1. Update v2.55:
  2. Bug Fixes
  3. This Update includes fixes for the following issues:
  4.  
  5. CRASHES
  6.  
  7. Fixed an issue that could result in a crash when a timer was invoked by a Mission objective.
  8.  
  9. [Blackrock Foothills] Fixed an issue that could result in a crash during the Cable Car hand-over-hand section.
  10.  
  11. [Perseverance Mills] Fixed an issue that could cause a crash if a manual save was created just prior to receiving the "To Those Who Are Missing" Mission.
  12.  
  13. [SAR Mission] Fixed an issue that could result in a crash when entering the Train with HUD settings turned "Off".
  14.  
  15. Fixed a rare issue that could cause a crash if players opened their Journal in specific circumstances.
  16.  
  17. Fixed a hang when loading an Episode One to Four save file from a death screen in Episode Five.
  18.  
  19. GAMEPLAY, UI, CONTROLS
  20.  
  21. Survival - Fixed an issue where bloody hands from Harvesting persisted between save games and could only be cleared by exiting the application entirely. The Survivor's hands will now be cleaned off after Harvesting is complete.
  22.  
  23. [Blackrock Foothills] Fixed an issue where Cable Car closed captions were running in conjunction with the cinematics during that section, when the cinematic dialogue should take priority.
  24.  
  25. [Conflagration] Fixed an issue that allowed players to interact with and enter burning Vehicles.
  26.  
  27. [Conflagration] Fixed an issue where loading a save file made after conducting a takedown on a convict during "Conflagration", would result in that convict returning to a standing position.
  28.  
  29. [Cargo Ship] Fixed an issue where the Medical Log would remain floating mid-air after interacting with it on the Cargo Ship.
  30.  
  31. [Cargo Ship] Improved performance during the Cargo Ship sections
  32.  
  33. [Cargo Ship] Fixed an issue where reloading any save while in the Cargo Ship would result in the Locker Key disappearing.
  34.  
  35. [Geothermal Mission] Fixed an issue that resulted in a soft-locked state if a player loaded the checkpoint created near the end of the Geothermal section.
  36.  
  37. [Geothermal Mission] Fixed an issue where the Aurora was not active as intended after returning from the Geothermal section.
  38.  
  39. [Geothermal Mission] Reduced the amount of Shotgun Ammo during the Geothermal section to make it appear less frequently.
  40.  
  41. [Geothermal Mission] Updated the Shotgun muzzle flash and shell ejection smoke.
  42.  
  43. [High Energy] Fixed an issue that could result in the gate to Perseverance Mills being locked after loading an autosave made once "Atwood's Story" cinematic has completed.
  44.  
  45. [High Energy] Fixed an issue that resulted in a soft-locked state if a player loaded the checkpoint created after delivering the "Wintermute" message to Dr. Atwood.
  46.  
  47. [High Energy] Fixed an issue where a closed caption was missing from Mackenzie’s pained screaming during the Tuner section.
  48.  
  49. [High Energy] Fixed an issue that could prevent the player from progressing in the game if they loaded the checkpoint after their first conversation with Dr. Atwood.
  50.  
  51. [High Energy] Fixed an issue that could cause Dr. Atwood to close the Suzuki Radio Telescope Facility door on Mackenzie if he took too long to enter. The door could still be opened, but could be confusing.
  52.  
  53. [High Energy] Fixed an issue that caused the Suzuki Radio Telescope icon to have no name when not the current objective location.
  54.  
  55. [High Energy] Fixed an issue where the map marker for "Get Ready for the Geothermal Substations Mission" referenced the incorrect objective.
  56.  
  57. [High Energy] Fixed an issue where the "Get Ready for the Geothermal Substations Mission" objective would not progress after entering the Supply Room.
  58.  
  59. [Mine Mission] Fixed a very rare issue that could prevent Jace from acting if an autosave occurred during one of her voice lines.
  60.  
  61. [Mine Mission] Fixed an issue where Jace could fall into a pit if the player purposefully blocked her movement in certain sections of the Mine.
  62.  
  63. [Mine Mission] Fixed an issue where the Bolt Cutters would not appear in the Collections Journal after picking them up in the Mine section.
  64.  
  65. [Perseverance Mills] Updated the "second broken bridge" for visual clarity showing that it can be crossed in one direction.
  66.  
  67. [Perseverance Mills] Fixed an issue where players could interact and enter broken Vehicles in Perseverance Mills.
  68.  
  69. [Perseverance Mills] Fixed an issue that could result in players never receiving the "Those Who Are Missing" mission if they manually saved the game just after completing the "Perseverance" Mission.
  70.  
  71. [Perseverance Mills] Fixed an issue that caused two of Jane's closed captions to be swapped.
  72.  
  73. [Perseverance Mills] Updated map markers to accommodate for cases where players complete "Perseverance" Mission objectives in a specific order.
  74.  
  75. [Perseverance Mills] Fixed an issue that caused an incorrect map marker on the Constable's Office when reloading a save made after completing that section of "Perseverance".
  76.  
  77. [Perseverance Mills] Improved performance during Perseverance Wilds sections.
  78.  
  79. [SAR Mission] Increased the amount of Matches spawned in the "To SAR and Back" Mission.
  80.  
  81. Fixed an issue where the Side Mission menu tab could be opened, though no Side Missions exist.
  82.  
  83. Fixed multiple issues where map markers would not update appropriately at certain points during the story.
  84.  
  85. Added entries to the "People and Places" section of the player Journal specific to Episode Five.
  86.  
  87. Fixed an issue that caused notification badges "!" in the Collections tab of the Journal when swapping to a new character (Mackenzie to Astrid).
  88.  
  89. Fixed an issue that prevented notification badges "!" from being removed after viewing their associated item in the Collections Journal.
  90.  
  91. Fixed an issue where some closed captions would not trigger if volume settings were set to 0.
  92.  
  93. Fixed an issue where closed captions appeared too early during some cinematics.
  94.  
  95. Fixed an issue that prevented older WINTERMUTE save files from being resumed or loaded from the Episode Five application.
  96.  
  97. Fixed an issue that caused some Episode Five save files to display "unknown" in the “Location” save information section of the Load Menu.
  98.  
  99. Fixed multiple issues that caused save file key art to be missing or incorrect in the Load Menu.
  100.  
  101. Fixed an issue that caused lower than intended brightness if a player quickly skipped through the Radio Hut cinematic.
  102.  
  103. Fixed multiple cases where the player's location on the Map could be incorrect if they viewed it from an interior.
  104.  
  105. Fixed a rare issue where players could be placed at the incorrect location after loading a save.
  106.  
  107. Fixed an issue that caused the "Near Death" effect and filter to persist during cinematics and after changing to a new character (Astrid to Mackenzie.)
  108.  
  109. Fixed an issue where unfinished Crafted Clothing would be auto-equipped if no associated clothing was already equipped to that location.
  110.  
  111. Removed the erroneously placed Spray Paint Glyph Can from Blackrock Foothills and the Mine.
  112.  
  113. Fixed an issue where dying from falling through ice and then reloading the last available save file would result in the ability to walk across weak ice without limit.
  114.  
  115. ART & ENVIRONMENTS
  116.  
  117. Fixed multiple terrain traps in Perseverance Mills.
  118.  
  119. Fixed multiple issues in Perseverance Mills where snow would not blend against building bases.
  120.  
  121. Fixed an issue where players could become stuck under a broken bridge in the Perseverance Wilds region.
  122.  
  123. Fixed multiple issues in Desperation Bay where terrain seams could be seen.
  124.  
  125. Fixed multiple issues in Desperation Bay where certain terrain had low resolution textures.
  126.  
  127. Fixed multiple issues with terrain and foliage in Desperation Bay.
  128.  
  129. Fixed an issue in the Geothermal region where one instance of Ravaged Deer Remains was incorrectly buried under snow in the lead-up to the Cougar encounter.
  130.  
  131. Fixed an issue in the Geothermal region where Substation catwalks and stairs were not properly anchored to the building.
  132.  
  133. Fixed an issue where players could trap themselves on a rock in the river, just prior to the Cable Car section.
  134.  
  135. Fixed an issue in the Mine where a player could become stuck after surviving a fall from a bridge that should result in death.
  136.  
  137. Fixed multiple cases of floating items in the Mines section.
  138.  
  139. Adjusted the terrain near the return from the crane in the Mine section so it is smoother to traverse.
  140.  
  141. Fixed multiple visual, terrain and floating object issues in Suzuki Radio Telescope Facility.
  142.  
  143. Fixed an issue that caused a duplicated fence gate at the beginning of "To SAR and Back".
  144.  
  145. Fixed multiple issues in "To SAR and Back" where snow would not blend against some building bases.
  146.  
  147. Fixed an issue where lamp posts would present sparking effects during the day when no Aurora was present during the "To SAR and Back" Mission.
  148.  
  149. Fixed an issue where objects destroyed by the Train would disappear rather than remain in a broken state.
  150.  
  151. Fixed an issue where the player could walk over a fence in Perseverance Mills and become stuck in "Conflagration".
  152.  
  153. Fixed multiple instances of circling Crows flying through terrain such as cliffs.
  154.  
  155. ANIMATION
  156.  
  157. Fixed an issue where the Aurora was conspicuously missing from the first cinematic with Methuselah.
  158.  
  159. Fixed an issue that caused the screen to blink to black momentarily during Atwood's Wintermute exposition cinematic.
  160.  
  161. Fixed an issue that caused the back face of Mackenzie's arms to be visible when aiming the Flare Gun.
  162.  
  163. Fixed an issue that could cause Jace and Dr. Atwood to lock their gaze to Mackenzie if the player exited and re-entered the Suzuki Radio Telescope Facility when first welcomed in.
  164.  
  165. Fixed an issue that prevented some NPCs from moving their mouths when voice volume was set to zero.
  166.  
  167. Fixed an issue where the Wolves in the Geothermal section of "High Energy" could appear malformed.
  168.  
  169. AUDIO
  170.  
  171. Fixed multiple issues that caused the current character to comment about their physical status at inappropriate times.
  172.  
  173. Fixed an issue where sound effects would trigger without cause as a player transitioned from one location to another.
  174.  
  175. Fixed an issue that caused Astrid's voice line to be cut off at the end of the autopsy in the Those Who Are Missing Mission.
  176.  
  177. Fixed an issue where waterfall sound effects were missing from a location in the "To SAR and Back" Mission.
  178.  
  179. Fixed an issue where the music intended to be played for the Tuner room could trigger prematurely.
  180.  
  181. Fixed an issue where the sound effects of Jace knocking on the Suzuki Radio Telescope door was out of sync.
  182.  
  183. PLATFORM-SPECIFIC
  184.  
  185. Steam Deck - Fixed an issue that caused the Mission Panel Log to close, rather than return to the previous menu, when pressing the back button on a controller or handheld device such as the Steam Deck.
  186.  
  187. Update v2.54:
  188. Bug Fixes
  189. This Update includes fixes for the following issues:
  190.  
  191. CRASHES
  192.  
  193. Fixed an issue that could cause a crash when saving the game just after finding the missing bodies in the "To Those Who Are Missing" Mission.
  194.  
  195. [Perseverance Mills] Fixed an issue that could result in a potential hang when exiting the Constable's Office.
  196.  
  197. Fixed an issue that could cause a crash if the player opened their Journal after loading the autosave created after Dr. Atwood explains the origins of "Wintermute".
  198.  
  199. Fixed an issue that could cause a crash when shooting a "near miss" on a charging Cougar.
  200.  
  201. GAMEPLAY, UI, CONTROLS
  202.  
  203. [Blackrock Foothills] Fixed an issue that allowed players to skip to the Cable Car section earlier than intended.
  204.  
  205. [Blackrock Foothills] Fixed an issue that could cause the player to die suddenly during the Cable Car section if they held "forward" during the cinematic where Mackenzie is shot.
  206.  
  207. [Blackrock Foothills] Fixed an issue where captions were missing from the convicts during the Cable Car section.
  208.  
  209. [Blackrock Foothills] Fixed an issue where the Cable Cars Map icon was still set as the current Mission objective after having completed that section.
  210.  
  211. [Blackrock Foothills] Fixed an issue where captions were missing from the convicts in both encounters leading up to the Cable Car section.
  212.  
  213. [Cargo Ship Mission] Improved the ice maze by adding visual breadcrumbs to better indicate where the player is intended to go.
  214.  
  215. [Cargo Ship Mission] Fixed an issue where the Locker Key found inside the Cargo Ship showed an incorrect description.
  216.  
  217. [Cargo Ship Mission] Fixed an issue in Desperation Bay where a visually safe path results in the player falling into frigid waters.
  218.  
  219. [Cargo Ship] Fixed an issue that allowed players to navigate off the Cargo Ship and enter the subsequent cinematic before they are intended to.
  220.  
  221. [Cargo Ship] Fixed an issue that allowed players to pass time during the Cargo Ship sequence.
  222.  
  223. [Cargo Ship] Fixed an issue in the Cargo Ship that could cause all terrain to disappear if the player moved to a specific spot, located slightly out of bounds.
  224.  
  225. [Geothermal Mission] Fixed an issue that caused the mission timer to refresh upon loading a save during the High Energy Mission.
  226.  
  227. [Geothermal Mission] Fixed an issue that caused the Shotgun to be inaccurate.
  228.  
  229. [Mine Mission] Fixed an issue in the Abandoned Mine where multiple Crank Lamps, Flares, and Torches could spawn in the same location where only one was intended to be.
  230.  
  231. [Mine Mission] Fixed an issue where the Crank Lamp could not be equipped via the Light Source hotkey.
  232.  
  233. [Mine Mission] Fixed an issue where loading a save after pushing planks over to create a makeshift bridge in the Abandoned Mine would revert the planks and allow players to push them over once again.
  234.  
  235. [Mine Mission] Fixed an issue where captions were missing from two lines spoken by Mackenzie during the Abandoned Mine section.
  236.  
  237. [Mine Mission] Fixed an issue where Jace could fall underground and be lost forever during a tremor event in the Abandoned Mine.
  238.  
  239. [Mine Mission] Fixed an issue that caused Mission objectives to fail to update after exiting the Abandoned Mine and approaching the Suzuki Radio Telescope.
  240.  
  241. [Mine Mission] Fixed an issue that allowed the player to interact with the Crane in the Abandoned Mine once again after Saving/Loading.
  242.  
  243. [Mine Mission] Fixed an issue that could cause the player to die suddenly in the Abandoned Mine when opening the blast door if they held "forward" while doing so.
  244.  
  245. [Perseverance Mills] Adjusted the "Morgue Key" and associated note to be picked up simultaneously in order to reduce confusion about the failure to progress mission objectives when only one of these items were collected.
  246.  
  247. [Perseverance Mills] Fixed an issue where bar patrons would repeat the same conversation about character disappearances each time the player entered Cooper's Blind during the "A Cry For Help" Mission.
  248.  
  249. [Perseverance Wilds] Fixed an issue where passing time or sleeping while trying to unlock the "Search Party" achievement could result in it not being granted correctly.
  250.  
  251. [Perseverance Wilds Mission] Fixed an issue in Perseverance Wilds where a player could stand under a running waterfall without becoming wet.
  252.  
  253. [SAR Mission] Fixed an issue where the player could exit the Train on a bridge, ending up in the river below and causing a soft-lock.
  254.  
  255. [SAR Mission] Fixed an issue where the camera could slip outside the cab of the Train when slowing and reversing, even if the player remained embarked.
  256.  
  257. [SAR Mission] Fixed an issue that allowed the player to access and utilize the Radial Menu while speaking to Heller.
  258.  
  259. [SAR Mission] Fixed an issue where the Train UI would appear when entering or exiting a Trailer in the SAR region.
  260.  
  261. [SAR Mission] Fixed an issue where the inventory image for the Train Lever and Trauma Kit were not accurate to their in-world look.
  262.  
  263. [Suzuki Station] Fixed an issue where the Checkpoint save created after Atwood's Wintermute cinematic incorrectly loaded the player into the locked Control Room, soft-locking their progress.
  264.  
  265. [Suzuki Station] Fixed an issue that resulted in an incorrect previous map objective leading players back into the Geothermal region after the Tuner section, rather than towards Perseverance Mills.
  266.  
  267. [Suzuki Station] Fixed an issue where some walls and floor went missing in the Suzuki Radio Telescope interior after completing the "High Energy" mission, allowing players to fall through the ground and potentially become soft-locked.
  268.  
  269. [Suzuki Station] Fixed an issue where Jace appears at the Suzuki Radio Telescope entry upon exiting the Abandoned Mine rather than walking there with the player.
  270.  
  271. [Suzuki Station] Fixed an issue where setting a Tuner Wheel, letting go, and then grabbing it again would result in the player becoming soft-locked, unable to let the wheel go again.
  272.  
  273. [Suzuki Station] Fixed an issue where the sleep sequence in the Suzuki Radio Telescope Facility would not restore Mackenzie to full Condition, resulting in some cases where a player could become soft-locked if they were badly injured after exiting the Abandoned Mine.
  274.  
  275. [Conflagration] Fixed an issue during the Conflagration Mission that allowed the player to return to town and replay the previous Mission, resulting in a soft-lock.
  276.  
  277. [Conflagration] Fixed an issue that incorrectly allowed players to enter the Clinic during the Conflagration Mission.
  278.  
  279. Fixed an issue that resulted in random, unintended items from spawning in some Containers.
  280.  
  281. Fixed multiple issues that resulted in Episode key art being visually incorrect in the Load Game menu.
  282.  
  283. Fixed an issue where the description of Episode Five was partially hidden in the Episode Select menu.
  284.  
  285. Fixed an issue during the Tuner section that resulted in the time counter UI disappearing before the full time expired.
  286.  
  287. Fixed an issue where the door to the Tuner remained open after completing that section, allowing unintended access to that part of the facility.
  288.  
  289. Fixed an issue where the last played Episode was not taken into account when launching WINTERMUTE, resulting in the incorrect WINTERMUTE application launching instead.
  290.  
  291. Fixed an issue where the image for the "Rusty Key" was missing from the Journal - Collections tab.
  292.  
  293. Fixed an issue where Map icons would incorrectly display the location name along with the Mission name when hovered.
  294.  
  295. Fixed an issue where the Episode Five key art was missing from the continuation screen shown after completing Episode Four.
  296.  
  297. Fixed an issue where pressing the Escape key on keyboard from the WINTERMUTE home menu would return players to Survival Mode.
  298.  
  299. Fixed an issue that resulted in the player becoming stuck if they entered a Fishing Hut in a specific fashion.
  300.  
  301. Fixed an issue where captions were missing during some Train related dialogue.
  302.  
  303. Fixed an issue where no feedback was provided when trying to access the map during "The Cold, Broken Road" mission. Now a prompt stating that "You have no Maps." correctly appears.
  304.  
  305. Fixed an issue that disallowed players from exiting Trailers after entering them, soft-locking their progress.
  306.  
  307. Fixed an issue where closed captioning was missing from some of Jane's dialogue.
  308.  
  309. Fixed an issue in the Journal - What I Know section where new information badging was inaccurate.
  310.  
  311. Added functionality so that pressing "Tab" while using the Train shows Objective, Time of Day, and Train contextual HUD information.
  312.  
  313. Fixed an issue where Crow Feathers could spawn near Corpses where no Crows were present.
  314.  
  315. Fixed an issue with gun cages where the locked UI indicator remained active after having already opened the cage.
  316.  
  317. Fixed an issue that caused the Train UI to appear overtop of other UI elements, such as the player inventory.
  318.  
  319. Fixed multiple issues in the Save and Load menu where debug text could be found.
  320.  
  321. Fixed an issue that could result in Mackenzie wearing Astrid's kit when reloading a save after dying.
  322.  
  323. Fixed multiple issues where breaking down furniture and objects could result in the items placed on top of them to remain suspended in mid-air.
  324.  
  325. Fixed an issue that allowed players to cycle through maps of previously visited Episode Five locations on the Map Tab.
  326.  
  327. Fixed an issue where Astrid would inherit Mackenzie's Afflictions when swapping to her as the playable character during story progression.
  328.  
  329. Fixed an issue where a pop-up would incorrectly notify players that their default controls had been updated, even though they had not.
  330.  
  331. Fixed an issue where some of Astrid's non-verbal lines were not captioned.
  332.  
  333. Fixed an issue in the Abandoned Mine where after picking up a Cup of Coffee, a Crank Lamp would suddenly appear in its place.
  334.  
  335. Fixed an issue that resulted in the "boost" interaction being notably displaced from Jace's position when helping up the ledge in Blackrock Foothills region.
  336.  
  337. Fixed an issue that allowed Mackenzie to enter Perseverance Wilds when not intended to, resulting in confusing interactable elements in this region.
  338.  
  339. Fixed an issue where Substation switches could be interacted with after their initial activation during the "High Energy" Mission.
  340.  
  341. Fixed an issue in the Geothermal Mission where two bridges were missing Map icons.
  342.  
  343. Fixed an issue where Heating Pads were incorrectly sorted into the Food and Drink category of the Backpack.
  344.  
  345. Fixed multiple items in the Clinic to allow them to be interactable where they previously were not.
  346.  
  347. Fixed an issue where the Ice Caves icon on the map was visible when it shouldn't be.
  348.  
  349. ART & ENVIRONMENTS
  350.  
  351. Fixed hundreds of general environment art issues including floating items; too numerous to list them all.
  352.  
  353. Fixed an issue that resulted in floating train tracks at the SAR Station.
  354.  
  355. Fixed an issue where some fallen trees were incorrectly swaying with the wind.
  356.  
  357. Fixed an issue that caused wooden beams in the Abandoned Mine to pop in and out of view at certain distances.
  358.  
  359. Fixed an issue where an interactable lock was duplicated on the boat storage door in Perseverance Wilds.
  360.  
  361. Adjusted the broken bridge in the Perseveverance Wilds region to be easier to cross.
  362.  
  363. Fixed multiple performance issues in the Cargo Ship that resulted in reduced FPS and hitching.
  364.  
  365. Optimized texture layers in Perseverance Wilds, Suzuki Radio Telescope, and Desperation Bay to provide better performance.
  366.  
  367. Optimized the terrain in the Geothermal region for better performance.
  368.  
  369. Fixed an issue that caused the Cargo Ship crane in Desperation bay to disappear when viewed from long distances.
  370.  
  371. Fixed multiple objects within the Fishing Hut located in Perseverance Wilds which possessed no collision.
  372.  
  373. Fixed an issue in Perseverance Wilds where players could get stuck in a rock outcropping just off the main road.
  374.  
  375. Fixed multiple locations in Perseverance Mills to smooth traversal and prevent the player from becoming momentarily snagged.
  376.  
  377. Fixed an issue where collision was missing from the two angled pillars at the entrance to the Suzuki Radio Telescope facility.
  378.  
  379. Fixed multiple locations in Perseverance Wilds to smooth traversal and prevent the player from becoming momentarily snagged.
  380.  
  381. Fixed an issue in Perseverance Wilds where the player could get stuck in a terrain trap among fallen logs.
  382.  
  383. Fixed an issue that could result in the player's hands being unlit while in an appropriately bright environment.
  384.  
  385. Fixed multiple issues in Perseverance Wilds that caused object textures to flicker.
  386.  
  387. Fixed an issue where some Fishing Cabins would not generate smoke from the chimney if there was an active fire inside.
  388.  
  389. Fixed an issue in Perseverance Wilds where fallen logs would fade from view at too close a distance.
  390.  
  391. Fixed an issue in the SAR Station where the player could become stuck in the terrain just outside the wooden stairs leading down the cliff side.
  392.  
  393. Fixed an issue where invisible collision existed between two log barriers in the SAR Trainyard.
  394.  
  395. Fixed multiple locations in the Suzuki Radio Telescope Facility where objects and furniture could pop in and out of visibility when approached.
  396.  
  397. Fixed an issue with multiple locations during the Train section where rocks on cliff faces appeared low resolution and possessed no collision.
  398.  
  399. Fixed an issue in Desperation Bay where the player could get stuck in a terrain trap on the ice.
  400.  
  401. Fixed an issue where the backside of Fishing Huts could be seen through at certain distances.
  402.  
  403. Fixed an issue where Mackenzie calls out the writing on a mailbox that is far too dimly lit to be read. The mailbox is now properly lit.
  404.  
  405. Fixed an issue on multiple small objects in Perseverance Mills that caused them to appear and disappear at certain distances.
  406.  
  407. Fixed an issue in Perseverance Wilds where water splash effects were missing from a waterfall.
  408.  
  409. Fixed multiple locations in Desperation Bay to smooth traversal and prevent the player from becoming momentarily snagged.
  410.  
  411. Fixed an issue in Blackrock Foothills that allowed players to walk out of bounds.
  412.  
  413. Fixed multiple performance issues in the Abandoned Mines that resulted in reduced FPS and hitching.
  414.  
  415. Fixed an issue in the Tuner Room where the player could get stuck on top of a small crate.
  416.  
  417. Fixed an issue in the Suzuki Radio Telescope Facility kitchen where the countertops had incorrect collision.
  418.  
  419. Fixed multiple issues in the Suzuki Radio Telescope interior where objects and furniture did not possess collision.
  420.  
  421. Fixed an issue with the navmesh in Suzuki Radio Telescope Facility that caused reduced performance.
  422.  
  423. Fixed an issue in Perseverance Wilds where tree stumps and Branches would appear unlit despite the environmental lighting.
  424.  
  425. Fixed an issue in Perseverance Wilds where some mountains would drop to low quality LOD settings at closer than intended distances.
  426.  
  427. Fixed an issue within Desperation Bay where an iceberg possessed no collision.
  428.  
  429. Added performance optimizations for when Perseverance Mills buildings are aflame.
  430.  
  431. Fixed an issue with burning buildings during the Endgame Mission that resulted in notably blocky shadows.
  432.  
  433. Fixed an issue in the Suzuki Radio Telescope facility where geometry near the kitchen could disappear when viewed from down the nearby hall.
  434.  
  435. Fixed an issue in the Abandoned Mine where players could get stuck in on the rope bridge while crossing.
  436.  
  437. Fixed multiple locations in the Lighthouse to smooth traversal and prevent the player from becoming momentarily snagged.
  438.  
  439. Fixed an issue in Perseverance Wilds where players could get stuck beneath the broken bridge.
  440.  
  441. ANIMATION
  442.  
  443. Fixed 100+ issues in cinematics and cutscenes with character and object intersection, textures,UI, audio, lighting, and scene transitions (too many to list individually).
  444.  
  445. Fixed an issue where hand coverings (such as mittens or gloves) would suddenly disappear during certain environment interactions.
  446.  
  447. Adjusted the animation on an effort tap moment in Perseverance Mills with a falling beam.
  448.  
  449. Fixed an issue where Mackenzie's hand intersects with a fallen beam as he pushes it off himself during an effort tap moment.
  450.  
  451. Fixed an issue where the disembodied eyes and teeth of a convict are the last thing Mackenzie sees after failing a stealth takedown. (Yikes.)
  452.  
  453. Fixed an issue with the Cable Car crank handle that caused the base to look as if it weren't moving.
  454.  
  455. Improved the plank pull animation that occurs prior to entering the Abandoned Mine.
  456.  
  457. Fixed an issue where Mackenzie's hands clip noticeably through the wooden boards when removing them from the Abandoned Mine entrance.
  458.  
  459. Adjusted some NPC poses and animations to improve polish.
  460.  
  461. Fixed an issue during the Conflagration Mission that resulted in sentry convicts snapping to multiple poses.
  462.  
  463. Fixed an issue where Astrid's hand intersects with bulkhead door handles when opening them in the Cargo Ship.
  464.  
  465. Fixed an issue where backface culling on the player's arms could be seen during certain interactions when playing at high Field of View (FOV).
  466.  
  467. Fixed an issue where the Captain's Logbook awkwardly flies into Astrid's hand when interacted with.
  468.  
  469. Fixed an issue with Jace's jog cycle that resulted in an awkward arm motion.
  470.  
  471. Fixed an issue that could cause animations to jitter during effort tap moments.
  472.  
  473. Fixed an issue that caused Jace to stutter step while guiding Mackenzie to the Tuner.
  474.  
  475. Fixed an issue that incorrectly resulted in an empty shell casing being ejected from the Shotgun when reloading the firearm from empty.
  476.  
  477. AUDIO
  478.  
  479. Fixed an issue that allowed generic voice over mentioning Fatigue, Hunger, or Encumbrance to trigger at inappropriate times.
  480.  
  481. Fixed an issue in the Constable's Office where the wooden floor incorrectly played stone/rock material footstep audio.
  482.  
  483. Fixed an issue that could result in footstep sound effects playing from a stationary NPC.
  484.  
  485. Fixed an issue that prevented a voice over line from triggering when running out of time to activate the Substations in High Energy.
  486.  
  487. Fixed an issue where some floors in the Suzuki Radio Telescope Facility would emit snow sound effects when walked upon.
  488.  
  489. Fixed an issue that could cause repeated sound effect looping during effort tap moments.
  490.  
  491. Fixed an issue where the Cougar growl could be heard when returning to the Main Menu from gameplay.
  492.  
  493. Fixed an issue in the Abandoned Mine where one of Jace's voice lines was missing.