- Update v2.1:
- Highlights
- Added option to increase A-Life NPC visualisation distance.
- Updated binocular functionality to support the new streaming distances.
- Added Fast travel system with squad leaders.
- Improvements to how anomalies work with new systems, including streaming distance, dead body interactions, and visual improvements for the CNPP arch-anomaly.
- AI and Combat
- Fixed the issue with massive NPCs or mutants spawning at the Rostok location.
- Fixed the issue when the NPC had the levitating weapon behind their back.
- Fixed the issue with excessive spawn of mercenary NPCs at the Duga location.
- Fixed an issue where armed NPCs would aim in unintended directions.
- Adjusted NPCs' reaction to the player's melee attack.
- Fixed an issue when NPC was able to get stuck while looting the corpse.
- Increased internal height of some covers (this should improve AI behavior while using small covers).
- Fixed an issue when the Amok Run attack might fail to trigger when initiated out of line of sight.
- Fixed an issue where NPCs would not attack the player when not directly looked at.
- Fixed an issue where NPCs could get stuck inside the campfires.
- Extended the audible range of gunfights based on the streaming distance setting.
- Fixed an issue where A-Life NPC and mutants could get stuck mid-air.
- Increased the identification range for the binoculars when using the increased A-life streaming distance setting.
- Fixed an issue where A-Life NPCs would not stop moving during a dialogue.
- Bug Fixes and Performance
- Fixed the scope mark at Margach D-12MT with FSR FrameGen.
- Fixed the several scopes that have blurry texture when aiming down sights.
- Fixed the sound effects during the cutscene in The destructive power of the mind mission.
- Fixed the animation of PDA-hiding for Dr.Kryvenko during the A Long Overdue Visit mission.
- Fixed the issue when some dead bodies could get stuck in the air during the Dangerous way mission.
- Fixed the visible spawn of NPCs during the The destructive power of the mind mission.
- Fixed the NPCs spawn after the cutscene during the Moving in the shadows mission.
- Adjusted the Scar spawn during the cutscene in Subtle Matter mission.
- Fixed the duplication of the Strider's shell during the Hot On The Trail mission.
- Adjusted the appearance of subtitles during The price of a miracle mission.
- Fixed the issue when the dead NPCs could stuck midair if were spawned outside the player's view.
- Fixed the journal objectives behavior during the Dangerous way mission.
- Fixed the issue with the gamepad usage on the portable consoles and Steam machine.
- Fixed an issue where tooltips for unexplored locations appeared on the map.
- Fixed collision issues for the Zulu bossfight area.
- Fixed an issue where a section of the dungeon beneath the SIRCAA location would disappear right in front the player's view.
- Fixed the performance drops during the To the origins of Freedom mission at the Perimeter Dam location.
- Fixed the issue that caused the missing NPCs on the PS5 platform after the update to the 2.0 patch.
- Fixed the issue on PS5 when Varan was missing during the Deal With The Devil mission.
- Fixed the issue on PS5 when Squint was missing during the A Needle In A Haystack mission.
- Fixed the issue on PS5 when Scar and his squad could be missing during the The Assault On The Duga mission.
- Fixed the issue on PS5 when Sava was missing during the Hot On The Trail mission.
- Fixed the issue when the starting missions of DLC could not be started.
- Fixed the issue on PS5 when the Shcherba could be missing during the In Search Of Past Glory mission.
- Fixed the issue with missing elevator doors during the Law And Order mission.
- Fixed the issue where the player could navigate outside the map during the Wishful Thinking mission.
- Fixed the issue on PS5 when the dead body with the quest item could be missing during the Deal With The Devil mission.
- Fixed the issue where Warden's guards were located behind the wall during the A Long Overdue Visit mission.
- Fixed the issue on PS5 when the dead body with the key to the basement could be missing during the Chasing Ghosts mission.
- Fixed the issue on PS5 when the dead body with the quest item could be missing during the Deal With The Devil mission.
- Fixed the issue where the player could skip a cutscene via fast travel during the Dangerous Liaisons mission.
- Fixed the issue on PS5 when the NPC Zotov could be missing during the Once More Unto The Breach mission.
- Fixed the issue where the sound of gunfire occurring indoors was produced outdoors.
- Fixed the issue when NPC Harpoon appears only after combat near the Kurin hub.
- Fixed the issue when the Ward NPC did not spawn during the Visions Of Truth mission.
- Fixed the issue with Richter's hair during some missions.
- Fixed Agatha's hair glowing effect during the cutscene in Wishful Thinking mission.
- Fixed an issue where the visual effects of some anomalies would freeze at a distance.
- Fixed the lighting of Mavka's hair during the The destructive power of the mind mission.
- Fixed Mavka's hair appearance during the cutscene.
- Fixed visual issues with hair during the cutscene in In the heart of the Iron Forest mission.
- Fixed Lens teleported to the roof of his garage in Zalissya when approaching from a distance.
- Fixed the missing Star NPC for PS5 players during the Dawn Of A New Day mission.
- Fixed an issue when corpses could change their positions after loading the saved game.
- Fixed the Skif's pistol behavior during the cutscene in Moving in the shadows mission.
- Fixed sudden foliage appearance during the end of Moving in the shadows mission.
- Fixed the issue when the Strider could be missing for a couple of frames during the cutscene in Subtle Matter mission.
- Fixed the issue where the player character could not move after loading save near the wall during the "There and Back Again" mission.
- Fixed tracking for the longest kill distance statistic.
- Fixed the issue when the emission during the "Behind Seven Seals" mission could suddenly stop.
- Fixed quest logic breaking exploit for Fair Deal mission, when the user was able to get to the room before Cleaver spawned there.
- Fixed the visible spawn of the Pseudogiant during the elevator sequence in The price of a miracle mission.
- Fixed the visible spawn of Scar and his guards during the cutscene in Subtle Matter mission.
- Fixed the issue with overshadowed leaves on Poplar trees.
- Fixed the issue when the flare triggered while waking up at the end of The price of a miracle mission.
- Fixed the issue where Zen moved to the wrong position and replied with busy topics during Uninvited guests mission.
- Fixed performance issues at the Underpass Exit location during the Dangerous way mission.
- Fixed an issue where Bandits were unable to return to their positions near Chief's bunker after an emission.
- Fixed an issue where the Faraday anomaly rendered on the GPU when inactive.
- Fixed the issue when zombies were able to leave the restricted area at the Sawmill location during the Fair deal mission.
- Fixed the issue with water drops freezing in the air during movement.
- Fixed an issue where many map markers caused a memory leak and map unresponsiveness.
- Fixed typos in the Ukrainian localization.
- Fixed the way to skip the water bulb anomaly during the Moving in the shadows mission.
- Fixed an issue where the player could receive a stash location for an already looted stash on Master difficulty.
- Fixed the issue when Nitro could be missing during the Unexpected Alliance mission.
- Fixed the issue where the fight with mutants occurred again after loading a save during the Unexpected alliance mission.
- Fixed an issue when dead bodies were spawned and fell on the ground in front of the player's view.
- Fixed the issue where foggy weather during the day was too bright.
- Fixed the issues with the dead bodies that could spawn right before the player's eyes.
- Fixed the bug when Zone's deadliest predator could only be achieved if all mutants were killed in one play session.
- Fixed the issue when the sequence with Chekhov could not be started during the To the origins of Freedom mission.
- Fixed an issue where Skull's stash was not marked on the map during the Shift Change mission.
- Fixed an issue where some artifacts could be spawned under the level geometry.
- Fixed the issue when the forced dialogue with bandits was missing during the encounter at Garbage region.
- Fixed an issue where the Arch-artifact clock could fall under the texture.
- Fixed the issue on PS5 when Banzai could be missing on the player's save.
- Fixed the issue on PS5 where Max Subbota could be missing during The Lost Boys mission.
- Fixed the issue when Lt. Kozymkov spawned in the wrong place during the Dead Frequency mission.
- Fixed the issue when enemies could enter the closed room during the Shift Change mission.
- Fixed the issue when Shterev was immediately revived when killed before talking to him during the Dead Frequency mission.
- Fixed the issue where Zulu could teleport upon returning to the snork cave during the The road to the center of the storm mission.
- Fixed an issue with excessive camera shake when Rascal kills Skull during the White Noise mission.
- Fixed an issue when NPC was able to fall through level geometry after death during the Dangerous way mission.
- Fixed an issue when the Spark squad member sometimes was stuck and struggled to reach the combat area during the The Assault On The Duga mission.
- Fixed the issue where the player's equipment was reset during the early or advanced start of DLC.
- Fixed the issue where the player could die from emission during the In the heart of the Iron Forest mission.
- Fixed an issue where a player could use parkour in the reactor room to reach areas not intended for access, which would block further progression for the Uninvited Guests mission.
- Fixed an issue where NPCs appeared right in front of the player upon entering Zalissya Bar.
- Fixed the material of the lab tables in the Azimuth Station control center during the Chasing Ghosts mission.
- Fixed the issue where the player could die from bleeding during the cutscene in The road to the center of the storm mission.
- Fixed the issue where Zulu's armor was located in the air after loading a save.
- Fixed the issue where the player could die from bleeding during the cutscene in Dangerous way mission.
- Fixed the issue where the player was unable to trade with Chief after completing the Fair Deal mission.
- Fixed the issue when Shterev was dead during the Dead Frequency mission.
- Fixed the issue with the emission pausing during The destructive power of the mind and The road to the center of the storm missions.
- Fixed the issue where the player was unable to shoot through bushes and tree branches.
- Fixed the issue when NPCs were unable to see or shoot the player through mesh fences and barred walls during the To the origins of Freedom mission.
- Fixed the issue on PS5 when Solder was missing on the Sphere during the An Invisible Threat mission.
- Fixed the issue on PS5 when Kaymanov was missing at the end of the Dark Times mission.
- Fixed the issue where Poltergeists could be located behind an invisible collision during the Shadows of the past mission.
- Fixed the issue on PS5 when Shcherba was missing near Dvupalov at the end of the In Search Of Past Glory mission.
- Fixed the issue on PS5 when the dead body with the quest item was missing in the Diode's workshop during the The Price Goes Up mission.
- Fixed the broken texture of the dashboard model during the Chasing Ghosts mission.
- Main & Side Quests, Open World Encounters
- Level Art and Level Design improvements during the To the origins of Freedom mission.
- Level Art and Level Design improvements inside the X-16 lab location.
- Changed the logic of the Gates access at the Chemical Plant location after the Signal.
- Fixed the issue when the Zhuzha's grave could be missing after the A school of life mission.
- Fixed the issue when the The destructive power of the mind could not be started.
- Fixed the issue when the massive amount of Neutrals could leave the Yaniv hub location on the player's approach.
- Fixed the issue when the The road to the center of the storm mission could not be started.
- Fixed the issue when the Shadows of the past and To the origins of Freedom missions could not be started.
- Fixed the way to skip the centrifuge sequence during the Moving in the shadows mission.
- Fixed the issue when the Pseudogiant was not activating the tripwires during the In the heart of the Iron Forest mission.
- Changed the final reward for the Mediator mission.
- Fixed the issue when the Territorial war mission could not be started.
- Fixed the ambush logic during the Mediator mission.
- Adjusted the spawn of snorks during the Legends Of The Zone mission.
- Level Art and Level design improvements for Generators region.
- Level Art and level design improvements for Cooling Tower region.
- Level Art and Level design improvements for CNPP region.
- Level Art and Level design improvements for Malachite region.
- Fixed and issued with an invisible anomaly inside the X18 lab.
- Fixed the issue when the emission could start during the The destructive power of the mind mission.
- Fixed the issue when the The destructive power of the mind mission could not be started.
- Fixed the issue when the Distant Mirage mission could not be started.
- Fixed the issue when the player could avoid spawn triggers during the Where hope leads mission.
- Fixed the issue where the player could use parkour to skip the part of The forgotten mission.
- Fixed the issue where the player could run through the radiation field during the The Last Wish mission.
- Fixed the issue when the In the heart of the Iron Forest mission could not be started.
- Level Art and Level Design improvements for The road to the center of the storm mission.
- Fixed collision issues on the stairs in The price of a miracle mission.
- Fixed an issue where the player could get stuck in a building after fast traveling to Zalissya before watching the cutscene.
- Level Art and Level Design improvements for The destructive power of the mind mission.
- Level Art and Level Design improvements for Gunpowder, sweat, and blood mission locations.
- Other Updates
- Fixed an issue where DLC and add-ons were not applied during the first launch on SteamOS.
- Fixed the issue where GeForce NOW users were unable to launch DLC.
- Fixed localization for some texts during the new campaign start.
- Adjusted descriptions of some graphical and video settings in the options.
- Changed the visual effects for the Flare light anomaly.
- Increased the render distance of anomalies based on the Streaming distance settings.
- WARNING
- The Zone is ever-changing, and a new update can shift Her structure. If you’ve chosen to walk the path with modifications, know this: they may not withstand the latest shifts. If you have performance or stability issues following the release of The Zone Lookout, we recommend you to disable your mods.
- If you continue to experience issues, please visit https://support.stalker2.com/for additional troubleshooting steps and assistance.
- This update is a special one. We planned it based on the feedback we've heard from you on social media, in forums, and in reviews, and it comes with a broad set of bug fixes on top of the new content. Continue to share it, and together we can make the Zone a better place. And massive thanks for being with the Zone all these years!