1. Update v1.3:
  2. // Localization!
  3. One of the most requested features for the game has to be localization. We’re just two guys and we like to tackle everything ourselves but with localization that’s pretty hard.
  4.  
  5. With a combination of industry professionals and awesome community members we’ve been able to make it happen.
  6.  
  7. In update 3 we’re adding localization for the following languages:
  8. French
  9. Italian
  10. German
  11. Korean
  12. Simplified Chinese
  13. Spanish (South America)
  14. Japanese
  15. Portuguese - Brazil
  16.  
  17. In the near future we will add Dutch and Russian to the list as well.
  18. Expect minor updates to the localization in future updates. This has been an absolutely huge undertaking for us but we’re happy that more people get to experience our adventure.
  19. We’ve also made a lot of improvements to the English text.
  20.  
  21. // UI
  22. Our UI desperately needed some changes and I’ve spent a lot of time trying to fix a lot of the issues, improve performance and in general gave it a huge overhaul in terms of look and feel without completely redoing the whole thing. I hope that it’ll feel like a more consistent menu and that you all like the changes.
  23.  
  24. UI Overhauled:
  25. A red glow will appear around the screen when Aron's Health is low.
  26. (Also updated the logic behind the health bar animation, now warns sooner)
  27. Looting. (All rarities)
  28. Different notifications for gold/other loot.
  29. Different/New sounds and settings for different categories.
  30. Inventory screen:
  31. Updated icons
  32. Updated smaller icons.
  33. Save game menu.
  34. In game / Main Menu.
  35.  
  36. Journal.
  37. Skill point earning.
  38. Updated boss fight UI.
  39. Quest Accept/Updated/Completed screen.
  40.  
  41. Other UI changes:
  42. Updated quest board notify
  43. Tooltips for abilities that haven't been unlocked are not visible by default.
  44. Controller / Mouse & Keyboard
  45. World quest marker text adjustments for better visibility.
  46. Damage number font and size changes.
  47. Small update to the active quest UI.
  48. More consistent color theme in the main menu.
  49. Minor font updates and other color updates.
  50. Almost done loading updated.
  51. Other minor font changes.
  52. Looting craftables gradually gets more quiet when looting a lot in a row outside of combat.
  53. Pause menu: Visual changes to the background.
  54. Pause Menu: Inventory screen minor fixes/changes.
  55. Main loading screen: Cleaned up a lot and now uses an image instead of a video.
  56. Rebind menu: Re-did the wording on the inputs. (Working on localization has allowed us to make further improvements in this area)
  57.  
  58. Bug fixes UI:
  59. Critical damage number glow fixed.
  60. UI Optimizations.
  61. Save throbber plays after saving in the save menu.
  62. Fixed a bug where you'd be able to go to unused menus in the main menu.
  63. A lot of fonts updated for more consistency.
  64.  
  65. Inventory item description was not changed for readability reasons.
  66.  
  67. // Aron Changes:
  68. Comments on difficulty:
  69. Before we talk about the changes to Aron I’d like to make a few comments on the difficulty in Aron’s Adventure.
  70. “Challenge” is the difficulty that the game was intended to have, a challenging world where the player grows together with Aron, a world where actions have consequences.
  71.  
  72. Because we feel so passionately about this difficulty we stick with our own design decisions the most when it comes to this difficulty mode. In the following patch notes you'll find some community requested changes that are limited to adventure and story mode because we don’t really agree with the changes but they were requested by a majority of the player community. (They don’t have a huge impact on gameplay)
  73.  
  74. Increase trace distance of the teleport arrow depending on difficulty.
  75. (Story = x 1.2)
  76. (Adventure = x1.1)
  77. (Challenge = x1.05)
  78. Blocking now feels a lot more responsive.
  79. Time to block reduced by 40% for sword and shield. (Was already shorter than other weapons)
  80. Other weapons time to block reduced by 50%.
  81.  
  82. Aron can now sprint with the torch on Adventure and Story mode.
  83. Removed double jump stamina cost. (It doesn't add to any challenge and isn't used in combat.)
  84. Skill Dash free outside of combat is now always free outside of combat and not just for "un-equipped" state.
  85. There now is a sprint toggle. (Also mentioned above)
  86. Reduced dodge stamina cost. (Roll stays the same) (Was 4, now 3.5)
  87. Performance optimizations. (Aron Character)
  88.  
  89. // New
  90. Toggle sprint added to control options.
  91. Works for Aron.
  92. Works for Horse.
  93. HDR Support.
  94.  
  95. // AI
  96. Last knights Troll no longer receives damage before being spotted by Aron.
  97. Last knights Troll boss healthbar fixed.
  98. Last knights Troll Damage reduced from explosive arrows.
  99. AI is more inclined to chase you even if they don't know how to reach you.
  100. AI will now correct themselves if they get into positions where they wouldn't be able to escape from.
  101. Wyvern will no longer switch to walking in the air.
  102. Wyvern will no longer play grounded hit animations while in the air.
  103. Animal: Boar performance changes/behavior tweaks and collision fixes.
  104. AI will now often make a sound when they start their charge to attack you. (When they're coming from further away)
  105. Cemetery enemy tweaks. (Was using some old delays which caused for him standing still longer than necessary on harder difficulties)
  106. Enemy Archers now always drop 1-3 arrows.
  107.  
  108. // Dialogue system
  109. Significant optimizations. (up to 2x faster response time possible)
  110. Fixed a minor bug that could break the first line of dialogue after playing the game for a longer period of time.
  111. Fixed a critical bug that could end the dialogue prematurely in rare cases.
  112. Improved responsiveness of text appearing skip functionality.
  113. Improved controller support a lot. (particularly for auto-selecting)
  114. Controller fix for spamming dialogue.
  115.  
  116. // Other
  117. Set bow as main and set sword as main have been removed as input.
  118. Map/minimap better icon priority settings. (Aron always rendered on top)
  119. Mounts: Multiple animation changes/fixes.
  120. Mounts: Multiple sound improvements.
  121. Mounts: Disabled sprinting while walking slowly.
  122. Mounts: Removed redundant text from inventory.
  123. Fix keybind text (Added frame delay)
  124. Fixes for shaky archer rotations.
  125. Fixed collision on certain Post Process Volumes.
  126. Removed "let's try again" from chest hints.
  127. Newly purchased horses now automatically become the current "selected" ones.
  128. Campfire light intensity at day-time decreased significantly.
  129. Aron can no longer interact with torches through walls.
  130. Added a visual cue to indicate enemies are attacking Aron when trying to get back onto a scared horse.
  131. Dash dungeon/Learn level minor changes.
  132. Pressing "escape" or your "menu" key will now also close photomode.
  133. When double pressing or "using" a potion through the inventory screen the screen will automatically close.
  134. Difficulty description text 10% bigger for better readability.
  135. Minor intro changes/fixes.
  136. Updated continue button. Language selection.
  137. Disabled RTX AO by default.
  138. Different order of input buttons.
  139. Mouse correction only applied when Aron is being controlled by the player.
  140. Optimizations to arrow crafting. (Fewer hitches on lower end systems)
  141. Archery dungeon hovering chandelier fixed.
  142. Fixed a lot of locations in the game where targeting wouldn't perform as intended.
  143. Optimized targeting. (Less of a performance impact)
  144.  
  145. // Optimizations
  146. RTX initialization optimizations.
  147. Garbage Collection optimizations.
  148. RTX GI Removed from the settings at the moment.
  149. Pause Menu: Significant Save/Load menu improvements for those with a lot of saves. (Maximum save games is now 200)
  150.  
  151. // Rive:
  152. Re-applied all arrow crafting twigs, removed floating mushrooms.
  153. Aron's arrows restocked after growing up.
  154. Fixed interaction actor at Aron's home. (Key in bushes)
  155. Collision improvements for multiple rocks and trees.
  156. Rift dialogue timing tweaks.
  157. Prevent tutorial pop-ups from playing when you return home after having grown up.
  158. Moved Kyle a little further back since he kept talking to Aron while Aron was trying to craft.
  159. Angry mom at dinner table animation updates.
  160. Terrain improvements.
  161. Kyle audio changes.
  162. Improvements to prevent Aron being teleported away when succeeding the sneak mission.
  163. Level 1 Fence at zombies.
  164.  
  165. // Archery dungeon:
  166. Updated ledge climb tutorial.
  167.  
  168. // The rest:
  169. Update Kara dialogue.
  170.  
  171. // Dungeon 1:
  172. Explosion sounds updated.
  173.  
  174. // Castle
  175. Snow intensity tweaked
  176.  
  177. // Recruiting the soldiers:
  178. Remove fast travel locations.
  179.  
  180. // Dragon valley
  181. Brought a floating fence back down to the land.
  182. Delayed boss spawn when loading the fight after retreating from the gate. (Long Night)
  183.  
  184. // Dungeon 3:
  185. Preserve sky so all settings are loaded properly when loading a save game inside the dungeon.
  186.  
  187. // End fight:
  188. Crawin getting stuck fix.
  189. Louder music. (End fight)
  190.  
  191. // Bugs
  192. Fixed: Critical input bug! (Unusual windows DPI settings could interrupt with left mouse button in rare instances)(Only affected those with altered DPI settings)
  193. Default open map keybind is now set back to M instead of N
  194. Fixed: Ctrl rebind doesn't work.
  195. Fixed: A rare bug that'd load the wrong sub-level when restarting the game after reaching an ability dungeon.
  196. Fixed: A bug where Aron would be prevented from interacting in specific situations.
  197. Fixed: An animation bug that could mess with the walk animations.
  198. Fixed: A bug where grabbing your torch as you're equipping your weapon would bug the camera.
  199. Fixed: A bug where the ground slam radius would show the wrong progression in the skill tree.
  200. Improved Quest location Edge indicators.
  201. Fixed: Removed green box when dragging your mouse over the map.
  202. Fixed: Phanne’s dialogue (Talk after accepting climb quest)
  203. Fixed: Forward (W) in photomode.
  204. Fixed: Horse now walks closer to you when you summon it.
  205. Fixed: Minor save menu bug.
  206. Fixed: Inventory potion slots bug. (No action menu pop up)
  207. Added Controller binds info to some missing tutorial messages.
  208. Fixed skybox d3 not unloading.
  209. Witch fight, made sure she travels to the bones after killing all undead
  210. Crawin Face texture fix
  211. Key 2 and 3 freed up.
  212. Update keybinds after rebinding doesn't work. (UI)
  213. Fixed a bug that could hide your mouse after having crafted and going into the pause menu.
  214. Fixed arrow loot UI. (New UI)
  215. Fixed audio for Footsteps post death. (Big orc)
  216. Fixed a bug that'd stop the tutorial screen from updating.
  217. Fixed a bug where aron's walk animation would get interrupted with sprinting.
  218. Fixed a rare instance fixed for Aron skeletal mesh ghosting.
  219.  
  220. // Controller:
  221. While I had the intention to work on adding more features to controller support for the game I decided against it. I still want to add controller rumble but I need some more time for it. I’d rather have it in a little later instead of rushed. It’s also a more difficult feature to add since I’m not very familiar with what the industry standard is.
  222. No input prompts for controller when scanning (First tutorial)
  223. Can get stuck in secondary input mode fixed (Controller)
  224. Dialogue control improvements.
  225. Targeting fixes.
  226. Input fixes.