1. Update v1.17.3:
  2. Generals!
  3.  
  4.  
  5.  
  6. Our amphibious assault is underway, and the initial beachhead is secure. Allied Headquarters will be establishing our supply line to support the coming battles with Patch 1.17.3. ⚔️
  7.  
  8. Make sure you familiarize yourself with these Balance, Gameplay, AI, and Modding changes, as well as the Bug Fixes.
  9.  
  10. Balance
  11.  
  12. Nerfed "Tank Destroyer Force" subdoctrine slightly by lowering initiative & max organization
  13.  
  14. Nerfed "Grand Assault" subdoctrine slightly by reducing the maximum organization gained
  15.  
  16. Sets a more reasonable initiative buff on Tank destroyer force and People's militia subdoctrines to avoid overstacking
  17.  
  18. Changes to doctrine mastery gain modifiers in several focus trees
  19.  
  20. Increased the number of battalions required by a faction to complete the "Establish a Marine Corps" and "Expand Our Armored Forces" Goals.
  21.  
  22. updated the width reduction effect on artillery from the Fire Concentration subdoctrine to also affect line rocket artillery.
  23.  
  24. Lowered Sun Li Jen to a level 3
  25.  
  26. Draw Support from the Big Families is now a 35 day focus
  27.  
  28. Now when owning By Blood Alone China starts with a couple more air techs.
  29.  
  30. Lower base war support for China from 50% to 32%
  31.  
  32. The 4 Defense Areas now give their state modifier for 210 days instead of 120 and now applies to subjects and faction members
  33.  
  34. A Shield Towards the Sky now gives 2 research bonuses a la 50% for Anti-Air and state AA now gets applied to subjects as well
  35.  
  36. A Wall into the Sea is now a 35 day focus
  37.  
  38. Made operation Ichi-go more expensive to start, and have slightly harsher penalties if not completed in time
  39.  
  40. Lowered winter attrition from 50% to 40%
  41.  
  42. Increased accident chance on low experience airwings
  43.  
  44. Added more coal to three pre-ncns focuses related to coal mining, and added a small amount of starting coal in the southern Congo
  45.  
  46. The Nationalist Chinese and post-warlord focus "60-Divisions Plan" now displays the effect of the decision it unlocks, and takes 35 days
  47.  
  48. Nerfed CAS damage to strength from 0.08 to 0.05
  49.  
  50. Gave Soviet Union a negative to mastery gain that can be removed by replacing "Politicized Military"
  51.  
  52. Gameplay
  53.  
  54. Added Ranger divisional namelists for a number of countries
  55.  
  56. Yang Sen and Jamphel Yeshe Gyaltsen now start with country leader traits, and country leader swap for Qinghai Ma and the Sichuan Clique now properly preserve the country leader traits and roles for other ideology variants
  57.  
  58. Reworked "Establish a Marine Corps" Goal to now require any type of Amphibious battalions, and to require them to be >90% equipped.
  59.  
  60. Adjusted "Expand Our Armored Forces" short-term Goal to now require the armored battalions to be >90% equipped.
  61.  
  62. Added a requirement to control 50% of Austronesian claimed states before being able to take the Philippine "Masters of the Pacific" focus.
  63.  
  64. Made Sun Li Jen available from game start
  65.  
  66. Added a decision to invest in your officer training to increase your recruit able population faster
  67.  
  68. Added "Establish an Airborne Corps" and "Establish a Mountaineer Corps" medium-term Goals.
  69.  
  70. Added the "Production Quotas" short-term Goal.
  71.  
  72. Added the "Convoy Sufficiency" short-term Goal.
  73.  
  74. Updated and cleaned up the East Asian Country trigger for faction rules
  75.  
  76. AI
  77.  
  78. Fixed an issue where AI controlled taskforces would sometimes abort a movement to go back to base, when there was no reason to
  79.  
  80. Naval AI will no longer try to protect its coast if the enemy has no navy. This includes when not at war, so no more wasting fuel on that.
  81.  
  82. Made Naval AI pre-emptively protect the coast of home area if there are incoming war goals or world tension is above 50%
  83.  
  84. Fixed issue where very few countries would build dominance where required for naval blockade to work
  85.  
  86. Fixed issue where AI would create new fleets every day, changing colors and names of the fleets very often
  87.  
  88. Improved AI taskforce selection and re-enabled convoy escort mission for AI
  89.  
  90. The Japanese Ai will now wait a little bit before popping out Vietnam, Laos and Cambodia as subjects in Indochina
  91.  
  92. AI no longer builds energy & resource infrastructure too early
  93.  
  94. Modding
  95.  
  96. Added support for setting the equipment ratio's for land units / unit categories in the count_in_collection effect
  97.  
  98. added support for the count in collection to use sub unit categories and sub unit definitions
  99.  
  100. count_in_collections can now look for equipment in stockpile
  101.  
  102. Bugfix
  103.  
  104. Fix an exploit where switching a division to a new template with disabled or missing equipment could still allow mastery gain from that template
  105.  
  106. Naval gun hit chance bonuses from MIOs are now applied correctly
  107.  
  108. Added new icons for the Submarine Nuclear Strike Raids and clarified that it is a submarine raid by renaming the raids
  109.  
  110. Fixed missing class definitions on 1939 Japanese starting ships, leading to empty ships with no modules.
  111.  
  112. Fixed wrong special project prefix-checks in ITA - King of the Skies, Modern Musculus, Caligulas Pride.
  113.  
  114. Made the population of the Tohoku region more historically accurate, lowering the total Japanese core population by about 3 million
  115.  
  116. Fixed a bug where the anti_air_4 module was not the parent of anti_air_3
  117.  
  118. Fixed Graf Zeppelin being called the "Graf Zeppelin Class Klasse".
  119.  
  120. Invalid faction theaters are now automatically removed from the faction
  121.  
  122. Resolved an OOS happening of the client had played single player before joining the MP game
  123.  
  124. Fixed an issue where peaceful reunification could be sought even if not in a faction with the other side, an issue where Chen Mingshu would not properly become the democratic leader, and incorrect triggers for the focuses Subjugate Korea and Dare to Win
  125.  
  126. Crash when trying to use recon planes when you do not have La Resistance
  127.  
  128. Fixed an issue where the PRC decision to oust the Yulin Garrison would stay after removing the state modifier
  129.  
  130. cannot replace defeat communism goal after completion
  131.  
  132. Fixed an issue where democratic Japan could core non-asian states if annexing a subject with cores outside of Asia but with a capital in it
  133.  
  134. To end the Peru-Ecuador war through decisions, both participants now need to be independent, and the war has to have started through the decision
  135.  
  136. Changed stability penalty effects for the "Guarantee Tension Reduction 15/40%" and "Justify Wargoal Reduction 20/40%" Faction Rules to now be modifiers instead.
  137.  
  138. Adjusted "Justify Wargoal Reduction 20/40%" Faction Rule names to the more accurate "Justify Wargoal Tension Reduction 20/40%".
  139.  
  140. Fixed incorrect names in chinese localization
  141.  
  142. Faction rule enable effects running multiple times
  143.  
  144. fixed broken localization strings if the UK rejects the Raj offer from "Colonial Cadet Exchange" focus.
  145.  
  146. The PRC Carrier MIO now gives a refitting bonus instead of a non-usable equipment conversion one
  147.  
  148. Fixed an issue where the achievements Pand-monium and Make a Man out of You weren't available if playing as any of the newly added warlords
  149.  
  150. Fixed an issue where Japan could prospect for oil in North Sakhalin indefinitely
  151.  
  152. Fixed an issue where Interior Borneo had building slots available despite being impassable
  153.  
  154. Turan now gains a core on Tomsk when formed
  155.  
  156. Fixed broken loc string in autonomy system for when allocating lend lease
  157.  
  158. Organise the 200th division now have functional tanks when owning No Step Back
  159.  
  160. Fixed a bug where Battle Royale would not trigger correctly if you declared war on both China and Japan on the same tick
  161.  
  162. De-desertified the Philippines, and replaced them with lush jungle. 1x southern Central Islands, 1x northern Eastern Visayas.
  163.  
  164. Replaced 2x desert in the Moluccas with Jungle.
  165.  
  166. Sets a readable HP bonus to the individual excellence subdoctrine.
  167.  
  168. Fixed an issue that caused Ethiopia to only be able to become exiled in the UK if NCNS was enabled
  169.  
  170. Fixed an issue where Chinese guerillas could be rooted out by anyone, and not only the controller or overlord of the controller of a state
  171.  
  172. Fixed an issue where the State Shintoism stability improvement wouldn't be properly applied if done by Manchukuo or the Reorganised Government
  173.  
  174. added missing Hispanic countries to the Phillipines "Hispanic Overtures" focus.
  175.  
  176. Fixed AFG's "Reintroduce War Elephants" focus granting the Proper Heritage spirit, then immeidately replacing it as invalid due to doctrine requirements for the spirit added with NCNS.
  177.  
  178. Declare Military Emergency no longer breaks the Philippines.
  179.  
  180. Updated tooltip to correctly show the clamped spotting speed
  181.  
  182. Fixed a bug where in DX9 the sun's reflection was broken
  183.  
  184. Fixed a rare CTD related to faction theaters
  185.  
  186. Fixed a bug when a co-op player rejoins the server after being kicked, there would be several main controllers
  187.  
  188. Update v1.17.2:
  189. Balance
  190. Added two new buildings that provide scaling effects based on the infrastructure level - reduction of energy consumption or increased local resource gain efficiency. These Buildings are mutually exclusive in a state.
  191. Having zero energy demand now gives zero production penalty
  192. Resources from infrastructure reduced to 15% from 20% (note that with the new building, you can still end up with more than previously).
  193. Commercial Nuclear Reactors now grant -50% state energy consumption factor, improved from -25%.
  194. Electronics Concern now reduce Factory Energy Consumption by 10%.
  195. Industrial Concern now provides 6 Coal and Increases Coal Gain Efficiency by 5%.
  196. Replaced Equipment Conversion Technologies with Energy Gain Efficiency Technologies. +15% Energy Gain Per Coal per Technology.
  197. First four Machine Tools technologies now additionally provide +20% Equipment Conversion Speed.
  198. Factories gained from exporting resources now impacts the energy per factory less.
  199. Added a limit for per-factory energy consumption.
  200. Updated the AI research priorities for Excavation and re-purposed techs to take coal into account.
  201. Excavation Technologies now provide extra +5% Coal Gain Efficiency.
  202. Chinese Warlords now keep a starting trait when becoming leaders for the alternate ideologies of their countries.
  203. The shared Chinese focus "Invite Soviet Advisors" now gives a national spirit that boosts army xp and org, and also brought a few NCNS shared branch focus times in line with the non-NCNS versions.
  204. Reduced destroyer surface visibility buffs in the "Patrol Boats" and "Light Task Forces" subdoctrines to -5%, as it could be stacked to make them too difficult to hit.
  205. Added some light tanks to the Nationalist China stockpile to reflect prewar historical inventory.
  206. Reduced influence gain from shared scientists in faction.
  207. Lowering and making PP gain from warlord subjects visible.
  208. Made Nationalist China not wastefully send support to Hebei-Chahar.
  209. Swapped the populations of Hubei and Wuhan.
  210.  
  211. Gameplay
  212. BEL: Chasseurs Ardennais now updated to be rangers with NCNS. National Spirit also updated accordingly.
  213. Added a new rule so that only the faction leader can set new faction goals.
  214. PHI: Added more party names.
  215. Added the ability to blow up and repair the oil fields in Burma.
  216. Added a diplomatic trigger that prevents the warlord tags from releasing Nationalist or Communist China.
  217. PHI: USA will now grant independence after the peaceful conclusion of the American Intervention from the Maritime Communism path. You no longer need to complete Treaty of Manila too.
  218. Nationalist China can now inherit historical Kuomintang generals from warlord subjects they annex through the autonomy system.
  219. PHI: Made the experience gain penalty reservable earlier (40% with National Defense Act).
  220. Japanese puppet governments in China can now unlock the Senbu occupation law, and warlord tags that declare a monarchy now get new names for their non-aligned and fascist political parties.
  221. The shared tree used by Manchukuo and the post-warlord trees now has the option to ask for handover of the treaty port coastal cities.
  222. PHI: Added some research bonuses to the industrial concerns: Electronic to the Telephone Company, and Industrial to the Railroad Company.
  223. PHI: Added Basilio Valdes as a new Chief of Army available from the start, and not reliant on US or Japan.
  224. Made it so Chinese AI always accepts white peace offers from Japan.
  225. Added Zhu Jiahua for China, Kawashima Naniwa for Manchukuo and Garegin Apresov for Sinkiang as new advisors.
  226. Added the Tauran Incident as an event chain and border war for Japan and Mongolia.
  227. Added Weng Wenhao as a Chinese geologist advisor.
  228. Added Darjeeling as a VP in West Bengal.
  229. Added Itanagar as a VP.
  230. Added a land raid against the Great Wall of China.
  231. Renamed some land cruiser secondary/additional weapons to avoid confusion with turret type modules.
  232. Added new tutorial video to the in-game tutorial popup screen.
  233.  
  234. Stability & Performance
  235. Improved core utilization in AI updates.
  236. Fixed a rare game state corruption when a player is kicked during hot-joining an MP game.
  237. Fixed a crash with clicking the naval HQ button on the Officer Corps window.
  238.  
  239. UI
  240. Top bar tooltip for Factories will now include Factories sent/received from Subject Relations (Send to Overlord/Received from Subjects).
  241. Fixed an oversized fallback icon in the factions list window.
  242. Fixed reopened state view while selecting a province.
  243. PHI: Added better clarification for the focuses that reduce the time taken by National Defense Act.
  244. Added tooltip information when editing un-owned faction theaters.
  245. Added a new Beiyang Army focus icon used by the various Chinese warlords.
  246. Updated the post-warlord Nationalist China tree to use more modern and accurate focus icons.
  247. Update to faction commander selection to show relevant skills.
  248. Subdoctrines that have custom mastery conditions will display them when hovered over in the subdoctrine list.
  249. Added an energy text icon.
  250. Fixed display of air mission intel.
  251. Small fix highlighted states in PHI Maphilindo formables.
  252. Fixed missing information on request garrison support. faction action.
  253. Removed some unnecessary doctrines alerts.
  254. Updated localization for the new Guerrilla Expert trait and old Guerrilla Warfare Expert (now "Guerilla Warfare Expert" and "Counter Insurgency Expert", respectively).
  255. Changed add_faction_influence_effect localization to take into account possible negative faction influence.
  256. Adjusted loc for mastery condition tooltips.
  257. The Warlord PRC cosmetic tag now has a color assigned to it.
  258. Fixed wrong localization in select country menu for Northeastern Army.
  259. Fixed the icon of Extra Supplies ability changing when clicking on different generals
  260.  
  261. AI
  262. Fixed issue with AI not putting training task forces in the correct locations.
  263. Adjusted some post-independence Manchu AI focus values to be more reasonable if the strategy plan was cancelled due to Japan going democratic or communist.
  264. Japan will now produce carrier planes post 1939.
  265. Fixed an issue with naval AI where RAJ would not use the ships received from the UK following "The Jewel Becomes the Crown" focus.
  266. AI will now respect strategic region access settings.
  267. The AI desire to recruit land scientists will now properly be checked when possessing a land facility, rather than a nuclear one.
  268.  
  269. Modding
  270. Implemented folder-wide doctrine mastery gain modifiers (e.g. land_mastery_gain_factor).
  271. Implemented active trigger for doctrine tracks, preventing subdoctrine assignment and mastery gain if not fulfilled.
  272. Implemented has_any_grand_doctrine trigger, which checks if a certain folder has any assigned grand doctrine.
  273. Added modifier energy_gain_factor.
  274. Improved text for when has_manpower_to_become_leader has_industry_to_become_leader has_enough_influence_for_leadership are being implemented with = 0.
  275. Added ImGui to visualize AI faction theaters.
  276.  
  277. Bugfix
  278. Added dummy decision to show available integration targets if controlled.
  279. Fixed inconsistent tooltips describing military spirits as "available due to our doctrines".
  280. Renamed Empress Nagako to just "Nagako".
  281. Fixed an issue where Chinese warlords wouldn't get the appropriate decisions from taking the focus "Approach Japan".
  282. Iraq can now bypass the focus "Nationalize the Anglo-Iraqi Oil Company" if the UK no longer has the resource rights to their country.
  283. The US will no longer send lend-lease to non-aligned Japan except if they have done the focus "Form the Jikyoku Iinkai".
  284. Fixed minor typos here and there.
  285. Added some missing states to the Turan formable, and allowed Kalmykia to form Greater Mongolia, which now also gains a core on the respective region.
  286. Communist China: Fixed advisor Kang Sheng not being unlocked in focus "Lessons of the West".
  287. Communist China: Fixed incorrect stability modifier used in BoP decision Question Old Traditions, Criticize Dogmatism, Criticize The Former Leadership.
  288. Communist China: Made a hidden idea actually hidden (from A New Central Committee).
  289. Added back the Chinese air force that was sent to the wrong states in the NCNS reworks, and blinked out of existence as a result.
  290. Fixed the diplomatic action "Cancel Garrison Support" wrongly showing up without NCNS enabled.
  291. "Shifting the Balance" and "Joining the International Community" focus requires China to be independent.
  292. "Lay the Foundation for a United China" will now give autonomy if China is a subject.
  293. "Eternal Revolution" now requires China to be independent to be able to create a faction.
  294. Force attack will now correctly ruin the entrenchment of those who haven't taken the Chinese focus "Know Thy Enemy", was previously wrongly applied to everyone.
  295. "Part of the Comintern" focus requires Communist China to be independent to be able to join a faction.
  296. Fixed three instances where Japan could create a faction while being a subject of another nation.
  297. PHI: Luis Taruc becoming available now added to the "Legalize the Communist Party" focus tooltip.
  298. Fixed a Chinese warlord focus not updating its name correctly.
  299. Fixed an issue where the focus "A New Dawn Over Manchuria" would give combat bonuses against a non-existent country.
  300. Yasuhito will now properly be referred to as the Sesshō in the Imperial Influence window if that option was selected in the Kodoha path.
  301. PHI: Eisenhower and MacArthur return to USA event now states correct country.
  302. PHI: Reduced chance USA will recall MacArthur.
  303. Fixed an issue where Korean resistance modifiers would still be present when Asia was decolonised.
  304. PHI: Added special description to the "Treaty of Manila" focus if the Philippines is already independent.
  305. Fixed an issue where the achievement "Hail to the Qing" couldn't be completed with the NCNS dlc enabled.
  306. X-Force and Y-Force decisions can now only be fired once.
  307. Military access will now only be given to those that one doesn't already have it to when forming the X-force.
  308. PHI: "Scramble for Leadership" event now makes clear that José Laurel increases the chance for Japanese support in "Secure Japanese Guarantees" focus.
  309. Fixed an issue where the Japanese puppet governments in India and Burma wouldn't spawn if the recipient had capitulated by the time the decision was taken.
  310. PHI: Fixed "Reino de Filipinas" focus - Whole Spain cannot be cored if more than one flavour of Spain exists.
  311. Fixed an issue where unit design cost modifiers could go beyond -100%.
  312. PHI: Added Philippine country leader names for those who do not have No Compromise, No Surrender.
  313. PHI: Added a Fascist Demagogue for those who do not have No Compromise, No Surrender.
  314. Fixed an edge case where Xian incident would trigger from warlord decision if CHI or PRC leaves the CUF, if formed by PRC without Xian incident
  315. Removed the unintended Unit Medal Effectiveness modifier from Early Mobilization Law.
  316. Fixed the faction goal "Fortify Iwo Jima" checking wrong province.
  317. Switched out the advisor icon for Weng Wenhao to have the proper blue background.
  318. Fixed an issue where the Japanese carrier Zuikaku would be called "Zaikaku" if created through a focus.
  319. The tooltip for the achievement "The Winner Takes it All" now correctly displays The Chinese Soviet Republic's name instead of China.
  320. Clarified the success conditions to achieve the "Our Words are Backed with Nuclear Weapons" achievement.
  321. Fixed an issue where some warlord decisions meant to take over leadership from China stayed even after doing so.
  322. Fixed an issue where the Japanese focus "The Chrysanthemum Throne" would not properly make Hirohito the country leader if the NCNS dlc was disabled.
  323. Fixed "Defeat of Anti-Fascists" goal to correctly become visible when no faction members are communist or democratic.
  324. Fixed "Defeat of Anti-Communists" goal to correctly be taken by AI when at war with fascists.
  325. Fixed an issue where three Japanese divisions would start black-flagged in the 1939 scenario.
  326. Removed the Mining Commission industrial concern from Communist China.
  327. Phi: You can now invite Hispanic nations to join you after you have completed the Treaty of Manila.
  328. Fixed some cases of faction rule availability displaying twice.
  329. PER - The Pahlavi Imperium - David Monshizadeh no longer remains visible as Political Advisor when fascist tree is no longer available.
  330. RAJ - Sharpen the Tulwar - Fixed focus effect that still mentions receiving Mountain Infantry I technology, when the technology is already researched.
  331. AFG - Added a bypass condition to the focus "The Red Threat" and "Into the Plains of India".
  332. GER - Fixed Motorized Division historical name list disappearing after becoming Communist Germany.
  333. Fixed an issue with ghost leaders in naval HQ.
  334. Fixed an issue with China being part of a decision targeting Chile.
  335. Fixed "Generalized Support" and "The New School" naval subdoctrines to have correct equipment bonuses.
  336. Fixed naval task forces violating the laws of spacetime by being in several places at once.
  337. Fixed an issue where the Japanese focus 'Strategic Offensives" wasn't being properly blocked by the 'Surprise Invasion' national spirit.
  338.  
  339. Update v1.17.1.1:
  340. Balance
  341. Italian "Forza Navale Especiale" focus will now increase Division Capacity Per Naval Invasion Plan by 2.
  342. AI
  343. Fixed an issue where AI countries would split up their ships into many, tiny taskforces, and fixed AI not assigning taskforces to training in peacetime.
  344. Bugfix
  345. Fixed an edge case where the Xian Incident would trigger from warlord decisions if CHI or PRC leaves the Chinese United Front, if formed by PRC without the Xian Incident.
  346. Fixed an issue where Chinese warlords wouldn't get the appropriate decisions from taking the focus "Approach Japan".
  347. Localization uses 64 bit hash now to reduce collision chances and resolve random localization bugs.
  348. Fixed a crash with Communist China "Infiltrate East Hebei" event.
  349. Fixed the Chinese Warlord "Personal Leadership" focus description to properly indicate the gained general trait will be randomized.
  350. Fixed the "Defeat of Anti-Fascists" faction goal wrongly allowing Stalin to have a change of heart and turn on the Comintern.
  351. Fixed "Declare War on Democracy" being available to democratic factions if goal setter is Non-Aligned.
  352. Fixed Air map mode not showing the air superiority state after starting a second playthrough.
  353. Fixed an issue where the Japanese focus "The Chrysanthemum Throne" would not properly make Hirohito the country leader if the NCNS DLC was disabled.
  354. Fix for the Italian "Forza Navale Especiale" focus targeting obsolete Naval Invasion Capacity modifier.
  355. Fixed a multiplayer OOS when Korean and other localizations were in the same group.
  356. Fixed the Chinese MIO "Factory 617" trait to properly affect Modern Tanks.
  357. Fixed the "Battle Royale" achievement, previously required player to also defeat JAP and CHI before 1940.
  358. Fixed the missing ineligible icon for the achievement "And the Snake Smoked".
  359. Fixed various typos.
  360. Fixed airbase access incorrectly being granted by Iraq to the UK without NCNS enabled.
  361.  
  362. Update v1.17.1:
  363. Balance
  364. Adjusted the surrender limit bonuses Chiang Kai Shek and Wang Jingwei can receive through the Chinese focus tree.
  365.  
  366. Reduced time cost for the Japanese focus “The Military Ministers' Attaché System” to 35 days, and adjusted the AI strategy plans to take this into account.
  367.  
  368. Philippines: Subject... Surrender branch rebalance - decreased resistance targets, increased damage to garrisons.
  369.  
  370. Japan now receives a slight malus to mastery gain from the Surprise Invasion modifier. Added the Densely Populated Rural Area modifier to a few more appropriate states in China.
  371.  
  372. The Japanese focus “7075 Aluminium Alloy” now provides 5 aluminium in Osaka instead of 25% air breakthrough progress, and the focus “Develop New Fighters” now gives slightly bigger bonuses to air breakthrough and ahead of time penalty reduction for light planes.
  373.  
  374. Changed “Military Infrastructure” faction goal requirements to be more lenient.
  375.  
  376. Increased “Indifference is a Threat” non-aligned country limit to be more lenient.
  377.  
  378. Drastically reduced manpower requirement for “The Red Tide” goal, and increased reward.
  379.  
  380. Added more subject countries to the “Eastern European Security” goal.
  381.  
  382. Added faction initiative reward to “One Germany” goal.
  383.  
  384. Reduced requirements and increased reward for “Building up Guam” goal.
  385.  
  386. Increased “Organize the Resistance” goal rewards.
  387.  
  388. Drastically increased rewards for “Maintain Control of the (Chinese) Coastline” goal.
  389.  
  390. Drastically increased rewards for “Throw Out the Invaders” goal.
  391.  
  392. Increased reward for “Control the Chinese Capitals” goal.
  393.  
  394. Increased reward for “Align China” goal.
  395.  
  396. The focus “Shifting the Balance” for democratic China now has alternative requirements and ideologically unavailable advisors are now hidden when going down the democratic path.
  397.  
  398. The focus “Championing the Cause of Liberty” now grants a research slot
  399.  
  400. Added 15 tungsten to Fujian province.
  401.  
  402. The "Chinese United Front" faction manifest now gives up to 10% core defence the lower the manifest fulfilment is.
  403.  
  404. Lowered the starting malus of the Chinese National Spirit "Inefficient Economy" from -40% to -35%.
  405.  
  406. Slight tweaks to subdoctrine mastery bonuses.
  407.  
  408. Basic Submarine Snorkel technology moved from 1940 to 1939 and Improved Submarine Snorkel moved from 1944 to 1943.
  409.  
  410. AIP-Diesel Combination Engines technology moved from 1940 to 1939 and High-Speed Walter Engines moved from 1944 to 1943.
  411.  
  412. Improved Dual-Purpose Battery technology moved from 1939 to 1940.
  413.  
  414. Ice Composite Runways technology moved from 1945 to 1944.
  415.  
  416. Added information on Transport Ships that they are the unlock condition for Support Ships Special Project.
  417.  
  418. Gameplay
  419. Philippines: Dictator MacArthur will stay in PHI in case of war with the USA.
  420.  
  421. Moved the Location of Taiyuan to be more accurate to real life, and added a level 1 land fort in the province.
  422.  
  423. UI
  424. Fixed tooltip of naval headquarters in combat results screen having multiples of the same leader.
  425.  
  426. Fixed captured naval HQs not showing in the list of controlled HQs
  427.  
  428. Fixed an issue where naval HQs couldn't be captured after loading a save
  429.  
  430. Fixed broken line break in doctrine cost reduction tooltip.
  431.  
  432. Fixed “Lack of Energy” modifier not displaying inside of the Factory Output Tooltip.
  433.  
  434. Fixed the “switch faction theater” button always showing the generic faction icon.
  435.  
  436. Fixed the Naval Dominance flag inside of the naval region screen not being clickable.
  437.  
  438. Fixed war summary window not being closeable while having the division designer open.
  439.  
  440. Fixed equipment stat tooltips not listing doctrine modifiers in the stat breakdown.
  441.  
  442. Fixed naval HQ naval leader window not updating when you add a new navy leader.
  443.  
  444. Fixed air and naval exercises not properly displaying that they are on XP-limited training via shift+click in the same way as for army exercises.
  445.  
  446. Fixed some usability issues with the request garrison support slider.
  447.  
  448. Fixed missing country names on faction influence tooltips.
  449.  
  450. AI
  451. Japanese AI will now automatically merge a Chinese puppet they create into the Reorganised Government upon the conclusion of a peace conference.
  452.  
  453. Improved AI selection of homebases for fleets.
  454.  
  455. Improved selection of objectives for naval AI.
  456.  
  457. Italy and the UK should beat each other to death in the Mediterranean to a more appropriately historical level
  458.  
  459. the US and Japan should beat each other to death in the Pacific to a better degree
  460.  
  461. The AI now evaluates convoy raiding on a per-naval-base basis, not a per-enemy-country basis. This fixes instances of fleets trying to cover the whole world.
  462.  
  463. The AI will now more actively try and move their fleets to their basing locations, reducing instances of strike forces getting stuck behind range-gates
  464.  
  465. The Naval AI should now escalate better based on the enemy's presence in targeted dominance-growth regions
  466.  
  467. Modding
  468. Fixed a crash in the “has_mastery_level” trigger if a bad subdoctrine was provided.
  469.  
  470. Fixed some multiplayer out of sync cases.
  471.  
  472. Fixed issue where stacking battalion bonuses of the same type were not displayed correctly in aggregated doctrine descriptions.
  473.  
  474. fixed “has_industry_to_become_leader”, has_enough_influence_for_leadership” and “has_manpower_to_become_leader” triggers not supporting = no.
  475.  
  476. Added “max_track_columns” and “max_track_rows” properties to grand doctrines, allowing dynamic multiple-row doctrine track layouts.
  477.  
  478. Fixed scripted GUI windows disappearing after switching country.
  479.  
  480. Made doctrine selection list anchor on the right side if there are multiple rows of doctrine tracks.
  481.  
  482. naval_dominance strategies now take ai areas as arguments as well as strategic regions. This allows you to nudge the AI to split up strike forces better - beware of spreading them too thin
  483.  
  484. Bugfix
  485. Fixed battleplan-related crash
  486.  
  487. Fixed some faction goals for naval and air size wrongly measuring army size instead.
  488.  
  489. Fixed completed goals not showing up when in certain situations.
  490.  
  491. Fixed Faction Theaters showing 0 countries if the Theater is owned by anyone else.
  492.  
  493. Chinese Warlords can now access the Mining Commission industrial concern after completing the appropriate focus in the post-warlord Nationalist tree.
  494.  
  495. USA will not immediately peace out of the Philippine War of Independence.
  496.  
  497. Fixed an issue where the Japanese could be penalised by a mission for winning the border war against the Soviets too fast.
  498.  
  499. Fixed an issue where Communist China’s People’s Militia subdoctrine would not unlock mastery rewards correctly.
  500.  
  501. Added an event that unlocks the "Retreat to Taiwan" focus for Nationalist China.
  502.  
  503. Fixed Military R&D goal applying faction influence to the wrong country.
  504.  
  505. Multiple decisions for reducing the autonomy of the same warlord subject will no longer appear for China after taking the focus “Impair the Control Yuan”. Guangdong when becoming puppeted through the Liangguang incident will now also properly be targetable by those decisions.
  506.  
  507. Democratic Japan can no longer invite nations to the faction they are in through decisions if the faction leader isn't democratic.
  508.  
  509. The evacuate factories decisions for China and the warlords should no longer remove the factories from one state only to add them in the same state again.
  510.  
  511. Fixed admirals not being removed from naval headquarters after being made unavailable.
  512.  
  513. Fixed some modifiers for China not applying correctly from "The Well-timed Swoop of a Falcon" focus.
  514.  
  515. Fixed bug where ships and airplanes were referred to as battalions in faction goals, to the immense relief of sailors and airmen living in stark terror they might be issued an entrenching tool.
  516.  
  517. Fixed a broken availability check for the Japanese focus Fund the RIKEN Institute.
  518.  
  519. Fixed an issue where the Guerilla state modifier applied by Nat China would disappear if the recipient wasn't at war with the PRC.
  520.  
  521. The “Reclaim the North” focus will now give cores on the specified states that China controls, and not only on the states which it does not control.
  522.  
  523. Fixed doctrine cost reductions still being spent if cost is already reduced to 0.
  524.  
  525. Locked Japan's decision to offer China a white peace to only be available once.
  526.  
  527. Locked China's possibility to trigger the Xi'an Incident in the 1939 start.
  528.  
  529. Chinese Warlords are more likely to be accepted into the United Front through the event.
  530.  
  531. Fixed and issue where resources from production would become 0 after becoming a puppet.
  532.  
  533. Fixed an issue where sometimes warlords would capitulate before they got the PP to ask to join the Chinese United Front.
  534.  
  535. Fixed a few unlocalized doctrine bonuses from the British and Ethiopian focus trees.
  536.  
  537. Fixed not being able to assign a naval commander to an HQ if you used the sorting buttons.
  538.  
  539. Fixed German “Danzig for Slovakia” focus not working if Czech is annexed via “Integrate Czechoslovakia” focus.
  540.  
  541. Fixed Raj attempting to use an MIO it doesn’t have for infantry equipment production without Graveyard of Empires enabled.
  542.  
  543. Fixed the military advisor Werner Junck being wrongly available for Iraq when he should be locked out by focus tree decisions.
  544.  
  545. Fixed bug that wrongly allowed divisions assigned to “Raid Weapon Depots” and “Paratrooper Raid” to change their template while preparing and executing the raid.
  546.  
  547. Fixed wrong starting subdoctrines for USA 1939 start.
  548.  
  549. It is now possible to draw offensive lines attached to naval invasion orders.
  550.  
  551. Added a US Naval Supply Hub to Norfolk.
  552.  
  553. A few fixes to ensure Chiang Kai Shek's wife becomes the country leader if he dies after completing “Denounce Feudalism” during the Liangguang incident etc, and fixed Hebei-Chahar being invited if the front was formed early through that chain.
  554.  
  555. Fixed various wonky unit animation issues.
  556.  
  557. Set Communist China to always accept invites to the Chinese United Front with historical focuses on.
  558.  
  559. Communist China: Added new guerilla warfare expert trait focused on guerilla warfare.
  560.  
  561. Fixed crash when using Nationalist China Focus tree during German Civil War
  562.  
  563. Fixed crash when you release a nation and then without progressing you try to make a new equipment design
  564.  
  565. Carriers on active naval missions should no longer send hundreds of network commands per tick (this resulted in higher latency on bad connections)
  566.  
  567. Naval target blacklisting should now work as expected for all mission types
  568.  
  569. Fixed a crash on mac when hovering the borderwar map icons
  570.  
  571. Fixed a bug where carrier fighters where doing way too much damage
  572.  
  573. Fixed an exploit where airwings with zero attacking fighters would still deal damage
  574.  
  575. Fixed a crash when reinforce rate became too small to calculate
  576.  
  577.  
  578.