1. 1.2.0.124 Update
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  3. Attention Soldiers,
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  5. We updated the Steam and Xbox versions of Arma Reforger.
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  7. Visit our Dev Hub to read about Known Issues.
  8. You can help us to further improve the game by posting your feedback on the Feedback Tracker.
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  10. 1.2.0.124 Changelog
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  12. General
  13. Added: Holding movement input after exiting a vehicle now stops the character from performing the close door action, speeding the process up
  14. Added: Teleporting character now adjusts replicated position on server
  15. Changed: Character server replication system now holds position instead of velocity
  16. Changed: Disallowed weapon reload through inventory unless the weapon is equipped
  17. Changed: Disabled AI switching from gunner position to driver seat until retreat behavior is available to fix AI doing nothing after switching seats
  18. Tweaked: Various vehicle door animations
  19. Tweaked: Dead/injured characters stuck inside the vehicle during remove casualty action
  20. Fixed: Several problems with killing player while getting in/out
  21. Fixed: Car light was disabled when player left driver seat
  22. Fixed: Player got stuck if they opened the front doors from the back compartment and vice versa
  23. Fixed: Switching seat in quick succession made character stuck
  24. Fixed: Open/close door action was not available from inside of some vehicles
  25. Fixed: Restore removing of CanFinishVehicleAction event in the Begin of vehicle actions
  26. Fixed: Open/Close door user action was not available from outside
  27. Fixed: Map - It was impossible to draw lines to the point that had a marker on it
  28. Fixed: Map - It was impossible to pan and zoom in or out while drawing the line
  29. Fixed: Map - It was impossible to cancel drawing of a line - now it can be done with RMB or X on Xbox gamepad
  30. Fixed: Map - When using gamepad, any input would focus random deletion button for drawn line and make it impossible to draw a new line without deleting some other line
  31. Fixed: Map - When using gamepad, user was unable to use the cursor to select which line was meant to be deleted
  32. Fixed: Map - When player would hover over the toolbar, then the crosshair that points to cursor position, it would disappear until map was opened again
  33. Fixed: Map - Cursor would become invisible when using gamepad
  34. Fixed: Map - Map toolbar would never lose focus
  35. Fixed: Drawing on top of some markers would open their respective menus
  36. Fixed: Drawn lines on the map would scale improperly when zooming in or out
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  38. Stability
  39. Fixed: Possible crash when generating terrain icons for Terrain Editor tool due to missing texture format detection
  40. Fixed: Multiple possible crashes when entering vehicles
  41. Fixed: Server crash when opening door on a vehicle with hierarchy changes
  42. Fixed: Crash related to Character Controller
  43. Fixed: Crash caused by deleted consumable calling SetAlternativeModel
  44. Fixed: Possible crash after streaming in a vehicle with occupant.
  45. Fixed: Crash when loading a vehicle while character is doing a Get Out action
  46. Fixed: VME in SCR_Flashlightcomponent
  47. Fixed: VME when truck was set on fire
  48. Fixed: VME in callsign manager
  49. Fixed: LoiterType NONE error
  50. Fixed: Crash when opening ProcAnimEditor
  51. Fixed: VME in SCR_AIGroupPerception.AddOrUpdateGunshot if PerceivableComponent was not found
  52. Fixed: VME when detaching UGL grenade
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  54. Playable Content
  55. Fixed: Losing a base would sometimes not affect the victory countdown
  56. Fixed: Displaying correct base name in Conflict
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  58. Modding
  59. Added: Reporting script compilation error when someone attempts to mark static variable as a replicated property
  60. Fixed: Added additional anim events Event_Vehicle_CanFinishAction to the OpenDoorOut animations
  61. Changed: Dependent mods info in workshop UI changed to show only downloaded mods
  62. Changed: Default SpawnDecalEffect lifetime is changed from infinite to 10 minutes
  63. Changed: Snapshot initialized as wrapper around external buffer can now be reallocated and become owner of new buffer, removing write size limitations - except running out of memory
  64. Changed: Lifted 4 KiB size limit of single RPC argument.
  65. Changed: Second argument of RplNode.SetParent() renamed to unusedAndDeprecated to indicate that it should not be used and will be removed in the future
  66. Changed: Switched from error to warning to make transition easier
  67. Fixed: Integer overflow when parsing size of addons
  68. Fixed: Displaying of dependencies to download size properly fallbacks to dependency reference
  69. Removed: Removed unnecessary vtable pointer from SnapSerializer
  70. Removed: Removed tests checking snapshot write failures when wrapped buffer is not large enough
  71. Removed: References of roadnetwork file
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  73. Audio
  74. Changed: Footscape sound at end of get out anim exchanged for regular footstep sound
  75. Fixed: Wrong sound event name for doors in Ural
  76. Fixed: Detonator animation and sound played while placing charges
  77. Fixed: Open door finish SFX
  78. Fixed: Missing seat creak SFX when getting out of co-driver seat
  79. Fixed: Weapon handgrab sound does not play when switching gadgets
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