1. v1.062: Steam Workshop!
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  3. Kingsvein now has Steam Workshop support!!
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  5. There are already lots of great mods - check out the workshop here!
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  7. It's now been 1 month since Kingsvein released. Thank you all for giving my strange little RPG a shot!
  8. And thanks so much to the talented modders who have already created excellent mods for Kingsvein, and who helped me test and debug the Steam Workshop!
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  10. FEATURES
  11. Steam Workshop support!!
  12. New in-game 'Mods' menu for toggling and re-ordering mods
  13. While active, Echo Cast and Spellstrike now show their icon in the tooltips of abilities they work with
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  15. FIXES
  16. Spellstrike now triggers Quick Reload and uses up Pneumatic Lance
  17. Fixed Sparking Mass spawning on top of enemies in Dark Tunnel
  18. Dragoon's X-Strike can now only be used with two melee weapons
  19. Altered Corpryst Armor sprite to better distinguish it from Corpryst Plate
  20. Nelius now comments on slaying the Wisps west of him (new games only)
  21. AI no longer loves standing in delayed pushes because it thinks the push pushes them out of the delayed push
  22. Fixed Flare not blinding allies besides the caster for 1t if they have already acted
  23. Fixed being able to oneshot Diecast NPCs without their allies noticing (new games only)
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  25. MODDING
  26. Kingsvein now has a basic modding guide! This is a work in progress, but still a good place to start.
  27. Added 'Open Zone Folder' button to top right of build mode menu
  28. Fixed Location mods not working if near existing locations
  29. Fixed ActorPrefab mods causing crashes
  30. Fixed and reworked ZoneMerge
  31. Actor Classes are now refreshed properly in debug mode
  32. Added 'tNewDay' Global Trigger
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