Saves menu
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  38. Update v1.0.15:
  39. * Fixed an issue that could cause terrain duplications which resulted in a loss of performance
  40. * Increased drop chance for Deep North Armor moulds by making both Jotun Warrior types drop both medium and heavy armor moulds
  41. * Writhan spawn rate and areas increased
  42. * Items affected by dev commands will no longer be marked for characters which have enabled the dev bypass command and naming has been updated and items can now stack together again
  43.  
  44. Update v1.0.14:
  45. Quality of Life:
  46. * Added several new keybinding options to the keyboard (Alternate dodge key, hotbar rebinding (on top of 1-8), support for rebinding radial wheel, support for removing keybinds)
  47. * Added accessibility setting to be able to toggle blocking
  48. * Add toggle to Gameplay settings to skip the intro cinematic on startup
  49. * When attacking, the player’s rotation now also snaps towards the intended attack direction when the “attack towards look direction” option is enabled, not just when it’s disabled.
  50. * Swapped Motion Sensor and Sheath keybinds on gamepad, returning Sheath to its original keybind. Motion Sensor can now be activated with the alt-key + Sheath button instead.
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  52. Optimizations:
  53. * Improved GPU performance when tessellation is disabled by eliminating unnecessary GPU overhead in this case.
  54. * Heightmap shadows are now calculated more accurately and at a lower performance cost.
  55. * Optimized particle systems in the main menu to reduce overdraw.
  56. * Multiple GPU performance improvements on Switch 2.
  57.  
  58. Bugs & Issues:
  59. * PlayerBase effect on some build pieces has been increased to block enemies more
  60. * Fixed inaccuracies in stick input pre-processing that made it heavily weighted towards axis-aligned movement and 30% too slow diagonally.
  61. * Jotun puffs and Magecaps no longer respawn.
  62. * Fix for player characters sometimes mistakenly being marked as temporary cheaters, leading to items dropped by monsters they kill being incorrectly marked as having a cheated origin.
  63. * Cheated stackable items no longer stack with regular items, preventing uncheated stacks from being “corrupted” into a cheated state.
  64. * Persistent Events devcommand (“pevents”) is now actually behind the devcommands toggle and not available in the console by default.
  65. * Fixed errors when using the grappling hook’s secondary attack on creatures.
  66. * Fixed various issues with Ashlands water (VFX, water damage not stopping)
  67. * Fixed a bug where characters didn’t save correctly when manually pressing Save while playing on a server hosted by someone else.
  68. * Disabled biomedata caching, fixing a bug where the cache could end up in an invalid state, making it impossible to join remote servers.
  69. * Fixed Deep North battleaxes tool tier, can now cut all the trees.
  70. * Made placeable boulders persist, only placeable on the ground, break if the ground they’re standing on goes away, and give ground-level support.
  71. * Updated Ballista to make it accept all new trophies (All Deep North enemies + Bjorn + Vile)
  72. * Timberwood build pieces no longer incorrectly show up in earlier biome locations
  73. * Fixed various crashes/errors that could happen in rare circumstances
  74. * Fixed a bug where Helmet of the Protector was craftable directly via the Black Forge
  75. * Fixed a bug where terrain modifications by players or monsters could lead to performance and portal issues in multiplayer, such as performance and portaling issues, terrain seams, and terrain modifications becoming undone
  76. * Updated Deep North and Winding Tunnels music for better balance and to remove some clicks when looping.
  77. * Now plays the correct music in Mörkhalla.
  78. * Better mixing of location music in the Deep North.
  79. * Tweaked Seal and Baby Seal colliders to better match their bodies.
  80. * Fixed an issue where the “No time for snoozing” achievement could sometimes not be unlocked in multiplayer
  81. * Fixed an issue where The Homesteader and The Architect achievements could unlock repeatedly.
  82. * Nintendo Switch 2: The TV output no longer switches from 120 Hz to 60 Hz while the virtual keyboard is open or while in the home menu when using the balanced graphics preset and playing online multiplayer, which caused a black screen while entering and leaving these menus.
  83. * PlayStation®5: The TV output no longer switches from 120 Hz to 60 Hz while in the home menu when using the balanced graphics preset, which caused a black screen when entering and leaving this menu.
  84. * PlayStation®5: The “Stronger Together” achievement is now achievable.
  85. * Steam: Fixed a bug where Steam Cloud could get stuck in an invalid state if the game crashed while saving.
  86.  
  87. Update v1.0.12:
  88. * Using the Forge of Potential no longer unlocks recipes that should not be unlocked
  89. * Items on armour stands and item stands no longer lose their durability & upgrade level IF the world has not yet been loaded in the 1.0 update (We are however looking into a better fix for this so do not remove high level items (fish, weapons, armour, etc) from your item stands without using backups if you have been playing 1.0!)
  90. * Fixed a crash that could trigger when players tried to access a zone that wasn’t loaded
  91. * Fixed a problem with banlist and whitelist that made them only compatible with new IDs (e.g. V_123456789) even though they should work with old IDs too (e.g. Steam_123456789)
  92. * There is now a popup message to make it more clear when you can receive achievements again after them being temporarily disabled
  93. * Achievements can be now be opted into even if you have used devcommands or mods by the new devcommand
  94. * It’s now easier to fit the Cart through the Timberwood Drawbridge
  95. * Jotun Puffs and Magecaps no longer look pickable when they have been picked
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  97. Update v1.0.10:
  98. * The heavy armour in Deep North can now be repaired
  99. * Greydwarf Shamans in Deep North now deal appropriate amounts of damage and healing
  100. * Punching no longer removes snow
  101. * Landing on snow without directly walking now removes the snow
  102. * Various sound effects updated for several creatures and the snow in Deep North