- Update v1.1.0.3:
- Reset tutorial will no longer block Old Town and Dungeons Tales.
- Texts typos fixes.
- Whispers cost from sacrifices increase to +2 from +1.
- Valourite Merchant follower will no longer lower Tale Loot to 100%.
- Preach Tales in High City will properly have preaching.
- Stockpile task will properly finish.
- Not picking any starting God in Fates Mirror wont lock the abilities anymore.
- Ending the day without the Tale will properly decrease Threat by 2.
- Update v1.1.0.0:
- Sanctum
- - Tales panel reworked to 3 different options - Tales, Preach Tales and Ending the Day. Last option is new and allows to end the day without need to go on Tales.
- - Altar panel Gods, Tasks and Influence merged into one panel for better clarity.
- - All rooms received quick shortcuts to their sections when hovering over room scrolls in sanctum.
- - Callings creation cost changed to 10/20 Secrets (up from 6/12).
- - Item crafting cost changed to 10/20 Supplies (up from 5/10).
- - Lesser Artifacts upgrade cost changed to 20 Supplies (up from 10).
- - City shops prices increased to 200 Gold (up from 100 Gold).
- Tales
- - Threat passive decrease changed to -1 per day (down from -2 per day).
- - Info about Ailments effects added to more places where they appear.
- - Tales rewards rebalanced on all tiers to make sure that late game rewards dont explode in loot that fast.
- - Cost of all abilities increased by +5 Sanity.
- - Cost of all archetypes increased by +50 Whispers.
- - Valour, Knowledge and Purity minibosses received one empowered stance each.
- Stances
- - All defensive stances Block values increased by +25%.
- - Rend, Debilitate and Daze offensive stances received Block Damage +2 and increase in base ailment apply.
- - Hex offensive stance Sanity Damage increased to +5 (up from +4).
- - Foresight, Brutality and Slash offensive stances received Sanity Damage +2.
- - Guard Break offensive stance received Block +4, Damage reduction removed from Empowered version.
- - Denial support stance received Apply Corrode +2.
- - Invocation support stance received Apply Bleed +2.
- - Abnormality support stance received Apply Mania +3.
- - Abyssal Tempo support stance received Enemy Special -1 and Block increase to +6 (up from +4).
- - Void Tempo support stance received Special +1 and Block increase to +6 (up from +4).
- - Witness Me support stance received Sanity +4.
- - Scarred support stance Sanity Damage increased to +4 (up from +2)
- Dungeon Enemies
- - Horde of Rats; Damage +2, Critical Chance: +5%.
- - Scavenger; Critical Chance: +5%.
- - Fly Keeper; Health +25, Damage -2, Critical Chance: +5%, Special Cooldown: -4.
- - Lunatic; Health +25, Critical Chance: +5%, Special Cooldown: -2.
- - Candleman; Health +50, Critical Chance: +5%.
- - Pain Vessel; Health +50, Critical Chance: +5%, Special Cooldown: -2.
- - Stone Afflicted; Block +25.
- - Remnant; Protection +2, Critical Chance: +5%.
- Old Town Enemies
- - Wild Dog; Damage +2, Critical Chance: +5%.
- - Refugee; Critical Chance: +5%.
- - Thief; Critical Chance: +5%.
- - Drunk; Health +25, Critical Chance: +5%.
- - Smuggler; Health +25, Critical Chance: +5%.
- - Refugee Mob; Health +25, Critical Chance: +5%.
- - Murderer; Critical Chance: +10%.
- - Marauder; Protection +2, Critical Chance: +5%.
- - Shadow Dealer; Protection +4, Critical Chance: +5%.
- Valour Enemies
- - Duelist; Protection +2, Health +25, Critical Chance: +5%.
- - Memory Warden; Protection +2, Health +25, Critical Chance: +5%.
- - Handler Lord; Protection +2, Health +25, Critical Chance: +5%.
- - Custodian; Protection +2, Health +25, Critical Chance: +5%.
- - Herald Master; Protection +2, Health +25, Critical Chance: +5%.
- - Witness; Protection +4, Health +25, Critical Chance: +5%.
- - Listener; Protection +2, Critical Chance: +5%.
- - Judge; Protection +2, Critical Chance: +5%.
- - Monument; Block +25, Critical Chance: +5%.
- - Enforcer; Protection +2, Critical Chance: +5%.
- - Defender; Protection +4, Critical Chance: +5%.
- - Commander; Protection +2, Critical Chance: +20%.
- Knowledge Enemies
- - Miner; Protection +2, Critical Change: +10%.
- - Gatherer; Protection +2, Critical Change: +10%.
- - Cleanser; Damage +2, Protection +2, Critical Change: +10%.
- - Scribe; Health +25, Damage +2, Protection +2, Critical Change: +5%.
- - Stamp Master; Health +25, Damage +2, Protection +2, Critical Change: +5%.
- - Guardian of Ink; Health +25, Damage +2, Protection +2, Critical Change: +5%
- - Crystal Guide; Health +25, Damage +4, Protection +2.
- - Crystal Donor; Health +25, Damage +4, Protection +2.
- - Crystal Lady; Block +25, Damage +4, Protection +2.
- Purity Enemies
- - Gardener, Shrine Keepr, Branch Cutter, Carpenter, Weaver and First Citzen; Protection +2.
- - Sower; Damage +2, Protection +2.
- - Rooted; Damage +2, Protection +2.
- - Green Knight; Damage +4, Protection +2, Block +25.
- Fates Mirror
- - Starting resources increased by +100%.
- - Insight meta upgrades changed to +25% (up from +10%).
- Bugs
- - Testimony event will properly give its rewards.
- - Shadow Dealer boss will show proper art when hovering on him.
- - Enemy abilities cooldown indicator will no longer be low opacity.
- - Tutorial blocks after resetting it in Old Town and Dungeons Tales fixed.
- Update v1.0.3.4:
- Content:
- Based on the equipped armour, the visual of Prophet will change in Tales.
- Fixes:
- Fixed subtitles with wrong timings.
- Fixed a visual bug with the "City" view of "Old Town" after the Final quest was completed where a "Desire" banner would be shown instead of a "Madness" one.
- Fixed an issue where the "Prophecy of Madness Artifact" would only affect "Whispers Income".
- Fixed an issue where "Relics" wouldnt be consumed after completing the "Finality" dilemma.
- Fixed an issue with the room "Vault" where it had incorrect costs for "Renovations".
- Fixed an issue with the "Stance" stuns not working for both the "Prophet" and the enemies.
- Fixed an issue where the final quest of "Old Town" would show redundant pop-ups.
- Reduced the size of the Cyrillic font as it was larger than other fonts and also fixed an issue with this font where the text would be misaligned compared to numbers and other misc characters.
- Balance changes:
- Increased the cost of all Raid actions in campaign by 25%.
- Increased the cost of generating a "Calling" by 20%.
- Tale Rewards Rebalance
- Update v1.0.2.2:
- Fixed an issue where the "Gang Adrift" quest would give mixed up rewards and also had the wrong values.
- Fixed an issue where the game would be stuck in an incorrect state if the first player death was on high city.
- Fixed an issue where the notification of "Cult Letters" would not disappear when they ran out.
- Fixed a visual issue where the "Artifact Tyrants Mask" would be enabled but the "Sacrifice Blood" bar would look empty.
- Update v1.0.2.1:
- Fixes
- Fixed an issue where subtitles could become corrupted and not display properly. (We believe all known cases are resolved, but if you encounter any similar problems, please report them on the Steam forum or Discord.)
- Fixed an issue where the game could launch in an unplayable state on some monitors or remote connections.
- Fixed an issue where Influence values could become corrupted, causing various crashes such as:
- Unable to finalize Callings
- Unable to open the Altar Influence Page
- Unable to complete Preach Tales
- Note: Corrupted values in existing saves will now be restored. This may result in minor progression loss or gain.
- Fixed a CTD that would occur when the player activates the "Chaos and Order" ability in the same turn with the enemy's "Aggresssion" Ability.
- Fixed an issue where the empty gift slots would be unavailable in the "Loadout" page.
- Fixed an issue where Chinese texts would have missing characters which were displayed as a square.
- Fixed an issue where a crash happens when you press "F1" because of log flooding.
- Fixed an issue where a "Calling" would be stuck if the player opened a finished "Calling" and did not finalize it before re-loading back in.
- Reworked the "Chaos and Order" ability. It now reflects the first enemy attack and should reflect all damages properly.
- Reworked the "Aggression" enemy ability. It now reflects everything, including an attack already being reflected, and it should now reflect all damages properly.
- Fixed an issue where the quests "Delved too Greedily" and "Words are Mightier" would have text overflowing from the screen bounds.
- Fixed an issue with the "Relentless" sacrifice where the "Letter" showing the effect would disappear after 1 day not when you used the charge.
- Fixed an issue where the prophet would be getting skill points after reaching above level 75 and being unable to spend them. Also causing an issue where the available skill points would trigger a notification even though you cant spend them. The prophet now doesnt gain skill points above level 75 and for players that are already above that level, the notifications will not trigger.
- Fixed an issue where the quest "A Final Duel" was granting incomplete rewards.
- Fixed an issue where the unique disciples "Cyric" and "Matthias" would have each others visuals.
- Fixed an issue where a lost raid would still grant the experience reward.
- Fixed an issue with the "Divine Vengeance" Blessing not reducing the sanity cost like it stated.
- Fixed an issue where on some languages the cutscene shortcut texts would overlap with the icons.
- Fixed an issue where the amount of cultists assigned in rooms would go into negative.
- Fixed an issue where the player would be unable to complete a "Tale" if they got more than 10 items.
- Fixed an issue where the "Actions" text in "Loadout" page was missing localization.
- Fixed an issue where the Pop-Up for gaining "Influence" would not display localized text.
- Fixed an issue where the "City Panel" would not show localized text for the city when you first open it.
- Fixed an issue where the "Gang Adrift" quest would give mixed up rewards and also had the wrong values.
- Balance Changes
- Branch Cutter - Damage: 14 -> 16, Sanity Damage: 4 -> 6
- Carpenter - Sanity Damage: 4 -> 6
- Cleanser - Damage: 10 -> 12, Sanity Damage: 4 -> 6
- Commander - Damage: 14 -> 16, Sanity Damage: 4 -> 6
- Crystal Donor - Sanity Damage: 4 -> 6
- Crystal Guide- Sanity Damage: 4 -> 6
- Crystal Lady - Damage: 10 -> 14, Sanity Damage: 4 -> 6
- Defender - Sanity Damage: 4 -> 6
- Duelist - Sanity Damage: 4 -> 6
- Enforcer - Sanity Damage: 4 -> 6
- First Citizen - Damage: 14 -> 16, Sanity Damage: 4 -> 6
- Gardener - Sanity Damage: 4 -> 6
- Gatherer - Sanity Damage: 4 -> 6
- Green Knight - Damage: 12 -> 16, Sanity Damage: 4 -> 6
- Guardian of Ink - Damage: 10 -> 12, Sanity Damage: 4 -> 6
- Handler Lord - Damage: 14 -> 16, Sanity Damage: 4 -> 6
- Listener - Sanity Damage: 8 -> 10
- Judge - Sanity Damage: 8 -> 10
- Memory Warden - Sanity Damage: 4 -> 6
- Miner - Sanity Damage: 4 -> 6
- Monument - Damage: 16 -> 20, Sanity Damage: 8 -> 10
- Remnant (All variants) - Damage: 12 -> 14
- Rooted - Sanity Damage: 4 -> 6
- Scribe - Sanity Damage: 4 -> 6
- Shadow Dealer - Damage: 12 -> 14
- Shrine Keeper - Sanity Damage: 4 -> 6
- Sower - Sanity Damage: 4 -> 6
- Stamp Master - Sanity Damage: 4 -> 6
- Thief - Special Cooldown: 6 -> 8
- Weaver - Sanity Damage: 4 -> 6
- Witness - Damage: 14 -> 16
- Update v1.0.1.0:
- Fixed a crash that would occur on tales when you have less than 3 stances available.
- Fixed an issue where the picked permanent blessings in Chambers would disappear after loading the game.
- Fixed an issue where the player wouldnt be able to mouse over the desired events in one of the dungeon tale variants.
- Fixed the quest "The Weeping Mothers" appearing after being competed already.
- Fixed an issue with the "WASD" hotkeys not being avaiable after you complete a main quest in the City section.
- Fixed an issue with some ultrawide monitors picking the wrong resolution causing the game to look streched.
- Fixed an issue with the Vault where if you tried to do one of the expansions when you dont have the resources, the related notifications would appear as you've completed the renovation.
- Fixed an issue with the Altar Task called Gathered masses where it was mixed up with another quest and displaying the wrong text and also having the wrong target value to complete the quest.
- Fixed the issue where the Cultist reward wasnt shown after completing the quest "Man of Wood".
- Fixed the issue where the quest "Rumours of Violence" granted the wrong amount of experience.
- Fixed an issue where the cost of abilities would go down below 0.
- Fixed an issue with the blessing "Dark Imitation" removing up to 10 block from the enemy instead of 4.
- Fixed the incorrect behaviour of the blessing "The Web's Bargain"
- Fixed an issue where the resolution would swap to the highest available value disregarding player choice upon changing scenes.
- Added an improvement to the item notifications as there were several reports about it, now the notifications should disappear if you start dragging the item or right click to equip it. Players are no longer forced to hover over the notification.
- Various localization fixes