- Update v1.10.12:
- Seasonal Cosmetics
- The seasonal cosmetics, Christmas Hat & Bulging Gift Sack are now set to free on consoles.
- Dungeons
- Fixed the issue in dungeon rest phase where the Voidwalker’s Resonator would not be applied if the Voidwalker was not in the first party position.
- Gameplay
- Muskets were meant to launch with an Awareness skill check, rather than talent. This update brings Muskets back to AWR skill checks.
- Fixed the rare issue where Black Hole could trigger on a boss, resulting in an adventure loss. If this issue happens now, the adventure will result in a win.
- Fixed the issue in Chapter 5 where the Town Favor quests would not complete correctly if the mini-boss was defeated using Black Hole.
- Fixed the issue where a few overworld encounters were not correctly rewarding items. (eg Graveyard)
- Fixed the issue with the merc, Doug, not being correctly added to the Merc Caravan encounter after rescuing him.
- Localization
- Fix localization issues related to the in-game Encyclopedia and the merc, Korque.
- Update v1.10.10:
- Bug Fixes and Changes
- This patch fixes online issues, including a few desyncs and character weapon unlocks not being added to the Loadout in online sessions, a handful of Resonator quirks, some missing loc and much more.
- Online
- Fixed the issue where the Loadout weapons earned from completing an adventure were not being added to Loadout selection in online games.
- Fixed an online desync that could occur during Join-In-Progress while attempting to join a party in non-quest dungeon encounters.
- Fixed an online desync that could occur during Join-In-Progress in Character Select if the connected party is spamming Ready Up.
- Fixed an online desync that could occur on older save game files if the gamerun had certain events on the overworld timeline.
- Fixed an issue where our Game Version Mismatch checker wasn’t always working correctly resulting in player desyncs.
- Improved our online desync detection by removing high-volume false positives.
- Voidwalker’s Resonator
- Fixed the issue where the Resonator upgrade menu could be skipped/dismissed in a dungeon rest phase, which results in the Voidwalker missing an upgrade.
- Fixed the issue where the Resonator could be destroyed by certain acid events.
- Fixed the issue where the Resonator immunity upgrade wasn’t updating the player HUDs correctly.
- A New Age
- Improved the lighting throughout A New Age.
- Fixed the issue in A New Age where a late-chapter quest even was not showing as complete despite being complete.
- Gameplay
- We’ve improved the follower logic to better prioritize pets & mercs when loading into combat. This should reduce the events where followers may get stuck in the back row and be unable to attack.
- Fixed an issue where Merc Guilds in early towns weren’t always refreshing the available Mercs after a Market Refresh.
- Fixed the issue where an Evil Astronomer clone could have unlimited Star Matter protection.
- Fixed the issue where the merc, Korque, could appear in an overworld Merc Caravan despite not having his unlock criteria met.
- Fixed the issue where sleeping at the Inn while equipped with the Grillmaster trait would grant Hot Dogs. Hot Dogs from Grillmaster are only attainable at Tinder Pouches in the Overworld or in a dungeon rest phase.
- Fixed the issue with the Fallen Knight’s Charge attack wouldn’t re-target correctly if the intended target moved into Guard.
- Fixed the issue with the player-side Guard ability not working all the way through siege combat fights.
- Fixed the issue where Dark Carnival could randomize the party to characters not owned by any of the players.
- UX/UI
- Resized the Secondary Action icon in Party Summary as it was not matching the rest of the icons.
- Added a missing icon for Charge in the Encyclopedia.
- Fixed the issue where the Town Merc Guild menu would always show zero gold despite having any amount of gold greater than zero.
- Fixed the issue where overworld popcorn text could display on the main menu if the game was quit at a certain point.
- Fixed the issue where poison VFX could persist on the overworld despite being cured.
- Art
- Fixed the issue with the Ghost victory animation not looping correctly on party death.
- Fixed the issue where equipping the Bunny Ears cosmetic could remove the character's beard.
- Localization
- Fixed various missing localization strings across all languages.
- Update v1.10.9:
- Online
- A New Age
- Fixed a desync that could occur on the final fight if the client had a noticeably slower device than the host.
- Fixed an online softlock (or local co-op) that could occur in the final dungeon when choosing a straightforward path.
- Fixed an issue where the Void Skin cosmetic would not change colours correctly when used in an online session.
- Softlocks
- Fixed a softlock that could occur on certain overworld events if the Shepherd had previously triggered a sheep.
- Fixed a softlock that could occur on the overworld if the player failed a combat ambush roll.
- Fixed a softlock that could occur on the Floating Chest encounter if the player failed a flee roll.
- Fixed a softlock that could occur in Child of Chaos if Cultist Jeremy was pushed & dazed during the Cultist cave fight.
- Fixed a softlock that could occur in Child of Chaos where the game dialogue wouldn’t allow the player to proceed due to a quest encounter not spawning correctly.
- Gameplay
- Fixed an issue where the Poison Interrupt splash attack was not working as intended.
- Fixed an issue with the High Priestess Tarot Card not displaying the round counter correctly on the corresponding tooltip.