1. Update v1.1.0:
  2. Added:
  3. Key binding added;
  4. Added dynamic checking if the next building on the list has actions to be performed.
  5.  
  6. Improvements:
  7. Finding paths improvements;
  8. Ai improvements;
  9. Effects display and synchronization improvements;
  10. Opponent's selection resets after return to the menu;
  11. Balance improvements.
  12.  
  13. Fixed bugs:
  14. Fixed time effects;
  15. Fixed bug with actions on dead units;
  16. Fixed a bug with unnecessary animation of the unit action panel;
  17. Fixed bugs with the end of game window;
  18. Fixed a bug with the player's wrong building queue;
  19. Fixed a bug with incorrect removal of invisible unit icons;
  20. Fixed a bug with incorrect path search after destroying an enemy;
  21. Fixed a bug with incorrect display time of particles and action icons for AI;
  22. Fixed a bug with the never ending action "Work" in case of Diesel units;
  23. Fixed a bug with the ability to duplicate building attacks after saving the game;
  24. Fixed "Boil the ocean" motivator action;
  25. Fixed bugs with missing sounds on UI.
  26.  
  27. Update v1.0.9:
  28. Added:
  29. key binding
  30. added dynamic checking if the next building on the list has actions to be performed
  31.  
  32. Improvements:
  33. finding paths improvements
  34. Ai improvements
  35. effects display and synchronization improvements
  36. opponent's selection resets after return to the menu
  37. balance improvements
  38.  
  39. Fixed bugs:
  40. fixed time effects
  41. fixed bug with actions on dead units
  42. Fixed a bug with unnecessary animation of the unit action panel
  43. Fixed bugs with the end of game window
  44. Fixed a bug with the player's wrong building queue
  45. Fixed a bug with incorrect removal of invisible unit icons
  46. Fixed a bug with incorrect path search after destroying an enemy
  47. Fixed a bug with incorrect display time of particles and action icons for AI
  48. Fixed a bug with the never ending action "Work" in diesel units
  49. Fixed a bug with the ability to duplicate building attacks after saving the game
  50. Fixed "boil the ocean" motivator action
  51. Fixed bugs with missing sounds on ui
  52.  
  53. Update v1.0.8:
  54. Features:
  55. Dedicated autosave slots have been added
  56. game loading window has been improved
  57. the difficulty levels in the campaign have been harmonized
  58. added <> hotkey to switch between units without skipping the queue
  59. arrows have been added in the tutorial, indicating the ruins of the city and the towers to which we should go
  60. after building the pyramid, you can see its building, the game ends only at the end of the turn
  61. project costs were balanced
  62. set the icons in actions to hexes and buildings
  63. Turn bar has been improved
  64.  
  65. Bugs fixed:
  66. Fixed bug: after using an action, the amount of ap in the side menu is refreshed.
  67. Fixed bug preventing Skirmish save files from loading from within the campaign and vice versa
  68. the display of numerous effects has been improved
  69. Fixed a bug where AI was earning achievements for the player
  70. Fixed a bug with updating the action icon for buildings after removing it
  71. added the HP bar that appears for a moment when a unit takes any damage or heals it
  72. Bug fixed: the effect of resource income from the Extract action in Builder remains forever, if you save and then load the game during the process
  73. Fixed a bug that after using Optimize on the building itself or both on the building and the unit, the action time drops 2x faster and the effects fade too quickly
  74. Fixed bugs with fields suggesting Special Resource extraction
  75. Events in the nuclear campaign have been corrected
  76.  
  77. Update v1.0.7:
  78. Unlocking all skirmish maps
  79. Improved display of action icons over hexes
  80. Improved save / load game window
  81. Fixed a bug where in the tutorial it was impossible to recruit builders after upgrading towers
  82. Fortify actions have been corrected - it is dimmed on fortified units
  83. Fixed name of steel source to iron source
  84. The kidnapper kidnap actions have been improved
  85. Fixed an issue where it was impossible to place buildings on the hexes of canyon bridges
  86. Improved the balance of the atompunk faction on the Medium Canyon map
  87. Fixed VFX display of some effects