- Update v1.1.0:
- Added:
- Key binding added;
- Added dynamic checking if the next building on the list has actions to be performed.
- Improvements:
- Finding paths improvements;
- Ai improvements;
- Effects display and synchronization improvements;
- Opponent's selection resets after return to the menu;
- Balance improvements.
- Fixed bugs:
- Fixed time effects;
- Fixed bug with actions on dead units;
- Fixed a bug with unnecessary animation of the unit action panel;
- Fixed bugs with the end of game window;
- Fixed a bug with the player's wrong building queue;
- Fixed a bug with incorrect removal of invisible unit icons;
- Fixed a bug with incorrect path search after destroying an enemy;
- Fixed a bug with incorrect display time of particles and action icons for AI;
- Fixed a bug with the never ending action "Work" in case of Diesel units;
- Fixed a bug with the ability to duplicate building attacks after saving the game;
- Fixed "Boil the ocean" motivator action;
- Fixed bugs with missing sounds on UI.
- Update v1.0.9:
- Added:
- key binding
- added dynamic checking if the next building on the list has actions to be performed
- Improvements:
- finding paths improvements
- Ai improvements
- effects display and synchronization improvements
- opponent's selection resets after return to the menu
- balance improvements
- Fixed bugs:
- fixed time effects
- fixed bug with actions on dead units
- Fixed a bug with unnecessary animation of the unit action panel
- Fixed bugs with the end of game window
- Fixed a bug with the player's wrong building queue
- Fixed a bug with incorrect removal of invisible unit icons
- Fixed a bug with incorrect path search after destroying an enemy
- Fixed a bug with incorrect display time of particles and action icons for AI
- Fixed a bug with the never ending action "Work" in diesel units
- Fixed a bug with the ability to duplicate building attacks after saving the game
- Fixed "boil the ocean" motivator action
- Fixed bugs with missing sounds on ui
- Update v1.0.8:
- Features:
- Dedicated autosave slots have been added
- game loading window has been improved
- the difficulty levels in the campaign have been harmonized
- added <> hotkey to switch between units without skipping the queue
- arrows have been added in the tutorial, indicating the ruins of the city and the towers to which we should go
- after building the pyramid, you can see its building, the game ends only at the end of the turn
- project costs were balanced
- set the icons in actions to hexes and buildings
- Turn bar has been improved
- Bugs fixed:
- Fixed bug: after using an action, the amount of ap in the side menu is refreshed.
- Fixed bug preventing Skirmish save files from loading from within the campaign and vice versa
- the display of numerous effects has been improved
- Fixed a bug where AI was earning achievements for the player
- Fixed a bug with updating the action icon for buildings after removing it
- added the HP bar that appears for a moment when a unit takes any damage or heals it
- Bug fixed: the effect of resource income from the Extract action in Builder remains forever, if you save and then load the game during the process
- Fixed a bug that after using Optimize on the building itself or both on the building and the unit, the action time drops 2x faster and the effects fade too quickly
- Fixed bugs with fields suggesting Special Resource extraction
- Events in the nuclear campaign have been corrected
- Update v1.0.7:
- Unlocking all skirmish maps
- Improved display of action icons over hexes
- Improved save / load game window
- Fixed a bug where in the tutorial it was impossible to recruit builders after upgrading towers
- Fortify actions have been corrected - it is dimmed on fortified units
- Fixed name of steel source to iron source
- The kidnapper kidnap actions have been improved
- Fixed an issue where it was impossible to place buildings on the hexes of canyon bridges
- Improved the balance of the atompunk faction on the Medium Canyon map
- Fixed VFX display of some effects